Film / Saw II

Saw II (2005) is a film in the Saw horror series.

Set some time after the first movie, the police manage to track Jigsaw's location and, after a raid, finally have him cornered. However Jigsaw reveals that there is another game currently in place in a secret location involving a group of people stuck in a building full of deadly traps where they must survive and find the antidote before the nerve gas filling the building slowly kills them. Jigsaw reveals he'll only tell them their location if one of the officers, Eric Matthews, plays a game with him. Eric finds himself having no choice but to do so when he discovers that his son's life is on the line as one of the participants of the other game's location.

This film provides examples of:

  • All There in the Manual: The razor box trap was actually meant for Gus, the man who was shot in the head by the peephole gun. Addison's trap was apparently going to have an (unseen) waffle iron-like grill pressed against her face, but she was ultimately the victim of the box instead.
  • Afraid of Needles: A meta example: One of the producers was afraid of needles.
  • Batter Up!: An insane Xavier murders Jonas with a nail-covered baseball bat.
  • Big "NO!": Addison, shortly after Xavier leaves her to bleed to death in her glass box trap.
    • Eric, shortly after he fails his test and is left to die in the bathroom Dr. Gordon and Adam were in.
  • Booby Trap: Poor SWAT team members one through four early on.
  • Clutching Hand Trap: The movies typically go the Hand in the Hole route, but this one has a more seriously played version. In one room, a glass box hanging from the ceiling contains a syringe of antidote for the nerve gas that was slowly killing the characters. One character finds the box, reaches in through holes in the bottom, and finds out too late that the holes are fitted with folding razors that slice into her arms when she tries to pull them out. She is left to die of either blood loss or gas exposure.
  • Cut Apart: Near the end of the film, three separate groups (a SWAT team, a police detective, and one house victim chasing two others) look like they're about to meet. It's soon revealed that none of them are in position to meet each other.
  • Died in Your Arms Tonight: Laura convulses and succumbs to the toxin as Amanda cradles her after she falls over.
  • Does Not Like Shoes: Despite the presence of multiple dead people who she could have taken a pair of shoes from, Amanda is barefoot throughout almost the whole film, including the needle pit scene.
  • Eye Scream:
    • The first five minutes involve a man named Michael being placed in an iron maiden-like mask harnessed around his neck, with the key being surgically placed behind one of his eyes. Additionally, he is given tools to remove it, which he is unable to do, and the mask closes around his head.
    • Gus takes a bullet through his eye as he looks into the peephole of a door with a magnum triggered to be set off when the door is unlocked.
  • Final Girl: Subverted. Amanda Young appears to fulfill this role best, but then it's revealed at the end that she was working with Jigsaw all along.
  • Gas Chamber: There's a building slowly filling with gas, with the victims searching for hidden antidotes in order to survive.
  • Hope Spot: Even after the furnace goes off with Obi inside, he's still alive when they manage to break the glass door and he gets his head and one arm out - then he dies from his wounds anyway. And the hand that's holding the antidote needles is still inside the furnace.
  • Incredibly Lame Pun: When Jigsaw gives Michael a hint as to where the key for his mask is (flashing a picture of his X-ray, revealing that the key is located behind his right eye), he quips "It's right before your eyes", and possibly lampshades it with the sinister chuckle he utters afterwards.
    Jigsaw: The numbers are in the back of your mind.
  • Murder by Cremation: Obi in has to climb inside a furnace to retrieve one of the keys, but inadvertently activates the trap, locking himself until he's burned to death. He had a chance to live, however: Jigsaw hinted that "Once you are in hell, only the devil can help you out." and inside the furnace there was a painting of the devil pointing to the furnace's gas valve with "Twist" next to it. The problem was that Obi would have had to crawl back into the flames to turn the valve.
  • Once More, with Clarity!: Eric Matthews is told his son is in "a safe and secure state." At the end of the movie, Daniel Matthews is in a safe with an oxygen mask over his face.
  • The Reveal: Amanda is actually Jigsaw's accomplice. And the events in the house are not taking place at the same time as the cops are watching it.
  • Secret Test of Character: Not necessarily as secret as others, but the entire point of the movie is testing whether Eric has changed, and seeing if he can sit and wait instead of resorting to violence.
  • Sequencing Deception: There are two subplots, people in a deathtrap-filled house and a police team, including the father of one of the people in the house, watching them on closed-circuit TV. It later turns out that the closed-circuit TV footage is recorded and his son is in fact in the same building where he is as he watches the recordings. The characters have the same mistaken impression as the viewer.
  • Schmuck Bait: The razor box trap. It's a glass box which holds one of the antidotes for the toxin pumped in the house. If you reach both hands into it, razors will press into your arms and keep them trapped inside until you either bleed to death or die from the poison. Addison falls victim to it, and is left screaming after Xavier leaves her to die. If she had only reached one hand in and used the other hand to keep the blades propped open, she could have gotten the antidote and escaped the trap free of harm.
  • Time Bomb: Subverted for the most part in contrast to the sequels, as very few of the traps are actually timed. One is the Death Mask which the victim fails and has his head find an unfortunate meeting with a lot of spikes, another is the needle pit which doesn't hold any penalty other than one of the antidotes being lost forever, and the biggest one is of course the house itself with its gaseous neurotoxin that will kill the players if they don't find antidotes or escape quickly enough.
    • Ironically inverted for Eric's test since, instead of a countdown toward doom, the clock is counting up toward Daniel's freedom. Eric fails by being a ticking time bomb himself and going off before the game has time to finish and thus sealing his doom.
  • Too Dumb to Live: Aside from general arguing and screaming in the face of danger and/or with the toxin filling the air, three traps in particular prey on nothing more than the victim making a particularly illogical decision:
    • The group finds a note specifically telling them not to try a key to a door. Xavier then immediately goes to unlock the door anyway, with Gus looking in the peephole. What he was looking into? The barrel of a loaded gun which fires when the door is unlocked.
    • The group later finds a furnace with an antidote inside of it, to which Obi volunteers to retrieve (since the trap was made for him in mind anyway). He walks into the furnace and grabs it without a second thought, immediately setting the furnace off and burning him to death. If he took the time to look around inside, he would have seen the valve that turns the fire off, but once he notices its existence it's already too late.
    • Addison, after sticking her hand inside of the razor box and having it get caught, then immediately pushes the other hand inside!
    • There's also the fact that there is an antidote in a safe and the combination numbers are written on the back of each victim's neck. If everyone had just worked together and acted less impulsively, somebody would likely have noticed this rather quickly and that antidote would have been theirs.