Guess which one is actual footage.
In animated works, pictures by definition have to move, which means that the more detailed a given frame is, the more time and effort it takes to produce, and the more visible any mistakes
made in color shading or lighting will be. As a result, even in the most well-crafted animated works, frames of actual animation footage may intentionally leave out subtle details to make the end result animate more smoothly.
Covers, however, and other kinds of art that are not part of the actual footage don't have that problem. They are just one
static picture, and the production company can afford to invest more effort in them. Take the page picture, for example: The top part is a frame taken during the actual movie, and the bottom is the exact, same scene redrawn for its inclusion in The Merch
. Colors are brightened, textures are defined, surfaces are given depth, and extras are drawn in everywhere. Bonus points if the box cover is sparkly or "metallic" in some way so that it shimmers in the light.
This can also apply to comics when comparing the interior pages to the cover: The interior pages require the artist(s) to distribute their efforts across multiple panels, whereas the cover art is created separately, so the cover artist(s) can invest a greater amount of effort and detail.
Remember Tropes Are Not Bad
. This is simply a result of limitations with even the best animation.
Compare Action-Hogging Opening
, Animation Bump
, Limited Animation
, Covers Always Lie
Contrast Minimalistic Cover Art
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Anime and Manga
- Lots of Omake art for anime and manga.
- Even more so, the break between the art in many manga and their anime adaptations is huge. See anything by Oh! Great (Air Gear, Tenjou Tenge, etc.)
- Most Humongous Mecha have 'mechanical designs' and 'animation models' where the latter is a simplified-for-animation version of the former.
- The cover of anime film Space Thunder Kids DVD contains rather high quality drawings of things that have nothing to do with the very sub-standard animation.
- Something similar happens to Comic Book covers. Many comic covers from the 1980s onward are basically ten years ahead of the interior in terms of color complexity.
- A lot like video game box art and advertising, as long as it doesn't change the look enough to turn into Covers Always Lie.
- Good examples are the Mega Man 1 box art for the NES and the cover of the PC version of The Secret Of Monkey Island, both of which feature far more advanced graphics than the actual games do. Interestingly as both series developed and graphics improved, Mega Man was made to look more like the in game graphics and the Monkey Island characters were made to look more like the cover art.
- Noted regarding print comic-books In-Universe in this installment of Sequential Art. Although this may be more Covers Always Lie.
- The collected edition of the earlier strips could also be an example of this, due to the Art Evolution between the original strips and the more recent cover image.