Western Animation / The 13 Ghosts of Scooby-Doo

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Only you can return the demons to the Chest... because you let them out!
"This is a warning to all living mortals, that whosoever opens this Chest of Demons will release 13 of the most terrifying ghosts upon the face of the Earth!"

The 1985 incarnation of the Scooby-Doo franchise and final incarnation of the original Scooby-Doo franchise. The first also to introduce a story arc, though it was never finished due to its cancellation.

It begins when Scooby, Shaggy, Daphne and Scrappy end up in Tibet by plane crash, and Scooby and Shaggy are tricked into opening the Chest of Demons, a chest containing 13 powerful, terrifying ghosts each bent on world domination. Fated to return the malevolent spirits to the chest, the team is guided by mysterious mystic Vincent Van Ghoul, played by Vincent Price, who exasperatingly helps our heroes catch them all before it's too late.

This show uses the globetrotting Scooby-Shaggy-Daphne-Scrappy format of the late 1970s/early 1980s shows, though it is the last show to do so, also adding a new member of the gang in the form of Flim-Flam, a child con artist who runs into the gang and joins up with them. It was also one of the first shows to substantially feature real ghosts, as opposed to guys in masks, and the self-referential parody, pop-culture references, and fourth wall breaking that would go on to characterize A Pup Named Scooby-Doo (this is the result of Tom Ruegger, who produced the latter, being associate producer on this one).

This series provides examples of:

  • All There in the Manual: While his name in the show is never mentioned, the mirror demon's name is Reflector Specter. Which is hilariously used to identify him on the dvd subtitles. Somebody did their homework there.
  • An Arc: The first Scooby-Doo show to have an overarching plot, and the last one until Scooby-Doo! Mystery Incorporated.
  • Artifact of Doom: The Chest of Demons
  • Bad Future: The episode "It's a Wonderful Scoob." Without Scooby around, the world falls to the ghosts, Daphne is a broken slave to the Time-Slime ghost, Scrappy and Flim-Flam have become his loyal servants, and Shaggy is a lone rebel that has gone crazy, adamantly believing that Scooby will return and save them.
  • Beware the Silly Ones / Not-So-Harmless Villain: Bogel and Weerd are usually seen as incompetent ghosts who constantly mess up the schemes of the 13 ghosts, but in the pilot, they did successfully trick Shaggy and Scooby to release them in the first place. Even Vincent Van Ghoul seemed to view them as a formidable threat.
  • Big Bad Wannabe: Bogel and Weerd so desperately want to join the 13 ghosts.
  • The Bermuda Triangle: One episode takes place here.
  • Break the Cutie: The Bad Future above has Daphne being Driven to Madness and doing a Face–Heel Turn.
  • Brought Down to Normal: Nicara's kiss does this to Victor Voudini
  • Charm Person: Nicara
  • Chekhov's Gun: Flim-Flam was selling a concoction known as "Lots of Luck Joy Juice" when we first see him. One of the ingredients was Wolfsbane, and a splash of it was enough to cure the werewolf villagers that put the gang into a corner.
    • In "Reflections in a Ghoulish Eye", a vendor hands Daphne a magic amulet written in gibberish. It turns out that when Daphne gets sucked into the mirror world, she learns that it's a magic spell. Moreover, the vendor was actually Vincent Van Ghoul in disguise!
  • Circus of Fear: "The Ghouliest Show on Earth" has this, complete with Mind Control.
  • Cool Old Guy: Vincent Van Ghoul
  • The Comically Serious: Vincent Van Ghoul, as played by Vincent Price, who loved these kinds of roles (when he wasn't playing a villain, of course).
  • Cousin Oliver: Flim-Flam was added as a result of focus testing. Tom Ruegger, the associate producer who would later handle A Pup Named Scooby-Doo, admitted that he hated Flim-Flam in an interview in which he stated that he'd even learned to love Scrappy.
  • Cut Short: Scooby-Doo and his friends never did catch all 13 ghosts. Technically, only 11 ghosts were shown being caught at all - and no ghosts were captured in the pilot.
    • This is debatable, as there was an episode or two where they could have conceivably caught others. The last episode did seem to be written with End of Series Awareness.
    • Also, outside the episodes that were shown, they might have returned one of the 13 ghosts to the chest.
  • Cynical Mentor: Vincent Van Ghoul
  • Damsel in Distress / Dude In Distress: Scooby, Daphne, Flim-Flam and even Vincent Van Ghoul ended up in this role a few times.
  • Dark Is Not Evil: The shadow that the gang pursue in "Me and My Shadow Demon" is actually harmless.
  • Deadpan Snarker: Vincent Van Ghoul.
  • Evil Laugh: Vincent Van Ghoul has a pretty impressive one, despite being an ally to Scooby-Doo's gang, due to being played by Vincent Price.
  • Expy: Ghoulio who sings "To All the Ghouls I've Loved Before"
  • Five-Man Band: The gang, for the first time in a while, though they share roles occasionally.
  • Follow the Leader: The show followed on the coattails of Ghostbusters, and it shows. Also a case of such things not always being bad.
  • Gotta Catch 'Em All: Unfortunately, the heroes never did get all 13.
  • Heroic B.S.O.D.: In "It's a Wonderful Scoob," after a mishap with Time Slime's scepter shows him all the horrors he's faced in his life, Scooby becomes so traumatized that he goes into a 10-Minute Retirement. Vincent shows him a Bad Future to help snap him out of it, though.
  • Holding the Floor: One of the ghosts was weak to sunlight, so the gang needed to delay the ghost until daybreak, which Van Ghoul calls a filibuster.
  • I Have Many Names: A rare example of a building. In "Me and My Shadow Demon" the place they go to investigate it at different times called "Befuddled Manor" or "Befuddled Castle" or "Befuddled Hall". Given that it's gimmick is it is a maze that gets people confused, it becomes a Lampshade Hanging that people even get confused about the name.
  • Ink-Suit Actor: Vincent Van Ghoul, after Vincent Price.
  • Intergenerational Friendship: Even before they met Scooby and the gang, Flim Flam and Vincent Van Ghoul were on good terms with each other.
  • The Jinx: Marsella seems to be this. First she's trapped in the chest of demons, then she gets trapped inside a zone, and in order to be freed, what kind of help does she get? Expy witch version of The Three Stooges.
  • Knight of Cerebus: A majority of the 13 ghosts, if not all of them, are portrayed more seriously than the other characters, and don't play any games either. Not too many of them seem to partake in the fourth wall humor the show has to offer either.
  • MacGuffin: The eponymous 13 Ghosts.
  • Magic Kiss: This is Nicara's power. On Friday the 13th she can put any warlock into a trance of love, but whomever she kisses she steals all his power, and by the looks of Victor Voudini, it's permanent.
  • Monster Protection Racket: The gang enter Befuddled Hall as exterminators, when Scrappy asks Flim Flam how does he know they have pests there Flim Flim brings out a container letting several rats right into the building.
  • Nice Job Breaking It, Hero: The series starts with Scooby and Shaggy tricked into opening the Chest of Demons. As Vincent Van Ghoul states in the opening narration as to why they have to do this, "Because you let them out!!!"
  • Ninja Pirate Zombie Robot: Most of the visible ghosts take this to another level. The only genuine, classical ghosts in there were the sunken ship ghosts. The others are all a mix match of attributes. Some like Maldor the Malevolent and Nicara are the Evil Sorceror and Enchantress up to eleven. Queen Morbidia is sort of an Elvira like vampire with a legion of monsters. Marsella is a witch of general sorts. As far as more direct examples.
    • Zomba, perhaps the most striking example, is the ghost of a zombie (or… something like that), although not mindless at all, who also has hypnotizing powers and the ability to trap people inside TV shows. Exactly when she learned she could do that is unknown.
    • The Time Slime by looks appears to be some kind of skeleton-like demon who is also something of a mechanical genius and time traveler. His end goal is described by Van Ghoul as a "mechanical wasteland"
    • Demondo is a big sort of normal bulky demon who has "cosmic ink" that apparently can bring whatever is printed/drawn with it to life. He no doubt was very happy to have discovered comic strips when he escaped.
    • Rankor is at the crossing of a ghost, a Big Red Devil and a vampire. He can, additionally, possess various physical objects.
    • Professor Phantazmo is a rather deformed man who is an Evil Ring Leader. His circus is disguised by calliope music but everyone in it seems to be some kind of actual supernatural being.
    • Reflector Specter is an Eldritch Abomination from beyond the mirror.
    • Simbooroo described himself as a "lion demon", in which cases he sort of looks like a lion and sort of not. Scrappy calling him out as a "lying demon" is actually more accurate since by the looks of it his powers are shape shifting, teleporting and ordering other people to do work for him.
  • No Ending: There are 13 ghosts and 13 episodes. But the first episode was just Scooby and Shaggy accidentally letting them loose, and another episode didn't end with a captured ghost. So the show ended with just two ghosts left, and no conclusion.
  • The Only One: Vincent Van Ghoul makes it clear from the beginning that Scooby and Shaggy are the only ones who can recapture the 13 Ghosts because they were the ones who set them free in the first place.
  • Our Ghosts Are Different: Down to the last ghost. While they are all referred to as ghosts, the series goes back and forth on whether they're actual demons or something else entirely. A couple of them even seem more like rival magic users to Van Ghoul rather than actual spirits.
  • Our Werewolves Are Different: The first episode has a town of werewolves who hide their true selves from outsiders, only to attack and transform them at night, acting more like a secret cult than the general idea of a werewolf.
  • Put on a Bus: Fred Jones and Velma Dinkley, at least until A Pup Named Scooby-Doo.
  • Sanity Slippage: Shaggy most of all in the Bad Future, as Vincent Van Ghoul said, "I'm afraid he's gone bananas," which then Shaggy pulls out actual bananas from his shirt.
  • Sealed Cast in a Multipack: Scooby-Doo opens up a box and unleashes 13 malicious ghosts onto the world, and must get them all back.
  • Sealed Evil in a Can: The 13 ghosts. The whole show revolves upon getting them back into the can.
  • Self-Referential Humor: One of the first times the franchise started using it. Though, of course, the next show after kicked it up a notch.
  • Ship Tease: Probably the best of the originals to find it in.
    • Opening sequence: Daphne is practically wrapping her arm around Shaggy.
    • To All the Ghouls I Loved Before: Shaggy and Daphne share a long embrace after Daphne is returned to normal. Scooby looks on happily.
    • Reflections in a Ghoulish Eye: Daphne leans on Shaggy to catch her breath after running, the only two characters making contact in that scene
    • That's Monstertainment: The Scooby gang is all living in the same house.
    • Scooby in Kwackyland: Shaggy has his arm around Daphne on the raft as Platypus Duck takes the gang up the river.
    • The Ghouliest Show on Earth: Look when Shaggy runs off with Daphne, Mumsie and Dada Doo. His hands look very close to if not on Daphne's rear.
  • Something Completely Different: The Scooby gang actually battles genuine supernatural creatures rather than people in costumes this time around.
  • Those Two Bad Guys: Bogel and Weerd, a pair of bumbling ghost minions who bounce their services from demon to demon, but consistently mess up.
  • Timey-Wimey Ball or Depending on the Writer: The demon chest itself may carry the ball. The only time we see a fellow Demon being able to free the others is when the time-themed villain, Time Slime, does it in his Lair of Lost Time. Later, when Simbooroo, another of the ghosts, opens it, only three minor ghosts presumed captured before the episode get out.
    • Earlier in the series, the chest is shown to be forced open while inside the Bermuda Triangle, so for a fellow demon the only way to bust your buddies out are places often affected by the Timey-Wimey Ball.
  • To the Tune Of: In the episode where the gang is sucked into the Sunday funnies, Platypus Duck's theme song uses the theme from The Great Grape Ape
  • Town with a Dark Secret: The town of werewolves in the first episode; Their ancestors were the ones who trapped the Thirteen Ghosts into the Chest of Demons, so the ghosts cursed the townspeople with lycanthropy.
  • What the Hell, Townspeople?: When we first see him, one of the first things Flim Flam says is that his product is good for removing unwanted curses, jinxes and evil spells. Too bad the townspeople didn't listen sooner, with it being a perfect cure for their werewolf curse.

Alternative Title(s): The Thirteen Ghosts Of Scooby Doo

http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/The13GhostsOfScoobyDoo