Literature / Nintendo Adventure Books

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The Nintendo Adventure Books is a Choose Your Own Adventure series from 1991-1992 featuring twelve books, ten of which feature you playing as one of the Super Mario Bros., the other two feature you playing as Link or Princess Zelda.

Unlike many gamebooks, each of these had one good ending, which was reachable only by solving puzzles correctly (or in a couple of cases, incorrectly) and collecting items. All the others awarded you with a nice, big, bold GAME OVER!

These books also had a point scoring system; after reaching an ending, you turned to a final page at the end of the book where you added up your points (or coins in some of the books) and received a ranking.

Books in the original series:
  1. Double Trouble
  2. Leaping Lizards
  3. Monster Mix-Up
  4. Koopa Capers
  5. Pipe Down!
  6. Doors to Doom
  7. Dinosaur Dilemma
  8. Flown the Koopa
  9. The Crystal Trap
  10. The Shadow Prince
  11. Unjust Desserts
  12. Brain Drain


The Nintendo Adventure Books provide examples of the following tropes:

  • Absurdly Spacious Sewer: Pipe Down! is about a ton of pipes the Mario Brothers go through.
  • Animal Athlete Loophole: In Leaping Lizards, the Mario Brothers and company are competing in the Mushroom Games. Why? The king of the Mushroom Kingdom has been turned into a rabbit and the prize is a magic whistle that will change him back. This rabbit form however is advantageous; depending on what choices you make, you can have the king in rabbit form complete the high jump event and win big!
  • Arson, Murder, and Jaywalking: In Koopa Capers, Bowser asks if Wendy stole his book of Reptile Magic and VCR Programming Instructions.
  • Artifact of Death: In most books there was one item that would end up leading to one of the bad endings if you possessed it. One example was an anchor which would make you sink to the bottom of the sea.
    • In addition to the anchor mentioned above, Leaping Lizards has the opposite as well. If Luigi tries to complete an obstacle and has one of two items he does all right. If he tries to use both together, their combined power is so extreme he goes shooting into space, resulting in game over.
    • In The Crystal Trap you have the choice of a pair of insanely powerful magical weapons to use to defeat Ganon. One is real, the other's a dummy planted by Ganon himself to lure Link and Zelda into an unwinnable situation.
  • Bee Afraid: In The Crystal Trap, if Zelda doesn't have the correct item to trade with the beekeeper for some of his magic honey, the beekeeper sends his bees to attack Zelda, resulting in a Game Over. Worse still, the item she needs doesn't appear on the score card with all the other possible items.
  • The Cameo: Wart appears in Dino Dilemma, where he's described as King of the Land of Nightmares.
  • Chekhov's Gun: Many of the items. Unlike most such gamebooks these had a page in the back with a series of pictures of all the items you could find, and you were told to circle the picture of each item as you found it (Well, usually. Sometimes they forgot to add a picture).
  • Choose Your Own Adventure: More accurately, Mario's, Luigi's, Link's, or Zelda's adventure.
  • Clingy MacGuffin: Pipe Down has this happen to Princess Peach when she receives a mysterious pair of red sneakers for her birthday. When she puts them on, they begin forcing her to dance a la the Hans Christian Andersen tale The Red Shoes, and she eventually becomes the unwilling star of a Koopa basketball ballet. If Mario and Luigi manage to find her in the desert in one sequence, she'll tell them that she's tried over and over again, but the sneakers just won't come off her feet.
  • Cruel Twist Ending: As much a staple of this series as other CYOA-type books. In one particular ending in Monster Mix-Up you can have Mario knock down a brick wall with a hammer you found earlier in the quest. After reading an entire page, the wall collapses on him in the very last sentence.
    • The final choice of Dinosaur Dilemma involves Mario deciding whether he should break open an egg or leave it alone (note that Mario has seen trapped dinosaurs in other eggs previously). If Mario smashes it, he breaks it open in a gooey mess, only to find the dead body of Luigi (while not stated, but it's heavily implied, especially with the immediate Game Over). If Mario leaves it alone, an alive Luigi pops out in seconds, and the two share an egg-based pun as the book triumphantly ends.
  • Crystal Prison: The Crystal Trap, naturally. Ganon has placed a Curse on all three Triforces; since the Triforce of Courage is in Link's heart, this means that he is also trapped inside a crystal. Zelda has 24 hours to find three items to free Link from the crystal. Failure turns it into stone.
  • Dancing Pants: A pair of magic, self-propelled boots is needed to resolve the plot in Pipe Down! Pick the right pair, and they eventually show up with an army of magic boots and literally walk all over Ludwig's evil plot.
  • A Day in the Limelight: Luigi is the main protagonist in Leaping Lizards, Koopa Capers and Brain Drain, and Zelda is the protagonist in The Crystal Trap.
  • Earn Your Happy Ending: Especially in Doors to Doom, where the quality of the ending you get depends on your score.
  • Enemy Mine: In Koopa Capers, Bowser recruits Luigi to help him find Wendy.
  • "Fantastic Voyage" Plot: Through Yoshi's body in Unjust Desserts.
  • Fetch Quest: All the books have items you must find to progress in the story, but Koopa Capers and The Crystal Trap are the clearest examples.
  • "Freaky Friday" Flip: In Brain Drain, Mario and Luigi must defeat the "synapse switcher", a radio frequency that causes characters to switch bodies with each other.
  • Friendly, Playful Dolphin: Unjust Desserts. Mario encounters "Micro-Dolphins" inside Yoshi's belly who help him transverse the sticky stomach fluids. Due to the nature of their existence, the Micro-Dolphins believe cows are extinct, and that the world is not round. They also laugh off Mario's assertion that they live inside a dinosaur.
  • Game-Breaking Bug / Unwinnable by Mistake: A couple of the books have a puzzle page with the page numbers based on your result reversed, resulting in a bad ending for a successful solve and vice versa.
    • In many books it's impossible to have the highest score rank. In Doors to Doom, for example, it's impossible to get the highest score without failing a puzzle and not getting an important inventory item at one point, making you loop back through some sections you've already read and collecting the same points again. Particularly egregious because that's the one book in the series where your final score matters for anything, with the quality of the book's Multiple Endings varying by your point total.
  • Giant Mook: The three-headed Soopa Koopa Paratroopa in Monster Mix-Up, created by combining three regular Koopas in the mixing machine.
  • Golden Ending: ALL the other ones in each book are bad.
  • Golden Snitch: The ending of Koopa Capers awards you more than the amount of points possible for the best score.
  • Guys Smash, Girls Shoot: As is typical for Link and Zelda on those rare occasions where they get to fight side by side, Link fights with his sword and Zelda usually uses her bow.
  • Heel–Face Revolving Door: Wart was evil in Mario 2, turned good in Doors to Doom, then goes back to being evil in Dinosaur Dilemma.
  • Hijacked by Ganon: In Koopa Capers, once Bowser figures out what Wendy's up to, he decides to take control of her scheme.
  • Incredible Shrinking Man: Unjust Desserts. Mario has to shrink himself down and enter Yoshi to rescue Luigi, whom Yoshi swallowed after eating a cursed cherry on a birthday cake.
  • It's a Wonderful Failure: In some of the bad endings, the Koopas go onto take over the Mushroom Kingdom with the Mario Bros. incapacitated.
  • The Many Deaths of You: Mario? Check. Choose Your Own Adventure? Check. You're going to die. A LOT.
    • Dinosaur Dilemma in particular has a lot of deaths. It features ten bad endings, with all of them involving someone's death (usually the player's, but one involves every dinosaur being exterminated by Bowser).
  • No Fair Cheating: In some books puzzles would have a point total it was impossible to actually reach. Trying to turn to the page indicated by that result would tell you so.
  • Non-Standard Game Over: In Pipe Down!, Mario and Luigi eventually come across a Clawgrip, to whom they must give an item to pass. If they do not have the required item or refuse to give it to him, they try to run. The Clawgrip gives chase, and they decide to distract him with a few coins. If you don't have enough, the resulting page is nothing but the word PINCH! in a huge explosion graphic that fills the entire page, along with the "GAME OVER".
  • Oh, Crap!: Many of the books, but The Crystal Trap in particular has lots of these. Several of the endings have Zelda awaiting a terrible fate (sinking in quicksand or becoming a sitting duck for enemies) for failure to have the correct item.
  • Press X to Die: Sometimes happens if you intentionally pick the wrong solution after a completed puzzle.
  • Punny Name: Quite a few of the characters and enemies in Dinosaur Dilemma are obvious puns. The members of the Snowbell Prize committee include C. Everett Koopa (Charles Everett Koop, MD), Gary Koopa, James Fennimore Koopa, and Francis Ford Koopola. Meanwhile, the Slimosaurs under Bowser's command include the Tie-rack-asaurus Necks (which wears an assortment of ties and can kill Mario by twisting him into a half-Windsor), the Times-Square-atops (which attacks with blinding lights), and the Thesaurus (a "bookcase-shaped" creature that can pummel Mario as the narration uses a variety of synonyms).
  • Reset Button: Literally. In Monster Mix-Up, incorrectly solving a puzzle leads Mario to press a button that brings him back to the beginning of the story, with no memory of what happened. The puzzle itself clearly warns the reader that the button will send Mario back to the beginning; if you still press it, well...
  • Shown Their Work: The cover art of The Shadow Prince correctly shows Link wielding his sword in his left hand. The animated and comic book versions missed that detail from the manuals and always drew him as right-handed.
  • The Starscream: Wendy in Koopa Capers plans to use a spell to combine everyone's wands and take over the throne.
  • Totally Radical: In Doors to Doom Wart decided to turn Subcon into a surfing paradise, and as such speaks like this.
  • Two Beings, One Body: In Monster Mix-Up, Bowser's son Iggy invents a machine that can fuse random monsters together, creating freakish hybrids.
  • The Usurper: In Koopa Capers, Luigi is kidnapped/asked by Bowser to try and find his daughter Wendy, who's mysteriously disappeared. When Luigi investigates, he finds that Wendy has sneaked off to start her own rebellion, stealing the magic wands belonging to her brothers. She then plans to combine the seven wands into one super wand and overthrow Bowser to rule the Koopas in his place.
  • The Walls Are Closing In: Happens to Zelda in one of the bad endings to The Crystal Trap, and to Link in The Shadow Prince.
  • Womb Level: Unjust Desserts sees Mario travelling into Yoshi's body.

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