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The Stomping Land is a kickstarter-funded Survival Sandbox game about dinosaurs. The player is an musclebound hunter attempting to find food in a hostile world dominated by unkillable titanic beasts. Like DayZ, multiplayer is vicious and dangerous, making stealth a constant necessity. Many players are crazed survivalists bent on eliminating all other threats to their little village. In many cases, players have more to fear from each other than from the dinosaurs. Kidnappings abound.Currently, the game is still in early access. Only a handful of the planned dinosaurs are in the game, and the larger Wayneth Island is unavailable; however, the current map, Cappa Island, is quite large in and of itself.
Provides Examples Of:
Artistic License – Paleontology: Surprisingly averted. All of the dinosaurs in the initial early access release are from roughly the same general time period, namely, the Maastrichtian Epoch of the Late Cretaceous. However, in real life, most of them would have been on different continents. Additionally, Stygimoloch is represented as being several times larger than it actually was, and there's that whole 'humans and dinosaurs' thing. Best not to overthink it. The anatomy is also remarkably accurate with only minor problems, save for the Gallimimus (although the devs have confirmed they will revamp it).
Awesome but Impractical: Taming dinosaurs while in a group. In early access, they are loyal to you... and only you. Be careful not to dismount while your friends are near. Your kickass Carnotaurus will soon be eating your village.
Behemoth Battle: One of the central gameplay mechanics revolves around waiting for these to happen. If a larger animal happens to wander into your village, your best option is to saddle up on your largest tamed dinosaur and let them fight.
Continuing Is Painful: You get experience points ('expertise') for staying alive longer. The more expertise you have, the bigger and badder the dinosaurs you can tame. You lose all of this expertise – along with all of your items – when you die.
Giant Equals Invincible: There is no way to kill larger dinosaurs with conventional weapons. Justified in that 'conventional weapons' refers largely to sharpened sticks and stones.
Herbivores Are Friendly: Averted. Most of the danger on the beaches comes from the Stygimoloch, a foul-tempered pachycephalosaur that will run down players without provocation. Many players are killed multiple times by herbivores before they even see their first carnivores (which tend to congregate inland). Should you tame a Carnotaurus, herds of Ankylosaurus will actually go so far as to seek you out so that they can remove the carnivore threat from their territory.
Kaiju: To the players, the large dinosaurs are this. They may not be fifty stories tall or breathe fire, but when all you have is a pointy stick...
More Predators Than Prey: Averted. The only carnivore on Cappa Island is the Carnotaurus; however, two of the herbivores are extremely aggressive and territorial.
Power Up Mount: Befriending a dinosaur is your surest means of safety.
Player Killing: Killing players gives experience points, and you don't really know who to trust initially, so this winds up happening quite a bit.
Raptor Attack: Averted with an anatomically accurate Austroraptor, which is still not yet in the game.
Sea Monster: Although currently absent, the Parahelicoprion definitely qualifies, being a chimaera the size of a Megalodon. The also currently absent giant snake Titanoboa can also count, depending on your point of view.
Seldom Seen Species: Austroraptor, Parahelicoprion, Prestosuchus, Psittacosaurus, Puertasaurus, Shantungosaurus, Stygimoloch, Therizinosaurus, and Titanoboa. There's also coelacanths, which judging by its size could be Mawsonia.
Stock Dinosaurs: Ankylosaurus, Styracosaurus, and Gallimimus make an appearance, but Carnotaurus is also present. Quetzalcoatlus is planned.