Western Animation: A Pup Named Scooby-Doo
"There's a mystery in town, so call the coolest pup around, oh A Pup Named Scooby-Doo
Scoo-oby, a pup named Scooby-Doo (Scooby-dooby doo, scooby-doo!)"
is a cartoon show featuring younger versions
of the Scooby-Doo
cast (but is not
set in the same continuity). It featured the "Scooby-Doo Detective Agency" as pre-teens
who, like their older counterparts, solved supernatural themed mysteries in which the Monster of the Week
turned out to be some crook in a mask. The show lasted from September 1988 to August 1991 for a total of 30 episodes.
The show is a lot wackier and zanier than the original show. It hung plenty of lampshades on tropes used by the previous incarnations of the series. The show also made significant changes in the primary cast from the original source, justified in that they were younger and less mature versions of the original characters.
If that description sounds familiar, by the way, there's a reason for that: the team at Hanna-Barbera
that created APNSD is also responsible for Tiny Toon Adventures
. They left for Warner Bros.
after the first season was finished.
More recently, the concept of revisiting the cast in their earlier years appeared in the movie Scooby-Doo! The Mystery Begins
(meant to be a prequel to the original Scooby-Doo
live action movie series) and the video game Scooby-Doo: First Frights
. The movie set them as meeting in high school while the video game had them meet in elementary school.
Notable as the last series in which Don Messick
The show uses several of the same tropes as the original series as well as many of its own. See the Shout-Out
- Agent Scully: At the end of "Ghost Who's Coming to Dinner", Daphne still doesn't believe in ghosts even after spending nearly the whole episode interacting with one.
- Animation Bump: Common when Glen Kennedy was animating; the characters suddenly moved in a more fluid, bouncy manner, and were more prone to bizarre movements and bouncy wild takes.
- Arkham's Razor: Used almost every episode during The Summation, every suspect is listed... and the one character who isn't listed for whatever reason (too unlikely, had an alibi, or the writers simply didn't feel like including him) is invariably the culprit.
- Batman Gambit: This is how the gang catches the monster in "The Schnook Who Took My Comic Book". The gang pretends to have found another limited edition Commander Cool comic book (the monster had previously stolen the other one). This prompts the monster to show up to take the (actually fake) comic book and allows the gang to catch him. It's a Batman Gambit because this plan would not have worked if the monster's secret identity, the comic book's creator, hadn't been so greedy as to try to make his limited edition the only one in the world.
- Bigger on the Inside: Scooby's dog house. It looks like an ordinary doghouse from the outside, but inside it's a luxurious mansion, enough to make even Daphne a little jealous.
- The Cameo: Yogi Bear and Ranger Smith appear in "The Story Stick".
- Catch Phrase: Many of the same from the original series and many others.
- Celebrity Impersonator/Elvis Impersonator: One episode had an Elvis Expy named Purvis Parker and the gang met one of his impersonators.
- Character Exaggeration: Done to Fred, Daphne, and Velma. Shaggy and Scooby are about the same as ever. That may be because it's close to impossible to exaggerate them. They've always had bottomless stomachs, they've always been complete cowards, and they've always done anything for a Scooby Snack or twenty. Sometimes a whole box.
- Scooby simply adores Velma in this show. She gets as many "wet puppy kisses" from Scooby as Shaggy does.
- Clear My Name: The gang helped Velma do this in one episode when she was facing suspension after being framed for using a robot (which she did create) to break in to the school lockers.
- Fairplay Whodunnit: Usually the clues to figure out who it is will be right there in the episode, although sometimes you'd have to ignore whatever funny antics are going on at the time to see them (for example, a suspect might be carrying some item that in hindsight helps prove he's the monster, but you might not see it because Shaggy and Scooby are having some funny reaction at the time).
- Feud Episode: Shaggy and Scooby refusing to speak to each other throughout one episode, which hinders the gang's attempts at solving a mystery involving a giant monster hamburger.
- Headless Horseman: Actually, the headless skateboarder. No joke.
"DUUUUUUUUUUUUUUUUUUDE!!!!!!!!!! OH, DUUUUUUUUUUUUUUUUUUUDE!!!!!!!!!!
- Heroic BSOD: When Red Herring was revealed once to be the criminal, Fred Jones throws a nasty tantrum.
- I Broke a Nail/Super OCD: Daphne shows both of these.
- Identity Amnesia: Shaggy loses his memory and believes himself to be his hero, Commander Cool.
- Idiot Hero: Fred becomes a hilarious ignoramus in this show, a characterization that stuck for a while, showing up in the live action movies, and every once in a while in What's New, Scooby-Doo?, the animated movies and Scooby-Doo! Mystery Inc.
- Impact Silhouette: In the opening sequence.
- The Jeeves: Jenkins. Dawson, who responds to Daphne's call when Jenkins isn't available, also counts.
- Jerkass: Innocent in most cases or not, Red Herring is still a huge jerk to the gang.
- Just Eat Him:
Shaggy: "Like, Scooby-Doo just ate the Cheese Monster!"
- Language Barrier: In the episode "Now Museum, Now You Don't", the monster of the episode is a "samurai ghost". However, at one point he tries to steal some valuable swords, and Velma says something to him in Japanese. He steals the swords anyway, but that proves he doesn't understand Japanese, since Velma was saying to him, "Those swords are fake." Now why would a Japanese ghost not understand Japanese? It's one of the major clues that he is actually the curator of the museum.
- Lighter and Softer: While the original wasn't necessarily all that scary, this is even more lighthearted.
- Also Denser and Wackier, as this series is also a lot more cartoony than the original series.
- Lost in Imitation: This show developed the personalities of the heroes much more than the original show. Velma's braininess, Daphne's wealth, and Freddy's idiocy all became signature traits and have been a part of the franchise since.
- Meaningful Name: Red Herring. Freddy always suspects him, to the point where other characters start to Lampshade this, but he was only the culprit once. And that one time was the one time Freddy wasn't allowed to accuse him.
- Mid-Battle Tea Break: In "The Were-Doo of Doo Manor", just as the Were-Doo about to attack Shaggy and Scooby, a bell sounds, indicating that it's snacktime, so they all stop what they're doing and go to a table to eat. Once they're finished, Shaggy and Scooby run off and the Were-Doo chases after them.
- Running Gag: Among others, Freddy accusing Red Herring of everything.
- Shaggy Search Technique: Surprisingly, Scooby pulls it off more frequently than Shaggy.
- Shrinking Violet: Velma. In early episodes, her only lines in the entire show were "Jinkies" and the name of the real crook (when this happened, the other characters would usually exclaim: "Velma talked!" in complete astonishment). Later episodes gave her more lines, with "Jinkies" instead becoming her Verbal Tic that she'd found a clue.
- Snub by Omission: After the villains are revealed, they will say the traditional, "And I would've gotten away with it too if it wasn't for you meddling kids." Many times, Scooby would have to remind them to finish by saying, "Oh, and that puppy."
- Strictly Formula: Find bad guy, interview suspects, find clues, trap the monster, and let Velma reveal who the monster is. Of course, this formula has been found in many Scooby-Doo spin-offs, so it's naturally lampshaded to a great extent.
- Tell Him I'm Not Speaking to Him: Shaggy and Scooby did this throughout an episode, using Daphne as an intermediary.
- Title Drop: At the beginning and end of every episode.
- Took a Level in Dumbass: Freddie is significantly dumber than he's ever been depicted in previous Scooby-Doo incarnations. The personality trait stuck around in later productions.
- Trademark Favorite Food: Although Shaggy and Scooby are known to eat just about anything, there's nothing they love more than Scooby Snacks.
- Wild Take: Several. The animators seemed to have a running bet to see who could make the next wild take even more outrageous and surreal. Glen Kennedy's wild takes have often been the most off the wall.
- You Meddling Kids: With emphasis on kids this time, and the villains often would refer to them as "pesky kids" rather than "meddling."