YMMV: Super Mario World

YMMV tropes from the video game:

  • Alternate Character Interpretation: Does Mario callously let Yoshi fall into the pit just so he [Mario] could get a higher jump? Or is Yoshi throwing Mario off him, providing a Heroic Sacrifice?
  • Awesome Music: A bunch. The Athletic Theme comes to mind.
  • Demonic Spiders: Magikoopas - with their ability to cast homing projectiles, appear in inconvenient spots, and respawn - are one of the most dangerous enemies in the game. This is especially evident in ROM Hacks where they are inserted in Auto-Scrolling Levels and block-oriented puzzles.
  • Ensemble Darkhorse:
    • Yoshi, the biggest Breakout Character aside from Luigi. His popularity led to him going from simply being a Power Up Mount to being an entire species and one of the most iconic characters of the entire franchise.
    • Chargin' Chucks, who only appeared in this game and Yoshi's Safari, but eventually proved popular enough to finally make a reappearance in Super Mario 3D World.
  • Fan Nickname: You can tell if someone's a fan of raocow by if they refer to Chargin' Chucks as "Charlies" and Yoshi as "Stupid Horse".
  • Fandom Berserk Button: This game is Super Mario Bros. 4, so don't ask Nintendo to make one. Got it?
  • Funny Moments: Quite a few of the end-of-world cutscenes, but two stand out.
    • For Castle #4 (Ludwig's Castle), after Mario presses the plunger, the castle takes off like a rocket, and a confused Mario watches as it soars into the air and impacts in a nearby hillside which wears a Pointless Band-Aid for the rest of the game.
    • For Castle #5 (Roy's Castle), when Mario presses the plunger, the explosives don't go off, so he goes over to inspect them... and they blow up in his face.
  • Game Breaker:
    • If you have the cape, you can fly over most levels. The same goes for the blue Yoshi, which can fly after eating any Koopa. Even worse, if you have a cape and a blue Yoshi (or any Yoshi and a blue shell), you can fly for a very long time without even having to mash the button.
    • The brokenness of the Cape extends to slowing down Mario's midair descent even more than either of the flight-oriented suits in Mario 3, making landings a cinch, and its spin attack kills most enemies and blocks most projectile attacks, making Mario near-impervious for any reasonably skilled player.
    • The blue Yoshi is broken to the point that, combined with the cape and a few timed jumps, it absolutely trivializes Tubular.
    • Unlike every following Mario game, you're allowed to keep any items that you have if you quit a previously completed level by pushing Start and then Select. This makes it possible not only to get out of falling into a Bottomless Pit, but to go into a level, get yourself a Yoshi and then load up and extra lives and power-ups, then go back to the map and rinse and repeat. Most subsequent Mario games would redress this by reducing you back to small Mario and stripping you of anything earned in the level other than extra lives when you quit the level.
    • Luigi in the GBA version is far more broken than in any other 2D Mario game. Combine the floatiness of his jumps from Super Mario Bros. 2 with the tighter control and higher jumps in general of this game, and platforming is completely trivialized even without the cape.
  • Good Bad Bugs:
    • The Wiggler glitch in Forest of Illusion 1 makes Scoring Points ridiculously easy in the SNES version. Although the points cap is significantly lower, as there's one less digit allocated to the score display.
    • The Ludicrous Speed glitch could be considered this.
  • Hell Is That Noise: Despite being supposed to be the Most Wonderful Sound, the Keyhole sound effect is this for some people instead. That's why the Game Boy Advance Updated Re-release toned it down.
  • Magnum Opus: Miyamoto has gone on record saying that Mario World is his favorite Mario game, although he contradicted that in a later interview. Fans and critics generally agree that it's the best Mario sidescroller and a strong contender for the best Mario game in general.
  • Memetic Mutation:
    • Super Mario Western by Hyadain, a lyrical remix of World 1's theme featuring decidedly Gonk and skeevy depictions of Bowser and Mario, is often used to depict love triangles - love quadrangles if one counts poor Luigi, who's depicted as being a relative Bishōnen. There's also the inverse, turning everyone including Bowser into true Bishōnen and Peach is even cuter.
    • Throughout the game, Mario performs various methods of destroying castles after defeating the resident Koopaling. This has led to the "Mario's Castle Calamity" meme, wherein Mario tries to demolish a Nigh Invulnerable castle with methods that always blow up in his face.
  • Most Wonderful Sound:
    • Some people like the wonderfully dramatic, musical sting of the keyhole exits. Also, the pronounced stomping sound of jumping on a Chargin' Chuck is so recognizable that it was brought back for their return in Super Mario 3D World.
    • The sound the springs and note blocks make. BREE-E-E-E-E-E!!
    • The "level complete" victory music.
  • Nightmare Fuel: The autumn koopa sprites invoke this. The autumn theme altogether may even qualify, since everything is dying.
    • Mario's death animation, which features his eyes becoming red.
    • Wendy and Lemmy, the Koopalings who are defeated by falling into lava. They let out a screech of agony as they presumably burn to death.
  • Snark Bait:
    • In the SNES vs. Mega Drive/Genesis Console Wars, it was this game that received the full force of Sega's bile for being the direct competitor to the Sonic the Hedgehog series, and was constantly lambasted in all Sonic media (sometimes via Lawyer-Friendly Cameo) for being 'slow', 'boring', 'old-fashioned', 'childish', etc. etc.
    • It extended to some of the other systems as well. One commercial for the TurboGrafx 16 starts with "The passive type plays Nintendo" with Super Mario World shown (hilariously, the next part says "The aggressive type plays Sega" with a clip from Sonic the Hedgehog playing).
  • Suspiciously Similar Song: A very minor variation. A theme in the Castle BGM appears to be derived from one of the later sections of Toccata and Fugue in D Minor.
  • That One Level:
    • Sunken Ghost Ship, the final level before the Valley of Bowser. The section with Boos randomly appearing out of nowhere is quite frustrating, even when you realize that if you stay in one place, they can't get you.
    • Special World is full of them.
      • Tubular (level 2) is a notorious example. The entire stage is basically making it across a giant pit with the P-Balloon Power-Up, except you need to actually stop and hit certain blocks to find more balloons, or else you're not gonna make it in time. On top of that, thanks to this, you're basically a One-Hit-Point Wonder, and you have to make it through fairly difficult attack patterns to hit said blocks. (Unless you can pull off the P-Balloon glitch (holding left and right at the same time, which is easy for ROMs but damn near impossible for an SNES D-Pad), which makes the level easy as cake.)
      • Awesome (level 4) is no slouch, either. A run across a slippery ice world with kicker Koopas sending shells at you every step of the way, followed by a platforming sequence over equally slippy narrow platforms with Banzai Bills, infinite flying fish, and finally a jump boost off a flying Koopa to another slippery platform to jump a decent distance to the exit pipe.
      • Outrageous (level 7) is a course that definitely lives up to its name, as Mario must run a relentless gauntlet of Wigglers, Amazing Flying Hammer Brothers, Jumping Piranha Plants, Bullet Bill cannons, pipes that require springboards to jump over (said springboards needing to be carried across several screens), and various other hazards.
  • Unwinnable by Insanity: YouTuber nathanisbored demonstrates several (mostly very esoteric) ways to trap yourself in Super Mario World levels in his Let's Glitch Super Mario World series. This video contains two of them. His Ghost Ship one demonstrates another.
  • Vindicated by History: While Super Mario World was always a big seller and well-loved, it was largely overshadowed by Sonic The Hedgehog 1 around their release dates since the latter had a much larger marketing push by Sega of America that lobbed endless insults at the game. Nowadays, it's a contender for best game in the series and one of the best games of all time. The main reason why is that Super Mario World was the first Mario platformer to heavily incorporate alternate paths that lead to alternate levels, creating a great sense of nonlinearity and choice. It only took time to discover all of the secrets.
  • Woolseyism:
    • The flavor text that appears after Mario defeats a Koopaling was originally uniform and didn't even list the specific Koopaling by name. Their names being mentioned as well as implied character traits (Wendy apparently liking to sing, Ludwig doing symphonies, and Iggy being demented) were added in by the NOA localizers.
    • Notably averted with the Koopalings' names. Super Mario World is the first game to give the Koopalings names in the Japanese version, and the names adopted were the same as the ones the games English localization created. Even then, the player has to stick around to the end of the end credits just to find them.

YMMV tropes from the TV series:

  • Anvilicious: The nutrition lesson in "King Scoopa Koopa" isn't carried out discreetly, particularly when Mario orders the cave people to eat their vegetables.
  • Big Lipped Alligator Moment: In "Party Line", a gigantic dinosaur appears from out of nowhere, threatening to eat the Mario Bros., Yoshi and Princess.
  • Bizarro Episode: "Fire Sale", which almost looked more like an episode from the previous cartoon.