MediEvil 2 is an Action Adventure game from the year 2000 for Playstation.Over five hundred years has passed since the undead knight Sir Daniel Fortesque defeated Zarok the Sorcerer and rescued Gallowmere. In Victorian London, one Lord Palethorn unleashes the powers of darkness from Zarok's spellbook, raising the dead and demons once again. Sir Dan too is awakened, and teams up with occult expert Prof. Hamilton Kift to stop Lord Palethorn's plan for world domination.
Downer Ending: In Dan and Kiya take the time machine back to Dan's own time, only to arrive in front of transformed Zarok, who lunges at the camera, implying that he ate them. It might have been a Sequel Hook, but we'll never know.
Oddly, it's the one you get if you collected all the chalices.
Dual Boss: Dogman and Mander, whom are fought twice in the course of the game.
Gag Boobs: The prostitute in the Whitechapel nightclub has these. They're as large as her head, she bounces them constantly on her crossed arms, and before Dan leaves, she gets out a life bottle and gives it to him.
Oddly enough, when your disguise is complete, they won't bat an eyeleash at you.
Jack the Ripper: There's a boss named "The Ripper" who runs around 1800's Whitechapel and kills prostitutes.
Losing Your Head: This is a recurring thing, done manually by Dan himself. His head is treated as an inventory item, and is used for a variety of things, the most memorable being how he can stick it onto a zombified hand, and control it. He can also switch between head and body at any time.
Meaningful Name: Palethorn's henchmen, Dogman and Mander, are transformed into a humanoid dog and a lizard respectively.
Mook Medic: Appears in Kensington. Somewhat unique in that they can only heal a small number of zombies, and can only be harmed while healing.
Nice Job Breaking It, Hero: Dan ends up bringing the final and crucial page of Zarok's spellbook right to Palethorn, giving him near-unlimited power. He starts by summoning up a colossal shadow demon. What follows isnotpretty.
Ooh, Me Accent's Slipping: In-universe example: Lord Palethorn puts on an upper-class accent to make himself sound more like a nobleman, but his natural Cockney accent tends to slip through when he becomes angry.
Paper-Thin Disguise: Two instances of it. First Dan has to dress up as a deceased aristocrat to get into the local nightclub, and later has to dress up as the Molluck King to fool the Molluck tribe. He still looks like a skeleton in either case.
The Unintelligible: Most of what the Spiv says makes no sense, either, though he does audibly yell "Wait!" if you pass him without buying anything and mutters an almost unintelligible 'look at that' when the player interacts with him, what 'that' is is up to the player to decide.