Video Game / Neopets: The Darkest Faerie

Neopets: The Darkest Faerie is a 2005 Neopets action-adventure game for PlayStation 2.

The main characters are Tormund, a young Lupe who dreams of being a knight, and Roberta, niece of Brightvale's king. They must join forces to stop the Darkest Faerie from taking over Neopia.

Contains examples of:

  • Advertised Extra: Of a sort. The Magician's Wand you can get for Roberta appears in the cover art… but you can actually find a stronger wand before you find this in-game.
  • Attack Its Weak Point: The Black Knight. Unlike most other bosses in the game, you can't power your way through this one. You'll have to attack his weak points when they get exposed. Unlike most other bosses with these, he doesn't periodically show it in battle. Instead, he uncovers different ones as the fight goes on, and you'll have to be quick in exploiting them with Robertanote 
  • Bait and Switch: When you encounter Fyora in Act III, you see her free and with the Darkest Faerie tied up. But Genre Savvy players would feel something's not right. After Roberta hands over Fyora's Wand, it turns out the Darkest Faerie has switched places via an illusion spell. But it then turns out that Fyora wasn't that in distress after all and she then proceeds to have a showdown with the Darkest Faerie (which you can't assist in).
  • Chekhov's Boomerang: Overlapping with the main site plot "The Faeries' Ruin". The Darkest Faerie was turned to stone after being defeated in the game, and the Faeries as a whole are restored from being turned to stone in the Faeries' Ruin years later. The two collide and come back in the Faeries' Ruin epilogue (about a month after the latter) when it's implied that the Darkest Faerie was restored along with everyone else.
  • Chekhov's Skill: Everything you learn to do in the early game, even the first task, comes back later on in Act IV.
  • Clark Kenting: While it does somehow work, some of the members of the Council of Altador took refuge in Meridell under cover names. Who were they? Kelland, Torakor, Fauna, Gordos
  • Colony Drop: The Darkest Faerie tries to drop Faerieland onto Meridell.
  • Elevator Action Sequence: Averted. You'd think there'd be one in Heroes Rest, a near-endgame dungeon, and it seemed to even set for one in one of the puzzles, but ultimately no.
  • Expy: The Ixi Chieftain bears a striking resemblance to Wolf O'Donnell (well, as close as a herbivore-based Neopet can get to an anthro carnivore), down to the eye patch, the gray fur, and even one of Wolf's lines! But unlike Wolf, the Chieftain is a pushover (in the first fight and in the rematch though somewhat less so), even without the right equipment. In the rematch, he also copies Fox McCloud's ground quake attack from Star Fox Adventures.
    Ixi Chieftain: Playtime is over!
  • Female Feline, Male Mutt: Tormund (a Lupe, based on the husky) and Roberta (an Acara, which are cat-like enough).
  • Gameplay and Story Segregation: The game tries to predict what armor/robes you will have equipped for Tormund and Roberta by the time you reach certain points in the story, but since they're cutscenes, they'll usually be off the mark later on (and the cutscenes never show the Faerie Dress; apparently, they assumed it's hard to find for players since it's in the purchased in the Hidden Tower). And of course, some conversations only make sense when you have one of them out and not the other, so it can get confusing.
  • Grappling-Hook Gun: The "Fruit Picker" Hubert (not the one selling hotdogs in Neopia Central) gives one to his son Tor (though both player characters can use it). You can only use it in certain spots, though.
  • Guys Smash, Girls Shoot: Tormund (a knight) and Roberta (a sorceress) form this duo.
  • It's a Wonderful Failure: Running out of time in the final battle will lead to the buildup of Faerieland falling on Meridell, but the cutscene unfortunately cuts off to the Game Over screen before the actual crash, ultimately subverting this trope.
  • Linear Warriors, Quadratic Wizards: Early and mid-game, you'll be using Tormund more than Roberta, due to the latter's initial equipment. But as the game progresses and you keep upgrading your weapons, you'll be resorting to her more often than you will him.
  • Sealed Evil in a Can: The Darkest Faerie, in the past, was turned to stone and imprisoned at the bottom of the sea. In the present day, she escapes.
  • Series Continuity Error: Books at the Altador Library in-game conflict with website canon, like Kelland having been the one to suggest the Darkest Faerie, Siya(m)a called to the cause by Jerdana when it was Florin (prior to joining himself) who suggested she go join Altador, Torak(a)r and Marak (though not at the same time) facing Altador in battle before joining him, Gordos being the last to join, Jerdana being initally the weakest of the Heroes and so on.
  • Sheathe Your Sword: The only way to get through the Park Shrine is to not engage the residing Drackonacks in battle (or even get hit by them, they're invincible anyway) or else the gate on the other side will close. It's one of the more annoying puzzles in the game. You may need a Meerca Speed Potion]] for this, although it can be done without it. This in turn helps prepare you for the challenges in the Sewer Shrine, which are more Stealth Based Missions than this.
  • Super Drowning Skills: Your player characters.
  • Taken for Granite: The Darkest Faerie was turned to stone when she was first defeated. She is turned to stone again by the end of the game.
  • Take Your Time: Before the final battle, you're advised to do this. Justified, since the portal leading you back will take you back in the same instantnote  you left.
  • Wake-Up Call Boss: Most bosses are either quite the pushovers or have an easy-to-learn pattern if you know what you're doing. The Werelupe King however, can keep you on your toes, and blow through your healing items if you're not careful (and sometimes even then). All bosses after him get (satisfyingly) challenging from that point on. Except the Final Boss. See Anticlimax Boss.