Dead Space: Extraction is a rail shooter released in 2009 for the Wii. Taking place in the Dead Space universe, it is a prequel to the PlayStation 3 and Xbox 360 game Dead Space.On a mining colony on the planet Aegis VII, a huge red statue is discovered on top of a pedestal. Removing the statue causes the miners to hallucinate, including Sam Caldwell, who kills several of his co-workers before getting shot by security.A few days later, Detective Nathan McNeill has called in Caldwell's girlfriend Lexine Murdoch for questioning. Coincidentally, McNeill runs into his old war buddy Gabe Weller. Weller is on Aegis VII because the ship he works on, the USG Ishimura, is transporting the statue, dubbed the Red Marker. Meanwhile, Weller has been sent to investigates the bodies of the people Caldwell killed.Their reunion is cut short when all the corpses turn into monstrous Necromorphs, and attack the colony. McNeill and Weller, along with Lexine and another person, Warren Eckhardt, try to escape to the Ishimura, only to find the Necromorphs are there too.Extraction carries several things over from Dead Space; Necromorphs have to get their limbs shot off to be killed; McNeill and Weller can hold up to four weapons at a time, which players can cycle through on the fly; ammo is limited and has to be conserved; and weapons can be upgraded with power nodes found in the levels.The main game is a story mode broken up into levels. Completing levels unlocks a score attack mode. Doing well enough on the score attack mode unlock issues from the Dead Space comic.Extraction was bundled with the PS3 version of Dead Space 2, but without the comic.
Dead Space: Extraction provides examples of:
And Now for Someone Completely Different: The point-of-view character shifts a lot. At the beginning of each chapter, we get a character looking at themselves in a mirror (or something else) as a nod to the player to remind them who they're currently playing as. The most prominent main character is McNiell, a cop on Aegis VII, but we also take turns as Sam, Lexine's boyfriend who goes nuts in the first chapter, Weller, and for one level, Dr. Karen Howell.
Ankle Drag: Dr. Howell is dragged away by a tentacle, she doesn't make it because Eckhardt abandoned her when she called him out for seeding Unitologists in the Ishimura's ranks.
Broke Your Arm Punching Out Cthulhu: Falls under point number 4 on the trope considering how the Necromorphs are made. McNeill has to cut off his arm after being impaled in the hand during a boss fight while in vacuum, but then fights the Necromorphs with a Contact Beam in his remaining arm while making a run for the shuttle. While Lexine takes care of Weller, Weller is sitting in a room where the biomass that has been spreading in the ship has begun to reach the location where the escape shuttle is housed.
Continuity Nod: Overflowing with them, to the point of Continuity Porn. You're essentially going through Dead Space in reverse. It also manages to neatly explain a lot of the things you saw in Dead Space. For example, as Isaac Clarke, you had to blow up a welded-shut door to progress in the medical deck, and shortly beyond you saw a (dormant) tentacle-hole. In Extraction, you get to see the tentacle pounding on the wall creating that hole, and you help them weld the door shut to keep it away. Isaac also had to repair the disabled asteroid defense guns because you disable them in Extraction to keep your shuttle from being shot down automatically. That battery in the medical bay that Isaac had to put back in while the hunter was chasing him? You took it out to lock in the abominations spawned from the injured workers in the hallway.
Continuity Porn: It is overflowing with continuity nods to Dead Space. "Oh, hey, that's where the giant tentacle burst through the wall! Oh, that's why the Medical Deck is welded shut—to keep the tentacle out!" And so on.
The Asteroid Defense Guns are offline in Dead Space because they are deliberately sabotaged in Extraction so they don't automatically shoot down their escaping shuttle.
Downer Ending: As per the usual Dead Space motif. After escaping the colony and later the ship, McNeill, Weller, and Lexine manage to get away on one of the working shuttles. As they leave, they pass the shuttle carrying the cast from the first game. One of the characters tries to warn them but the outgoing com is busted. As they continue, McNeill succumbs from his injuries and transforms into a Necromorph. He attacks Lexine who manages to kill him.
Played straight and subverted. The developing interviews and original Dead Space makes it seems like Isaac is the only survivor. Played straight when almost all of the cast dies. Subverted when we find two of the main characters survived and are on the Sprawl in the Dead Space 2 DLC.
Down the Drain: Yes, there is a sewer level on the Ishimura. It is a big ship, after all, and all that waste must go somewhere. Luckily, it's the effluent from the hydroponics bay and isn't human waste.
Good Cop/Bad Cop: While they don't practice it, McNiell is noticeably the calmer one while Weller is the angrier (but no less competent) of the two.
Guns Are Worthless: The Pulse Rifle once again sucks, but unlike in Dead Space, it cannot redeem itself because Extraction's weapon upgrades only apply to magazine size. The exception is the game's two bosses, both of which adhere to "shoot the arm coming at you enough times and it will stop coming at you" logic, so the Pulse Rifle is the ideal weapon for fighting them. However, the worst gun in Extraction by far is the P-Sec Pistol, though this makes sense since it's just an ordinary pistol.
The Pulse Rifle's alt-fire is a Shotgun, which can get all the limbs at once, as opposed to that ridiculous 360-degree turret nonsense.
Hate Plague: The initial effect of the Marker's presence.
He Knows Too Much: Weller found out that Eckhardt is a Unitologist on a mission to bring Lexine (who apparently is the only one who can resist the marker) back to Earth, and was responsible for the death of Dr. Howell who helped Lexine before, who suspected Eckhardt of being responsible for much of the mess; so Eckhardt shot Weller before he tells anyone, but as he starts giving you a speech on why he shot you, he turns his back long enough to receive a Karmic Death at the "hands" of a Necromorph.
And again, the development team spells it out in the chapter titles. WARREN LIES. Which is a Late-Arrival Spoiler since it's been three chapters since Eckhardt betrays you before the end.
Ignore the Fanservice: Apparently, Lexine walking across the medical bay stark nude didn't warrant McNeil looking at her for more than one second (from the side, in case you're wondering), though ESRB standards and its status as a Wii game may be the reason. Another reason would be he was supposed to interrogate her and he may be sticking to cop instincts during the sequence.
Karmic Death: Warren is stabbed in the back by a necromorph after he figuratively stabs you in the back. Weller lampshades by saying that no one should die that way, not even Weller himself. The achievement further lampshades it by being called, "Pull the Knife Out" or something to that effect. Weller, of course, survives the story which was probably intentional and that McNeill was, indeed, meant to be the necromorph at the end.
Life or Limb Decision: McNeill has to cut off his arm after it is pinned to the wall by a boss Necromorph.
Lower Deck Episode: One starring Dr. Howell, a botanist, who worked in hydroponics. She kills a brute protecting Lexine, but she dies when she calls Eckhardt out for seeding Unitologists into every corner of the ship. Immediately afterwards, she is attacked by a tentacle and left to die by Eckhardt while he yells about his "god" having different plans. This leaves the player in serious doubt of his character.
Mind Screw: The end of the first level when you find out you weren't shooting zombies at all but actual crew-mates while you were under the Marker's influence. The mind screw is ramped up in general from the vanilla Dead Space. You can never fully trust what you see with your eyes to be real at any given time.
Panty Shot: McNiell gets a good long look at Lexine's thong-outside-pants outfit when she bends down to pick up her helmet. For the PS3 version of the game, you even get an "Enjoying the View?" trophy.
Sidetrack Bonus: There are a few times where you will be given a choice between two paths. Often times, one path leads you to where you need to go and the other leads you to a dead end with a lot of enemies and supplies hanging about. Going the latter way will force you to go back the other way when you're done while going the other way means you won't find the stash.
Space Is Noisy: Once again, averted; there's even a boss fight in near-total silence. The creature only makes noise when it slams against the ship's hull.
Unresolved Sexual Tension: Between McNiell and Lexine, even though they've met in the middle of a Zombie Apocalypse, had only known each other a couple of hours, her boyfriend had just died, and he's going crazy. It doesn't help that he turned into a Necromorph at the end.