Literature: Nintendo Adventure Books

The Nintendo Adventure Books is a Choose Your Own Adventure series from 1991-1992 featuring twelve books, ten of which feature you playing as one of the Super Mario Bros., the other two feature you playing as Link or Princess Zelda.

Unlike many gamebooks, each of these had one (and only one) good ending, which was reachable only by solving puzzles correctly (or in a couple of cases, incorrectly) and collecting items. All the others awarded you with a nice, big, bold GAME OVER!

These books also had a point scoring system; after reaching an ending, you turned to a final page at the end of the book where you added up your points (or coins in some of the books) and received a ranking.

Books in the original series:
  • Double Trouble
  • Leaping Lizards
  • Monster Mix-Up
  • Koopa Capers
  • Pipe Down!
  • Doors to Doom
  • Dinosaur Dilemma
  • Flown the Koopa
  • The Crystal Trap
  • The Shadow Prince
  • Unjust Desserts
  • Brain Drain

The Nintendo Adventure Books provide examples of the following tropes:

  • Absurdly Spacious Sewer: Pipe Down!
  • Animal Athlete Loophole: In Leaping Lizards, the Mario brothers and company are competing in the Mushroom Games. Why? The king of the Mushroom Kingdom has been turned into a rabbit and the prize is a magic whistle that will change him back. This rabbit form however is advantageous; depending on what choices you make, you can have the king in rabbit form complete the high jump event and win big!
  • Arson, Murder, and Jaywalking: In Koopa Capers, Bowser asks if Wendy stole his book of Reptile Magic and VCR Programming Instructions.
  • Artifact of Death: In each book, there was always one item that would end up leading to one of the bad endings if you possessed it. One example was an anchor which would make you sink to the bottom of the sea.
    • Well, more like had you sink into a pipe at the bottom of the sea that led to Pipe World. As the name suggests, the place has a lot of pipes that could lead anywhere.
  • Chekhov's Gun: Many of the items.
  • Choose Your Own Adventure: More accurately, Mario's, Luigi's, Link's, or Zelda's adventure.
  • Clingy MacGuffin: Pipe Down has this happen to Princess Peach when she receives a mysterious pair of red sneakers for her birthday. When she puts them on, they begin forcing her to dance a la the Hans Christian Andersen tale The Red Shoes, and she eventually becomes the unwilling star of a Koopa basketball ballet. If Mario and Luigi manage to find her in the desert in one sequence, she'll tell them that she's tried over and over again, but the sneakers just won't come off her feet.
  • Cruel Twist Ending: As much a staple of this series as other CYOA-type books. In one particular ending in Monster Mix-Up you can have Mario knock down a brick wall with a hammer you found earlier in the quest... after reading an entire page, the wall collapses on him in the very last sentence.
  • Crystal Prison: The Crystal Trap, naturally. Ganon has placed a Curse on all three Triforces; since the Triforce of Courage is in Link's heart, this means that he is also trapped inside a crystal. Zelda has 24 hours to find three items to free Link from the crystal. Failure turns it into stone.
  • A Day in the Limelight: Luigi is the main protagonist in Leaping Lizards, Koopa Capers and Brain Drain, and Zelda is the protagonist in The Crystal Trap.
  • Earn Your Happy Ending: Especially in Doors to Doom, where the quality of the ending you get depends on your score.
  • Enemy Mine: In Koopa Capers, Bowser recruits Luigi to help him find Wendy.
  • "Fantastic Voyage" Plot: Through Yoshi's body in Unjust Desserts.
  • Fetch Quest: All the books have items you must find to progress in the story, but Koopa Capers and The Crystal Trap are the clearest examples.
  • "Freaky Friday" Flip: In Brain Drain, Mario and Luigi must defeat the "synapse switcher", a radio frequency that causes characters to switch bodies with each other.
  • Friendly, Playful Dolphin: Unjust Desserts. Mario encounters "Micro-Dolphins" inside Yoshi's belly who help him transverse the sticky stomach fluids. Due to the nature of their existence, the Micro-Dolphins believe cows are extinct, and that the world is not round. They also laugh off Mario's assertion that they live inside a dinosaur.
  • Game-Breaking Bug / Unwinnable by Mistake: A couple of the books have a puzzle page with the page numbers based on your result reversed, resulting in a bad ending for a successful solve and vice versa.
    • In many books, it's impossible to have the highest score rank In Doors to Doom, for example, it's impossible to get the highest score without failing a puzzle and not getting an important inventory item at one point, making you loop back through some sections you've already read and collecting the same points again. Particularly egregious because in that book you get a good, neutral or bad ending depending on how many points you've earned when you get to the last part.
  • Giant Mook: The three-headed Soopa Koopa Paratroopa in Monster Mix-Up, created by combining three regular Koopas in the mixing machine.
  • Golden Ending: ALL the other ones in each book are bad.
  • Golden Snitch: The ending of Koopa Capers awards you more than the amount of points possible for the best score.
  • Guys Smash, Girls Shoot: As is typical for Link and Zelda on those rare occasions where they get to fight side by side, Link fights with his sword and Zelda usually uses her bow.
  • Hijacked by Ganon: In Koopa Capers, once Bowser figures out what Wendy's up to, he decides to take control of her scheme.
  • Incredible Shrinking Man: Unjust Desserts. Mario has to shrink himself down and enter Yoshi to rescue Luigi, whom Yoshi swallowed after eating a cursed cherry on a birthday cake.
  • It's a Wonderful Failure: In some of the bad endings, the Koopas go onto take over the Mushroom Kingdom with the Mario Bros. incapacitated.
  • The Many Deaths of You: Mario? Check. Choose Your Own Adventure? Check. You're going to die. A LOT.
  • No Fair Cheating: In some books puzzles would have a point total it was impossible to actually reach. Trying to turn to the page indicated by that result would tell you so.
  • Non-Standard Game Over: In Pipe Down!, Mario and Luigi eventually come across a Clawgrip, to whom they must give an item to pass. If they do not have the required item or refuse to give it to him, they try to run. The Clawgrip gives chase, and they decide to distract him with a few coins. If you don't have enough, the resulting page is nothing but the word PINCH! in a huge explosion graphic that fills the entire page, along with the "GAME OVER".
  • Choose X To Die: Sometimes happens if you intentionally pick the wrong solution after a completed puzzle.
  • The Starscream: Wendy in Koopa Capers.
  • Two Beings, One Body: In Monster Mix-Up, Bowser's son Iggy invents a machine that can fuse random monsters together, creating freakish hybrids.
  • Womb Level: Unjust Desserts.