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alt title(s): Useless Super Science "Stardust, whose vast knowledge of interplanetary science has made him the most remarkable man that ever lived, devotes his abilities to crime-busting..."
— Stardust the Super Wizard, Fantastic Comics #14
The observation that in some genres, characters can have fantastic technology far beyond our own, yet this technology only gets used to solve equally fantastic problems.
A person who controls weather will never make it rain in a place famous for drought. A person who can control fire will never stop brush fires or get a job at a power station. And a supergenius (such as Reed Richards of the Fantastic Four) who can whip up anti-alien parasite vaccines on command will never take a weekend to cure cancer (or even five minutes to find out what causes piss shivers) or release his inventions that could solve a variety of real-world problems. All potential solutions to real-life problems will only be done in novel (fictional) situations - useless. Status Quo Is God, and the status quo of the real world even more so. It's the same reason you can't stop Hitler from starting World War II.
There are several typical motivations for this:
- To keep the world similar to the real world. This is particularly common in an Urban Fantasy, superhero, or other series whose setting is superficially similar to the real world; unlike, say, Star Trek or Lord Of The Rings, one of the key draws of the series is that it could take place right outside the reader's window, which is lost if you make the fictional world too fantastic in comparison. This is particularly common in comic books, where major modifications to the world are only done to fictional locations, and often only to current levels of technology. However, that still doesn't explain why Marvel and DC have to shift all the way too one side of "suspension of disbelief" Take a look at Watchmen where the world-altering ramifications of superheroes (free clean energy, America winning the Vietnam war, AIDS being heavily implied to have been prevented) are explored while containing a world that readers can relate to all too well. Furthermore, continuities such as the Ultimate Marvel Universe (i.e. NASA being far ahead of its real world counterpart, Earth still recovering from the mass destruction of Ultimatium) and Justice League Unlimited occasionally diverge from the world outside your windows while still looking plenty similar to the readers own world.
- To ensure that there's some level of drama in the story. If the super science or magic can literally do anything, then the heroes can just use the super science to get them out of any jam. Goodbye potential conflict. Look at the Flash, somebody who can run at super-sonic speed should have absolutely NO problem fighting a normal speed villain who throws boomerangs or wields an ice gun. Even in the case of Star Trek, there were tons of things the replicators and transporters should have been able to do which would have ruined the plot of half the episodes, necessitating a lot of Holding Back The Phlebotinum to maintain drama. As well, it could very easily be that the technology itself has some limitations, as "It can do anything you can imagine" is quite a bold statement for anyone to make. Other times, the Disposable Superhero Maker is disposable in the first place to avoid flooding the setting with superheroes.
- To avoid trivializing real-life problems. If Mr. Fantastic actually does discover, say, a cure for cancer in the Marvel Universe, there are going to be plenty of real-world sufferers still suffering from it when they finish the comic. It may feel wrong to have something that's a heavy burden in real life be casually ignored in fiction. However, continuities awash in superscience such as Star Trek, Judge Dredd, the Wildstorm universe and so forth still have plenty of dramatic interest and tragedy.
This trope is often associated with Fantastic Aesop, where the moral is that these are problems with no easy solution in the real world, and as is common for Fantastic Aesop, the moral doesn't fit very well into the fictional world. However, as superhero comics especially have begun to explore the ramifications of their characters on real-world settings more closely over the years, this question has been raised (and addressed) more frequently. It is sometimes lampshade hung as making people "too dependent" on superheroes. It's a good thing Louis Pasteur and Jonas Salk didn't feel this way. You would think comic book citizens are already dependent on superheroes to defend them from supervillains, but apparently not.
Newly-created Super Hero universes tend to avert this, especially if the writer is trying to make a geopolitical statement. Stories set in the far future may also be exempt from the second version. Similar with alternate universes (i.e. What If?, Elseworlds).
Oddly enough, this doesn't apply to supervillains.
See Plausible Deniability for aversions.
Examples
Anime
- Magic in Mahou Sensei Negima is also kept hidden behind the usual Masquerade, preventing mages from exposing their identities and openly using magic to help people. Starting with the Tournament Arc, one character leads the Mahora scientist faction in a coup to expose magic to the world and thus force the mages' hand. The idea of being able to freely use magic to help people proves quite seductive to some characters; mages do work to help humanity, but there's only so much they can do when they also have to maintain the masquerade. Even Negi has quite a bit of trouble justifying his opposition.
- Averted in Shin Mazinger. Kouji's grandpa, a scientist, has a huge number of patents and uses the money to fund even more research. He's also made major breakthroughs in robotics and renewable energy.
- Similarly, Professor Saotome in Getter Robo was planning on using the Getter machines for space exploration before the defense of the planet took a forefront.
- Averted in Baccano!, where some of the remaining alchemists use their pseudoscientific knowledge for mundane, semi-commercial (although rarely legal) purposes. For example, the Runorata mafia has an one on their payroll for the purposes of synthesizing new drugs for release on the black market.
- Another aversion in GunslingerGirl, where one of the government's justifications for all the experiments, brainwashing, cybernetics, and other unpleasantness to which the main characters are subjected is advancing medical science. For example, in Volume 9, there is a boy playing soccer with the aid of a prosthetic leg that was developed by the Social Welfare Agency, then Angelica dies about 30 pages later due to complications from her cybernetic implants and mental conditioning.
- Averted hard in the Ghost Inthe Shell series in that while robo-prosthetic bodies are commercially viable and most if not all civilians poses some kind of cyberbrain and/or implants, a full body prosthetic is still rather expensive to the point where mostly the wealthy and/or those serving the state (Section 9) or whose jobs can foot the bill for the required job can provide. Oh, and two words: Cyberbrain sclerosis.
Comic Books
Film
- In the Superman [[Film/Superman movie]] films our hero has an Arctic Fortress filled with 'the accumulated scientific knowledge of dozens of different worlds'. Rather than flying around stopping accidents and robberies, wouldn't he make a far greater contribution to mankind if he just used that technology, to, say, cure cancer? Looks like Luthor was right about him. 'Gods are selfish beings who fly around in capes don't share their power with mankind.'
- In the Iron Man movie, Tony Stark's power cell is stated as being able to generate 3 gigajoules per second of energy - which is, of course, 3 gigawatts of power generation. This is about as much power as produced by the largest man-made nuclear reactor and about 15 times the power of a Nimitz-class aircraft carrier (and two and a half times the power required to travel through time). He uses it for flying robots.
- Earlier in the movie, the trope is averted: Stark mentions that his company produces crop-growing and medicinal technology.
- He also says that he wants to get the company back on examining how to make the technology available to everyone, so it's not like he's literally holding out on them just so he can have his flying robot all to himself. He just wants some reasonable safety precautions to make sure that every terrorist in the world doesn't wind up with their own flying robot first, which the movie shows us is a pretty damn reasonable worry.
- Also, before he builds the miniaturized generator, the only previous use of the technology was an enormous model that barely produced enough electricity to power the Stark Industries complex, and was generally considered a dead end design kept around only for PR reasons.
- In the comics, it is Hand Waved that since most of Stark Tech goes to the Goverment or SHIELD it takes years for them to reach civilian hands (pretty much Truth In Television).
- In Bruce Almighty, not only is Bruce incredibly stupid but he seems to have no desire to use God's power to make this a better world. His only attempt at this really involved more of "how can I get people to quit bothering me" and even that was handled so stupidly it defies belief.
- It's not like he became God for the sake of helping others. It was clear right from the start that it was all selfish whining that got him the post.
- The Ghost Busters movies (and the 2009 video game) plays with this. While, they do use the technology they've created for personal profit, the new game has them as licensed contractors for New York, they do ignore the potential profit they could make from developing that tech for other uses.
- Which could be a interesting idea to consider if the third film project gets made, considering the patents on at least the original equipment like the proton packs and the traps would have expired by now.
- Please note that one of the upgrades for one of the weapon modes in the videogame sort of Lampshaded the use of the tech by saying that while it can punch small holes in the fabric of reality the holes can't even be used to dump away trash.
- In The Prestige, Nikola Tesla makes magician Robert Angier a machine which was intended to be a teleporter but turns out to be a matter replicator. It could be used to make unlimited quantities of food, clothing, machine parts, construction materials . . . it could put an end to hunger and material poverty for all time. And Angier can think of no better use for it than a stage-magic act.
- Lampshaded in Back to the Beach where Bob Denver and Alan Hale, Jr. are seen in a bar. The Bob Denver character complains about being stranded on a deserted island with a guy so smart he could make a nuclear reactor out of a couple of coconuts...but he couldn't fix a two-foot hole in a boat.
- Men In Black possess enormous amount of confiscated advanced technology which is probably enough to take over all universe. But they are doing great deal of constant memory erasing to hide alien existence to avoid possible panic (or more likely not to lose their power)
- It's stated in the first film, however, that they DO release some of the technology to the public. As a private organization, MIB has to make money somehow, so they hold the patents on nmerous alien technologies sold to the public- velcro, microwaves, and CD's, to name a few.
- subverted in Earth: Final Conflict where humans extensively use Taelonian technology for daily life.
Literature
- In the Harry Potter novels, the Ministry of Magic keeps the existence of wizards secret from Muggles because, as Hagrid puts it, "They might want magical solutions to their problems." It never seems to occur to any wizard to ask, "Well, why not?" In the Muggle world, wizards could become simply one more category of useful, respected, highly-paid professionals... Of course, it could go horribly wrong. The prejudice against so-called "witches" - that for some reason still infests the real world - shows how badly that could go.
- This troper would like to mention that wizards seem to be extremely outnumbered by the muggles. Assuming that Harry's class size was average - meaning about 5 boys and 5 girls in each year per House - there aren't even 300 students at Hogwarts. While it has been implied that there may be other wizarding schools in the UK - Hagrid calling it the best implies there are some that aren't the best, after all, and Harry had his name on the list from birth, meaning some don't have their name on the list. Logic says they have to go someplace - they probably aren't the size of Hogwarts as they were never mentioned. In 2007, the UK had over 60 million residents; if you take Hogwarts stats, then you have about 40 wizards at each consecutive age (40 15-year-olds, 40 16-year-olds, etc). Even if you assume these numbers stand for all ages (considering it is the wizarding world, I'll even guess high and use a spectrum from birth to 150-years-old), there would still only be 6,000 wizards in the UK. That's one in every 10,000 people. Also take into account that the wizarding community was most likely shrinking as is implied by the scarcity of pure-blood and the two harsh wizarding wars. So, if they outed themselves, they would be so vastly outnumbered that being overpowered couldn't be too difficult. It's merely self-preservation that keeps them from announcing their "gifts" - the same way that any sane individual wouldn't walk into a room full of strangers waving around a winning lotto ticket; it's just asking for trouble.
- The reverse is also true - wizards are apparently completely mystified by such things as escalators, telephones and computers, despite having their very own (magical) version of radio and the odd impossible purple triple-decker bus. And not one of them, not even the two major characters that were born/raised in the Muggle world, ever considered non-magical solutions to their problems, such as:
- Firearms. Word Of God has said that one of the reasons why wizards keep Muggles in the dark is because in a fight, a Muggle with a firearm would win.
- Then there's the idea of working around the spells curses with modern technology, such as using a defibrillator on anyone who gets hit with a death curse. Or using the old lemon-juice technique to send secret, non magical hidden messages.
- In the fifth book, one of the doctors at the wizard hospital attempts to cure a magical snakebite using stitches. It doesn't work.
- The basic rule seems to be that prolonged heavy use of magic affects the conductivity of the air, meaning that most forms of electronics are screwed up. This doesn't affect explosives or weaponry.
- There are, apparently, already spells that function as explosives, as well as the fact that the vast majority of spells can be used weapon-wise (Wingardium Leviosa has already been proven thus). And being zapped with a few thousand volts of electricity isn't going to fix the fact that ALL of your bodily functions have simply been stopped.
- The wizarding world has access to a potion that can regrow bones. Muggle medicine would be infinitely grateful for that alone, and, judging by the novels, most potions are concocted from naturally-occurring components. Despite that, although certain potions are dangerous, or could become dangerous in the wrong hands, wizard ethics are just as fragile as a regular Muggle's, so keeping the knowledge to themselves is unbelievably selfish and negligent.
- To be fair, "unbelievably selfish and negligent" is a really good description of the Ministry of Magic itself up through Harry's time. Perhaps things had changed by the time of the Happily Ever After epilogue, though if they have, we're not given any indication of it.
- Word Of God states that the breach between the two worlds is permanent.
- Word Of God also says that magic potions will, at one point during their preparation, invariably require magic. Simply giving Muggles the recipe to useful potions would not work; it'd have to be full-blown export of the stuff, which would mean exposure, the considerable downsides of which other tropers have described better than this one could.
- Wizards also have their own diseases, their own weapons, etc., and they can't fix their own problems any faster or more efficiently than the Muggles, or at least so is implied. They might be able to regrow bones, but they also have Dragon Pox. Although who's to say that Muggle medicine can't come up with a Dragon Pox vaccine? The two together should still be stronger than the two separate.
- Along the same lines, it's interesting to note that the Masquerade began in the 1600s when the wizarding world split from the muggle world and went into hiding. The fact that the wizards only have familiarity with 17th century technology seems to justify this, until you realize that weapons such as longbows (12th century) and muskets/hand cannons (14th century) were around long before that time. Either of these weapons could easily take out a wizard from outside the range of their spells, but that's beside the point; just imagine how effective Magitek versions could have been in the Potterverse.
- And now you get the picture why the HP JBM page is so very freakin' long.
- The elves from Christopher Paolini's Inheritance Trilogy are self-righteous, vegetarian, nudist, atheist Wiccans (who cares if that's a contradiction) who are "coincidentally" superior to crude, meat-eating humans and the overtly religious dwarves in every way, shape, and form. They're also ridiculously powerful magicians who nevertheless never actually do anything about The Empire they so hate.
- Subverted in that the elves, up until the Big Bad took over the world, always gave out just about all of their technology and magic that wouldn't be horribly abused. Quality of life for the humans has dropped off dramatically in the last century or so since the elves got run out of town. They're also ridiculously powerful magicians who are hopelessly outnumbered by almost-ridiculously powerful magicians led by a magician powered by Ancient Secrets.
- The Dresden Files book "Turn Coat" explores this. The reason so far given is that if mages were to be part of the world; they would become part of the political process. Wars between Muggles would become wars between mages; and then nobody would be able to stop the vampires. Whether this is a good reason is left open...
- Actually this is a gross oversimplification of the reason given. Luccio says that, while in hindsight the "good" and "evil" sides in mortal conflicts might be evident, in the heat of the action, it isn't so (because in real life, no one thinks of themselves as a villain). She uses WWII as an example, saying that it would have been impossible for the White Council of Wizard to choose between allied and axis propaganda (and both sides accused the others of atrocities). So the only way the council could interfere with mortal business would be by deciding who's right and wrong, thus taking power over the mortals. Also, the council is an international forces, and if it were to pick sides, people who felt their country was being picked on by the council would split away from the council, which would leave the council in a state of civil war, splintered and unable to defend the mortals against evils like the Vampire Courts, Warlocks and the like. The laws of magic, while having no sense of justice, do make it illegal to use most black magics, limiting the damage a single individual could do.
- Theodicy
is essentially the study of why God, the main character of The Bible, doesn't just solve all of our problems in Real Life. Is it possible that Status Quo Is God?
- A Ray Bradbury short story ("A Piece Of Wood") has the army-employed scientist protagonist invent a machine that causes immediate rust: a pen, a tank, a rifle will dissolve into red dust. The finale reveals that since the device has a time delay: he has been walking around the entire military base disabling the entire installation, and it is revealed he plans to do this to the entire world. (How he would get there is unaddressed.) The story ends with the general he was talking to getting up from his chair and breaking off a leg, intending to use it as a club.
- In The Watch books, the Others do interfere with human affairs, but an elaborate system of mutual sanctions makes sure that interference isn't overt. The sanctions were set up to preserve the Balance, which, in turn, was established because open warfare between the Light Others and Dark Others left catastrophic casualties on both sides (not to mention untold collateral damage). Of course, this doesn't stop each side from trying to find an advantage that would allow them to win without triggering Mutually Assured Destruction.
- On the Discworld, Lord Vetinari keeps Leonard of Quirm under lock and key for the express purpose of ensuring that Reed Richards Remains Useless. It also helps that inventors like Urn realize that they're better off being useless, and that the magical equivalents of things like movies, rock and roll, and guns are powered by evil or destructive forces.
- Similarly, from Pratchett and Gaimen's Good Omens:
"Think of all the things you could do! Good things!" "Like what?" said Adam suspiciously. "Well... you could bring the whales back, to start with." He put his head to one side. "An' that'd stop people killing them, would it?" She hesitated. It would have been nice to say yes.
Live Action TV
- Magician scientist Zelda Spellman from Sabrina The Teenage Witch tried to make a machine that would somehow, using de-ionization and the Hanta virus, to process dirt into edible protein pellets and end the suffering of millions. When the first prototype blew up she became frustrated and quit trying, blaming her disinterest on a lack of electricity in the poorest areas... Yeah, right.
- The Tenth Doctor has developed a habit of talking about time being "in flux". When it's in flux, it's possible (read: he's allowed) to change things. Otherwise, it's a no-no. Time seems to be conveniently in and out of flux whenever the plot demands it, which is nice.
- In the wonderful fanfic "People Used to Dream About the Future," he is convinced to do this. Unfortunately, what he does is wipe himself out of existence, undoing everything he's done or not done. And it's implied heavily this is the world we have today, if you believe what the story's narrator says, that is...
- Do recall that when the Fourth Doctor was literally omnipotent for 5 minutes at the end of The Armaggeddon Factor (thanks to the Key to Time), it seems that he was scared and horrified at the temptation it presented him, and he abdicated that power as soon as he could before it corrupted him...
- On the subject of Sarah Jane, in one episode of The Sarah Jane Adventures the characters suggest using an alien device to cure an old woman's Alzheimer's disease. This Troper instantly knew, because of this trope, that it wouldn't work.
- In one episode of Law And Order, a mysogynist modifies a commercially available machine pistol from semi-auto to full-auto, turning it into a highly efficient killing machine. He uses it to shoot a group of female med students, killing 15. He pleads out by about 0:35, and in a brutal subversion of Not So Fast Bucko, Jack McCoy decides to go after the pistol's manufacturer for knowing their product could be easily modified and not doing anything about it. (It's mentioned that the gun has been used in a hundred-odd crimes in a few years, and in every case but six the gun was modified.) 15 counts of negligent homicide, and the city of New York wins. While everyone except the defendant is celebrating, the judge goes "Hold it!" and delivers a directed verdict of "Not Guilty", due to the people basing their case on emotion rather than fact. Immediately followed by an Author Tract, in classic trope style, about how the problem can't really be solved by putting people in jail. Also doubles as a Wall Banger, since if the original verdict had held, it would've heralded the start of a new age of corporate accountability, leading to widespead change in the L&O'verse. Can you say Status Quo Is God?
- It's a Ripped From The Headlines, actually.
- Not to mention that the judge's entire point is that once you start focusing on the results of your actions and not caring about how you get there (and how it fits or doesn't fit with the law), you start getting into Utopia Justifies the Means.
- The Stargate universe is full of these. While the series begins with 1995 people using 1995 technology, by the current date, the SGC has at its disposal nearly infinite energy production, medical, construction, mechanical, computational, and metallurgic advances, and an entire empire of inter-galactic colonies and allies...but flatly refuses to share the technology, because every time they do, the Trust or some other Earth-based bad guys abuse it.
- There were two times that they met with an alien race called the Aschen which offered to solve a massive part of Earth's problems, and the heroes were more than willing to go along with it until the aliens turned out to be evil.
- At which point the whole thing was conveniently reset with time travel. Later when their own technology went far beyond the Aschen, the Masquerade still remained the primary concern.
- Possibly averted (or at least starting to be) by the last season where its shown the SGC is displaying prototypes of local versions of alien devices but have to be careful about how much they do lest too many questions be asked.
- Not only that, but they've learned from the experience of one of their former allies, the Tollan. The Tollan shared their advanced technology with a neighboring world, only to watch as that world destroyed itself and devastated their own homeworld. There's a good reason the SGC is introducing things slowly.
- Dr. Morris and his team on Now and Again successfully created an artificial human body with superhuman strength and a nanotechnology-based Healing Factor, and then successfully transplanted a human brain into it. Any one of the solutions to the problems they had to have overcome to do this would revolutionize medicine; for example, a method for reconnecting nerves would end trauma-related paralysis by itself. To be fair, Dr. Morris does want this technology to be available to everyone, but it's both ridiculously expensive and a military secret.
- In Heroes, the Healing Factor is so powerful and so intrinsic to an individual's cells that a single blood transfusion is shown to be able to cure a bullet wound to the head. There are currently three main characters possessing this power (although admittedly one of them is a sociopath), yet neither them nor anyone else has even considered that they could literally save thousands of lives every single day with nothing more than a needle, a tube, and a constant supply of plastic bags.
- Granted, blood is very fickle when it comes to transfusions. It is possible that it only works on someone with the correct specific blood type. While Peter and Nathan probably have the same blood type, we can't be sure that normal humans will react at all the same way to mutant blood.
- On the occasions when regenerator blood has been used to cure a disease, heal an injury, or outright raise someone from the dead, blood-typing has never been a concern. This seems more like a feature of the power that has just been conveniently forgotten.
- Or possibly it is a feature of the power. Maybe it not only heals, but also "fixes" the recipients, possibly even "correcting" their blood type to match. Alternately, maybe Claire and Peter are O negative, the universal donor.
- Claire at one point wants to use her power for just this purpose, but is convinced otherwise by her father. Remember, Them What Have Powers in the Heroes universe have good reason for remaining incognito, and such activity would attract dire attention.
- She could still show up at random blood drives, though. Though it'd certainly throw the medical community for a loop.
- Also, blood is usually tested to some extent before collection. Maybe the healing factor wouldn't show up as odd, maybe it would, but if it did, odds are they wouldn't take her blood in the first place.
- During the eclipse, Claire started dying because of an extremely large buildup of bacteria and viruses. Apparently, her powers prevent her from getting sick, but the high concentration of bacteria and such would certainly show up in any blood she donates, even if it wouldn't harm the recipient.
- And once word got out that Claire's blood heals, she would become a 24 hour cure-all potion factory for the rest of her life (and given that she is immortal . . . So Yeah), strapped to a machine with no freedom. Admittedly, it would be a noble sacrifice but its unfair to put that burden on a 17 year old girl. Peter is not a problem anymore but even when he had this power, he had acquired it through empathic mimicry and its possible the blood would not retain its properties after it left his body.
- A recent episode brought the idea back up to cure Hiro's brain tumor. Claire's offer was immediately shot down by her father because the regeneration factor would make Hiro die FASTER.
- In Smallville, Clark Kent discovers that his blood can bring people back to life, but the revived people have to keep taking it every twelve hours or else they die, for good. And, being around kryptonite hastens the time limit. In addition, they come back increasingly psychotic. Clark disposes of all the blood samples, deciding it isn't worth it.
- Lampshaded in Buffy The Vampire Slayer: Buffy comes across two men menacing a couple in an alley, discovers they're not supernatural at all, and comments: "Wow. A mugging. Haven't gotten one of those in a while. Usually it's blood, and with the horror ... just a good old-fashioned mugging. Kinda sweet actually."
Tabletop RPG
- Lightly averted in GURPS International Super Teams, the "house campaign" for superhero roleplaying in GURPS: the presence of superpowers stimulates research in numerous directions, and by the 1960s blasters and powercells with high energy densities (among many other technologies) have resulted. Furthermore, contact with an alien species during the 1980s has resulted in humanity gaining a stardrive before the end of the 20th Century.
- Exception: In White Wolf's Superhero Table Top RPG Aberrant, "Project Utopia" is dedicated to using the new superheroes for the betterment of mankind, including greening the sahara, patching the hole in the ozone layer, getting rid of pollution, inventing new technology, toppling dictators, etc. It is also dedicated to regulating technology, especially that created by those super-beings who are hyper-intelligent, and hiding away those it deems society can't handle.
- Naturally, there is a thriving black market for such technology as a result; the Yakuza, and in no small way, Japan as a whole, make excellent profits that way.
- Aberrant's Player's Guide provides options for keeping "super-science" from changing things excessively; basically, provides those running games the means to enforce this trope as they see fit.
- Mentioned explicitly (though not by name) in the Tabletop RPG GURPS, with the "Gadgeteer" advantage, which allows characters to invent new gadgets more easily. While Gadgeteer allows characters to make gadgets for themselves or to solve problems that arise during an adventure, in order to sell their gadgets for money (or even outfit their teammates with gadgets) they must purchase additional advantages which cost more Character Points.
- Genius: the Transgression features many of the Inspired trying to stop being useless, but it's not going well because normal humans cause Wonders to break, dissolve, or start hungering for their creator's blood.
Video Games
- While Mega Man mostly averts this trope, as in the Mega Man X and subsequent series the world has been radically changed by the advances that Doctors Light, Wily, and Cossack made in robotics. Space travel actually seems to have taken a large step backwards between the original and X series from which it apparently never recovers. Most of the levels in MM3 take place on mining facilities on the moons of Saturn and/or Jupiter and in MMV on the Game Boy. Mega Man travels across the solar system fighting Wily & the Stardroids. In X, all we get is a couple of orbiting space colonies and an elevator tower, most of which end up destroyed, MMZ has a space colony-sized Kill Sat that also blows up and ZX has no space travel at all. In Legends it gets a little better, with a new Kill Sat and something that's either an artificial planetoid or a terraformed moon, but it still appears nobody's tried to get beyond Earth's orbit in all this time. Sadly a case of Truth In Television, as little progress has been made in manned spaceflight since the Apollo missions and it is unlikely that much more will be made in the lifetime of any human alive today.
- Further justified in the fact that while the Mega Man series just had Wily attacking with goofy robots, MMX and MMZ both suffered catastrophic wars that nearly ended life on earth several times, and even in ZX large amounts of the world are uninhabitable. Even if the world had the technology to go to the stars, the world is just too crippled from war to impliment it.
- Megaman X is even an example of why it's better for a scientist to be useless. While Doctor Light created X and his endless capabilities, the humans of the future couldn't fully replicate his design, nor did they bother to put their reploids under a special mental-stability diagnostic like X had been. The result was a race of intelligent free-thinking androids that weren't completely stable, causing the endless wars mentioned above.
- In Pokemon Bill has invented a way to store objects as data (and the ability to use this to transport objects cross country instantly) Teleportation (albeit with The Fly like consequences) and time travel and all that comes of this tech is for trading Pokemon.
Web Comic
- Jayden and Crusader
has a character Smic who is apparently a genius, inventing an infinite pizza machine, a working time machine, man-eating anteaters (presumably genetically engineered) and a steam powered time travelling hover-cycle. However he never seems to have turned his skills on anything useful in the slightest.
- So very averted in Girl Genius, where mad science has literally reshaped Europe.
- Which might also serve as a good exemple of why, sometimes, it's a good idea to suppress anachronistic world-reshaping technology.
- So... Reed Richards Is A Dick?
- Also played somewhat straight, however. An awful lot of inventions come from insane epiphanies that can't be reproduced, most of them are dangerously unstable, and many of them are built and used for the express purpose of destroying the inventions of rival mad scientists. Scientific miracles abound, but most of Europe seems to be stuck in a Dark Age most of the time that's only recently begun to stabilize; commoners have little access to all the technological wonders but plenty of exposure to many technological horrors.
- Dracula found the cure for cancer, you know. He hid it in Mars.
- Justified in Mindmistress - title heroine has the most advanced technology in the world, but is afraid that released it could change our society for worse.
- In alternate dimensions of Sluggy Freelance the Plot Technology of the usual mad scientists were used to change the world, sometimes for the better and getting themselves canonized, sometimes just improved what might've been a crappier-sack world, and in the latest storyline what looks like a change for the worst. And in the main dimension of the series, it looks like Schlock is attempting to avert this by selling Riff's robot design to the Department of Defense.
Web Original
Western Animation
- The cartoon series Batman The Brave And The Bold has the seemingly retired, former Blue Beetle convincing the current Blue Beetle to help put the alien technology that gives him his powers to greater use via a fleet of perpetual-energy machines and robots that'll irrigate the Sahara, end world hunger and turn the world into a paradise. Of course it doesn't work out that way, but neither Batman nor the Blue Beetle stops to wonder if such a plan really wouldn't be better than just using it to beat up crooks. Note that the former Blue Beetle was actually dead, this guy was an impostor, and he planned to use the robots to conquer the world.
- In Captain Planet the Planeteers fly around in the "Geocruiser" a smallish VTOL aircraft which was designed and built by by Gaea (who knew she had a machine shop on that island?) and is stated to run entirely on solar power and to produce no pollution whatsoever. It can apparently fly anywhere in the world in a few hours at most without ever producing a sonic boom and is so simple to control that a teenager can operate it without any training whatsoever. Yet even when one of the antagonists builds an equally impossible super-aircraft that runs on smog and makes even more smog Gaea never once considers she could do more good with her own ubertech than she could by keeping it exclusive to five self-righteous idiots who use it for nothing but getting to the next poor sap they feel like preaching to.
- Parodied in Invader Zim: Professor Membrane (a non-villainous Mad Scientist) has just invented perpetual energy, and is about to demonstrate it to the world. Then, on a whim, decides "no power for you!", dismantles the project and leaves.
- It's not just on a whim, the insensitivity and impatience of the audience ticks him off and he decides they're all undeserving. Not, of course, to say that justifies it...
- Membrane can more or less do what he wants, it's suggested throughout the series that his genius is the only thing actually sustaining what is otherwise a civilization in severe decay because it's populated entirely by morons/jackasses. Although he only seems to create things on the basis that they interest him, pose an intellectual challenge or that he finds it utterly flabbergasting nobody else has already solved the problem in question. The fact that he's probably the most powerful and wealthy man in the entire world seems to mean absolutely nothing to him. Honestly it was only a matter of time before he finally decided to pull a John Galt...
- Given that Membrane seems to have been gifted with every scrap of intelligence that every person on the planet WASN'T I can't imagine why he wouldn't want to trust perpetual energy to a horde of apathetic morons....
- So in a way Membrane is actually a pretty good example of this trope, he can and occasionally will on a whim change the world for the better, but only because he feels like it and not because he feels any duty to do so or cares about any of the idiots living in it.
- Phineas And Ferb build interplanetary rockets, animal translation devices, and the like every morning. But by the time their mom gets home everything is back to normal.
- In Justice League Unlimited, two Thanagarian law officers used advanced alien science to transform ancient Egypt from a barren desert into lush agricultural land when they crashed on Earth. After all, their ship was not going anywhere, so the least they could do was make a nice home out of the hellish Sahara and attempt to improve the lives of the natives. The problem is that they only educated their people to the level of tool users, never progressing to tool makers (This is, in Real Life, a critical sociological point), and the humans had no experience or training when it came to the maintenance or construction of the advanced alien technology. When the aliens themselves died, their wonderful utopia vanishes in a generation.
- In one episode of the Dungeons and Dragon cartoon, Dungeon Master grants one of the adventurers his powers. The newly uber-powered member uses his power to bring forth water for the thirsty teammates. Dungeon Master responds that by using the powers to generate that water, water from another area had to be deprived.
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