Creator / Netherrealm Studios
NetherRealm Studios is an American video game developer based in Chicago.

After Midway filed for bankruptcy, its assets for Midway Games Chicago were purchased by Warner Bros. After a brief spell under the name WB Games Chicago, this newly owned property would eventually become NetherRealm Studios in 2010. The studio comprises many Mortal Kombat veterans and is led by the series' co-creator Ed Boon.

The studio's first outing, Mortal Kombat 9 in 2011, a reboot of the Mortal Kombat franchise, marked a return to form for the series that was praised by critics and fans alike. Boon expressed NetherRealm's desire not only to develop future Mortal Kombat titles, but also to branch out into new franchises. Their next effort was Injustice: Gods Among Us, a fighting game starring DC characters, and as with MK9, was both a critical and commercial smash. Their next major release is Mortal Kombat X, which continues the story line 25 years past the events of 9 and their first offering for the PS4 and XBOX One. In 2015, they also released WWE Immortals, a fantastical WWE fighting game for mobile devices that shares game mechanics as the Injustice mobile offering.



  • Descended Creator: Ed Boon still provides Scorpion's iconic "GET OVER HERE!/COME HERE!!!", even though the role has been Darrin'd to Patrick Seitz. Even when the games are dubbed in other languages (as was the case with Injustice and MKX), the line is retained in its original form.
  • Mascot: None other than Scorpion, who is, unsurprisingly, Ed Boon's favorite Mortal Kombat character.
  • Playing Against Type: Boon wants the studio to develop games outside the Mortal Kombat universe.
  • Running Gag: Throwing bystanders at the opponent to the complete apathy of the other bystanders.
  • Updated Re-release: If you don't like paying separately for DLC, just wait about a year after each NetherRealm console game drops, and they'll put out a deluxe edition with all the extra content available on-disc from the start, along with a few little extras. In Injustice's case, the Ultimate Edition was also an opportunity to port the game to new systems, namely the PlayStation 4 and PlayStation Vita.
  • X Meets Y: A lot of their post-MK9 games share the same foundation with their previous offering. Mortal Kombat 9 + DC superheroes = Injustice, which was more well-received than the first time they used the license, thanks to the popular MK9 engine. In turn, Mortal Kombat X borrows mechanics from Injustice like environment interaction, as well as a varying character dynamic much like the -isms in Street Fighter Alpha 3. They also developed a mobile fighting game, WWE Immortals, which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of Injustice. Their mobile version of Mortal Kombat X also used similar gameplay, although naturally much Bloodier and Gorier. Injustice 2, in turn, takes inspiration from MKX, borrowing the latter's style of pre-match intros (quip, retort, rejoinder) and animated versus-screen interactions.