Dead Space: Aftermath
is a direct to video sequel
to Dead Space
set in the Dead Space
universe. The movie is told mostly in flashback by the remaining crew of the USG O'Bannon
, explaining to the crew of the USG Abraxis
what happened to the rest of the ship.
Following the events of Dead Space
, the crew of the O'Bannon
are sent to Aegis VII to collect any remaining traces of the Red Marker destroyed by Isaac Clarke
. A member of the survey team, Nickolas Kuttner, stumbles upon one such shard and is driven mad in short order. Seeing visions of his deceased daughter, Vivian, he accidentally disables one the planetary stabilizers in a misguided attempt to save her. The resulting chain reaction destroys the planet and cripples the O'Bannon
. The survey team barely makes it back.
Scientist Nolan Stross experiments on the recovered shard, and he too begins seeing visions. Alien symbols fill his vision, which he believes to be the key to the alien language. He exposes the shard to a corpse, thinking that it will revive the body. It does, but not like he expects. The corpse is turned into a Necromorph
and quickly escapes. It slaughters the crew, turning them into more Necromorphs
. Stross kills his wife and son, believing they were more Necromorphs, before being found by his mistress Isabel Cho.
Cho, Stross, Kuttner, and engineer Alejandro Borges make their way to the ship's engines. They throw the shard into the engine, destroying it and the Necromorphs
. The survivors are picked up by the Abraxis
, where the story begins.
Dead Space: Aftermath provides examples of the following tropes:
- Adult Fear: Poor Kuttner. Honestly, if you came into contact with something that made you see visions of your own dead daughter, would you behave any more rationally? Even if you knew there was no way she was really there?
- Artificial Limbs: Borges has a cybernetic arm.
- Art Shift: The present story is told in CGI, while the flashbacks are done in a anime design. In addition, each flashback has its own distinct style.
- Attack Its Weak Point: No one ever figures out that the limbs on Necromorphs gotta go, but they have an uncanny knack for hitting them anyway.
- The Bad Guy Wins: Cho is lobotomized and used as a scapegoat for the Aegis VII disaster after she refused to work for the Overseer, and Stross is imprisoned for study on the Marker's affects on the human mind.
- Black Dude Dies First: Averted and played straight. Kuttner is the first main character to die onscreen, but as the flashbacks show, he wasn't the first main character to be killed in the storyline.
- Boom, Headshot
- Kuttner deals out a lot of these.
- Poor Borges.
- Buried Alive: Stross' fear.
- Coitus Ensues: Even if Cho and Stross are having an affair, her randomly jumping his bones in the middle of studying the shard still seems a bit forced.
- Continuous Decompression: When the hull is breached, the air takes way longer to vent than it should. Notably, the games are actually a lot better about this.
- No one is bothered by the lack of air either.
- Downer Ending: Given this is a prequel to Dead Space 2, it can only go south for the survivors. Worst of all was Cho, who gets the honor of getting a drill through the head after turning down their offer and is then posthumously pinned for the "Terrorist Attack" on Aegis VII.
- Driven to Madness: Touching the Marker fragment causes this, though smarter people are able to cope slightly better than those with average intelligence. Stross is one of those smarter people, but he still brutally murdered his wife and child, believing them to be monsters-a Slasher and a Lurker, respectively.
- Driven to Suicide: Kuttner blows himself and an entire squad of soldiers out an airlock, since he believes his daughter is on the other side.
- Explosive Instrumentation: In Borges' flashback, the shockwave from the destruction of Aegis VII hits the O'Brian, causing a number of explosive equipment failures. This includes a control console on the bridge going up right in an unfortunate technician's face.
- Expy: Captain Campbell looks quite a bit like the Ishimura's Captain Mathius from the previous film, Downfall. Their behavior is radically different, however. Campbell recognizes the Marker is affecting his judgment and orders Stross to take it away from him, while Mathius suffered significant Sanity Slippage. Campbell is legitimately heroic and dies to save others, while Mathius is obstructive at best, and is accidentally killed when Kyne tries to relieve him of his post.
- From a Single Cell: A variant. The Marker can't actually regenerate, but every piece of it is as potent as the whole, no matter how small.
- Gorn: This is Dead Space.
- Heroic Willpower: Kuttner takes two shots center mass, but still manages to summon the effort to reach his daughter.
- Heroic Sacrifice: Captain Campbell closes a door to save the others from a hull breach and detonates a grenade when the necromorphs Zerg Rush him.
- Kill 'em All: Just like the movie that came before it, only one of the main characters is left to make it into the next game: Stross.
- Kill It with Fire
- Borges rigs up some flamethrowers and incendiary grenades to deal with the Necromorphs.
- A variant of this is used to destroy the Marker shards. The protagonists drop them in the O'Bannon's fusion reactor.
- Lowered Monster Difficulty: The Necromorphs are a lot more fragile than they're supposed to be, even accounting for the protagonists' unusually lucky shots. Subverted with the bigger ones; when the Brute shows up, all they can manage is to stun it briefly.
- Man on Fire: Kuttner's fear.
- No Ontological Inertia: Without the Marker signal, the Necromorphs instantly liquify.
- Retirony: Campbell, just before sacrificing himself, mentions that he should have heeded his wife's advice to retire instead before taking on this mission.
- Room 101: The thing that coerces the four survivors into telling their stories.
- Sanity Slippage: Poor Kuttner.
- Shoot the Hostage: The military does not mess around when it comes to subduing an unruly prisoner.
- Borges' cousin is seen playing Dante's Inferno at a couple moments of downtime.
- And a less overt one appears when Captain Campbell is seen drinking Kirkwall whiskey.
- Smoking Hot Sex: Stross in Cho's flashback.
- Taking You with Me. Campbell uses an incendiary grenade to take down a bunch of Necromorphs after manually sealing a door so the others can escape.
- Through the Eyes of Madness: Stross and Kuttner both see visions of things that aren't there or aren't as they seem. Though Kuttner's hallucinations are pretty clearly a product of his mind, you'd be forgiven for mistaking some of Stross' hallucinations for reality.
- The Unreveal: We never learn what the interrogation chair showed Cho.
- Why Did It Have to Be Snakes?: The interrogation chair is able to create hallucinations of the subject's worst fear. More specifically, Borges is afraid of spiders.
- You Have Outlived Your Usefulness: Borges is unceremoniously executed once they determine he has had no contact with the Marker, and thus is of no further use. Cho, on the other hand, gets the unfortunate honor of being useful after that fact is determined, since there were no other potential subjects to examine.
- Your Cheating Heart: Alexis, Stross' wife, already had strong suspicions that he was having an affair with Cho.
- Zerg Rush: The 100+ crew goes down to a half-dozen within ten minutes or so, resulting in this trope when the corpses get back up.