Video Game / Spyro: Enter the Dragonfly

The sixth Spyro the Dragon game, released on the PlayStation 2 and Nintendo GameCube in 2002.

It's that time of year again when all the baby dragons in the land get their guardian dragonflies, who will guide and protect them through life (just like Sparx does). But Ripto decides to interrupt the festivities, and he scatters the easily-frightened baby dragonflies all around the world. Once again, Spyro gets roped into helping track the baby dragonflies down, and defeating Ripto.

This game contains examples of:

  • Absentee Actor: One of only two classic era games since his first appearance where the Professor does not appear. Oddly some of his grunts from the earlier titles are used for other characters in this game though.
  • Back from the Dead: Ripto and his minions, for some unexplained reason.
  • Breakout Villain: Marks the first instance a previous Big Bad resumes their role. Ripto would repeat this for several portable titles afterwards, with Gnasty Gnorc and the Sorceress mostly being Demoted To Extras.
  • Chickification: Compare Bianca from Year of the Dragon to how she is in Enter the Dragonfly. Even her voice was affected.
  • Demoted to Extra: Moneybags appears in just one level, doing his usual gem-coercing schtick. Despite this, he's listed in the manual along with Hunter and Bianca as if he's a prominent character. Unused dialogue exists in the game's data suggesting he was going to play a larger role.
    • Bianca, despite appearing in the opening cinematic, shows up only one other time at the beginning of the game and is never seen again outside the background of the ending cinematic.
  • Department of Redundancy Department: The loading screen for the loading screen.
  • Dummied Out: A lot of content was planned but didn't make the cut, however a level called "Enchanted Forest" seemed to be a good bit in development, having appeared in a lot early screenshots and remains of data such as it's music track still existing in the game.
  • Lethal Lava Land: Ripto's Lair.
  • Loads and Loads of Loading: One of the game's most notorious faults (at least on the PS2 version, the Gamecube version had substantially shorter load times by comparison). You know it's bad when the loading screens have loading screens.
  • No Ending: Beating the game with less than 100% Completion has the credits roll once Ripto is beaten without so much as an ending cutscene.
    • Beating Ripto with 100% Completion actually gives you an ending cutscene: Ripto shrinks back down from his final phase, complains about losing again and vows revenge, the party goes back on, Hunter goes "Everything's normal now, right?", and Spyro winks at the camera. Roll credits.
  • Obvious Beta: Not only did the game freeze during load screens, there were a few Game Breaking Bugs and more. The PS2 version was particularly bad.
  • Off-Model: All over the place. The 3D modelling for this game aren't it's finest point.
  • Palm Tree Panic: Luau Island.
  • Prehistoria: Jurassic Jungle.
  • Remember the New Guy: The talking dragon statue that gives Spyro new types of elemental breath.
  • Scenery Porn: The few times the game isn't Off-Model, it looks absolutely gorgeous. Just look at the hub level.
  • Series Continuity Error: All baby dragons apparently get a dragonfly but in the first title Spyro seems to be an exception and he's never met Sparx before. Then again Spyro the Dragon has an error of its own as future titles retcon the duo as having known each other from a young age, however even then Spyro seems to be an oddity and their meeting has nothing to do with the one in this game.
  • Shout-Out: In "Dragonfly Dojo" three of the dragonflies are named Rashomon, Yojimbo and Cub. Also the dragon in the tank challenge is named Patton.
  • Sequence Breaking: invokedThe portal to Ripto's Lair is in the very first level, Dragon Realms. Thanks to poor geometry meshing, you can clip through the portal and hit the loading trigger on the bottom, completing the game in less than three minutes.
  • Slippy-Slidey Ice World: Monkey Monastery.
  • Suddenly Voiced: Crush and Gulp.
  • The Goomba: Ninja Riptocs.
  • The Overworld: Whatever they call the Dragon Realms in this one...
  • Unexplained Recovery: Ripto, Crush and Gulp are all still alive... somehow.
    • The epilogue to Ripto's Rage revealed that all three survived their fights with Spyro, although it didn't quite explain how.
  • The Unfought: Surprisingly, Crush and Gulp. They appear in two cutscenes with Ripto but never make any appearances during actual gameplay and are nowhere to be seen during the battles against Ripto.
  • Villain Decay: Ripto is nowhere near as competent or threatening in this game as he was in Spyro 2. It takes half the game for him to figure out that his spell didn't even go as planned!
  • Vocal Evolution: Pamela Hayden's voice for Bianca is a lot more high pitched and cheery than before, in contrast to her original Little Miss Snarker one.
  • What Happened to the Mouse?: Crush and Gulp appear in two cutscenes (one at the beginning of the game and one midway through) but never appear after the second cutscene and are never fought. Bianca vanishes after giving you your first elemental breath. She appears at the end of the game if you do 100% the game but doesn't speak.
  • Wutai: Dragonfly Dojo.