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In general:


Specific games:

  • Sonic the Hedgehog:
  • Genshin Impact was this for miHoYo as it quickly became one of the largest and most well-known Gacha Game in the world. The global reach of Genshin is so large that it maanged to turn the Gacha genre into the mainstream. For example. In 2022 alone, Genshin made USD$4 billion within a year. That is just on mobile mind you, as Genshin is cross-platform and the statistic does not take into account from revenue from mainland China nor consoles.
  • Ultima, which saw its first commercial product released in 1980 and is still going strong today, over 30 years later, thanks to Ultima Online. The franchise has only really dropped in current relevance due to the widely reviled 8th and 9th games killing the original series (and even that happened well over a decade ago), and EA's paranoid cancellation of every product that might compete with UO in favor of yet more expansions.
  • Square Enix's franchises:
  • Hothead Games Big Win Sports has a TON of popular sports sims.
  • Phantasy Star, Sega's answer to Final Fantasy and Dragon Quest, has never been as popular as its counterparts, but Online and its various permutations, spinoffs, and spiritual successors have maintained its cult status from the 8-bit era up to today.
  • World of Warcraft: Reaching peak at 12 million subscribers, even despite the consistent decline in the decade since that point it still remains the largest western MMORPG on the market. The series that spawned it has only had three installments and a number of expansions since it started in 1994, but has nonetheless remained perennially popular.
  • Also from Blizzard, the Starcraft franchise has only two games and one expansion each since 1998, but due to its never-ending popularity, it has remained a moneymaker the whole time (despite nearly a decade between installments in the series). Being the national sport of Korea helps.
  • From Sony Interactive Entertainment's biggest cash cow is Gran Turismo, which is has sold around 80 million units overall. Behind it are Naughty Dog's Uncharted, SIE Santa Monica Studio's God of War, and Insomniac Games' Spider-Man series in terms of sales.
  • The King of Fighters series first came out in 1994 as a Massive Multiplayer Crossover of several of SNK's other series. All of the "root" series have long since ended, but The King of Fighters is still going 20+ years later.
  • Capcom:
    • Somewhere close behind Mario and Sonic in the sales department is Mega Man. Just see his page on this wiki to find out how many games the Blue Bomber has appeared in (and that's not counting the Capcom vs. titles). It has at least made it into the Guinness Book of World Records for having more sequels than any other video game. As for the numbers...well not so much. You could take all the Mega Man games ever sold and multiply their number by a factor of ten and not beat Mario. The Mega Man series is far behind them in terms of sales. Granted, this is probably because a huge chunk of these are PC/mobile games and spinoffs that may or may not have been released outside Japan. That, and the fact, Mega Man games have never been bundled with any console. Still, around 30,000,000 units for the series certainly isn't peanuts.
    • Street Fighter. Even the onset of Capcom Sequel Stagnation hasn't prevented the series from raking in the dough from its rabid fans (and the competitive fighting game community, but that's an entirely different animal).
    • Resident Evil has become the #1 best selling Capcom franchise surpassing both Mega Man and Street Fighter so it definitely deserves to be here. The series also has a successful ongoing live-action movie franchise, which shows that the series has reached COMPLETE. GLOBAL. SATURATION.
    • Monster Hunter is Capcom's third best-selling franchise, trailing Resident Evil and Street Fighter but outdoing Mega Man. If this seems surprising to you, most of those sales come from Japan; a good fraction of Monster Hunter games have been released in North America, Europe and Australia but unfortunately don't sell as many copies, with the exceptions of 4 Ultimate and Generations (which did become million-sellers in the west), as well as Monster Hunter: World (their best-selling game ever at over 16 million copies in just three years) and Monster Hunter: Rise (9 million copies sold after one year and a half).
  • Ever since its release, Granblue Fantasy is known to be one of the most profitable titles of Cygames in Japan, to the point that:
    • The game annually remains on the Top 10 Most Profitable Mobile Games In Japan for consecutive years. At one point, it managed be the Highest Grossing App for the first time in years during the release of Summer Jeanne.
    • The Granblue in-game codes bundled with the Blu-Ray and DVDs are capable of boosting the sales of other Cygames anime such as Uma Musume and Rage of Bahamut.
    • While the Granblue Fantasy anime became the 3rd Best-Selling Anime of 2017 the moment its first season was aired, it still remains in the Charts for the 2018 Blu-Ray and DVD Sales for Japan. This is despite the fact that there had been no Granblue anime works released on 2018, it's just that the in-game bonuses kept on selling.
    • Of all things, the 2019 Cygames Corporate Introduction Movie previews Granblue first among the company's "Published" and "Anime" sections. Some fans interpret this as the Cygames's way to boost awareness for the Relink and Versus games to the Western gaming audience, while others speculate that this is really due to Granblue being the cash-cow of the company.
  • The Sims might not be what it once was, but it was a huge deal for a number of years, and the original even surpassed Myst as the best-selling computer game of all time! Three major releases, each with about eight expansion packs each, PLUS with Sims 3 they now have an easy built-in online store where things can be bought with real money.
  • Guitar Hero is a fine example of how excessive cash cow milking can come back to bite its owner in the ass: it was a big money-printer for Activision when it first picked up the original game's publisher. Then Activision pumped out titles by the truckload with reckless disregard for supply and demandnote , inducing such a sharp decline of interest in the entire Rhythm Game genre among consumers, bringing along a massive hit to sales of all rhythm games, that Activision just killed it off on February 9, 2011... and pooled whatever resources its corpse had left into its other cow. Although it saw a brief second life with Guitar Hero Live between 2015 and 2019.
  • Rock Band was skirting close to the line 'till the Guitar Hero oversaturation delivered a plunge to its sales too. And after letting the cow rest until a new console generation, Harmonix announced Rock Band 4 in 2015, which still gets new DLC (there's also a VR version).
  • Konami's BEMANI series, which spans about a dozen and a half games with a few hundred' releases across all of them. beatmania IIDX in particular is a consistent top-grosser in Japanese arcades. In additon to being a Konami Amusement propertynote , BEMANI's consistent commercial success may be why it took a few years for the Konami scandals of 2015 to catch up.
  • Tomb Raider. Several games (with even the worst ones selling pretty well), comic books, Lucazade promotions, movies and tons of merchandise. The publisher, Eidos, has relied on Tomb Raider to keep them afloat in various instancesnote .
  • If you wanna talk Leaf/Aquaplus, bring up To Heart and To Heart 2. Heck, a mere Gaiden Game squelshed the competition in its genre. And that's not counting the merchandise and various anime adaptations. (Three To Heart 2 OVA series, all based off a single game? Sure...)
  • Madden NFL. Each iteration usually falls among the top ten best-selling games each year, if not reaching number one. A Fanboys comic has a farmer showing a literal cash cow. He's deciding on a name for it, "Madden", "Mario" or "Tony Hawk".
  • Metal Gear (1987-present): Two original classics, five popular MGS console titles and three portable titles , five updated and/or compilation re-releases (Integral, Substance, Subsistence, the HD/Legacy Collection, and V's The Complete Experience), two remakes, five side-stories, three mobile games, one arcade game, three online shooters, some digital graphic novels and documentation discs, novels, radio drama, comic books, and action figures, but a solid (no pun intended) fanbase isn't wishing to see more after 2015 when Hideo Kojima departed from Konami.
  • Halo spawns not only games, but books, comics, graphic novels, movies, an anime, action figures, controllers, consoles, live-action serials, a Mountain Dew flavor, and much more. It is Microsoft's most profitable franchise, and some columnists have went as far as calling it "the new Star Wars".
  • The Grand Theft Auto franchise reached this with Grand Theft Auto III and hasn't looked back. The potential revenues from Grand Theft Auto IV were the Crown Jewel of the massive Electronic Arts-Take Two takeover fight. Grand Theft Auto V made $1,000,000,000 in three days. It went on to become the first-ever non-Nintendo franchise to have surpassed 200 million copies sold, the fourth franchise known to have reached that milestone, and is currently the third-most successful video game franchise of all-time.
  • Nippon Ichi has discovered the joys of Updated Re-release with the Disgaea series. Take an old game, add some stuff, put it on a new console, and BAM!
  • It took one series to give Humongous Entertainment a profit, and it is the only one they still make. That series is Backyard Sports.
  • The Call of Duty series has always sold well since its debut in 2003, but as of November 2009, the franchise is officially a juggernaut. As of the end of 2018, it is by far the most successful shooter franchise ever made, having sold more copies than the next five biggest combined,note  and is the second highest selling franchise in video game history, period.
  • Bandai Namco Entertainment:
  • Atlus has enjoyed a major boost in the Western market thanks to the Persona series (with Persona 3 being the first to make a real splash there), so much so that the release of Persona 5 was guaranteed even before they officially announced they were working on it, because the series is just that big. It even has its own (irregularly published) magazine! This is very impressive, given that the Persona series is considered as a spin-off to the mainline Shin Megami Tensei franchise because it originated from a What If? SMT game known as Shin Megami Tensei if.... Little did they know when they made it that Persona's popularity would grow to become bigger than the mainline Shin Megami Tensei franchise itself.
  • Mass Effect has turned into this, with a full trilogy, four novels, two phone games, an anime movie, and eight comic miniseries from Dark Horse Comics. The DLC is continuing to flow steadily too. Especially when you realize that BioWare literally created a verse that has depth that rivals Star Wars and Star Trek.
  • And BioWare's other current RPG series, Dragon Age, has spanned three games, more from Dark Horse Comics, a few novels, another anime movie, and several spin-off games. Dragon Age: Inquisition was announced to be BioWare's most successful launch ever.
  • Tom Clancy, Assassin's Creed and Just Dance are Ubisoft's big moneymakers. Critics blasted the first game for being little more than a barely-interactive dance video with shoddy motion control and practically no content. As it turns out, it seems the game's target audience doesn't care about such things, and as such the game was a runaway hit. Then the sequel came out, and just for the hell of it Ubisoft decided to fix almost everything the reviews complained about. As expected, the sequel sold even better. Now the series also has two spinoffs and a Creator-Driven Successor in the form of Michael Jackson: The Experience, plus plenty of knockoffs from other developers, and it doesn't look like it's gonna stop there.
  • The Battlefield series. Don't be fooled by the numbered sequel. Although the main series did not reach number 3 until the end of 2011, the number of Battlefield spin-offs is simply astounding. In chronological order: Vietnam, Modern Combat, 2142, Bad Company, Heroes, 1943, Bad Company 2, Online and Play4Free, all developed or co-developed by DICE while they were also experimenting with another franchise of their own and helping co-develop EA's other cash cow franchises and put out a huge DLC for their released games. Kudos to DICE for not having Attention Deficit Creator Disorder syndrome despite all this.
  • Dead Space is yet another cash cow for EA. With three console games, a rail-shooting game for the Wii, an Interquel of a IOS Game, a puzzle game, two direct-to-DVD animated movies, two comics, and one novel, space horror has become an easy moneymaker for the company.
  • Bomberman: Over 70 games, plus two anime series (Bomberman B-Daman Bakugaiden and Bomberman Jetters), the first of which were tied to an entire line of marble-shooting toys that later became its own franchise.
  • Gran Turismo is also a good example. With six primary releases, seven secondary releases and a grand total of over seventy million units sold, it's become a best-seller overnight. Oh, and it happens to have an E rating, too.
  • Need for Speed has the pole position in Racing Game sales though, with over 150 million copies sold overall. It helps that it's one of EA's few non-sports franchises that has an annual release cycle.
  • The NHL Hockey series is one of the more popular games in EA's roster, behind Madden NFL. It's particularly popular with Canadians, with hockey being their national sport and all.
  • Beating both NHL and Madden into a cocked hat, however, is FIFA Soccer. Outside of America, this is EA Sports biggest franchise. To put things in perspective, Madden '12 sold five million units. FIFA '12 sold over ten million. Not for nothing has one EA executive been reported as describing FIFA as "a license to print money".
  • Compile built the Puyo Puyo series into a cash cow in the 1990s, led by the runaway success of the first arcade game and especially its Even Better Sequel Puyo Puyo Tsu. In addition to the mainline games, there were various spinoffs and tons of merchandise. Unfortunately, Puyo Puyo's success emboldened Compile to rapidly expand, a move that would almost immediately blow up in their face and ultimately seal their doom. Sega picked up where Compile left off, using a Retool to keep the series fresh, and would eventually come across their own major hit with Puyo Puyo!! Quest on mobile.
  • Even ignoring the games themselves, Angry Birds has become quite the force of merchandising, with plushies and all sorts of other tie-in products.
  • Ganbare Goemon had about two dozen games in Japan, plus multiple anime and manga adaptations.
  • Animal Jam, created to follow the children's MMO trend started by Club Penguin, proved insanely successful for WildWorks that the company showered it with attractive ads with Detail-Hogging Covers, The Merch, and regular mountain-sized loads of new updates, in less than a decade.
  • Minecraft's consistently insane popularity allowed its creator to build his own game company in record time. xkcd's money chart shows that the game brings in about $193,500 daily. Not bad for an Indie Game about punching trees.
  • Taomee's games like Mole's World and Seer started as browser games, and were popular enough that it spawned other works like films, trading card games, and magazines.
  • Professor Layton is one of the best-selling video game series of all time in Western Europe and is probably the franchise that keeps Level-5 afloat.
  • Sakura Wars, in its heyday in Japan, not only spawned numerous spin-off games and OAV, TV and theatrical anime, but had semiannual stage shows and even a Cosplay Café of its own.
  • Five Nights at Freddy's turned out to be a massive success for its creator, Scott Cawthon. The first game was released in 2014, and the three sequels (ironically, only one was a sequel timeline-wise) followed it in less than two years, each one quickly topping the Steam charts in digital sales. After four more games, a VR title came out, now one of the best VR titles on Steam, and it was followed a few months later by an AR title, and more games will come out. A novel trilogy was going through 2015 to 2018, an anthology novel series started in 2019, there are few more books without pages here, and a movie based on the franchise will start filming in Spring 2021. It took Cawthon from barely scraping by to being able to donate a quarter of a million dollars to a children's hospital in 2015.
  • Midway Games intensively milked the Mortal Kombat franchise in the 1990s, spreading it beyond video games to comic books, live-action movies, cartoon and live-action TV series and a part-CG OVA. Even after the series' popularity faded, it's telling that practically the only part of Midway to live on after the company went bankrupt in 2009 and ultimately folded in 2010 was the Chicago studio responsible for developing Mortal Kombat 9, now known as NetherRealm Studios. It has since earned this status for NRS (and Warner Bros. by proxy), with MK9 and its subsequent entries going on to become substantial critical and commercial successes while spawning even more media adaptations like a live-action web series, a series of animated films, and a third live-action movie.
  • Yo-kai Watch is this way in Japan. It's to be shown how well it fares internationally but it's nothing to shrug at in its home turf. It has spawned an incredibly popular anime (which has movies already), several manga, multiple spin-off games, and a huge amount of merchandise in under three years. It's often considered almost on par with Pokémon during the late 90s.
  • Webkinz makes quite a lot, considering each Webkinz costs at least $15.
  • Bethesda has two going for it:
  • Ninja Kiwi's highly successful Bloons] series continues to get millions of plays per game. Their mobile ports also have countless downloads to their names. Ninja Kiwi even announced a crossover with Adventure Time!
  • The Plants vs. Zombies went from being just a single game to having an official sequel, quite a few spin-offs and a large collection of books among other things. Plants vs. Zombies 2: It's About Time alone mades EA thousands of bucks each day through in-app purchases and it's one of the few Tower Defense games to rival Bloons Tower Defense 5 in the number of YouTube videos department.
  • Somehow, Hello Neighbor has managed to spawn several prequel novels, a prequel game, two multiplayer spin-offs, a sequel in the works, and an animated series, despite the fact the full release wasn't met well and the game has passed its prime as a "YouTuber/Streamer bait" game. All of these started development within a span of three years.
  • Tetris has been ported to damn near every console and computer known to mankind. Hell, hackers have managed to port it to things that generally don't play games, from printers to the sides of buildings.
  • The Neptunia series is the most popular Compile Heart game thanks to its combination of funny and endearing characters, the tons of Shout-Out to other media the series puts out, the numerous fourth wall breaking jokes, and just the concept of Console Wars as a video game alone. Coupled with an all-girl cast with barely any male characters, the tons of Ship Tease despite the characters being based on consoles and handhelds, and it's not surprising to see that it has an anime, some manga, merchandise, and a ton of spin-offs for the fans to enjoy.
  • Roco Kingdom started out as an MMORPG with more than a passing similarity to Pokémon. It became popular enough to spawn multiple films, webtoons, TV shows, and toys, among other derivative works.
  • Dungeon Fighter Online is an extremely bizarre anomaly among cash-cow game franchises as while it is in the top 10 most profitable video game franchises of all time (beating out even Street Fighter and Final Fantasy!) and continues to rake in billions of dollars year after year, very few people in the West have ever heard of it, much less played it at all. Most of its success can be attributed to effectively being a cultural phenomenon in China.
  • Taito's cash cow is Space Invaders (1978-present), being their most iconic title and the one they're remembered for. Bubble Bobble and Arkanoid (both 1986-present) are tied for second place.
  • Out of the many simulation games that Maxis have ever made, SimCity (1989-2013), and later The Sims (2000-ongoing) came out on top in terms of sales.
  • Firaxis Games and the Civilization series became very successful, which has made millions of gamers beg for Just One More Turn since 1991.
  • At first, Rare's cash cow franchise was the original Donkey Kong Country trilogy (1994-1996) released on the SNES. Into the Nintendo 64 era, it then became the Banjo-Kazooie duology (1998-2000). As of the Xbox One era, Sea of Thieves has become their flagship (2018-ongoing), attracting around 10 million active players as of the beginning of 2020.
  • Westwood Studios will forever be synonymous with the Command & Conquer series (1995-2002), and rightly so, seeing as their creation was one of the keystones of PC gaming for over a decade. However, they did produce a wide range of games, from the Real-Time Strategy genesis in Dune II to the Diablo-clone Nox to The Lion King tie-in action platformer.
  • The translator Natsume's cash cow franchise was Harvest Moon (roughly 1997-2012) until Marvelous decided to use its American division to translate the series as Story of Seasons. As most of Natsume's profits came from the series, they opted to create their own in-house In Name Only Harvest Moon titles starting with Harvest Moon: The Lost Valley (2014-ongoing).
  • Koei Tecmo. For the Koei side the most successful series is the Warriors franchise (e.g. Dynasty, Samurai...) (1997-ongoing). For the Tecmo side the most successful is the Ryu Hayabusa universe of Ninja Gaiden (1989-present) and Dead or Alive (1996-present).
  • Valve Software has long been synonymous with their series Half-Life (1998-ongoing), Portal (2007-11), and Team Fortress 2 (2007), and to date, those remain their most iconic and successful properties. However, their status as proper flagships is somewhat debatable, due to each of them entering a hiatus at some point during the New 10's. During that time, CS:GO and Dota 2 became Valve's most played and actively developed/promoted franchises, although the release of Half-Life: Alyx in 2020 could signal of a resurgence for at least the Half-Life series.
  • Arc System Works' fame and name recognition are due in large part to the success of the Guilty Gear series of fighting games (1998-ongoing). Its Creator-Driven Successor, BlazBlue (2008-ongoing), isn't that far behind.
  • Epic Games has had its share of successes in each decade, with Unreal since 1998note , Gears of War since 2006, and Fortnite since 2017.
  • Volition's money maker is the Saints Row series (2006-ongoing), with its other major line, Red Faction (2001-11), lying dormant for almost a decade.
  • Sucker Punch is best known for Sly Cooper (2002-2005*) and Infamous (2009-2014) due to the two series' success.
  • Originally, PopCap Games' cash cow franchise was Bejeweled (2006-ongoing), but it's since been supplanted by Plants vs. Zombies (2009-ongoing).
  • CD Projekt RED's cash cow franchise is The Witcher video game series (2007-16). It put them on the map globally and spin-offs and side games from the series, such as Gwent, continue to be profitable.
  • Gearbox Software found the most success with the Borderlands (2009-ongoing) series of games. The company has tried its hand at publishing and developing other games since the first game's release, but Borderlands is the company's bread-and-butter
  • PlatinumGames is best remembered for Bayonetta and its sequels (Bayonetta 2 and Bayonetta 3 (2009-ongoing)) due to their success.
  • FromSoftware is the house of Dark Souls (2011note -ongoing) which has three highly successful and influential games to its credit, four if you count Demon's Souls. note 

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