This entry is trivia, which is cool and all, but not a trope. On a work, it goes on the Trivia tab.

Cash Cow Franchise

Pete: It's a cash cow! We milk it to make money!
Earl: Daggum, that's amazing! Whatcha gonna call her?
Pete: I'm deciding between Tony Hawk, Madden and Mario.

A kind of franchise that's been so popular for so long that they seem to be grandfathered into the industry.

You know the ones we're talking about: You've seen the TV advertisements, watched the shows, played the video games. Your parents knew about them when they were young unknowns, and they're still turning a profit today. And not just any everyday profit, either — they're raking in a windfall!

A Cash Cow Franchise may enjoy great success and popularity, but it also draws detractors and complaints about everything from The Merch to the marketing. Massive profitability may also be a double-edged sword, as it gives the owner of the franchise more incentive to milk it dry, or the cost of producing so much new material may necessitate big sales just to break even.

Compare Long-Runners (franchises that last a long time) and Franchise Zombies (which continue well past what the creator intended). See also Merchandise-Driven.


    open/close all folders 

  • In terms of universal sales over the decades, no company holds a candle to Disney.
    • Mickey Mouse alone has raked in millions of dollars ever since his creation in 1928. Major characters like Donald Duck and Goofy have been best sellers for decades, while Disney's animated canon is one of the most unique (over 50 movies, almost all of which have nothing to do with each other) and consistently profitable franchises in Hollywood history. Apart from the animated cartoons Disney has also produced a stream of family friendly live-action films and TV series, including several theme parks devoted entirely to Disney's characters. Today the Disney brand extends to other major brands as well, including Pixar, The Muppets, Star Wars, ABC, Marvel Comics, Indiana Jones, ESPN...
    • Though they've largely faded from their original format, Disney's mascot characters have secured successful comic series, with wide arrays of spin-offs and sometimes even graphic novels, in countries other than the US (Italy and Brazil in particular). Especially Donald Duck, who for several decades has been more popular than Mickey Mouse in Europe and Latin America.
  • The Disney Princesses pull in about 4 billion dollars each year.
  • While not as big a cash cow as it was in the 1990s, Winnie-the-Pooh still makes Disney an insane amount of money each year. A settlement at one point for 2% of profits between Disney and the AA Milne estate was said to be around $300 million.
  • Frozen in particular has become a cash cow of its own merit. In less than a year.
  • Cars: Three movies. Over 10 billion dollars in merchandising. This makes it the largest merchandising program in the licensing industry history. Not bad for a series that's been described as Pixar's weakest.
  • Pixar:
    • Lots of merch come out of it (Cars 2 and Monsters University are their first non-Toy Story sequel and prequel respectively). It should be said that Cars is even more toyetic than their own series about toys. This is heavily theorized as to why Cars has gotten two sequels, a spin-off and a sequel to the spin-off so quickly, to sell the toys.
    • Inside Out has quickly become this for Pixar. According to one licensing website, Inside Out was the third highest-grossing licensed property amongst children in North America for the year of 2015, behind Frozen and Minions. The movie has boatloads of spin-off merchandise that is still being produced long after the movie's release, and the film is one of the highest-selling Blu-rays of all time. It was also successful enough to get an ice show and a meet and greet at Walt Disney World, which also plans to add a ride based on the film in the near future.
    • The Finding Nemo franchise is also a cash cow. Aside from the original film being the best-selling DVD of all time, tons of merchandise for it was made in between the release of the original film and its sequel, with said sequel crossing the billion-dollar mark worldwide and becoming the highest-grossing animated film of all time in the USA.
  • Marvel Cinematic Universe:
  • Star Wars.
    • The original trilogy (1977-1983) started it, and a bunch of licensed books created a Star Wars Expanded Universe big enough to support all kinds of wacky fan theories. As of 2017, the films alone are worth well over seven billion dollars. The Walt Disney Company bought Lucasfilm solely to get its hands on the Star Wars license, and the critical and commercial success of The Force Awakens (which grossed over 1.8 billion dollars in its first month of release, and over 2 billion dollars overall, making it the third highest grossing film of all time, not adjusted for inflation) proved that the gamble paid off.
    • Spoofed extensively in Spaceballs with oodles of dubious merchandise advertised in the movie itself. Of note is the fact that the vast majority of capitalizing on the Star Wars brand was done after Spaceballs, ensuring the parody remained as relevant as ever. As a result, "Spaceballs: The (Item)" has become a prominent meme all by itself. Spaceballs even made a joke that they were making a sequel called "Spaceballs 2: The Search for more money" in which now Mel Brooks hinted that he may actually be considering making
  • While they're clearly nowhere near as popular as they were in the 70's and 80's, The Muppets are still very profitable. They've had at least 4 TV shows, many well received movies, tie in video games, a series of popular YouTube videos, and tons of merch with Kermit the Frog and other characters slapped onto it.
  • Disney Channel:
  • Kingdom Hearts seems to be this as well, though on a smaller scale. All the games released on the PS2 are labelled as Greatest Hits, and the series doesn't seem to be ending anytime soon. Since Kingdom Hearts is Square and Disney, the of the game was inevitable.
  • Elena of Avalor has quickly dethroned Frozen as the top girls' property Disney has. The show ties with The Loud House as the highest-rated kids' cartoon on TV, has merchandise sell well (especially the wand the titular character uses, which has multiple versions) and a very successful meet and greet at Disney World. The same logic can also be applied to its parent series, Sofia the First.

    Anime & Manga 
  • Aikatsu! was this for a while and made more money than Pretty Cure, at 14.1 billion yen. However, sales started dropping after it was dethroned by PriPara. Once Season 3 rolled around, it didn't do as well, and Season 4 did even worse resulting in the anime being cancelled. It's reboot, Aikatsu Stars!, was a last ditch effort to the save the franchise, but it isn't helping the situation. Many kids in the target demographic did not approve of the changes to the game they once loved, which included a bigger screen and different cards that were inferior to the originals. Aikatsu Stars' movie also bombed when it was in theaters due to it's low popularity.
  • Attack on Titan has become this since the advent of the anime adaptation. The anime has sold very well in Japan, volumes of the manga surged in salesnote , there are three manga Spin Offs and one Light Novel Spin-Off, a live action film, and a ridiculous amount of merchandise and crosspromotions ranging from the more typical anime figures to things like perfumes to car commercials and a freaking Titan Burger!
  • Berserk has made it a long way for what many used to consider a niche Dark Fantasy seinen franchise, with a manga that's been ongoing since 1990 with 38+ volumes and finally hit 40 million volumes in circulation in February 2016. Adaptations include Berserk (1997) by OLM Incorporated; two videogame adaptations by Yuke's, Sword of the Berserk: Guts' Rage (Dreamcast, 1999) and Berserk: Millennium Falcon Hen Seima Senki no Shō (PS2, 2004); The Berserk: The Golden Age Arc theatrical anime film trilogy (2012-2013) by Studio 4°C, which produced this amusing fast food cross-promotion; Berserk (2016), a TV anime by GEMBA and Millepensee which picks up after the movies; and the videogame Berserk and the Band of the Hawk (Fall 2016) developed by Omega Force. Fans are invited to buy $200 limited edition figurines of Guts, Griffith, or Casca, and all the animated versions are available in deluxe Blu-ray box sets. Japanese fans can also buy Berserk keychains, pillows, and even underwear!
  • Bleach has 82 million manga volumes in circulation. According to The Other Wiki, "The series has spawned a media franchise that includes an animated television series that was produced by Studio Pierrot from 2004 to 2012, two original video animations, four animated feature films, ten rock musicals, and numerous video games, as well as many types of Bleach-related merchandise."
  • The light novel series Brothers Conflict is a smash hit in Japan, spawning two otome games, an anime adaptation, drama CDs, and countless other kinds of merchandise.
  • Detective Conan has over 900 chapters, spawned 20 movies, almost 800 anime episodes, over 10 OVA specials, and much much more. It even has a cult following in Japan, with a statue of the main character in the author's hometown.
  • Digimon, yet another Toei Animation example. Inevitable given it's an anime based on toys, but it was a significant cash cow both in Japan and overseas back in the early days. It did experience a significant slump in this status for few years after Digimon Tamers, with its merch sales generally lagging along with interest in the anime...until Digimon Xros Wars came along, breathing new life into the franchise and its money-printing abilities...only for the sequel series to ruin that, with ratings and sales so bad it's sent the franchise back into obscurity. However, the release of Digimon Adventure tri. appears to have won back the fans.
  • Doraemon. Having been around since 1969, the manga is one of the best-selling in the world, there have been three anime adaptations(1973; 1979-2004; 2005-present), and the films (which have been around since 1980) are among the highest grossing animated film franchises, as well as the highest of all anime film franchises.
  • The Dragon Ball franchise has proven to be almost as unkillable as the Saiyans themselves. You've got the manga, multiple anime series, action figures, a trading card game, scads of video games, a Live Action... "adaptation"... there's just no stopping 'em.
    • Dragon Ball Kai, a condensed recut of the more-than-fifteen-years-old Dragon Ball Z, began in Spring 2009, and it regularly garners ratings on par with One Piece.
    • The proof is in how many times the series has been released on home video: VHS (both edited and uncut), uncut DVD singles (including boxsets), edited and uncut movie DVD singles, mini-DVD and Game Boy player (DBGT only) Ultimate Uncut singles, Season boxsets, Dragon Boxes, DBZ Movie double-features, movie boxsets, DBZ Kai, DBZ Blu-Ray, and there's sure to be more to come!
    • You can practically slap Dragon Ball Z on anything and it will sell well in Japan. Even more so in North America and South America.
  • Gundam, inspiring spinoffs, video games and toys since 1979. This especially applies the model kits. There are more grades, variants and designs that one can count.
  • Haruhi Suzumiya is especially notable for the sheer number of Radio Dramas, Image Songs, and merchandise for a show that for a long time had only fourteen episodes (though there's also the Light Novels). Though it was probably at least partially due to a dedication to a polished level of quality, the main reason for the second season not coming out until three years after the first was most likely because they wanted to milk the first for as much as they could. They now have Playboy Bunny Haruhi figures whose clothes change color based on temperature.
  • K-On!, a previously mildly popular manga by Kakifly, simply exploded on the scene when Kyo Ani made it into an anime series. There's no escaping its presence throughout Japan, with stores even selling guitars using the show's imagery. Anybody who hates the show is advised to avoid Akihabara for at least a few years.
  • Love Live!. Started off modestly enough in 2010 but has since expanded into various other media such as two anime seasons, books, manga, music videos, music albums, and even concerts. It wasn't until the mobile game of it was released in Japan that the series really took off; the first Blu-Ray volume of the second season of the anime sold over 90,000 copies in its first week, the highest of any anime yet. Along with Kantai Collection, it's practically THE big thing among Japanese otaku right now.
  • Mahou Sensei Negima!, with all the spinoffs, video games, toys and other merchandise being created to advertise the manga. Ironically enough, there has never been a successful full adaptation of the series into an anime.
  • Mazinger Z: Much like Gundam, since its inception in 1972, it has spawned one dozen of different manga versions, sequels, spinoffs, Crossovers, video games and toys, and it does not stop even forty years after its creation.
  • Neon Genesis Evangelion is still creating new merchandise and sparking hot debates over a decade after the end of the original series. And about a million different spin-offs and "reinterpretations" of the original, each with a completely different ending. As if the viewers weren't confused enough..... Plus there's the figures, figurines, statues, and any other tiny form just about anything from the series. They've made 666 unique Asuka figurines, over 700 Reis, and probably many more of each by the time you read this.
  • Naruto. There's just something about ninjas that managed to get this manga to sell over 200 million copies and become the third best selling manga of all time. With 700 chapters, an ongoing anime with nearly 700 episodes in total counting Part 1 and Shippuden, 11 movies, several OVAs and video games, a spin-off manga, a play, several novels, and a Spin-Offspring anime Naruto really has proven its popularity as a cash cow.
  • One Piece is literally the best selling manga in history. Its newer volumes continue to top one another as the highest selling book in Japan, and beat Dragon Ball to the title of best selling manga series of all time with 320 million copies in print. The franchise is particularly EVERYWHERE in Japan. You know you're a Cash Cow when there's One Piece toilet paper, One Piece deodorant,....even One Piece razors and glasses cross promotions.
  • Pokémon, initially thought to be a one-hit wonder, exploded into decades of video games, trading cards, dozens of manga, and an anime series lasting over 900 episodes. That's almost double the life of The Simpsons, undergoing the transition from cel animation to digital animation and outlasting so many of its own art directors, with Ash receiving several physical redesigns! To put it into closer perspective, if one were to watch the show from start to finish, It would take almost two weeks nonstop.
  • PriPara dethroned Aikatsu! as the most successful idol arcade game for kids in Japan as soon as it was launched, and has been raking in tons of money since then, with the record, 13 billion yen, set during the Kami Idol series. It also has ten stores dedicated to it in Japan, three movies and even two live shows.
  • Puella Magi Madoka Magica, since its debut in Winter 2011, has quickly become one of these for both Studio Shaft and Nitro+, spawning a manga adaptation, three manga spinoffs, a novel, loads and loads of merchandise (both official and non-official), a PlayStation Portable and Vita videogame adaptation, a magazine, two online video games, and a two-part Compilation Movie. A sequel movie was released in 2013. All the Blu-Ray volumes in the series have sold more than 415,000 copies altogether in Japan. And even more sequels are considered by the writer. It later sold a very impressive 40 billion yen worth of merchandise.
  • Toei Animation usually has at least one of these in the Magical Girl genre running at any one time:
  • Saint Seiya, especially with their never ending supply of high priced action figures, going as far as to even adapt filler characters. The fact that a new series of OVA called "The Lost Canvas" has started as well doesn't help either. Actually, the main protagonist of that series, which is a prequel set several centuries before the main series, has already been conceived as one of these action figures, foreshadowing a long way to go before they run out of ideas for characters. Even if they do, they come up with variant figures like "damaged" armors or just casual clothes.
  • It doesn't quite push huge piles of money these days, but Voltron (or the Lion version, at any rate) still sells a lot of DVDs and and retro retailers like Hot Topic still do a reasonably brisk business selling merch. Back in the mid-80s, of course, Voltron was an unstoppable juggernaut and only really started to lose steam when faced with a somewhat more coordinated effort from Transformers: Generation 1 and Teenage Mutant Ninja Turtles (1987) (and when "Vehicle Voltron" confused some viewers).
  • Yo-kai Watch is absolutely huge with children in Japan. The original game did well however when the anime came out it became something of a phenomenon. The cute cat mascot, Jibanyan, is everywhere and the outros dance is pretty popular.
  • Yu-Gi-Oh!, while not quite as long-running as some of the other examples, has generated considerable attention, especially with its tie-in collectible card game which is in the Guinness Book of World Records (circa 2009) for best selling TCG worldwide. Apparently, card games really are Serious Business. It also spawned spinoffs, including Yu-Gi-Oh! GX, Yu-Gi-Oh! 5D's, Yu Gi Oh Zexal, and Yu-Gi-Oh! ARC-V, as well as several movies.

    Board Games 

    Card Games 
  • Magic: The Gathering. Just one of a bazillion games whose tropes draw (or at least originally drew) on Dungeons & Dragons, but deserves mention as a major fixture in the gaming world in its own right. Owned by Wizards of the Coast, and successful enough to eventually let the company buy Dungeons & Dragons. It became so lucrative that Hasbro snatched up the company, and Magic has consistently been the company's top-selling game since Hasbro bought them out.

    Comic Books 
  • Iconic superheroes such as Superman, Spider-Man, the Hulk and Batman enjoy insurmountable global commercial success spanning generations from various toys, video games, films, TV series... all this despite the fact that a vast majority of their consumers have never for one day held a comic book.
  • Wolverine. His best known superpower is the ability to appear in and boost sales of any comic he's in — simply by appearing on a cover. That and the fact he was the center of all three X-Men films and his own spin-off, got his name as a prefix to the newest cartoon, made the Hulk a guest star in the Hulk vs. Wolverine animated feature, being the only character to appear in all four Madhouse Marvel Anime shows, and constantly having his "mysterious" past retold.
  • Marvel and DC seem to have based their entire business models on this trope, especially in the case of Batman. Two separate movie franchises with a total of 7 movies in the span of 20 years, plus numerous animated series and animated movies, and all the corresponding merchandise and toys. Most of them were met with success. If you don't count the Justice League movies 14 out of 17 of the DC animated films have either Superman or Batman in the title. Not that that actually means the movies are about Superman or Batman.
  • The Avengers have become this since their live-action movie, which became the highest-grossing superhero movie of all time. They've had two cartoons and an anime series in the span of a few years, a live-action TV spinoff, a live-action movie sequel, and tons of ancillary items. There's even Avengers-brand Duct Tape!
  • Iron Man has been the most profitable of the non-Sony, non-Fox Marvel characters so far. His three movies were the highest-grossing solo films of the entire MCU (Iron Man 3 is also the second most-successful MCU film after Avengers), and he has had so many mass-media appearances in the past few years that Wolverine Publicity might as well be renamed "Iron Man Publicity".
  • Tintin is still the most successful European comic in the world, many years after Hergé's death brought an end to the series. It wasn't originally a well-known property in the United States until the film adaptation brought it to people's attentions.
  • Astérix: Also an internationally popular European comic, but mostly in Europe, Latin America and the francophone world. It has been adapted into numerous animated movies, live-action movies, and video games, and even has its own theme park!
  • And completing a trinity of Franco-Belgian Comics (which Asterix co-creator Goscinny even worked on), Lucky Luke.
  • Suske en Wiske is still the most popular comic books series in Belgium and the Netherlands. It has spawned an entire merchandising empire that's very popular in Dutch-speaking regions.
  • Brazilian comic Monica's Gang even earned his creator comparisons to Walt Disney, for being a prolific creator of popular characters who are marketed to death (70% of his company's earnings come from merchandising). One of the characters, a green elephant, was created for a paper's classified ads campaign, but ended up adopted by tomato sauce "Elefante".
  • The Smurfs. Yes it's a Belgian comic book. It has two live-actions movies, an animated series, video games and lots of tie-in products.
  • Red Ears, a succesful Franco-Belgian erotic comic book series, has sold many copies since its creation in 1989 and inspired a magazine, a calendar, animated cartoons, ...

    Comic Strips 
  • Garfield is probably the king of this trope in its media.
  • Calvin and Hobbes is a subversion: Bill Watterson refused almost any merchandising. However, the books sell very well, thank you. There is also a lot of bootleg merchandise, such as tee shirts and car window decals.
  • Before either of the above, there was Peanuts, which after its creator's death still has a big place in pop culture — newspapers still rerun the original strips, the best-known animated specials still play on network TV yearly while others get DVD releases and re-releases, and miscellaneous merchandise abounds.
  • Suske en Wiske is a huge cash cow in Belgium, Netherlands and the Dutch Antilles. The comic strip has been translated into many other languages: French, German, Swedish, Japanese,... but is mainly popular in the Benelux. Apart from the still running comic strip itself there is a huge merchandising behind it, including numerous reissues, special albums, spinoffs, toys,... that are mostly bought by collectors. The entire output of author Willy Vandersteen and his studio, even after his death, still brings in the big bucks.
  • The Smurfs: Even before the famous Hanna-Barbera cartoon series the Smurfs were already very popular in Western Europe. There was even a successful Franco-Belgian animated film adaptation in 1976. When Hanna-Barbera turned it into a weekly TV series The Smurfs' popularity skyrocketed to the entire planet. As of this writing (August 2013), there is a Smurfs movie sequel in theaters.

    Eastern Animation 
  • Nu, Pogodi! is a giant hit, and was once THE Soviet/Russian animated series.
  • Masha and The Bear has always been famous in the former USSR, but was once obscure elsewhere. When Netflix aired it on August 2015, though, that's when the show's popularity skyrocketed everywhere, with Cartoonito, Boomerang in Latin America and most European countries that don't have Cartoonito, and even Cartoon Network in Latin America airing it, and soon it dethroned Nu Pogodi! as the most successful animated series in the former USSR and has merchandise by the boatload in the whole world.

    Films — Animation 
  • Every mildly successful DreamWorks Animation franchise becomes one of these. There were three Shrek sequels (not counting Puss in Boots), and, according to this article, plans on making a fourth Madagascar movie, FOUR more Kung Fu Panda, and two more How to Train Your Dragon (possibly building up to a grand total of EIGHT MOVIES). Plus the video games, TV series, merchandise... of course those plans were downsized once a few underperforming titles and Stillborn Franchises hit the company, but DWA still tries to take as much from their properties as possible, such as all the animated spinoffs on Netflix. Another example is Trolls, which has sold more merchandise than Frozen ever since its release.
  • The Ice Age series could be considered this for 20th Century Fox. Each movie has a box office nearly ten times its budget, and a fifth movie is now in production.
  • Despicable Me is well on its way towards becoming this. After the first film became a Sleeper Hit, Illumination Entertainment wasted no time in coming up with a sequel and a spinoff featuring the series' Ensemble Darkhorse, the Minions... which became a billion-dollar film by itself! Add the plethora of Minion merchandise, and the yellow creatures generated much green to Illumination's parent company Universal.

    Films — Live-Action 
  • One of the other Trope Maker for this is Planet of the Apes, by 20th Century Fox. The original movie earned four sequels, lots of merchandise and two television spin-offs. A remake/reboot in 2001 and a reboot in 2011 kept the apes alive through the 21st century.
  • At some point before the end of the Cold War, James Bond became officially unkillable. His Creator Ian Fleming wrote twelve novels and two short story collections. Since then there have been 24 "official" movies (and 2 unofficial ones), 27 more books by different authors, numerous comic strips, two comic books, two pinball machines, many video games, one tabletop RPG, hundreds of toys, an ongoing series of "Young Bond" books, an animated series about "James Bond Jr.."...
  • The Pink Panther series yielded nine films over 30 years in its original run and the 2006 Steve Martin-led reboot yielded one sequel. Adding in the theatrical animated shorts based off the original films' title sequences (two different series: one for the Panther, one for Inspector Clouseau), the three made-for-TV series and four specials the Panther had after that, the Panther's ongoing appearances as a corporate mascot (Owens-Corning and Sweet 'N Low), and miscellaneous merchandise, that's a lot of green for something pink.
  • Godzilla. As of 2016, there's 29 of the original Japanese films, two American movies, two different cartoon series, a Live-Action TV Show, several comic book adaptations, novels, over 40 video games, countless action figures, and even a line of plushies.
  • Dracula: Even though several film directors have exploited this character he still managed to become the fictional character who has the most films made around him.
  • Saw lasted for seven movies. And then there's the video games...
    • Most slasher franchises fall into this. In the original series of each, there's 10 Friday the 13th movies, 7 A Nightmare on Elm Street movies (There's a good reason why New Line Cinema was nicknamed "The House that Freddy Built"), a crossover movie for them, 8 Halloween movies, 4 The Texas Chainsaw Massacre movies, and reboots of all 4 of them, producing further installments. You want series that are tough to kill? Jason has literally been to Hell and back, and they still make money off of him.
    • While in horror, Hellraiser, with 9 novels, action figures, and a comic. And creator Clive Barker is interested in a reboot!
  • It's too soon to call whether The Hunger Games will become this for Lionsgate, but the studio's stock doubled in price the weeks after the first movie's release. Though with most people comparing the series to Survivor and Twilight combined, and Lionsgate's plan to split Mockingjay into two movies, it's turned into either this trope or a ridiculously large-scale gamble at this point.
  • The Paranormal Activity franchise counts as this trope for several very unique reasons. Its found footage style and ingenious use of Nothing Is Scarier means that it doesn't cost much money to make (specifically because of the lack of big-budget special effects), and it doesn't take very long to film. The film also makes Product Placement seem very natural, as the families depicted are ordinary, often moderately wealthy families. And lets not forget that the original film began as an indie horror film shot for approximately fifteen-grand, and eventually wound up grossing nearly two hundred million dollars. This is the first film.
  • At one time, Pirates of the Caribbean existed only at Disney Theme Parks. Now it's up to four blockbuster movies, with a fifth in development even before the fourth was released, and billions of dollars in global merchandising revenues.
  • Alien, even if a lot is Misaimed Marketing given how kid-unfriendly the whole deal is.
  • The Transformers franchise has a long history of successful cartoons, toys, comics, and assorted merchandise, but the live action film series created by Michael Bay and produced by Steven Spielberg is a juggernaut in and of itself, grossing $3.7 billion worldwide with just four movies, despite consistently atrocious reviews.
  • Dogma presents a fictional example:
    Bartleby: Mooby the Golden Calf. Created by Nancy Goidruff, a former kindergarten teacher, in 1989 to fill gap in the Saturday morning schedule on local network K-REL. Bought by the Complex Corporation in 1991, and broadcast nationally as the The Mooby Fun-Time Hour, it picked up a large following of children, ages three to eight, and spawns sixteen records, two theatrical films, eight prime-time specials, a library of priced-to-own video cassettes, and bicoastal theme parks dubbed 'MoobyWorld'. Did I miss anything?
    Mr. Whitland: You forgot Mooby Magazine.

  • Despite the original V. C. Andrews having died in 1986, romance novels written under her name have continued to be published on roughly a yearly basis since then.
  • Harry Potter. Even with J. K. Rowling having finished the books and moved on to another series, it's not going anywhere for quite a while. To put in perspective just how HUGE a franchise this is:
    • The New York Times has a separate bestseller's list for children's books just because the Harry Potter books kept taking up slots for months on ends.
    • J. K. Rowling is the first (and so far only) author to become a billionaire due solely to writing. Though she persistently insists that her personal wealth is drastically overestimated by the press.
    • In the space of a decade the eight Harry Potter movies became the most successful movie series of all time (until the Marvel Cinematic Universe surpassed them). When inflation is taken into account, they're still third - with only Star Wars and James Bond ahead of them.
    • Not only Rowling decided to make a theater-only sequel of sorts, but Warner wouldn't let the films die so easily: Fantastic Beasts and Where to Find Them, a comedic Defictionalization of an in-universe text book, will become a film and possible franchise of its own.
  • Although not well known to the English-reading audience, the Perry Rhodan series has been published in Germany since 1961 (and translated into multiple languages) and has passed 2500 novellas and novels with associated comics, reference materials, music-inspired-by and other things. With the exception of one movie in 1967, it hasn't been on the big screen or television, which might explain its limited exposure in North America.
  • For most of its history, The Lord of the Rings was simply an intensely popular work of fantasy literature and the inspiration behind a great number of other successful franchises of geekdom. It was certainly popular enough to make the posthumous publication of The Silmarillion, and to a lesser degree the 12-volume History of Middle-earth, and continuing posthumous publications of material, an intensely anticipated event. Then, when the Peter Jackson films went into production, it was turned into a cash cow of Star Wars proportions. With the three-part The Hobbit being released in 2012, 2013, and 2014, alongside the continued success of the LOTR MMORPG, this cash-cow will certainly be around for the next few years.
  • In a slightly different niche, there's Conan the Barbarian. Robert E. Howard wrote just shy of two dozen Conan stories in his lifetime. After his death, L. Sprague de Camp and others wrote dozens more, and since then there's been two successful comics series (one with Marvel Comics, one with Dark Horse Comics), two animated series, two Arnold Schwarzenegger movies, the pseudo-prequel Kull the Conqueror, the MMO Age of Conan, and a handful of other games featuring everyone's favorite Cimmerian. On the negative side, Age of Conan didn't do too well and the following movie (an attempt at a reboot) flopped hard at the box office and was savaged by critics.
  • Twilight quickly became this in 2008, spawning clothes, toys, manga, candy, and even glittered dildos. Fed even more with the hate that it has from the Twilight haters that buy or see the merchandise to trash it.
  • The Discworld universe has been described as a "Cottage Industry" but that doesn't mean that there isn't a shit load of weird merchandising. Like the Ankh-Morpork Stamp Collection.
  • Tom Clancy has no real input into the Tom Clancy's line of novels and video games nowadays, outside of licensing. Even Author Existence Failure hasn't slowed the franchise down.
  • What Discworld and Harry Potter are to the West, the Alice, Girl from the Future series by Kir Bulychev is to Russia, Eastern Europe, and the former Communist countries. This Science Fiction series about the adventures of the girl from the future spans over forty books. There have been seven films, the most famous being the 1984 Guest from the Future, which made people more interested in Alisa. There have been three computer games as well.
  • Warrior Cats. If the 20+ main novels weren't enough, there are at least 4 field guides and more mangas than you can count! The books keep coming because they make Harper Collins rich. And because the fans always want more.
  • Agatha Christie is certainly one of these in general as Poirot and Miss Marple are as popular as each other. Spanning over eighty books, they've both had several television and film adaptions for each of those books (with ridiculous amounts of different actors) (which started in the 1920s and is still being made in the 2010s), there's been a spin-off anime and manga adaption of the two characters working together (2004), there's a series of western graphic novels in 2007-2008, nine video games, various novels have been turned into plays (and the other way around) and then there's her long running play The Mousetrap.
  • The Sherlock Holmes stories, when collected in one volume, are quite the Doorstopper. And when you consider all the TV shows and movies based on them, plus the ones inspired by them. The Guinness Book of World Records recognizes Sherlock Holmes as the most portrayed fictional character in movie history.
  • Percy Jackson and the Olympians is becoming this. Its Universe, plus the Kane Chronicles, draws large mobs. And unlike Harry Potter, it has two more books, a Norse side series and interest in a crisis crossover between the Greek/Roman, Egyptian and Norse worlds.
  • Rainbow Magic, a British children's book series about fairies, has been going since 2003, with multiple book releases every year. It's sold successfully for a long time, presently has over 200 unique books, and is only recently (as of 2016-17) showing signs of slowing down.
  • The Hunger Games trilogy is becoming this as well, with all the merchandise the movies are inspiring.
  • Animorphs though not as huge as the other series. It spawned games, toys, a few videogames and a TV series, albeit a bomb one. Sadly, the re-release didn't make it popular again.
  • Goosebumps was another hit series from The '90s, and it's still pumping out new books and TV shows.
  • Roald Dahl died in 1990, but his stories for children are still wildly popular. Beyond myriad print and audiobook editions, many of them have enjoyed film adaptations, and in The New '10s two have become hit West End stage musicals: Matilda and Charlie and the Chocolate Factory. Actually, Charlie and the Chocolate Factory counts as a cash cow on its own, given the many times it's been adapted.
  • The Noddy books sell really well in the United Kingdom even after the passing of Enid Blyton, and have been adapted into three animated TV shows, two television shows using puppets and a kids' sitcom and has spawned a large amount of spin-off merchandise.

    Live-Action TV 
  • Star Trek; the original series and six movies based off of it, an animated continuation, plus four spin-off series that ran continuously from 1987 to 2005, including four movies based off of TNG and the 2009 prequel (J. J. Abrams himself said this was NOT a reboot - which it was, kind of) of the TOS franchise, its two sequels, a buttload of Expanded Universe games, novels, and comics, and a metric kilobuttload of Fan Fiction and wacky fan theories numerous enough to, well, barely leave in enough room on the Internet for that other franchise and well... you know, including fan-produced live action series with production values that rival the show itself.
  • American Idol. It was the highest rated show of the year for several years.
  • The Dutch children's series Bassie & Adriaan spawned a lot of merchandise and was sold to several countries.
  • Buffy the Vampire Slayer. There was no real need to continue the series after it ended (and many feel it should have ended a few seasons before it did), but Joss Whedon and company continue to profit off of it with the line of comics that continue the series.
  • Law & Order. The original series ended after twenty years in 2010, and the show spawned two long-running spinoffs (Law & Order: Special Victims Unit and Law & Order: Criminal Intent), as well as a few Short-Runners and foreign remakes. Criminal Intent became the highest-rated show on basic cable after its move to USA, and the French and Russian adaptations of the series are some of the most successful shows in their respective markets.
  • Two other major examples of shows that got spin-offs and look set to continue indefinitely are CSI and NCIS (NCIS being its own spin-off from JAG).
  • Power Rangers moves a lot of merchandise, usually becoming the top-selling action figure line in America each year. And it's still a single arm of Super Sentai, which has been running continually in Japan since 1975! It's been said that the people behind both series actually believe that television ratings are secondary to merchandise sales. It's also rumored that the reason for the exploding number of mecha and extra rangers in later years is because Sentai is trying to recoup the losses of an underperforming Rangers under the Dork Age of Disney.
  • The Ultraman franchise, with 30+ series, over 15 movies, and a bunch of manga and video games since 1966, isn't stopping anytime soon. This mainly applies in its home nation of Japan (and most of Southeast Asia) as it remains relatively obscure in the West.
  • Kamen Rider:
    • The franchise has been running continually since it was revived in 2000, but within the Riders there's a very specific cash cow franchise — Kamen Rider Den-O. All Heisei era Kamen Rider series from Kamen Rider Agito to Kamen Rider Kiva have at least one movienote . All Heisei era Kamen Rider series from Kamen Rider Decade onwards have at least three movies. The breakout success of the Taros has led to EIGHT Den-O movies.
    • Part of the reason for Decade being a crossover is that Toei executives noticed by the end of the first decade of the 2000's that Kuuga and Kamen Rider Agito were so faded away in the Japanese public's consciousness that merchandise of those two shows wouldn't even budge. While Decade didn't reach Den-O levels by itself, its real-life impact of launching long-forgotten Riders back into mainstream pop culture did bring upon the way to squeeze every last penny of all Kamen Rider shows since 1971 even after Decade's ending. It's even lampshaded in the show as the true purpose of Decade's journey.
    • Decade ending doesn't mean they won't dredge it up from time to time. Decade's portion of Movie War 2010 had some very thinly veiled dialogue that rather blatantly means "we're going to keep crossing over with things as long as the network can wring money off us".
  • Big Brother, certainly in the UK (until 2007 or 2008 at least). They've stopped counting how many years its run. To those that dislike it it is difficult to remember a time it was not on and so ever present. It returned in 2011 and it got the same amount of attention it got in its original run.
  • The BBC has Doctor Who over in its home country, the UK, as well. Let's see... an original Long Runner series (including a TV Movie) with an equally massive Doctor Who Expanded Universe and two non-canon movies. And since the 2005 revival with the new series, the Expanded Universe expanded even more (with material for both the classic and new series), bringing along two successful spin-off series of their own (Torchwood and The Sarah Jane Adventures). And the merchandising, of course.
  • The U.S. version of Survivor — thirteen years and twenty-six seasons, beating even the show it's based on (Sweden's Expedition: Robinson).
  • Nobody probably thought that the Kurt Russell and James Spader cult-sci-fi flick Stargate was gonna balloon into (so far) three live-action series, an animated series, two (so-far) direct-to-DVD movies. This doesn't include spin-off novels based on both the series AND the original movie and a host of games. While not as big as some other franchises it appeared to have some momentum to join them, but after the cancellation of Atlantis and Universe it came to a sudden end in 2011.
  • Glee was barely in its first season when it was earning FOX millions by selling music — it usually charts a handful of songs every week — and releasing the first half of the first season on DVD and preparing a live tour. It immediately got commissioned for two more season and had a shedload of merchandise: two different karaoke games have been announced, as well as various articles of Glee-themed clothing, jewelry, and school supplies.
  • The X Factor. Where do we start? It launched the careers of so many singers and bands, It's the highest-rated television show in Britain (at times attracting half of all people watching television at the time), spawning international spin-offs, turning Cheryl Cole into a bestselling pop star/media darling, an annual successful concert tour, books, "best of" DVDs, a magazine, even merchandise such as perfume plastered with the X Factor logo has been distributed. And they had this one group from a few years back...what was their name again? One Direction.
  • Flemish children's series Samson En Gert. To the point that the merchandise actually overshadows the original TV show.
  • Studio100 (The company that Samson En Gert) has another very popular show in Belgium called Kabouter Plop (Plop The Gnome) which is very popular in Belgium. The series has made alot of songs over the years and tons of merchandise which can be found everywhere in Belgium. Especially in the Studio 100 Theme Parks such as Plopsaland De Panne and Plopsa Indoor Hasselt. Cookies have also been a popular treat by children where it's called "Plop Koeken Biscuts".
  • Top Gear has expanded way beyond a UK TV motoring series. As well as spawning a number of localized spin-offs and/or being syndicated abroad, The BBC publishes a popular print magazine and a website busily promoting The Merch.
  • Mythbusters is one to Discovery Communications, and they know it to the point that when someone at The Science Channel proposed a revival just days after the franchise had been ended, the suits approved of the plan very quickly.
  • The Got Talent franchise started by America's Got Talent and Britain's Got Talent holds the record for being the most widespread TV franchise created. It has spawned localizations in over 50 different countries.

  • Enrico Caruso: Italian opera singer who was world famous in the 1900s-1920s. He was the first musical artist whose records sold millions internationally.
  • Louis Armstrong
  • Bing Crosby
  • Frank Sinatra
  • Elvis Presley: Mass marketed ever since the 1950s with album records, films, TV specials, Las Vegas shows,... Even more astonishing is that he never toured outside the U.S.A. (except for Canada once), because manager Colonel Parker, who was an illegal immigrant, feared that he wouldn't be able to return to the U.S. Despite never going on international tour Elvis still managed to attract an enormous international audience that still hasn't died down. He even sold more records after his death than in his entire life. As Michael O'Donoghue purportedly remarked when told of Elvis' death in 1977, "Good career move."
  • The Beatles: Have never been out of publicity ever since the 1960s and are one of the few internationally popular musical acts that are both popular with the general public as the more alternative listeners. Apple Corps. released 13 Beatles albums and one Beatles video game (on three platforms) on the same day, and appears to be getting away with it. And then there's LOVE.
  • Paul McCartney as performing artist and (former) Beatle is this by association. That he still can sing doesn't hurt. That his own management markets him as aggressively as they dare. And death hasn't stopped John Lennon from putting out new albums.
  • hide, due in part due to his skill and talent and iconic style... but more sadly after his death due to his brother and estate owner Hiroshi Matsumoto reaching Corrupt Corporate Executive levels of greed, filing Frivolous Lawsuit s which were only stopped when he managed to sue someone with even more money and legal firepower, churning out tons of Greatest Hits type compilations and crappily made merch. He even licensed hide's magnum opus and image song Pink Spider to a pop artist for a cover, which led to a boycott of him and the official estate by some fans.
  • The Rolling Stones — who never actually went away.
  • The Who. They broke up in 1982, but seemingly never stopped performing comeback shows once a 1989 tour proved a huge hit.
  • Bob Marley: Internationally one of the most successful musical artists of all time, especially in Third World countries. He became even more legendary after his death.
  • Michael Jackson was mass-marketed from his childhood onwards: TV specials, clothing, an animated cartoon series (Jackson5ive in The '70s), music videos, merchandising, the best-selling album of all time, Pepsi commercials, etc. Despite bad publicity and declining record sales from The '90s onward he still remained in the picture as tabloid fodder. After his death his sales skyrocketed to previously unheard-of levels for catalog releases and his reputation was mostly restored (with not one, but two Cirque du Soleil shows built around his work pulling down millions in ticket sales). His posthumous earnings potential is limited by the fact that his estate focuses on his solo work, which only yielded six albums and an EP (The Onion joked, shortly after he died, that there are only so many times people will buy Thriller). Much of his unreleased work already saw the light of day on reissues and/or a box set in his lifetime, and 2010's posthumously-assembled Michael wasn't the blockbuster it was expected to be.
  • Madonna: To the point of overkill.
  • Tupac Shakur's death in 1996 hasn't stopped his record label from releasing every single studio outtake, rough mix, or demo track that he ever recorded, to the point that his posthumous record catalog is larger than what he released while he was alive (this has, naturally, spawned many convoluted theories that Shakur is still alive and recording in secret).
  • Frank Zappa. The crazy bastard recorded 53 some-odd albums in a 30-year career. There is gonna be a metric shitload of outtakes and demos for the studios to release, plus compilations and best-of albums. A 60-album reissue sequence launched in 2012!
  • The 1996 death of Sublime's Brad Nowell similarly did not stop his record label from releasing a fantastic array of posthumous works, with the numerous compilation and live albums produced after his death than far exceeding the number of studio albums produced prior. And a reunion tour in 2010.
  • A large repertoire of classical music has been performed centuries after the deaths of composers and original performers. While the music is often well worth preserving, tourist concerts at Vienna may be considered milking the cash cow. And candy named after Mozart.
  • The list of bands who have done comeback shows or records despite important band members dead, retired or just not being what they used to be includes the following:
    • The Doors - two records without Morrison, a "tribute album" with a bevy of guest vocalists, nowadays touring as Riders On The Storm after John Densmore and the Morrison estate sued to prevent them from performing under the Doors brand.
    • Led Zeppelin (whose comeback show was actually very good)
    • Queen, who at least took great pains to advertise their shows as "Queen + Paul Rodgers" to make it clear that Rodgers is not a replacement for the dear departed Freddie Mercury. Reportedly Freddie Mercury said that if anyone could/should replace him as frontman, he would want it to be Paul Rodgers.
    • Eagles — Don Henley said that they would re-unite "when Hell freezes over". Hell froze over in 1994 and has had periodic re-freezings since then.
    • Roger Waters declared Pink Floyd "a creatively spent force" after he left in 1985, but the band kept right on topping the charts and filling arenas.
  • KISS works in both fronts: not only releases many compilations, live albums, etc, but also has an empire of licensed merchandising, that ranges from the ever popular action figures to condoms, going through...Kiss Kaskets! (Pantera's Dimebag Darrell was buried in one). There's also the movie Kiss Meets the Phantom of the Park (though the band would).
  • This also applies to Jimi Hendrix, who left behind a stunning amount of officially completed and released studio tracks, posthumously completed tracks (often meddled with and unauthorized), live recordings (and filmed performances), demos, home recordings, outtakes, bootlegs, alternate takes, TV, film and radio performances and unreleased recordings from the early 1960's to his death in 1970, alongside perennial rereleases and repackagings of his official back catalogue, enough to keep the archives busy for 40 years. A new release of rare and unreleased recordings, Valleys of Neptune debuted in the top five in March 2010 nearly forty years after his death, shattering Elvis's record.
  • The memory and legend of Woodstock are strong enough that it will always be fairly useful as a cash cow, for the bands who played at that fateful concert and the nostalgic merchandisers; though anything as ambitious as organizing a new Woodstock has never gone as well as the spirit of Woodstock would have wanted it.
  • Given the number of redundant compilations that The Smiths' record label has put out, it's fair to say that this is what they've become. This is especially ironic, since they parodied this kind of treatment in the song "Paint a Vulgar Picture."
  • Justin Bieber seems to be heading in this direction.
  • David Bowie is a quiet example. He was a Reclusive Artist from 2008 to his death in 2016, and stopped touring after 2004, but his music is so popular that in The '90s he made millions with what came to be known as "Bowie Bonds". Expanded reissues of his albums date back to the turn of The '90s and the "Sound+Vision" runthrough of his 1969-80 catalog; since 2002, a special and/or remastered edition of one of his albums is an annual event (2008 was an exception, but the official release of the much-loved bootleg Live Santa Monica '72 arrived instead). Multiple new books about/involving Bowie, be they biographies, photo retrospectives, or analyses of his initial impact and/or continuing influence, arrive yearly. The multimedia retrospective David Bowie Is — featuring scores of artifacts, costumes, etc. from his personal archive — launched in 2013 at the Victoria & Albert Museum in London, smashed the museum's attendance records, and toured internationally after that. He died just two days after releasing his last album, and this didn't so much renew public interest in his work as reconfirm that it will be beloved and bought for decades to come.
  • Taylor Swift has helped pre-teens and teenagers to become country music fans. After all, in the past five years, what other country musicians have had Top 10 hits, pop-radio smashes, multi-platinum albums, and international success?
  • Former Guns N' Roses guitarist Slash. His name is on every kind of music equipment a guitarist would need. So far he has 8 Gibson/Epiphone Signature Les Paul guitars (Two of which are the exact same product, only with different names on the headstock. No spec-differences at all), 3 Marshall Signature Amplifiers, 2 Dunlop/MXR Signature Wah-Pedals, a signature Slide and a Seymour-Duncan Slash Signature Pick-Up set, etc. In fact, the only thing he doesn't have signature-versions of are a custom string-set (although he's probably trying to get that arranged), guitar-picks and cables.

  • Boeing and Airbus practically run a Duopoly of Large Airliners, since airlines would often rather take 2nd or 3rd-hand Boeing or Airbus planes rather than a brand new Comac or indigenous design, simply because those planes are still better despite the wear and tear. Bombardier and Embraernote  run much the same thing for small regional jet airliners.
  • 5% of Harley-Davidson's net revenue is licensing their brand name to other products. Just for selling their name.

  • Microsoft Windows absolutely dwarfs both other systems in market share. As long as powerful, customizable computers are needed at all Microsoft will still rake massive numbers. And this continues the story on how Bill Gates became the world's richest man. A non-exclusivity contract to provide the DOS to IBM stated everyone who decided to copy the IBM PC had to pay Microsoft to get the operating system of IBM's machines — and it was basically every tech company! DOS' ubiquity helped the Windows get its foothold.
  • Apple's business model seems to be built around trying new things and hoping enough things stick to keep them in business. While the company's history is littered with disasters (Lisa, Apple III, Pippin, etc.) they've kept going thanks to some big hits: The Apple II lasted an amazing thirteen years, the iPod returned the company to prominence in the early 2000s, the iPhone has kept the company relevant as the personal media player market has waned, and the iPad caused the tablets to finally popularize. Their MacBooks have also risen in popularity since the mid-2000s.
    Tabletop Games 
  • Dungeons & Dragons provided inspiration for the majority of RPGs and a surprising amount of other fantasy works, and has several separate universes that continue to grow.
  • Warhammer and Warhammer 40,000. Aside from becoming the kings of tabletop wargaming and sustaining a major corporation, these franchises have produced multiple video games, and enough novels to justify the creation of an entire publishing company (Black Library). Bonus points? The miniatures games have no advertising - they gain new customers solely through word of mouth. This has however had a knock on effect - GW paid little to no attention to its other games as a result of this trope, to the point where the Specialist Games range, designed at the older GW players, were taken down.
  • Incidentally (on a related but slightly different scenario to the above), Iron Kingdoms for Privateer Press subverts this trope. In addition to being a D&D setting and having at least two or three games (the aforementioned Warmachine, Hordes and now Grind), Privateer have not neglected their other games, such as Monsterpocalypse (which is also a Cash Cow, what with a movie deal with DreamWorks).
  • Steve Jackson Games has their D&D parody card game Munchkin. With twenty-four core editions, booster packs, a board game, and ancillary merchandising, it's been SJG's biggest seller for almost two decades now, even reaching beyond the usual Friendly Local Game Store to more conventional retailers like Target.

  • As of 2016 there are 18 different Cirque du Soleil troupes performing somewhere in the world, changing acts and performers over time. Several have run for over a decade, and one (Mystere) for over two.
  • Andrew Lloyd Webber's The Phantom of the Opera has been running in London since 1986 and on Broadway since 1988. Foreign sit-down productions run rampant, as does merchandising. The sequel Love Never Dies intended to do the same, but instead serves as an extension of the original franchise.
  • William Shakespeare's work has been going strong for four hundred years now. It's all long since become part of the public domain, but because of that it's a cash cow for both theatres and publishers who don't need to pay royalties to perform it.
  • Agatha Christie's The Mousetrap has been running in the West End since 1952, logging tens of thousands of performances.
  • Musicals in the Netherlands are advertising with "<SHOW> WILL STOP SOON! GET YOUR TICKETS NOW!" and continue for years.
  • The Nutcracker is the Cash Cow Franchise of ballet companies everywhere every Christmas. For theaters specializing in straight plays or musicals, adaptations of A Christmas Carol serve a similar purpose.
  • Captain Sabertooth is probably Norway's biggest cash cow franchise; it started out in 1990 as a theatrical play for the outdoors stage in Kristiansand Zoo and Amusement Park, but was such a wild success that it spawned a huge amount of spin-off products, sequels, CDs, books, TV series and movies. Ever since 1990, there has been at least one Captain Sabertooth production running or being made at any given time.

  • Hello Kitty pulls in over $1 billion a year.
  • Snuggies. They've got Snuggies for pets, for Pete's sake! They only raked in more money with the economic disaster.
  • Pillow Pets... there are dozens and dozens of them, they come in different sizes, and now you can find licensed pillow-pet characters (such as Yoshi). They even make ones that can shine glow-in-the-dark stars on your ceiling. You can even find them in GROCERY STORES. And it's hard to run into someone (especially a kid) who does NOT know their commercials' theme song...
  • Jewelpet is tailored for this, what with having over 40 little creatures that are the basis for plushies and other collectible toys, plus all the anime and other derivative works. That said, this one's success is locked to Japan, as America won't buy it due to its similarities to Webkinz and while Europe got it, it failed to catch on.
  • The bunny characters Snuggle and Snuggelina created by German cellphone and music company Jamster not only gotten alot of songs released over the years. But the characters are so popular that they even gained a few audiobooks released in Germany and even appeared in various Live shows in Germany. Unlike the character "Crazy Frog" which the majority of the public didn't like, Snuggle and Snuggelina have gotten alot of positive reception with the public. While the duo are hardly known in other countries, you can find a lot of merchandise featuring the two if you visit any store or shop in Germany.
  • Shopkins were the fourth biggest-selling licensed property of 2015, and there's Shopkins versions of everything imaginable for young girls to buy.

    Video Games 
  • The whole medium itself is a multi-billion dollar industry, but if you want a list of details on video game franchise sales, look no further than The Other Wiki's list of best-selling video game franchises that have sold or shipped at least five million copies.
  • Video game giant Nintendo has four such franchises: Super Mario Bros., The Legend of Zelda, Pokémon, and Super Smash Bros.. If a game has either Mario, Link, or Pikachu in it, it's almost a guaranteed million-seller (Smash, of course, has included all three characters in every game and often front-and-center in advertising alongside Kirby, who while not a true cash cow is still a steady source of income for Nintendo). Along with its many hand-held systems selling by the truckload each year, this has led to a Catch-Phrase among the Nintendo fan community: "It prints money!"
    • In the case of Pokémon, it started out as a good RPG video game. Then they based a TV show off the game (as well as a few manga). Then a new version of the game based off the TV show came out (Yellow version). Then new game generations and TV series came out hand in hand. Add in the card game, many toys, many more manga, a few mobile games, including Pokémon Go, and all kinds of conceivable merchandise.
    • Mario is composed of over 200 games and many of them have managed to become Killer Apps for the systems they were released for. Super Mario 64 and Super Mario Galaxy in particular have sold 11 and 12 million copies respectively, while the acclaimed platformer trilogy released for the Nintendo Entertainment System owns the Top 3 spots of best-selling games for that system. There's also the case of Mario Kart, a spin-off to the Mario series: While at first, it did pretty well without reaching the success of the main series games, it eventually exploded in popularity with Mario Kart DS and Mario Kart Wii; the former clocked at 23.59 million copies sold, and the latter sold 36 million copies (making it the best selling game of the seventh generation barring Wii Sports, as well as the best-selling racing game in history; this means that one in every three Wiis in the world has this game).
    • The Game Boy and Nintendo DS lines of hardware fall under this trope too, with regular small upgrades (Game Boy Pocket, Game Boy Advance SP) in addition to major upgrades whose games are incompatible with older versions (Game Boy Color, Game Boy Advance). The small upgrades encourage consumers to purchase new hardware without outright requiring it to play newer games. See example picture at top of page for result. The DS in particular is the best selling handhold console of all time. In Japan alone it has sold more than 32 million units. Japan's population is a little under 130 million people. Approximately 1 in 4 Japanese people have at one point in life owned a DS or enough people have bought multiples to make up for it. While the Nintendo 3DS hasn't been anywhere near as succesful, it still became a major success after a price drop and the arrival of more popular games.
    • The Wii too. They managed to get 26 million units out of a bunch of minigames by offering a free controller with it. The Wii game series (which started with Wii Sports) became only the third video game franchise to surpass two hundred million copies, currently number four on the best-selling video game franchises list, behind Mario, Pokémon, and Grand Theft Auto. In contrast, the Wii U is a fine example of cash cows needing more than their brand name alone to thrive, though its sales improved slowly but constantly over time after the release of some high-profile first-party titles.
    • No one expected Animal Crossing to be a cash cow franchise for Nintendo, but yet it is. In its home country of Japan, merchandise are released by the truckloads (the same can't be said for Europe and North America but its still quite prominent there). New Leaf is a Killer App for Nintendo as well, outperforming Mario and Zelda by selling two million copies in just six weeks after release in Japan alone.
  • Sonic the Hedgehog:
    • After twenty years, the franchise is still going strong; even the less-than-stellar games have made a surprising profit. Since his first game his series has had one game released per year with no stop. After all he is SEGA's mascot and prime series.
    • The release of the Classic Games count as well with every console generation they get released again.
    • The Archie Comic series is also going strong, it being the longest-lasting comic series based on a video game character.
  • Ultima, which saw its first commercial product released in 1980 and is still going strong today, over 30 years later, thanks to Ultima Online. The franchise has only really dropped in current relevance due to the widely reviled 8th and 9th games killing the original series (and even that happened well over a decade ago), and EA's paranoid cancellation of every product that might compete with UO in favor of yet more expansions.
  • Square Enix's:
    • Final Fantasy, which in terms of money generation is definitely Fantastic, but not at all Final. Reportedly, the name was chosen because the developer expected to go out of business because of lack of money. Since the end of The '80s, they were wrong: Final Fantasy VII has a movie, two anime OVAs, two prequels, and a third-person shooter/RPG sequel and its tie-in midquel featuring its most popular Optional Party Member, Vincent Valentine (phew), and all of that's not to count the novels.
    • Kingdom Hearts, as detailed in the Disney section. It was, perhaps inevitable, given both Disney and Square's tendency towards cash cows.
    • Since the earliest days of Final Fantasy, Dragon Quest has walked right alongside it. Its status as something akin to a national holiday when a new game is released in Japan ensures it will not die quietly, if at all. The Final Fantasy series didn't get its first million-copy seller until the release of Final Fantasy III in 1990, while the very first Dragon Quest game, which was released in 1986, sold over 1.5 million copies. Even until today, every single major release in the Dragon Quest franchise beats Final Fantasy in Japan.
  • Hothead Games Big Win Sports has a TON of popular sports sims.
  • Phantasy Star, Sega's answer to Final Fantasy and Dragon Quest, has never been as popular as its counterparts, but Online and its various permutations, spinoffs, and spiritual successors have maintained its cult status from the 8-bit era up to today.
  • World of Warcraft: Reaching peak at 12 million subscribers, which has since then dropped down to 10,3 million as of November 2011. The series that spawned it has only had three installments and a number of expansions since it started in 1994, but has nonetheless remained perennially popular.
  • Also from Blizzard, the Starcraft franchise has only two games and one expansion each since 1998, but due to its never-ending popularity, it has remained a moneymaker the whole time (despite nearly a decade between installments in the series). Being the national sport of Korea helps.
  • The King of Fighters series first came out in 1994 as a Massive Multiplayer Crossover of several of SNK's other series. All of the "root" series have long since ended, but The King of Fighters is still going 20+ years later.
  • Capcom:
    • Somewhere close behind Mario and Sonic in the sales department is Mega Man. Just see his page on this wiki to find out how many games the Blue Bomber has appeared in (and that's not counting the Capcom vs. Whatever titles). It has at least made it into the Guinness Book of World Records for having more sequels than any other video game. As for the numbers...well not so much. You could take all the Mega Man games ever sold and multiply their number by a factor of ten and not beat Mario. The Mega Man series is far behind them in terms of sales. Granted, this is probably because a huge chunk of these are PC/mobile games and spinoffs that may or may not have been released outside Japan. That, and the fact, Mega Man games have never been bundled with any console. Still, around 30,000,000 units for the series certainly isn't peanuts.
    • Street Fighter. Even the onset of Capcom Sequel Stagnation hasn't prevented the series from raking in the dough from its rabid fans (and the competitive fighting game community, but that's an entirely different animal).
    • Resident Evil has become the #1 best selling Capcom franchise surpassing both Mega Man and Street Fighter so it definitely deserves to be here. The series also has a successful ongoing live-action movie franchise, which shows that the series has reached COMPLETE. GLOBAL. SATURATION.
    • Monster Hunter is Capcom's third best-selling franchise, trailing Resident Evil and Street Fighter but outdoing Mega Man. If this seems surprising to you, most of those sales come from Japan; a good fraction of Monster Hunter games have been released in North America and PAL territories but unfortunately don't sell as many copies, with Monster Hunter 4 Ultimate being an exception.
  • The Sims might not be what it once was, but it was a huge deal for a number of years, and the original even surpassed Myst as the best-selling computer game of all time! Three major releases, each with about 8 expansion packs each, PLUS with Sims 3 they now have an easy built-in online store where things can be bought with real money.
  • Guitar Hero is a fine example of how excessive cash cow milking can come back to bite its owner in the ass: it was a big money-printer for Activision when it first picked up the original game's publisher. Then Activision pumped out titles by the truckload with reckless disregard for supply and demandnote , inducing such a sharp decline of interest in the entire Rhythm Game genre among consumers, bringing along a massive hit to sales of all rhythm games, that Activision just killed it off on February 9, 2011... and pooled whatever resources its corpse had left into its other cow.
  • Rock Band was skirting close to the line 'till the Guitar Hero oversaturation delivered a plunge to its sales too. And after letting the cow rest until a new console generation, Harmonix announced Rock Bank 4 in 2015.
  • Konami's Bemani series. Many, many mixes of each series were published.
  • Tomb Raider. Several games (with even the worst ones selling pretty well), comic books, Lucazade promotions, movies and tons of merchandise. The publisher, Eidos, has relied on Tomb Raider to keep them afloat in various instancesnote .
  • If you wanna talk Leaf/Aquaplus, bring up To Heart and To Heart 2. Heck, a mere Gaiden Game squelshed the competition in its genre. (Source NSFW!) And that's not counting the merchandise and various anime adaptations. (Three To Heart 2 OVA series, all based off a single game? Sure...)
  • Madden NFL. Each iteration usually falls among the top ten best-selling games each year, if not reaching number one. A Fanboys comic has a farmer showing a literal cash cow. He's deciding on a name for it, "Madden", "Mario" or "Tony Hawk".
  • Metal Gear (1987-Present): Two original classics, five popular MGS console titles and three portable titles , 5 Updated Rereleases (Integral, Substance, Subsistence, the HD/Legacy Collection, and V's The Complete Experience), two remakes, five side-stories, three mobile games, one arcade game, three online shooters, some digital graphic novels and documentation discs, novels, radio drama, comic books, and action figures, but a solid (no pun intended) fanbase isn't wishing to see more after 2015 when Hideo Kojima departed from Konami.
  • Halo spawns not only games, but books, comics, graphic novels, movies, an anime, action figures, controllers, consoles, live-action serials, a Mountain Dew flavor, and much more. It is Microsoft's most profitable franchise, and some columnists have went as far as calling it "the new Star Wars".
  • The Grand Theft Auto franchise reached this with Grand Theft Auto III and hasn't looked back. The potential revenues from Grand Theft Auto IV were the Crown Jewel of the massive Electronic Arts-Take Two takeover fight. Grand Theft Auto V made $1,000,000,000 in three days. It went on to become the first-ever non-Nintendo franchise to have surpassed 200 million copies sold, the fourth franchise known to have reached that milestone, and is currently the third-most successful video game franchise of all-time.
  • Nippon Ichi has discovered the joys of Updated Re-release with the Disgaea series. Take an old game, add some stuff, put it on a new console, and BAM!
  • It took one series to give Humongous Entertainment a profit, and it is the only one they still make. That series is Backyard Sports.
  • The Call of Duty series has always sold well since its debut in 2003, but as of November 2009, the franchise is officially a juggernaut.
  • Namco's Tales series. Beginning with Tales of Phantasia in 1995, it's now (as of Dec 2009) up to twelve main titles ("motherships"), seventeen side stories ("escorts"), two animes, two OVAs, and one movie. How popular is it? Xbox 360s sold out in Japan before Tales of Vesperia was released. And now, the newest game Tales of Xillia become the fastest selling title in the series and the second fastest selling PS3 game in Japan after Final Fantasy XIII and is credited for increasing PS3 sales. Too bad that more then half of the series is unavailable to anyone unfortunate to live outside of Japan.
  • Pac-Man and The iDOLM@STER count as cash cows as well.
  • Atlus has enjoyed a major boost in the Western market thanks to the Persona series (with Persona 3 being the first to make a real splash there), so much so that the release of Persona 5 was guaranteed even before they officially announced they were working on it, because the series is just that big. It even has its own (irregularly-published) magazine!
  • Mass Effect has turned into this, with a full trilogy, four novels, two phone games, an anime movie, and eight comic miniseries from Dark Horse Comics. The DLC is continuing to flow steadily too. Especially when you realize that Bioware literally created a verse that has depth that rivals Star Wars and Star Trek.
  • And BioWare's other current RPG series, Dragon Age, has spanned three games, more from Dark Horse Comics, a few novels, another anime movie, and several spin-off games. Dragon Age: Inquisition was announced to be BioWare's most successful launch ever.
  • Tom Clancy, Assassin's Creed and Just Dance are Ubisoft's big moneymakers. Critics blasted the first game for being little more than a barely-interactive dance video with shoddy motion control and practically no content. As it turns out, it seems the game's target audience doesn't care about such things, and as such the game was a runaway hit. Then the sequel came out, and just for the hell of it Ubisoft decided to fix almost everything the reviews complained about. As expected, the sequel sold even better. Now the series also has two spinoffs and a Spiritual Successor in the form of Michael Jackson: The Experience, plus plenty of knockoffs from other developers, and it doesn't look like it's gonna stop there.
  • The Battlefield series. Don't be fooled by the numbered sequel. Although the main series did not reach number 3 until the end of 2011, the number of Battlefield spin-offs is simply astounding. In chronological order: Vietnam, Modern Combat, 2142, Bad Company, Heroes, 1943, Bad Company 2, Online and Play 4 Free, all developed or co-developed by DICE while they are also experimenting another franchise of their own and help co-developing EA's other cash cow franchises and put out a huge DLC for their released game. Kudos to DICE for not having Attention Deficit Creator Disorder syndrome despite all this.
  • Dead Space is yet another cash cow for EA. With three console games, a rail-shooting game for the Wii, an Interquel game for iOS devices, a puzzle game, two Direct To DVD animated movies, two comics, and one novel, space horror has become an easy moneymaker for the company.
  • Bomberman: Over 70 games, plus two anime series (Bomberman B-Daman Bakugaiden and Bomberman Jetters), the first of which were tied to an entire line of marble-shooting toys that later became its own franchise.
  • Gran Turismo is also a good example. With six primary releases, seven secondary releases and a grand total of over seventy million units sold, it's become a best-seller overnight. Oh, and it happens to have an E rating, too.
  • Need for Speed has the pole position in Racing Game sales though, with over 150 million copies sold overall. It helps that it's one of EA's few non-sports franchises that has an annual release cycle.
  • The NHL Hockey series is one of the more popular games in EA's roster, behind Madden NFL. It's particularly popular with Canadians, with hockey being their national sport and all.
  • Beating both NHL and Madden into a cocked hat, however, is FIFA Soccer. Outside of America, this is EA Sports biggest franchise. To put things in perspective, Madden '12 sold five million units. FIFA '12 sold over ten million. Not for nothing has one EA executive been reported as describing FIFA as "a license to print money".
  • Compile built the Puyo Puyo series into a cash cow in the 1990s, led by the runaway success of the first arcade game and especially its Even Better Sequel Puyo Puyo Tsu. In addition to the mainline games, there were various spinoffs and tons of merchandise. Unfortunately, Puyo Puyo's success emboldened Compile to rapidly expand, a move that would almost immediately blow up in their face and ultimately seal their doom. Sega picked up where Compile left off, using a Retool to keep the series fresh, and would eventually come across their own major hit with Puyo Puyo!! Quest on mobile.
  • Even ignoring the games themselves, Angry Birds has become quite the force of merchandising, with plushies and all sorts of other tie-in products.
  • Ganbare Goemon had about two dozen games in Japan, plus multiple anime and manga adaptations.
  • Minecraft is only a few years old, but its consistently insane popularity allowed its creator to build his own game company in record time. XKCD's money chart shows that the game brings in about $193,500 daily. Not bad for an Indie Game about punching trees.
  • Taomee's games like Mole's World and Seer started as browser games, and were popular enough that it spawned other works like films, trading card games, and magazines.
  • Professor Layton is one of the best-selling video game series of all time in Western Europe and is probably the franchise that keeps Level-5 afloat.
  • Sakura Wars, in its heyday in Japan, not only spawned numerous spin-off games and OAV, TV and theatrical anime, but had semiannual stage shows and even a Cosplay Café of its own.
  • Five Nights at Freddy's turned out to be a massive success for its creator, Scott Cawthon. The first game was released in 2014, with three more sequels following it in less than two years, each one quickly topping the Steam charts in digital sales, and Warner Brothers is reportedly developing a movie based on the franchise. It took Cawthon from barely scraping by to being able to donate a quarter of a million dollars to a children's hospital in 2015.
  • Midway Games intensively milked the Mortal Kombat franchise in the 1990s, spreading it beyond video games to comic books, live-action movies, cartoon and live-action TV series and a part-CG OVA. Even after the series' popularity faded, it's telling that practically the only part of Midway to live on after the company went bankrupt in 2009 was the Chicago studio responsible for developing Mortal Kombat 9.
  • Yo-kai Watch is this way in Japan. It's to be shown how well it fares internationally but it's nothing to shrug at in its home turf. It has spawned an incredibly popular anime (which has movies already), several manga, multiple spin-off games, and a huge amount of merchandise in under three years. It's often considered almost on par with Pokémon during the late 90s.
  • Webkinz makes quite a lot, considering each Webkinz costs at least $15.

    Visual Novels 

    Web Comics 
  • A rare webcomic example: Homestuck.
    • Sales figures are unknown due to not being published, but music albums and merch sell very quickly, and members of the Music Team and Art Team have had successful solo stints launched from the name recognition pulled in. The amount of money is unknown, but it does pull in enough to support a half dozen or more people who're needed to run What Pumpkin (the store) and Andrew Hussie himself. Adspace too has reached very high levels; one memorable banner ad cost over 400 dollars on an off day, though on average it ranges from $30-$70.
    • The Homestuck music albums are probably the best selling albums on Bandcamp, period, though it's hard to determine this because Bandcamp does not release statistics to conclusively prove this. However, as of this writing, two Homestuck albums remain in the top 20 top sellers of late... five months after release.
    • The ridiculous cash-generating potential of this series was revealed when they ran a Kickstarter campaign for a Homestuck video game. They raised two and a half million dollars, over three times the goal, in one month.
  • Penny Arcade supports Gabe and Tycho's families and themselves, in addition to a handful of other people. It has also spawned a few card games, book collections of the strips, an episodic RPG, T-shirts, and lots more merchandise that can be found on the official store. One comic states that they are not allowed to do anything overly risky because if one of them dies or lose the ability to write/draw, 14 people would lose their job.
  • MegaTokyo still generates enough money to support the creator and his family despite rampant Schedule Slip and a dramatic shrinking of its fanbase. One can only imagine how much cash it was printing at the height of its popularity.
  • Immelmann makes a nice living on Concession merchandise and commissions in which the webcomic’s characters interact with customers' Fursonas, appear in porn, or both.

    Web Original 
  • Facebook has turned social networking into big business. Before Facebook, it was all about MySpace.
  • Google, full stop.
  • The Nostalgia Critic. And he knows it. And his honest preview (where he self-deprecated most things about himself) made fun of Channel Awesome for flogging him harder as a cash cow than Disney do with Frozen.

    Western Animation 
  • Woody Woodpecker was once a hugely popular franchise, allowing his theatrical cartoons to last all the way up to the early 70's (when theatrical cartoons had all but completely died out) and make oodles of cash off of loads of toys and assorted merchandise, and having a hit TV show which aired for decades also helped. But eventually, with the failure of The New Woody Woodpecker Show, as well as Universal's disinterest in promoting the character outside of mascot costumes and the DVD collections, his status has degenerated into a state of near-obscurity (except in countries where he's still popular).
  • Popeye was also a juggernaut of a franchise once upon a time, but his popularity has declined since then. (aside from the fantastic DVD collections).
  • The Simpsons. 25 seasons on air and merchandise by the Titanic-load. They warned you in song: "They'll NEVER stop the Simpsons!!" They also have a ride at Universal Studios Hollywood/Florida, and soon its own network.
  • Family Guy as Fox's second cash cow cartoon. Incidentally, both are fond of jokes at the expense of Fox and their supporters, the only reason they're allowed to get away with it being precisely this trope.
  • South Park is this for Comedy Central.
  • Nickelodeon and its parent company Viacom have SpongeBob SquarePants — An article showed that Atlantis Squarepantis scored the show's highest ratings ever in both the original 6 year run and the current 9 year run, further cementing the fact that the Sponge will not die. Sponges can live up to 700 years old; SpongeBob may be the same. SpongeBob is Viacom's most profitable show, and has been since it was Un-Cancelled. As in, it takes in 8 million dollars of Viacom's value. That's about two-thirds of Viacom's current value. Dang. There was this SpongeBob pendant that sold for 75 grand at the last Sundance festival. The first movie made over $32 million on its opening weekend, on its way to over $85 million in the United States and over $140 million worldwide, while the second movie made $321.1 million worldwide! Now THAT'S the power of the yellow sponge for ya. It's got two amusement ride and there's even a live show in the United Kingdom and even a Broadway show!
  • Before there was the sponge, there was Rugrats, one of the original three (along with Doug and The Ren & Stimpy Show), which earned three movies and two spin-offs (All Grown Up! and Tales From the Crib).
  • Dora the Explorer: The titular character and her friends can be found on anything from dinnerware to pajamas. The show's Spiritual Successor, Dora And Friends: Into The City, also has endless amounts of merchandise.
  • Before Dora, it was Blue's Clues.
  • It's dropped off in popularity since the '90s, but Teenage Mutant Ninja Turtles is still a profitable franchise, and proof of that is a cartoon reboot, a toy line, a Lego line, and four live-action movies! And then the 2012 cartoon has made the turtles immensely popular with a whole new generation of fans, and is also well recieved among people who grew up with previous iterations of the franchise.
  • Bugs Bunny and the Looney Tunes gang have definitely been a cash cow franchise from the early 1940s to the present day, largely due to TV exposure. Taz and Tweety are still being slapped on a lot of merchandise, Taz being an amazingly profitable Ensemble Dark Horse who only appeared in five shorts. Looney Tunes are well on their way to joining the ranks of Betty Boop (see below) in still selling merchandise while most consumers now have never watched the cartoon they're from.
  • Thomas the Tank Engine is this for HiT Entertainment. There is so much worldwide merchandise, it'd take all day to list it here.
  • Scooby-Doo continues to reappear every generation. For a long time, it held the world record for the TV show with the most amount of episodes. Its merchandise is insane. There's practically a Scooby-themed product for just about any inanimate object you can imagine. There are also theme park rides, and even WHOLE SHOPS DEDICATED TO SCOOBY MERCHANDISE at said theme parks. Each episode of the original Where Are You? series has been released to video and DVD easily over a dozen times. At least one direct-to-video movie has come out each year since 1998, two theatrical successful live action films were produced, and two live-action TV films were also made (the first one garnering Cartoon Network its best ratings ever). Not bad for a little Hanna-Barbera show from the late 60s.
  • Even with the main show over and all, Avatar: The Last Airbender has a movie out. Aang isn't airbending away anytime soon. Avatar could beat SpongeBob in ratings AND the 2008 Kid's Choice Awards. "Yes! We have defeated you for all time! You will never rise from the ashes of your shame and humiliation!" It has since spawned Sequel Series The Legend of Korra, which takes place seventy years after the events of the original series. Its initial 12-episode season did good enough in testing that Nickelodeon ordered 14 more episodes. Then when the first 12 episodes actually aired, it did good enough that 26 more episodes were ordered, making 52 episodes total.
  • Winx Club's popularity is insane. About 100 countries have a dub of this show. And there is a musical, an ice skating show, two movies (one in 3-D), a spin-off (Pop Pixie), and a monthly magazine. And, of course, there's a ton of merchandise; in fact, Winx Club dolls were the third most popular dolls in the world one year. Oh, yeah — and Rainbow S.p.A. is opening a theme park in 2011 with a life-sized version of Alfea Castle. Guess which characters they've used the most to promote the said park...
  • Betty Boop still appears on a lot of merchandise, despite the fact that a large percentage of the people buying the merchandise have probably never watched a Betty Boop cartoon in their lives. Perhaps it's a Cash Cow Franchise Zombie?
  • Felix the Cat was one of the earliest shows to be a cash cow by modern standards, making most of its money in the 1920s. It's still limping along on merchandise as of this writing, even though the last attempt to revive the show ended in 2004.
  • Seth Green practically admitted in an interview that Robot Chicken is this for him, citing this fact as the main basis behind the self-cancellation of his other show, Titan Maximum, despite its fantastic performance ratings-wise.
  • Ben 10 has three sequels (Alien Force, Ultimate Alien, and Omniverse) and one more in the pipelines, four made-for-TV movies, LOTS of toys, EVEN MORE merchandising tat (Yes, tat. Poorly designed and useless trinkets that no one in the right mind will touch.), and there's even a stage show and a game show being based off it in India. You know it's CN's cash cow when it airs on certain international CN feeds seemingly ten times a day. And the new sequel/reboot coming looks even more toyetic than the last 4 times they had the show, especially how they redesigned Stinkfly and Wildvine into a more "superhero in a costume" style, presumably to make the toys easier/cheaper to produce.
  • Cartoon Network has sparked a cult following the addition of Adventure Time. You can find T-shirts of all sorts (including show catchphrases and a variation of the face expression MemeticMutation), wallets in the shape of Finn's head, and so forth.
  • Regular Show and The Amazing World of Gumball have also been giant successes.
  • Before Ben 10 and Adventure Time came along, CN had Dexter's Laboratory and The Powerpuff Girls.
  • Peppa Pig dethroned Thomas the Tank Engine as the most successful preschool show in the United Kingdom and has merchandise by the boatload in its home country, as well as a movie and three different live shows.
  • Paw Patrol has become Nick Jr's biggest hit since Dora, with a toyline that rivals Thomas the Tank Engine in size.
  • Teen Titans Go! has become this for Cartoon Network in the years following its debut. It gets higher ratings than anything on Nickelodeon or Disney Channelnote , has a small toyline that is popular with kids of all ages and genders and had fast food tie ins at nearly every United States fast food chain imaginable.
  • My Little Pony:
    • While My Little Pony was always one of Hasbro's main toy-selling franchises, My Little Pony: Friendship Is Magic spawned a huge and vocal Periphery Demographic for several different reasons. This allowed them to start marketing for adults as well as their targets, young girls. Thanks to the bronies, business for this franchise has never been better. We Love Fine and Hot Topic are selling apparel and accessories by the truckload, Hasbro is selling their toys just as much, and so on. It's also to the point to where Hasbro will ask the DHX team to introduce a new pony entirely for the purpose of selling toys (for example, Princess Cadance, for a pink alicorn toy) and the team will go ahead with it.
    • Hasbro has even released a spinoff film (My Little Pony: Equestria Girls) that featured the ponies as humans in a high-school setting. Originally, the bronies hated the very concept (not that this is the first time this has happened), but Hasbro stayed the course with the movie and it turned out to be both a financial and critical success, even with limited showings. Now there's even a sequel for a spinoff of a toy series in the form of Rainbow Rocks, and another sequel in the form of Friendship Games. Then there's the announcement of a theatrical movie for 2017 to prolong the success of the franchise.

Alternative Title(s): It Prints Money