History Main / MagicallyIneptFighter

1st Jan '18 3:39:37 PM thatother1dude
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* Kenpachi Zaraki of ''Manga/{{Bleach}}'' is a physical powerhouse, able to defeat almost any opponent he faces with his overwhelming strength, but he is completely unable to tap into the higher-level zanpakuto abilities that the other Gotei 13 captains use on a regular basis. He also doesn't have access to Kido spells.
** Renji is also a formidable fighter but his Kido skills are lacking and he's constantly mocked for it.

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* ''Manga/{{Bleach}}'':
**
Kenpachi Zaraki of ''Manga/{{Bleach}}'' is a physical powerhouse, able to defeat almost any opponent he faces with his overwhelming strength, but he is completely unable to tap into the higher-level zanpakuto abilities that the other Gotei 13 captains use on a regular basis. He and the entire 11th Division also doesn't have access to willfully avoid learning or using Kido spells.
spells, and one of his officers hides his zapakuto's true power because it resembles one.
** Renji is also a formidable fighter but his Kido skills are lacking and he's constantly mocked for it.it. The closest thing he gets to using one in combat is when he uses a deliberate MagicMisfire as a point-blank explosion.
30th Nov '17 8:04:10 AM HighCrate
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* A staple of the ''VideoGame/ShinMegamiTensei'' series, where the protagonists tend to use [=COMPs=] to summon demons in the place of magic, which their companions tend to possess. Hazama, a playable character in the spin-off of Shin Megami Tensei: If... is the exception, able to use both demon-summing software and magic, though that game is known for being a black sheep.
** In an inversion, humans are generally limited to basic Sword and Gun attacks, while demons have access to much more powerful Extra abilities.
** In games where you have control over the PlayerCharacter's stats, it's possible to have a build that's heavily biased towards Strength and/or Dexterity, resulting in a fighter who's great with Physical and Gun skills but lousy at magic damage. If one is willing to wait until the later game instead of immediately dropping every available point in Magic, this results in a versatile fighter that's better at scoring {{Critical Hit}}s and less dependent on exploiting enemy weaknesses, which begin seriously narrowing down near the endgame.
** Demons focused on physical attacks generally tend to lack in MP and everything else magic-related. In games where physical skills cost MP rather than [[CastFromHitPoints HP]], physical skills tend to cost less than magic skills of similar attack power to compensate.

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* A staple of the ''VideoGame/ShinMegamiTensei'' series, where the protagonists tend to use [=COMPs=] to summon demons in the place of magic, which their companions tend to possess. Hazama, a playable character in the spin-off of Shin Megami Tensei: If... is the exception, able to use both demon-summing software and magic, though that game is known for being a black sheep.
** In an inversion, humans are generally limited to basic Sword and Gun attacks, while demons have access to much more powerful Extra abilities.
** In games where you have control over the PlayerCharacter's stats, it's possible to have a build that's heavily biased towards Strength and/or Dexterity, resulting in a fighter who's great with Physical and Gun skills but lousy at magic damage. If one is willing to wait until the later game instead of immediately dropping every available point in Magic, this results in a versatile fighter that's better at scoring {{Critical Hit}}s and less dependent on exploiting enemy weaknesses, which begin seriously narrowing down near the endgame.
**
sheep. Demons focused on physical attacks generally tend to lack in MP and everything else magic-related. In games where physical skills cost MP rather than [[CastFromHitPoints HP]], physical skills tend to cost less than magic skills of similar attack power to compensate.
29th Nov '17 1:29:18 PM Materioptikon
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** In games where you have control over the PlayerCharacter's stats, it's possible to have a build that's heavily biased towards Strength and/or Dexterity, resulting in a fighter who's great with Physical and Gun skills but lousy at magic damage.

to:

** In games where you have control over the PlayerCharacter's stats, it's possible to have a build that's heavily biased towards Strength and/or Dexterity, resulting in a fighter who's great with Physical and Gun skills but lousy at magic damage. If one is willing to wait until the later game instead of immediately dropping every available point in Magic, this results in a versatile fighter that's better at scoring {{Critical Hit}}s and less dependent on exploiting enemy weaknesses, which begin seriously narrowing down near the endgame.
28th Oct '17 3:36:22 PM LucaEarlgrey
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Added DiffLines:

** Demons focused on physical attacks generally tend to lack in MP and everything else magic-related. In games where physical skills cost MP rather than [[CastFromHitPoints HP]], physical skills tend to cost less than magic skills of similar attack power to compensate.
15th Oct '17 7:36:43 PM johnnye
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* In ''TabletopGame/DungeonsAndDragons'' this is a recurring theme. Physically inclined classes like Fighters and Monks will have powerful physical attacks but can only get magic via multiclassing or magic items.

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* In ''TabletopGame/DungeonsAndDragons'' this is a recurring theme. Physically inclined classes like Fighters and Monks will have powerful physical attacks but can only get magic via multiclassing or magic items. Some subclasses subvert this, however -- Fighters can be {{Magic Knight}}s and some Monks can channel their SupernaturalMartialArts into true spellcasting.
15th Oct '17 3:48:32 PM johnnye
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Justifications for this vary. Sometimes martial and magical prowess are not mutually exclusive by nature, but seldom go together because both take so much specialized training that few have the time and talent to master both. Sometimes it's enforced because ArmorAndMagicDontMix, so warriors would rather not waste time learning spells that they won't be able to use while armored. Sometime they became fighters because they aren't gifted with the mind to do great magic. Or maybe the magic-users in a given setting embrace a philosophy of [[TechnicalPacifist technical pacifism]] that would be at odds with training to disembowel their enemies. Or maybe there's no in-story justification at all, which can lead to the FridgeLogic that if there is no major barrier between learning both the martial and arcane arts, why hasn't this character [[MagicKnight brushed up on their magic skills?]]

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Justifications for this vary. Sometimes martial and magical prowess are not mutually exclusive by nature, but seldom go together because both take so much specialized training that few have the time and talent to master both. Sometimes it's enforced because ArmorAndMagicDontMix, so warriors would rather not waste time learning spells that they won't be able to use while armored. Sometime they became fighters because they [[DumbMuscle aren't gifted with the mind mind]] to do great magic. Or maybe the magic-users in a given setting embrace a philosophy of [[TechnicalPacifist technical pacifism]] that would be at odds with training to disembowel their enemies. Or maybe there's no in-story justification at all, which can lead to the FridgeLogic that if there is no major barrier between learning both the martial and arcane arts, why hasn't this character [[MagicKnight brushed up on their magic skills?]]
4th Sep '17 1:47:22 PM LiefKatano
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* Zigzagged in ''VideoGame/DragonQuestIX'', classes like the Warrior and Gladiator never learn any spells. however, the JobSystem lets you keep the passive stat boosts earned from one job to another, so a warrior ''can'' end up being a powerful mage.

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* Zigzagged in ''VideoGame/DragonQuestIX'', classes like the Warrior and Gladiator never learn any spells. however, the JobSystem lets you keep the passive stat boosts earned from one job to another, so a warrior ''can'' end up being a powerful mage.mage... not that it will mean much, as spells are locked to classes, so only the small handful of magical abilities can be used.
27th Aug '17 2:36:10 AM LucaEarlgrey
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Added DiffLines:

** In games where you have control over the PlayerCharacter's stats, it's possible to have a build that's heavily biased towards Strength and/or Dexterity, resulting in a fighter who's great with Physical and Gun skills but lousy at magic damage.
26th Jun '17 2:58:55 PM infernape612
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* In the ''VideoGame/FireEmblem'' series, all characters have a Strength stat for determining damage with physical weapons and speed penalties from equipping a heavy weapon, and a Magic stat for determining damage with magic tomes and magic weapons, and effectiveness with healing staves. While tome users have enough Strength to squeak by without speed penalties, expect weapon users to have such pitifully low Magic that they'll do laughable damage with the few magic weapons you do get. Even in ''[[VideoGame/FireEmblemAwakening Awakening]]'' onward, where MagicKnight classes are more common, the only characters who are able to consistently wield both steel and magic without any problems (low stat growth in one area, poor weapon levels, late jointime) are ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''[='=]s Elincia and ''Awakening''[='=]s Robin.

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* In the ''VideoGame/FireEmblem'' series, all characters have a Strength stat for determining damage with physical weapons and speed penalties from equipping a heavy weapon, and a Magic stat for determining damage with magic tomes and magic weapons, and effectiveness with healing staves. While tome users have enough Strength to squeak by without speed penalties, expect weapon users to have such pitifully low Magic that they'll do laughable damage with the few magic weapons you do get. Even in ''[[VideoGame/FireEmblemAwakening Awakening]]'' onward, where MagicKnight classes are more common, the only characters who are able to consistently wield both steel and magic without any problems (low stat growth in one area, poor weapon levels, late jointime) are ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''[='=]s Elincia and ''Awakening''[='=]s Robin.Robin and Libra.
26th Jun '17 1:41:24 PM infernape612
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* ''MassEffect3'' introduce a weight stat to your equipped weapons. The heavier the weapon, the longer your biotic and tech abilities take to recharge. This meant that the better armed the character was, the less well they could use their powers.

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* ''MassEffect3'' introduce ''VideoGame/MassEffect3'' introduces a weight stat to your equipped weapons. The heavier the weapon, the longer your biotic and tech abilities take to recharge. This meant means that the better armed the character was, is, the less well more trouble they could use have using their powers.



* [[VideoGame/FireEmblemTellius Path of Radiance]] and beyond from the VideoGame/FireEmblem series. All characters have a Strength stat for determining damage with Physical Weapons and Speed Penalties from equipping a heavy weapon, and a Magic stat for determining damage with Magic Tomes and Magic Weapons, and effectiveness with Healing staves. While Tome users have enough Strength to squeak by without Speed Penalties, expect Weapon Users to have such pitifully low Magic that they'll do laughable damage with the few Magic Weapons you do get. Except for [[CombatMedic Mist]].

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* [[VideoGame/FireEmblemTellius Path of Radiance]] and beyond from In the VideoGame/FireEmblem series. All ''VideoGame/FireEmblem'' series, all characters have a Strength stat for determining damage with Physical Weapons physical weapons and Speed Penalties speed penalties from equipping a heavy weapon, and a Magic stat for determining damage with Magic Tomes magic tomes and Magic Weapons, magic weapons, and effectiveness with Healing healing staves. While Tome tome users have enough Strength to squeak by without Speed Penalties, speed penalties, expect Weapon Users weapon users to have such pitifully low Magic that they'll do laughable damage with the few Magic Weapons magic weapons you do get. Except for [[CombatMedic Mist]].Even in ''[[VideoGame/FireEmblemAwakening Awakening]]'' onward, where MagicKnight classes are more common, the only characters who are able to consistently wield both steel and magic without any problems (low stat growth in one area, poor weapon levels, late jointime) are ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''[='=]s Elincia and ''Awakening''[='=]s Robin.



* Earth Demons and Jakkai from Webcomic/SlightlyDamned have the lowest magical ability of any race, the jakkai can only learn one (maybe two spells if lucky) in their life but are much stronger and faster than humans [[PintsizedPowerhouse despite their small size]] and earth demons are only capable of learning a single basic earth spell but are 12-14ft tall behemoths with immense physical power, however it is actually somewhat zig-zagged since while earth demons can only learn one spell their raw might gives that one spell devastating power.

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* Earth Demons and Jakkai from Webcomic/SlightlyDamned ''Webcomic/SlightlyDamned'' have the lowest magical ability of any race, the jakkai can only learn one (maybe two spells if lucky) in their life but are much stronger and faster than humans [[PintsizedPowerhouse despite their small size]] and earth demons are only capable of learning a single basic earth spell but are 12-14ft tall behemoths with immense physical power, however it is actually somewhat zig-zagged since while earth demons can only learn one spell their raw might gives that one spell devastating power.
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