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Yeah, they made a video game out of it.

My computer screen is my enemy...

The fourth installment in the series of Scooby-Doo Direct to Video films, Scooby-Doo and the Cyber Chase was produced by Warner Bros. Animation, yet still carries a Hanna-Barbera Cartoons, Inc. copyright and logo; it’s considered as the last official project of H-B, after the passing of founder and creator William Hanna resulted in H-B's absorption into WB Animation. It the last movie to be animated by Mook DLE, and using the character designs of the previous three movies. It was also the final time Scott Innes voiced both Scooby-Doo and Shaggy (though he sometimes returned afterword for commercials and video games), and the final time B. J. Ward did the voice of Velma. However, it marked the first time Grey DeLisle voiced Daphne following Mary Kay Bergman's sudden death. This was also the very first Scooby-Doo project produced entirely digitally, though Alien Invaders had a few digital sequences and effects.

Eric, a video game designer, has just created a new game based on none other than his friends Mystery Incorporated. However, one night, while he, his best friend and lab partner Bill, and his teacher, Professor Kaufman, are testing out a new laser they built to enter in the science fair, the laser beams a phantom virus from cyberspace into the real world. The virus breaks Eric's arm, but before it can do further harm, Professor Kaufman scares it away with a magnet lying nearby.

The next day, Mystery Inc. arrives at the college, and Eric tells them the story, and that the phantom virus is currently running around the campus causing mayhem. They agree to help their friend by splitting up and searching for the virus, each equipped with a special magnet that they hope they can use to destroy the virus with. Eventually, Shaggy and Scooby get tired of looking around, and take a break in the cafeteria. Of course, that's where the virus finds them at, and Scooby, Shaggy, and the virus have a classic Scooby-Doo chase with a remix of the original theme song in the background.

Fred, Daphne, and Velma, caught in the basement "snooping around" by Officer Wembley, are forced by Wembley to stay put with him in the lab until Professor Kaufman gets back. However, Scooby and Shaggy burst through the door with the virus on their tails. The gang runs aimlessly around the lab for about a minute, until they all collide in one location. Convenient for an unknown somebody, because right then, the laser is fired at the gang, and they're transported into cyberspace, and into the game Eric made based on their adventures.

Inside the game, there are ten levels:

  • Level 1: The moon, which includes moon ghosts as enemies.
  • Level 2: The Roman Empire, equipped with an army of skeleton warriors, and a lion to top it all off.
  • Level 3: A prehistoric jungle, where the gang must find shelter away from things like, well, dinosaurs.
  • Level 4: The ocean. There's some mackerels, a school of yellow fish, a sunken pirate ship... Oh! And a shark.
  • Level 5: A backyard. Seems safe enough, until you realize the gang's not even an inch tall.
  • Level 6: Feudal Japan, where there's a Samurai Warrior that must be fought.
  • Level 7: Egypt, which includes mummies and camels.
  • Level 8: Medieval Europe. You must save the princess by defeating the dragon.
  • Level 9: The Arctic, with a less than friendly polar bear.
  • Level 10: A full scale city. It's also where the cyber versions of the gang usually prefer staying. Beating it will bump them back to Level 1. Also filled with a Rogues Gallery of past costumed villains, only the digital versions are real monsters.

In each level, there is a hidden box of Scooby Snacks that need to be obtained before you are automatically transported out of the level and into the next. Pretty neat, eh? In order to survive, the gang must make it through all ten levels. However, all throughout the game, the danger they face is real. And guess who decided to join them in the game?

Oh, and the film had a video game adaptation for the original PlayStation and Game Boy Advance which sold well and became a "Greatest Hits" later on.

And no, this is not a Crossover between Scooby-Doo and Cyberchase.


This is a list of the following Tropes this movie provides examples of:

  • Achilles' Heel: Despite being quite dangerous, the Phantom Virus can be subdued if a magnet is held near him, Bill lampshades it by stating it works on him like "Kryptonite on Superman". We also get a literal example when the Virus steps on a magnet and injures his heel. The Cyber Gang also share this weakness as they're also made of "electromagnetic energy".
  • Agent Scully: Officer Wembley before the gang are blasted into the game disbelieves there is a real phantom and thinks it's a prank. Justified in that he hasn't seen the phantom.
  • A.I. Is a Crapshoot: The Phantom Virus may or may not be an example of an artificial intelligence going berserk: it's unclear exactly how much of his behavior was things he decided on his own and what he was doing because he was programmed to.
  • Amazing Technicolor Wildlife: While it can't be known what color Tyrannosaurus was, it's highly unlikely it would be reddish-purple.
  • Anti-Sneeze Finger: Scooby Doo pulls one of these on Cyber Scooby so that they don't give their position away to Jaguaro. Then he sneezes.
  • Animated Actors: The after credits stinger has the characters revealing that they were acting and talking about their favorite parts of the film.
  • Aquatic Sauropods: Downplayed; the Brontosaurus in the prehistoric level is seen with its feet in a pond.
  • Art Evolution: In addition to being the first in the series of direct-to-video films to use digital ink and paint, this was the first animated anything in the franchise's history to be animated in not only widescreen, but HD... and it shows, as the animation is of noticeably higher-quality than the three films preceding it.
  • Artistic License – Paleontology: Justified, as the prehistoric creatures shown are part of a video game, so it's natural they would be stereotypical portrayals. This is lampshaded by Velma, who notes that while mammoths never lived in the same age as dinosaurs, she's having too much fun to care about the inaccuracy.
  • Author Appeal: In-Universe. The creator of the Phantom Virus gets caught because he couldn't resist programming his love of baseball into it.
  • Balloon Belly: Scooby and Shaggy get big, round stomachs after eating all the food in the cafeteria.
  • Bears Are Bad News: The Virus rides on a polar bear in the arctic level.
  • Between My Legs: While Mystery Inc. and their cyber doubles are confronting the Phantom Virus after encountering their past foes, the camera is focused between the Virus's legs.
  • Big "NO!": The Phantom Virus utters one as he disintegrates right after Scooby beats him by getting the last box of Scooby Snacks.
  • Benevolent A.I.: The Cyber versions of Mystery Inc., who have obtained enough awareness to realize beating the game just puts them back on Level 1, and they like Level 10 so long as they stay out of the parts of the level where the monsters are. However, they're also just as compassionate as the real Mystery Inc. and gladly offer to do that to defeat the Phantom Virus and help them. They also wave to their real-life counterparts when they prepare to play the game.
  • Blob Monster: Guess who's back? The Tar Monster!
  • Body Uploading: The titular character and his friends are turned into data and trapped inside a computer game after being zapped by an experimental laser, and have to win to escape.
  • Boss Rush: All of the previous monsters come back in the final level.
  • Breather Level: In-Universe, the 9th level seems to be one, as the box of Scooby Snax needed to move on is at the top of the flagpole right at the start of the level. Outside of the Virus, who doesn't belong in the game anyways, there also doesn't seem to be any hazards. This comes right before level 10, which is not only the final level, but has never actually been beaten.
  • Buffy Speak: Daphne called the Virus "Creepy Thingy" while they were defending themselves with the magnets. Fred raised an eyebrow on what she called it and remarked it back at her face later on.
  • But Now I Must Go: The gang leaves their clones for the real world.
  • The City: Level 10.
  • Call-Back:
    • The last level features five classic monsters from the original shows; the Creeper from the original Scooby-Doo, Where Are You!, as well as Gator Ghoul, the Tar Monster, Jaguaro, and Old Iron Face from The Scooby-Doo Show.
      Velma: It's like every villain we've ever faced is here!
    • The console version of the game adaptation has Charlie, the Funland Robot from the original series as the penultimate boss.
    • Once again, Scooby and Shaggy gain large bellies after a huge meal and lose them after running away.
  • Cats Are Mean: The boss of the Ancient Roman level is a lion which holds the Scooby-Snax box in its mouth. And then there's Jaguaro, who has the head of a Smilodon (saber-toothed cat).
  • Clones Are People, Too: The gang seems to care about their clones as if they were real people, not just computer generations.
  • Come Out, Come Out, Wherever You Are: The Virus says this upon finding Mystery Inc. and their cyber clones hiding in the malt shop.
  • Continuity Nod: A potentially unintentional one. Shaggy says that "It's bad enough that we're always chasing real ghosts.", perhaps referencing their earlier movies.
  • Copycat Mockery: Scooby does this to Wimbley (wearing his officer's hat and scowling) when he is first introduced to the gang.
  • Covers Always Lie: You can't run in and out of the computer like that, Fred, Daphne and Velma never get trapped in whatever that is, the Phantom Virus is light blue with yellow eyes and teeth, and the city isn't green. When the level generates, the sky is only green for a brief moment, then it disappears.
  • Cyber Green: While each level of the game is rendered with colorful and realistic graphics, the beginning of each level is formed with bright green Tron Lines. This is reflected on the cover, which shows Scooby and Shaggy running from the virus under a bright green sky. Additionally, the hyper energy laser that is capable of digitizing and de-digitizing objects, people or viruses fires a bright green ray.
  • Dem Bones: The gladiators in the Ancient Rome level are living skeletons.
  • Digital Abomination: The Phantom Virus, which is basically a living and thinking computer virus that has the form of an electric monster and can manifest itself in the real world. There are also the digital versions of the monsters that Mystery Inc. faced in their previous investigations, namely the Creeper, the Tar Monster, Gator Ghoul, Jaguaro, and the Old Iron Face.
  • Electronic Speech Impediment: The Virus' voice continuously glitches and distorts as he yells out upon being defeated and erased from existence.
  • Energy Being: The Phantom Virus looks as if he is made of pure electrical energy.
  • Everyone Went to School Together: It's implied that at least Fred, Velma, and Eric went to the same high school.
  • Everything's Better with Samurai: Level 6 has Fred and Daphne battle a samurai.
  • Evil Laugh: The Phantom Virus laughs evilly.
  • Evil Is Petty: Bill is an especially egregious case of this, betraying his friend and risking the lives of the entire Mystery Inc. gang because he was angry that his own game was not chosen to compete for the big prize at the science fair.
  • Evil Overlooker: The official poster has the Phantom Virus overlooking Scooby and Shaggy as they get sucked into a computer.
  • Fangs Are Evil: Jaguaro, like before, is a monster with fangs.
  • Flash of Pain: In the Game Boy Advance version of the tie-in game, the bosses flash white when the player does damage to them.
  • Forgotten Superweapon: Only in the final level does Shaggy realize he still has the magnet Professor Kaufman gave him which they can use against the Phantom Virus.
    Shaggy: I guess I was too busy being scared!
  • Final Boss: It's unknown if there was one programmed into the game originally (the Legion of Doom formed from the monsters the gang faced may count), but the Phantom Virus essentially takes this role on himself at the end of the game. Fittingly enough, he's also the final boss faced in the game of the movie.
  • Five-Second Foreshadowing: When the gang is going over all the clues they found in the game about who created the Phantom Virus, Bill is briefly seen backing away from the rest of the group. Shortly after this, Eric realizes that all the clues are related to baseball, and Bill is seen trying to escape.
  • Foreshadowing: Throughout the film, though perhaps a lot more blatantly obvious than the regular Scooby-Doo cases.
    • The identity of the one responsible for the creation of the Phantom Virus is foreshadowed by the Phantom Virus' baseball references.
    • The only major difference between real Scooby and Cyber Scooby was the color of their collars. Both dogs use this to their advantage as Cyber Scooby distracts the virus while real one grabs the box when everyone else is distracted.
    • Well before all the clues the gang find throughout the adventure, one massive hint to those paying attention is the arm shadow of the culprit pressing the button to get our heroes beamed into cyber space. It's a scientist's loose coat sleeve, whereas Officer Wembley has short sleeves, immediately eliminating him as a potential suspect, and likely to point the viewer towards Bill or Kaufman.
  • Gentle Giant Sauropod: A Brontosaurus is the first dinosaur encountered by the gang in the prehistoric level. It is peacefully eating leaves, before getting spooked by the approach of the Tyrannosaurus.
  • Gone Horribly Right: The Phantom Virus was made to ruin Eric's game, but also ends up endangering Scooby and the gang. Though it's unknown how Bill thought the virus would act like once it was created.
  • The Goomba: The Moon Ghosts were probably intended to be the standard easily-defeated enemy the player encounters at the beginning of the game, but were made more threatening with the Phantom Virus with them.
  • Heroic Dog: Scooby-Doo saves a baby pterodactyl.
  • Hoist by His Own Petard: Bill outs himself as the perpetrator by having the virus reference baseball one too many times. Which clues the gang on to him as he mentioned earlier he was a baseball fan.
  • Honorable Elephant: A pair of woolly mammoths offer the gang rides to the volcano.
  • Hurricane of Puns: While in the game, the Phantom Virus makes a plethora of baseball-related puns with his sentences ("Let's play ball"; "the home team"; "You're in the major leagues now"). It clues in to who the creator is.
  • Idiot Ball: Bill, the creator of the Phantom Virus is intelligent enough to program a dangerous virus while concealing his activity from his colleagues, use Professor Kaufman's invention to give it physical manifestation, and devise a plan to get rid of Mystery Inc. by using said invention to send them into cyber-space. However, despite his intelligence, he somehow managed to not realize that programming his love of baseball into the Phantom Virus is the equivalent of painting a giant target on himself. Nice Job Fixing It, Bill!
  • Ignore the Fanservice: After Shaggy defeats the dragon, he ignores the princess tied to the tree and grabs the box of Scooby Snacks she was holding, even though she was trying to kiss him. And she wasn't a bad looking princess either.
  • Incredible Shrinking Man: Level 5 has the gang in a giant field of grass and a humongous ant chasing after them.
  • Inside a Computer System: The main premise has the gang being stuck in a virtual game.
  • Intra-Franchise Crossover: The movie has the current version of Mystery Inc. meet virtual versions of their 1969 incarnation. Fred and Daphne comment on how their costumes have changed since, Shaggy and Velma, who have changed less, not so much.
  • Jerk with a Heart of Gold: Officer Wimbley is pretty hostile to the gang when they arrive on the campus and remains so until they enter the game. Once it happens, Wimbley immediately asks if there's a way to save them, proving that he really is dedicated to his job despite his abrasive nature.
  • Jidaigeki: Level 6 appears to take place in historical Japan.
  • Killer Gorilla: Combine this trope with Cats Are Mean and you get Jaguaro, from the final level.
  • Kryptonite Factor: The Virus is vulnerable to magnets.
  • Lava Adds Awesome: In Level 3, the Scooby Snacks are found in a nest of pterodactyls resting on an erupting volcano.
  • Leaning on the Fourth Wall: The differences between the digital versions of the gang and the current gang are attributed to the fact that Eric, their high school friend who programmed the game, hasn't seen them in "a while" and doesn't know what they've been wearing lately. In-universe, "a while" is presumably not meant to mean "30 years."
  • Leg Focus: Daphne wears a miniskirt that shows her bare legs throughout the movie.
  • Legion of Doom: Level 10 has a small army of the gangs' old foes guarding the Scooby Snacks. The Creeper, Jaguaro, Gator Ghoul, The Tar Monster and Old Ironface. It's unknown if the designer originally intended them to be a unified force, but the Phantom Virus takes charge and leads them all against the gang.
  • Let's Split Up, Gang!: Lampshaded by Shaggy, both on the plan itself and the placement of which members split-up into what groups (Shaggy with Scooby, Fred with Velma and Daphne), indirectly on the latter.
    Shaggy: Like, do we ever do it any other way?
  • Light Is Not Good: The Phantom Virus' colour scheme is made up entirely of light blue and yellow, and he is far from benevolent.
  • Lighter and Softer: Compared to the past films, this one balances out the comedic element much further, but it's still quite enjoyable, especially knowing it pays tribute to its roots. It's also the first installment of Scooby-Doo to use digitally-inked animation. Sadly, the next string of films after this one contract Sequelitis — the animation quality plummets and the edgy feel is all but abandoned.
  • Make My Monster Grow: Level 5 takes place in a giant backyard, filled with giant ants.
  • Meet Your Early-Installment Weirdness: The computer-generated Mystery Inc are based on the Scooby-Doo, Where Are You! character designs. The computer-generated Shaggy wears the red shirt, blue pants and sneakers combo from The 13 Ghosts of Scooby-Doo and the trilogy of movies with Scrappy in them.note 
  • Medieval European Fantasy: Level 8 has Shaggy dressed as a knight and saving a princess from a dragon.
  • Mirror Routine: Scooby and his cyber double mimic each others' movements upon their first encounter in the final level.
  • Misplaced Wildlife: While seeing mammoths alongside non-avian dinosaurs and pterosaurs is odd enough, it should be questioned why woolly mammoths would be in a jungle where they would overheat. Even taking into account it's a video game.
  • Ms. Fanservice: Daphne, as usual. She spends the majority of the movie in a purple and green three-piece skirt suit showing off her legs and a tank top (plus a jacket).
  • Mythology Gag: The final level, as Fred points out, is "so nostalgic", as it dates way back to the original 70s series:
  • Never Smile at a Crocodile: In level 10, Gator Ghoul is one of the monsters that shows up.
  • Nice Job Fixing It, Villain: Bill, the creator of the Phantom Virus didn't exactly think things through with beaming the gang into Eric's game. Sure, the game being dangerous would've been an effective means of covering his tracks if the gang died, but had the Virus been stopped in the real world, there would've been almost no clues to convict its creator. Inside the game world the Phantom Virus simply doesn't stop leaving clues around due to its programming, which ends up foiling Bill altogether.
  • Nintendo Hard: In-Universe, the final level was so tough, that even its designer can't beat it. And that was before the Phantom Virus took it upon himself to become the Final Boss. It takes the real Mystery Inc and their digital selves together to finally beat it.
  • Nobody Here but Us Statues: Shaggy and Scooby hide from a mummy in Level 7 by posing as statues, right next to one of Anubis. But then the "statue" suddenly comes to life and snarls at them.
  • No Fourth Wall: The post-ending epilogue where the gang talks about their favorite parts of Eric's game, as they outright summarize it as akin to working on the movie itself like the whole thing was just an actual film job.
  • Not a Mask: Scooby and Cyber-Scooby try to unmask Gator Ghoul, discovering the hard way that the monsters in the game are not disguised criminals like their counterparts in the real world were.
  • Obviously Evil: The Phantom Virus does not have "subtle" in his vocabulary. His default expression is an unhinged grin, and he's way too fond of maniacal laughter.
  • Oh, Crap!:
    • The gang gets a big one when they are confronted by the monsters of their past adventures in the final level, as they quickly discover that they're not just disguises; they're real.
    • The perp gets this during the clue summary at the end because it becomes incredibly obvious who trapped the gang in the game when they point out every clue is related to baseball. Enough so that Bill was already trying to duck out and escape the room mid-summary.
    • Done by a Brontosaurus in Level 3, as it hears the footsteps of the Tyrannosaurus.
  • Palette Swap: Zig-zagged with the Cyber gang; they basically look like their regular counterparts, but have lighter color schemes. Though subverted with Fred, Daphne and Velma's doubles as they basically wear their original clothes, Shaggy and Scooby's doubles play the trope of reusing a character design by altering the colors straight. Shaggy's double wears the same outfit but with a red shirt, blue pants and darker shoes, while Scooby's double has a red collar and darker fur.
  • Paper-Thin Disguise: Scooby and Shaggy disguise themselves as doctors when tricking the Phantom Virus into a psychology experiment. They later dress up in Roman attire during Level 2 when tricking the skeleton gladiators to sneak away, only to get revealed. In the final level, Shaggy and his cyber duplicate dress up as carnival barkers when fooling the Tar Monster during a high-striker game, only for him to chase them when it goes wrong.
  • Pokémon Speak: The cyber version of the Creeper says his name over and over, since he doesn't have an incriminating paper to get.
  • Prehistoria: Level 3 takes place in a prehistoric jungle.
  • Reed Richards Is Useless: Eric's laser for cyberizing objects works on people not unlike TRON, but it can also bring things out, like the Phantom Virus and Scooby Snacks. This gets highlighted in The Stinger where Scooby and Shaggy actually bring various foods and even physical sand out of internet websites as well as Cyber-Scooby from the game. Turning nothing but pure data into real physical objects, including multiplying hamburgers, could effectively reshape the world as we know it, but the laser is only used functionally for video games and obviously never exists past the film.
  • Reptiles Are Abhorrent: Gator Ghoul is one of the monsters faced in the last level.
  • Revealing Reflection: The Creeper finds the Daphnes in the haunted house by appearing behind Cyber Daphne’s reflection in the trick mirror.
  • Rewatch Bonus: Everything known about the virus becomes important in eventual viewings as the audience knows the hints toward who made the virus from the start.
  • "Scooby-Doo" Hoax: All staged by Bill. While the Phantom Virus is very real, a virus needs a creator — Bill made it to sabotage Eric's chances of winning the big cash prize at the science fair out of jealousy that Eric was more recent a student than he was, but Professor Kaufman liked Eric's game more. Played with, however, in that the Phantom Virus is real and very dangerous. He just happened to have been created to carry out one of these.
  • Shifting Sand Land: Level 7 takes place in Egypt.
  • Shock and Awe: The Virus has the power to fire electricity.
  • Shout-Out:
    • Scooby imitating Officer Wembley behind him while he's lecturing until getting caught at it, is like when Snoopy imitated Lucy.
    • Level 5 appears to be based on Honey, I Shrunk the Kids.
    • Of course, a major part of the situation is based on TRON.
  • Skewed Priorities: Bill's scheme to sabotage Eric's game, along with almost killing the Mystery Inc. gang just to make sure he received the prize money he felt entitled to means he will almost certainly be expelled and serving quite a bit of jail time for his troubles.
  • Skintone Sclerae: The clones have this.
  • Slippy-Slidey Ice World: Level 9, which takes place in the Arctic.
  • The Stinger: There's a scene after the credits where the gang tells the viewer what each member's favorite part of the game was.
  • Super Not-Drowning Skills: In level four, the gang first appears underwater in their normal clothes, but a few seconds later diving equipment generates on them. Although just before it generates they have trouble breathing.
  • Sympathetic Inspector Antagonist: Officer Wembley at first plays an antagonistic role to the gang, suspicious of them and forcing Fred, Daphne and Velma to go with him to the lab. Justified, in that they were behaving oddly. He is even suspected of being a Dirty Cop, considering he was in the lab when the gang were blasted into the game. He isn't and even helps arrest the real villain.
  • Taken for Granite: Velma and her cyber double try this with Old Ironface in wax. Unfortunately, he broke out of it.
  • Technopath: The Phantom Virus can control machinery, making wires from a telephone burst forth and grab Eric's arm in its first appearance. Professor Kaufman states that this makes it exceptionally dangerous in modern, technology-dependent society.
  • Terror-dactyl: Level 3 features "pterodactyls" with bat-like wings, grasping feet, and overly-long tails (though different than that of Rhamphorhynchus). The first one the gang encounters is hostile, flying at them, but the second one is a friendly nestling that Scooby rescues from an erupting volcano. The inaccuracies are justified in that they are in a video game.
  • Terrifying Tyrannosaur: A T. rex is the boss of Level 3.
  • Threatening Shark: A shark is encountered in Level 4.
  • Unwitting Instigator of Doom: Eric's decision to make the gang's old monster foes real as opposed to just crooks in masks doesn't pan out so good when they finally make it to the tenth level, which even Eric himself admits is one he couldn't beat. Unsurprisingly, when all is said and done and the gang are safe at home, Shaggy asks Eric "Next time, please go easy on the monsters."
  • Video Arcade: Level 10 of Eric's video game takes place in a recreation of the gang's hometown, including an amusement park with its own video arcade... which turns into the site of the final battle with the Phantom Virus as it animates the various game machines in an attempt to try and stop them from retrieving the last box of Scooby Snacks (which will complete the level and the game itself).
  • Walk Into Camera Obstruction: The camera obscured by someone walking into it is done with the Phantom Virus as he is slowly walking towards Eric, Bill and the professor.
  • Water Is Blue: That ocean in level four is a little too light. Probably justified considering this is a video game.
  • Wham Line: Eric when he finds out who the culprit is, which was his partner Bill.
    Eric: (after the gang have listed off their clues, the realization sinking in mid-sentence) All I'm getting is that the virus had a thing for... BASEBALL! BILL!
  • Who Would Want to Watch Us?: The Scooby Doo video game that Eric created.
  • Win to Exit: The gang has to get through all ten levels of the game before they can return to the real world.
  • Would You Do It For A Scooby Snack?: The object of the game is to collect the snacks to advance to the next level. Unfortunately for Shaggy and Scooby, the box of snacks disappears before any can be eaten.
  • Yank the Dog's Chain: The box of Scooby Snacks disappear before it can be opened or eaten.
    • Throw the Dog a Bone: Once Scooby gets the last box, he's able to have some of the snacks before he returns to the real world.
  • You Have GOT to Be Kidding Me!: Officer Wembley's response, albeit shortened down, when he's told that the Mystery Gang getting beamed into cyber space requires them to clear Eric's entire game.

 
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Scooby-Doo and the Cyber Chase

Scooby and Shaggy walk off once Fred suggests splitting up. When Fred says he didn't say who goes with who, Shaggy lampshades both the plan itself and the placement of which team members split up into what groups, indirectly on the latter.

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