Video Game: Garfield Caught In The Act
Garfield: Caught in the Act
is a Platform Game
was released by Sega
in 1995 for the Sega Genesis
to cash in
on the success of Jim Davis's comic strip, Garfield
. The sprites were hand-drawn by Davis and his group of artists. Which is quite impressive considering the hardware of the Genesis.Backstory
: Odie sneaks up and scares Garfield
while he is watching television, causing him to break it. They work together to fix it before they face the wrath of Jon. What is left is definitely NOT a television. Garfield throws away the 'spare parts' that were left upon completion. These parts come to life, becoming The Glitch, which throws Garfield into the world of television
. Each level is a different TV genre. Collecting TV remote pieces lead you to win the game.
The game is filled with plenty of Hollywood Science
. Whether it was intentional or not could be debatable.
The game contains the following tropes:
Every level gives Garfield a new outfit, as well as different short- and long-range weapons. In the Game Gear version, the variety is limited to just long-range weapons.
- Big Creepy-Crawlies: The Glitch manifests as a giant robotic insect.
- Bullet Hell: The final boss starts firing gradually more energy beams as it takes more damage, gradually resulting this trope near the end of the fight.
- B-Movie: The manual explains that Garfield must venture through endless bad B-movies and commercial breaks.
- Downloadable Content: Possibly one of the earliest examples in gaming. Garfield: The Lost Levels, a pack of downloadable extra levels, was available through the Genesis online service, called the Sega Channel. Chances of seeing them again are dim by now, sadly.
- Feelies: The game (at least the Genesis version) came with a free booklet of Garfield cartoons.
- Game-Breaking Bug: Occasionally, the third boss would walk offscreen and never return, forcing the player to start over the game.
- Gangplank Galleon: "The Revenge of Orangebeard"
- Guilt-Based Gaming: When the player loses all of his or her lives and has continues, they will be treated to a screen of Garfield clinging to the TV screen, desperately wanting to get out of the TV World. He watches with a frightened look as the player makes the choice between "Yes" and "No" and the countdown decreases. When the player chooses "No", the TV forms a mouth and closes on Garfield, snickering. This means that Garfield will never return to his home to see his friends and family again.
- Hammer Horror: Count Slobula's Castle.
- Prehistoria: "Cave Cat 3,000,000 BC"
- Tennis Boss: Indirect example, but you have to align the mirrors in the final boss fight so its own shots bounce back at it. Borders on invoking Rube Goldberg Hates Your Guts with how many mirrors you need by the end.
- Trapped in TV Land: The main premise.