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Neopets: The Darkest Faerie is a 2005 Neopets action-adventure game, developed by Idol Minds for the PlayStation 2.

The game's story is about the return of the eponymous Darkest Faerie, who was sealed away at the bottom of the ocean years ago but now threatens all of Neopia once more. It focuses on two characters: Tormund, a Lupe Farm Boy who joins the knights of Meridell; and Roberta, an Acara diplomat who dreams of being a sorceress. When the Darkest Faerie's influence spreads over nearly the entire world, only Tor and Roberta appear to be unaffected by this curse. Now Tor and Roberta unite and join forces to stop the Darkest Faerie's malicious revenge plot.

While the game received mixed to average reviews, due to having simplistic gameplay and a host of bugs and glitches, it retains a small cult following of former Neopets fans.


Contains examples of:

  • Abandoned Mine: The Abandoned mines in Cogham in Act 3.
  • Ability Required to Proceed: Upon 2nd visit to Illusen's Glade, the lift is broken so you cannot access the tree tops normally. You need to obtain the rope gun to grapple the pegs above to reach the tree tops.
  • Absurdly Long Stairway: The endless staircase is literally endless. The solution is to follow the direction on the statues, even if it tells you to go up again.
  • Absurdly Spacious Sewer: The sewers in Meridell, and the secret sewers in Arena District, and the sewer shrine in Bazaar District.
  • Acrofatic: The Minion Brutes can jump much much higher than you can. Justified as they have wings.
  • Adipose Rex: King Skarl and King Hagan are pretty portly, but then again, all Skeiths are pretty portly.
  • Adults Are Useless: Multiple knights are sent to Illusen's Glade to rescue her before you are sent her, and they all get captured by the Werelupes. Yet you single handedly beat the Werelupes.
  • Advertised Extra: Of a sort. The Magician's Wand you can get for Roberta appears in the cover art… but you can actually find a stronger wand before you find this in-game.
  • Aerith and Bob: You have characters with strange names mixed with characters with very generic names.
  • After Boss Recovery: Inverted. When you fight a boss, your health is automatically filled to the max. But it stays where you left it after defeating a boss.
  • Airborne Mook: Minion Archers and Minion Grunts. Both are airborne but the difference is Minion Archers will shoot elemental balls at you but Minion Grunts will lower themselves down to hit you.
  • All Swords Are the Same: The swords Tor uses will only deal different damage but he will swing them the same.
  • Alto Villainess: The Darkest Faerie.
  • Always Chaotic Evil: All the Ixi raiders and Werelupes are evil.
  • Always Night: Werelupe Woods.
  • Amazing Technicolor Population: The citizens of Neopia have a variety of colours.
  • Ambadassador: Roberta is a diplomat and a skilled mage.
  • And I Must Scream: The Darkest Faerie had been turned to stone for 1000 years before.
  • And Now for Someone Completely Different: Upon beating Act 1, you take control of Roberta for Act 2. The two protagonists properly meet in Act 3.
  • Animated Armor: All dark Knights and the Black Knight.
  • Antagonist Title: The game is called Neopets: The Darkest Faerie. Guess who the villain is....
  • Anti-Frustration Features: The final section of the Sewer Shrine is an obstacle course with an extremely strict time limit. Normally falling into a bottomless pit will cause an instant Game Over but here you just restart the course again, not even with a health penalty.
  • Apocalypse How: The Darkest Faerie plans on dropping Faerieland on Meridell, destroying both. Since Meridell is very big, the scale of destruction is quite high.
  • The Archmage: Seradar.
  • Armored Dragons: All The Draik, Scorchio and Skeith guards are anthropomorphic versions.
  • Arrows on Fire: Dark Ixi Archers will shoot flaming arrows at you.
  • Attack Its Weak Point: The Black Knight. Unlike most other bosses in the game, you can't power your way through this one. You'll have to attack his weak points when they get exposed. Unlike most other bosses with these, he doesn't periodically show it in battle. Instead, he uncovers different ones as the fight goes on, and you'll have to be quick in exploiting them with Roberta, as Tormund's sword strikes would just bounce off.
  • Attack of the Monster Appendage:
    • Inverted with the Juppie Monster, who is shown first and then sends out his Type 2 tentacles at you.
    • Played straight with the sewer tentacles and swamp tentacles, it is never known what creature possesses them.
  • Audible Sharpness: Upon drawing Tor's sword, such a sound is created.
  • Awesome, but Temporary: Fyora's Rod is obtained for an extremely short time near the end of Act 3, and you lose it at the end when the Darkest Faerie takes it from you. It is the strongest weapon in the game and can deal huge chunks of damage to even the Dark Knights.
  • Backtracking: Happens A LOT in the game. Even more if you want to do all the sidequests. A mandatory one is returning back to Illusen's Glade, Shadowglen and Cogham in act 3.
  • Back from the Dead: The Darkest Faerie brings back to life The Black Knight, Ixi Chieftain and Juppie Monster.
  • Back Stab: Werelupe King stabs The Old Knight in the back, with a boomerang oddly enough.
  • Badass Cape: The Old Knight who is King Altador.
  • Bad Guy Bar: Some bandits have made a hideout in a building in Meridell, where you need the Heroes' Cloak and a fee to enter. It contains a passage that leads to the Meridell Vault. The bandit-type enemies here are not hostile, but will fight you if you hit them.
  • Bad to the Bone: Dumb skeletons use bones as melee weapons.
  • Bag of Sharing: Once Tor and Roberta meet in Act 3, their inventories merge and so do their wealth.
  • Bait-and-Switch: When you encounter Fyora in Act 3, you see her free and with the Darkest Faerie tied up. But players would feel something's not right. After Roberta hands over Fyora's Wand, it turns out the Darkest Faerie has switched places via an illusion spell. But it then turns out that Fyora wasn't that in distress after all and she then proceeds to have a showdown with the Darkest Faerie (which you can't assist in).
  • Ballistic Bone: Werelupe Bone Throwers throw bones as projectiles.
  • Bandit Mook: Thieves, Bandits, Rogues and Thugs have a chance of stealing your money when they hit you. Even more so with Thugs, who can pick you up and ALWAYS causes money to pour out from the player character.
  • Barrier Change Boss: An interesting example. Undead Draik switches between using fire breath and ice breath, and blocking it is the only way to make him vulnerable. The player will have to switch between fire and water alignment shield everytime... or they can take the easy route and use the Nova alignment, which blocks everything.
  • Beast in the Maze: The Park Shrine in Act 4 has a hedge maze where you have to avoid getting hit by the invincible Drackonacks or the exit will close.
  • Beef Gate: The entrance to Market Town is guarded by 3 Dark Knights who must be defeated before you can enter. Dark Knights at that point are almost impossible to defeat because they can take a ton of damage. It is intended that Tor should enter Market Town after obtaining the Kreludite sword, which can be obtained after completing Bogshot.
  • Belligerent Sexual Tension: Throughout the game, in Meridell castle 3rd floor, Lord Edrick and Lady Caitriona start off bickering and eventually fall in love.
  • Betting Mini-Game:
    • Meridell, Brightvale and Altador have these wheels that you pay to spin and have to time a prompt to stop at any wedge except the red one. As the game continues, the rewards increase but so do the number of red wedges.
    • The Mortog races in Bogshot are more directly betting, and they tell you the odds of the Mortogs beforehand.
  • Big Boo's Haunt: The Haunted Tomb in Meridell Plains, and the 3 Crypts in Werelupe Graveyard.
  • Big Eater: Sir Harlag. Tor is supposed to accompany him to save Cogham but Harlag insists he will go once he is finished eating. He doesn't.
  • Big Good: Queen Fyora and King Altador.
  • Black Knight: A boss is literally named this.
  • Black Magician Girl: Roberta
  • Blade Reflection: The cover art shows the Darkest Faerie reflected in Tormund's sword.
  • Blatant Burglar: The bandit-type enemies have masks and definitely look obviously vicious.
  • Blinded by the Light: Using a charged light mote on enemies will blind them causing them to stumble around aimlessly.
  • Block Puzzle: Several are present in the game, like in Crypt of the Fallen, Oubliette and the lighthouse.
  • Blow You Away: Roberta's charged Fog and Storm mote attack create an electrified gust and tornado respectively.
  • Blown Across the Room: The Darkest Faerie will knock you back very far if you try to approach her when not stunned.
  • Books That Bite: The biting spellbook enemy. There is a shooting variant as well.
  • Boring, but Practical: The 3-hit timed combo is basic but is practically the strongest skill in the game.
  • Boss-Arena Idiocy:
    • When fighting the Juppie Monster, giant hard juppies fall from the ceiling and getting the Juppie Monster to head slam one of these will stun him.
    • When fighting the Black Knight, he will often get his sword stuck in the chandelier when swinging it upwards.
  • Boss Corridor: Before fighting the Werelupe King, you encounter an extremely long empty corridor.
  • Boss in Mook Clothing: Death Knights. Only 4 appear in the game. The first encounter with one is a mandatory battle and takes place in a boss-like arena.
  • Bottomless Pits: They are present, and most of them can give a Game Over.
  • Bound and Gagged: Fyora when she is captured by The Darkest Faerie
  • Break the Badass: Illusen is a powerful Earth Faerie but is absolutely terrified when she finds out the Darkest Faerie takes over.
  • Broke Episode: The citizens of Market Town are bankrupt due to extremely heavy taxes imposed by the Black Knight, and to fix this you must kill him.
  • Broken Bridge: The bridge to Illusen's Glade is broken until you are required to go there.
  • Brought Down to Badass: The Dark Faerie sisters did have their invulnerability removed by Fyora's Rod, but they can still put up a fight with their vast array of magic spells, and having the highest HP in the game.
  • The Brute: Minion Brutes are hulking minions that will smash you with their giant fists.
  • Bubblegloop Swamp: Bogshot Swamp and to a lesser degree, Werelupe Woods.
  • Bubble Gun: Roberta's charged bubble mote attack is a short range beam of bubbles.
  • Bullfight Boss: The only way to hurt the Juppie Monster is to stun him by goad him to ram his head into the hard Juppies that fall from the ceiling. The funny thing is that this attack has a limited range (as he is a plant rooted to the ground), so you can just stand far behind the Juppie and he will hit it anyway.
  • Cap: There is a cap for the health and magic bar. After 14 increments for both bars, Red, Starry and Golden Neggs do nothing.
  • Cat Folk: The Acaras and Aishas.
  • Cat Up a Tree: The Old Lady (Jerdana) asks Roberta to help her get her pet Harris (koala-like creature) down a tree.
  • Cave Mouth: The entrance to Werelupe Burrows is a gigantic skull.
  • Chain Pain: Gnarfas uses chains as a weapon.
  • Charged Attack: When the attack button is held down, equipped with motes, and having sufficient magic, Tor and Roberta can perform a charged attack.
  • Charles Atlas Superpower: Tor and Roberta can pull and push objects that appear to be incredibly heavy. The biggest example would be a section where Roberta pushes bells that are at least 4 times her height.
  • Chekhov's Boomerang: Overlapping with the main site plot "The Faeries' Ruin". The Darkest Faerie was turned to stone after being defeated in the game, and the Faeries as a whole are restored from being turned to stone in the Faeries' Ruin years later. The two collide and come back in the Faeries' Ruin epilogue (about a month after the latter) when it's implied that the Darkest Faerie was restored along with everyone else.
  • Chekhov's Gun: The amulet Tor (and Roberta) get at the very beginning turns out to be useful because it rendered them immune to the dark clouds.
  • Chekhov's Gunman: The 12 heroes of Altador appear early in game as minor characters, later to be important at the end of the game
  • Chekhov's Skill: Everything you learn to do in the early game, even the first task, comes back later on in Act IV.
  • Chest Monster: A treasure chest in Crypt of the Exiled contains a Restless Spirit.
  • Clark Kenting: While it does somehow work, some of the members of the Council of Altador took refuge in Meridell under cover names. Who were they? Kelland, Torakor, Fauna, Gordos
  • Clockworks Area: The clock tower room where you have to ring the bell to distract The Darkest Faerie.
  • Cobweb Trampoline: Mountain Passage has some webs you can bounce on.
  • Co-Dragons: Malice, Vanity and Spite.
  • Colony Drop: The Darkest Faerie tries to drop Faerieland onto Meridell.
  • Color-Coded Elements: Equipping a mote to your equipment causes it to sparkle a certain colour depending on the alignment. Orange for fire, dark blue for water, light blue for air, purple for dark, green for earth, yellow for light, and rainbow for nova.
  • Container Maze: A minor example is inside the Brightvale Lighthouse. It's crowded with crates which you can push to make a makeshift platform to reach the other side.
  • Control Room Puzzle:
    • Beneath Meridell castle, there is a puzzle where the player must flip/unflip specific switches and test if the combination will open the door. The player can see behind the wall if the gears fit properly or not.
    • In the Money District, there is a drill that must fit through a specific hole and there are switches that rotate the different levels of the drill so that it can fit.
  • Convection, Schmonvection: Abandoned Mines has a huge pit of lava with cart rails over it that the player can walk over just fine.
  • Conveniently Timed Attack from Behind: Inverted when The Werelupe King stabs The Old Knight/King Altador before he saves Illusen
  • Corridor Cubbyhole Run:
    • The beginning of the Meridell Sewers leading to the Treasury. The water level will periodically rise and fall. Being on the ground when the water level is at its peak will drown you and get you an instant Game Over. There are some platforms or alcoves you can use to save yourself from the peak level.
    • The cut Ancient Castle Spires has this as well with smashing spike traps.
  • Cowardly Boss: The gelert assassin, who runs away the first encounter with him in Brightvale, and during the last encounter is always evading you.
  • Crate Expectations: Crates are extremely common in the game.
  • Creepy Cathedral: Near the end of Black Knight's Keep.
  • Creepy Cemetery: Werelupe Graveyard and Dungeon Ruins.
  • Crystal Landscape: Abandoned Mines and Meriload Mine.
  • Damage Over Time: The Earth status effect poisons foes. If you are poisoned yourself, you will keep 'getting hit' every few seconds and take damage over time. Regular poisons don't last as long as minion poisons.
  • Damsel in Distress: Tor has to rescue Roberta from the Werelupes.
  • Dark Is Evil: All the Dark Faeries in this game are evil.
  • Dark Is Not Evil: The dark-aligned motes aren't malevolent and in fact may be the most used in the game, because applying it to your armour and shield will halve the damage taken from and deflect dark-attacks, which are quite common.
  • Dark Reprise: A more sinister sounding theme of the area will play when the area is corrupted by the dark clouds.
  • Dash Attack: Tor can perform one by facing torward the camera, turning 180 and pressing the attack button. Nowhere in the game does it explain this move.
  • Deadly Gas: The Plague Serpent's most used attack. Also Roberta's charged leaf mote attack.
  • Death by Materialism: A funny example is the last room of the Money District, where jumping into the pits of money will cause a Game over. Not because you drown or the money is hard, but because there will be no way to get out of the pit.
  • Death Course: The dummied out Ancient Castle Spires features a very elaborate one with moving spiked walls.
  • Death Mountain: Cogham Steppes.
  • Deflector Shield: Roberta doesn't have a shield but she instead guards by using her wand to generate a defense spell.
  • Did You Just Punch Out Cthulhu?: Roberta uses the power of Fyora's Rod to bypass The Dark Faerie Sisters' invulnerability and kills them.
  • Die, Chair, Die!: Plenty of items are breakable, even the grass. Oddly enough, chairs are one of the few items that you cannot break.
  • Disc-One Nuke: The sorcerer's wand in the Hidden Tower in Act 2 is meant to be too expensive to buy, but if you can grind enough money to obtain it (there is a patch of golden grass in Faerieland), it is possible to buy it and make Roberta overpowered in most of Act 3.
  • Disconnected Side Area: The Bogshot Sinkholes and Werelupe Sinkholes. You'll have to drop in from a certain spot above the map in order to reach the disconnected places.
  • Don't Call Me "Sir": Subverted, that Lord Edrick hated it when Lady Caitriona called him Sir, when he insisted to be called a higher rank, Lord, instead.
  • Don't Go in the Woods: Tor is so terrified of Shadowglen Woods that he will refuse to enter it until his parents force him to go there to rescue his sister.
  • Door to Before: After defeating the Juppie Monster, there is an exit that leads you directly back to your house. It even justifies how Lucy made it to Shadowglen Woods, by climbing that ledge behind your house.
  • Down the Drain: Plenty in this game.
  • Dragon Hoard: The Meridell Treasure vault is guarded by a giant skeleton dragon.
  • Dracolich:
    • The Undead Draik is literally a 12 foot skeleton dragon.
    • The dumb skeletons and skeleton fighters also count, being dragon-like Skeiths.
  • Draconic Humanoid: The Scorchios and Draiks, and to a lesser degree, Skeiths.
  • Dual Boss: Vanity, Malice and Spite are fought together at the same time.
  • Dungeon Bypass: The arena in Arena District is a GIGANTIC confusing maze, and the exit is literally right in front of the entrance.
  • Dungeon Shop: Subverted as the place Gord has set up shop is not inherently evil, but just so happens to be run over by darkness. He justifies safely setting up shop everywhere despite the monsters by saying the monsters don't like the look of his cart.
  • Dragon Hoard: The Meridell Vault treasure is guarded by Undead Draik, a giant skeletal dragon.
  • Drowning My Sorrows: Master Torak spends his time in the tavern when upset that his sword broke.
  • Early-Bird Cameo: All the Altador heroes, particularly Kell(and), Old Knight(Altador) Torak(or) and Faun(a) appear early in the game.
  • Early Game Hell: Without many healing items and a weak defense, it can be very easy to die in the early game.
  • Easing into the Adventure: Tor starts the game off doing home chores, and his 'adventure' only starts when he's offered to become a squire.
  • An Economy Is You: All shops in this game happen to sell items beneficial to Tor and Roberta.
  • Elemental Armor: You can infuse your armor with a mote to cause it to become aligned with a certain element. It will take half as much damage from attacks of the same alignment and double damage from attacks of the opposite alignment.
  • Elemental Barrier: Roberta can use this if she equips a mote to her defense spell.
  • Elemental Hair Colors:
    • Illusen has brown and green hair and is the Earth faerie.
    • Siyana who was cut from the game, is the Light Faerie and has yellow hair.
  • Elemental Rock-Paper-Scissors: Opposing elements are strong against eachother. Fire against water, air against earth, dark vs light
  • Elemental Tiers: There are lower tier normal alignments, followed by the high tier normal alignments, and finally the all powerful Nova alignments.
  • Elemental Weapon: Equipping a mote to your weapon will cause it to become this.
  • Elevator Action Sequence:
    • Averted in the full game. You'd think there'd be one in Heroes Rest, a near-endgame dungeon, and it seemed to even set for one in one of the puzzles, but ultimately no.
    • A dummied out map has a dropping elevator hurtling towards a lava pit where the player has to quickly pull levers to stop the elevator in time.
  • Elite Mooks: Werelupe Elites are the same shape and size as their normal counterparts, but darker. They also are much more aggressive, can charge, and combo.
  • Equipment Spoiler: In Act 1, a mote shop sells a Wizard's Robe and when Tor tries to buy it, he says he can't wear it. This indicates it's meant for Roberta who will appear in Act 2.
  • Escape Sequence: At the end of Act 1, you have to run away from Vanity, Malice and Spite.
  • Everything Fades: Non-quest items will disappear. Defeated enemies will sink into the ground, while minions will disappear in an explosion of their element.
  • Evil Counterpart: The Evil Harris is an evil blue version of the good brown Harris.
  • Evil Is Bigger: While regular Gelerts are the same height as Tor, the Gelert Assassin is at least a head taller than him.
  • Evil Laugh: The Darkest Faerie does this in the game intro.
  • Evil Tower of Ominousness:
    • The Black Keep Tower.
  • The Exile: Black Knight was exiled from Meridell originally.
  • Expy: The Ixi Chieftain bears a striking resemblance to Wolf O'Donnell (well, as close as a herbivore-based Neopet can get to an anthro carnivore), down to the eye patch, the gray fur, and even one of Wolf's lines! But unlike Wolf, the Chieftain is a pushover (in the first fight and in the rematch though somewhat less so), even without the right equipment. In the rematch, he also copies Fox McCloud's ground quake attack from Star Fox Adventures.
    Ixi Chieftain: Playtime is over!
  • Excalibur in the Rust: Tor grabs an old sword from an ancient statue just before the Undead Draik fight, it being one of the more powerful swords Tor has.
  • Exiled to the Couch: Tor's mother references something like this when the water pump breaks.
    Patricia: Go find your father and tell him he'd better fix it for good or he's sleeping in the barn again.
  • Exotic Weapon Supremacy: The Werelupe King uses a boomerang as a weapon, he is also one of the toughest foes.
  • Extremely Short Timespan: King Hagan states that the dark clouds will spread to Brightvale in less than 3 days. They never every do reach there, meaning the entire game events likely takes place in less than that time.
  • Fairy in a Bottle: The Darkest Faerie traps Queen Fyora in a bottle.
  • Fake Longevity: The game is long, but a big chunk of length comes from the time it takes to backtrack sections.
  • Fall Damage: Completely averted. Even falling from 50 feet will only have your character roll upon landing.
  • Farm Boy: Tor at the start of the game.
  • Feathered Serpent: The Plague Serpent has wings.
  • Female Feline, Male Mutt: Tormund (a Lupe, based on the husky) and Roberta (an Acara, which are cat-like enough).
  • Fetch Quest: The game is FILLED with these as side quests, and some of these main quests.
  • Fireballs: Roberta's charged fire mote attack lets her shoot a big one. And most fire-aligned minion enemies use this as well.
  • First Town: Meridell
  • Fisher King: When the lands are taken over the Darkest Faerie, the skies turn purple and the inhabitants turn crazy. Justified as it's a spell that causes all this.
  • Fission Mailed: Dying in corrupted Meridell Castle in Act 1 will not result in a game over, instead you will be sent back to the entrance with low HP.
  • Flash of Pain: The player and the enemies. Some bosses however do not exhibit this.
  • Floating Platforms: Found in the Haunted Tombs in Meridell Plains.
  • Forbidden Zone: Inverted then played straight regarding Shadowglen Woods. A shopkeeper in Meridell says he has no problem going there if only he weren't so busy, meanwhile your player is so afraid of that place that your conscience will physically not even let you enter. Then you later conquer that fear and can go there anytime.
  • Four-Leaf Clover: There are 4 leaf and 12 leaf clovers in the game.
  • Frothy Mugs of Water: They're not serving alcohol in the Meridell Tavern, it's probably fruit beverages as hinted by one of the patrons there saying he likes Starberry juice.
  • Fungus Humongous: There are big breakable mushrooms in Shadowglen Woods.
  • Gameplay and Story Segregation: The game tries to predict what armor/robes you'll have equipped for Tormund and Roberta by the time you reach certain points in the story, but since they're cutscenes, they'll usually be off the mark later on (and the cutscenes never show the Faerie Dress; apparently, they assumed it's hard to find for players since it's in the purchased in the Hidden Tower). And of course, some conversations only make sense when you have one of them out and not the other, so it can get confusing.
  • Gender-Restricted Gear: Tor can only use swords and wear armour while Roberta can only use wands and wear robes.
  • Giant Mook: Minion Brutes are perhaps the biggest enemies in the game, they can jump and perform a powerful shockwave attack.
  • Giant Space Flea from Nowhere: The Undead Draik appears out of nowhere in the Meridell Vault and attacks the heroes.
  • Giant Spider:
    • The regular Spyders are pretty big on their own, but the Giant Spyders are even bigger.
    • The cut Spyder boss was set to be even bigger than this.
  • Gladiator Subquest: Are present as subquests to gain money. Each have 5 rounds.
    • The Meridell Battle Arena, with battles against single challengers.
    • The Arena District Colliseum, with battles against multiple challengers.
  • Glass-Shattering Sound: Upon killing the Black Knight, he roars so loud that the stained glass shatters.
  • Gotta Rescue Them All:
    • You must rescue the knights in Illusen's Glade by breaking open their cage locks.
    • You must also rescue the inhabitants of Cogham who have been placed in the Abandoned Mines.
  • Grappling-Hook Gun: The "Fruit Picker" Hubert (not the one selling hotdogs in Neopia Central) gives one to his son Tor (though both player characters can use it). You can only use it in certain spots, though.
  • Great Big Library of Everything: The Brightvale library. Perhaps the Faerieland library as well.
  • Guide Dang It!: The Endless Staircase is an infamous example. The stairs will never end if you keep running down. The solution is to follow the direction the statues are pointing, even if it tells you to go up. The solution is found in an obscure book near the entrance.
  • Guys Smash, Girls Shoot: Tormund (a knight) and Roberta (a sorceress) form this duo.
  • Happily Married: If you complete all phases of Prince Tourin's sidequests, he will successfully marry Princess Dona.
  • Harmless Freezing: The Water status effect freezes foes. If you are frozen yourself, you cannot move.
  • Healing Herb: The white, red, and black Bogberries are the ingredients you have to fetch to create the cure for the Bogshot plague.
  • Healing Potion: Kauvara's Potion restores your health to full.
  • Heal Thyself: Healing items will work instantaneously when used.
  • Heart Container: Red Neggs and Golden Neggs increase your maximum HP.
  • Heavily Armored Mook: The Dark Knights have A LOT of defense, and the first time encountering one will have them tank up to nearly a hundred hits before being defeated.
  • Hero Must Survive: Normally when one of the player characters die, you will switch over to the next one. However, in the Werelupe Burrows section, because the character split paths (and Roberta gets kidnapped), dying as either of the player characters will be an instant Game Over.
  • Heroes Prefer Swords: Tor, the first and main hero, uses a sword.
  • The High Queen: Queen Fyora is one of the most benevolent and powerful characters.
  • Hoist by His Own Petard:
    • The inteded way to defeat a minion that uses long range attacks without using Roberta is to deflect the elemental attacks with your shield.
    • The Darkest Faerie is also stunned by deflecting back her own projectiles.
  • Hope Spot:
    • The Old Knight beats up Gnarfas, but appears to be killed by the Werelupe King by a sneak attack soon after.
    • You planned to use the Fyora's Rod to defeat the Darkest Faerie, and it very well would easily defeat her, except she tricks you into giving it to her.
  • Hyperactive Metabolism: All the healing items (with the exception of Kauvara's Potion) are some sort of fruit in the Neopets world.
  • Hyperspace Arsenal: The inventory has no item limit.
  • I Fell for Hours: Roberta falls from Faerieland, which is miles above the ground. But when she hits the ground, she's only somewhat disoriented, and doesn't even need Tor's help to get up upon him seeing her fall from above.
  • I'm a Humanitarian: The Werelupe King makes no hesitation to want to eat Tor who is also a Lupe.
  • Improbable Power Discrepancy: Bandits are one of the first enemies you encounter in the game, making them somewhat easy. This makes them weaker than the Mountain Crokabeks encountered later on, which are merely crows.
  • Inescapable Ambush: The first time saving Arena District in Act 4, has you fight 3 rounds of many enemies while you are locked in the arena.
  • Inexplicable Treasure Chests: Plenty in the game. Treasures inside a sewer? That's a bit odd.
  • Infinity +1 Element: The Nova mote and the even more powerful Supernova mote.
  • Infinity +1 Sword: The sword King Altador gives you at the end of the game. And Fyora's Rod before you lose it.
  • Informed Equipment: Despite the amulets being an extremely important storyline item found at the beginning of the game, it does not show in either Tor or Roberta's character models, or in tbeir inventory. It is only referenced in dialogue and cutscenes.
  • Instant Armor: When the Meridell Recruitment Office allows Tor to become a knight, armor instantly gets poofed onto his body.
  • Intimidating Revenue Service: In corrupted Market Town, the Dark Knights collect taxes that are imposed by the Black Knight. The citizens are extorted heavily.
  • Intrepid Merchant: Gord the Merchant will set shop out in the open where the minions are. He is not bothered because he says the monsters don't like the look of his cart.
  • Ironic Echo: "A mistake I doubt she'll repeat" is first uttered by The Darkest Faerie disguised as Fyora, only to be uttered by the real Fyora when The Darkest Faerie underestimates her.
    • A lesser example is when Sir Harlagg refers to Cogham as a flyspeck of a town, and later The Darkest Faerie refers to Meridell as a flyspeck of a kingdom.
  • Irrelevant Sidequest: Plenty in this game. As an example, while you're busy saving the lands from the Darkest Faerie's spell, you can still get a sidequest to get a pet for a young girl.
  • Item-Drop Mechanic: Enemies tend to drop loot and motes when defeated.
  • Item Get!: Happens every time you get an item for the very first time. But happens always when getting a clover, Kauvara's Potion, Fyora's Potion, Silver Negg, Golden Negg, Red Negg and Starry Negg.
  • It May Help You on Your Quest: The most vital plot items you get in the game is the magical amulet given by Kell the Beggar and the old Aisha. It ends up being the reason Tor and Roberta are immune to the effect of the dark clouds.
  • It's a Wonderful Failure: Running out of time in the final battle will lead to the buildup of Faerieland falling on Meridell, but the cutscene unfortunately cuts off to the Game Over screen before the actual crash, ultimately subverting this trope.
  • It Was a Dark and Stormy Night: The intro sequence of the game starts out at sea where it is dark and stormy. The same storm was said to break a few bridges at the beginning of the game.
  • Karmic Transformation: It has been said that Illusen once turned the Werelupe King into a Doglefox for a month for threatening her.
  • Killer Rabbit: The evil Harris enemies.
  • Kill It with Fire: Using fire-aligned offenses against water-aligned enemies will deal double damage.
  • King Mook: Werelupe King, obviously. He is bigger than a Werelupe (but not the biggest), and wears a crown.
  • Kleptomaniac Hero: The Meridell Treasure Vault has tons of treasure and in it you can open some treasure chests which contain an absurd amount of money. Belonging to the King, no less.
  • Ladder Physics: The player can jump up multiple ladder rungs to climb faster, only the last rung has to be climbed to get off the ladder.
  • Land of Faerie: Literally Faerieland!
  • Lady and Knight: Tor and Roberta.
  • Large and in Charge:
    • The Ixi Chieftain.
    • The Black Knight.
    • The Werelupe King is the second biggest Werelupe.
  • Laser Hallway: The cut Ancient Castle Spires features this. It was shown in the trailer as well.
  • Laughing Mad: A corrupted Seradar does a mad laugh when you encounter him.
  • Lethal Lava Land: Abandoned Mines and some sections of Ruined Caves.
  • Level in the Clouds: Faerieland is a land resting on clouds. Although you don't stand on the clouds themselves, but the land on top of it.
  • Level-Map Display: All levels have a map you can look at by pressing the left button.
  • Level Scaling: Averted. As you get stronger, enemies will have the same strength, which is why enemies are much less dangerous late in the game.
  • Lighthouse Point: The Brightvale Lighthouse.
  • Light Is Not Good: The light-aligned Minion enemies.
  • Lightning Bruiser: The Werelupe King.
  • Lily-Pad Platform: Present in Meridell Outskirts and Bogshot Swamp. The lilypads move when stood on and sink when stood on for too long.
  • Linear Warriors, Quadratic Wizards: Early and mid-game, you'll be using Tormund more than Roberta, due to the latter's initial equipment. But as the game progresses and you keep upgrading your weapons, you'll be resorting to her more often than you will him.
  • Lizard Folk: The Techos and Grarrls. The Techos are gecko-like and the Grarrls are T-Rex-like.
  • Locked Door: In Act 3, you must complete the Oubliette to find the key to the Knight's Crypts.
  • Losing Your Head: The Undead Draik's last phase involves him being reduced to only a head. He still continues to fight persistently.
  • The Lost Woods: Shadowglen Woods.
  • Luck-Based Mission: Any section that involves using a Turtum to jump to a higher platform. Turtums will move around randomly and often out of reach of the platform, and you can't manually push it either. You can, however, place a food item on the floor to tempt one to come to a desired spot.
  • Luck Stat: The luck stat appears as a vertical bar filled with clovers. It increases the loot you get from treasure, breakables and enemies. Collecting 4 leaf clovers and 12 leaf clovers will increase the luck stat.
  • Luckily, My Shield Will Protect Me: Tor uses a shield, and it can be used to block attacks and deflect projectiles.
  • MacGuffin: Fyora's Rod. It is pursued because its power can easily defeat the darkest Faerie.
  • A MacGuffin Full of Money: The Market Town guild treasure is hinted to be this.
  • MacGuffin Guardian: Undead Draik guards Fyora's Rod.
  • Magical Library: The Faerieland library.
  • Mana Potion: Fyora's Potion fills magic to max.
  • Man-Eating Plant: The Plant Monster can straight up eat you and spit you out.
  • The Maze:
    • The Oubliette is built like this.
    • So is a section in the Money District.
    • And also a section in the cut Ancient Castle Spires.
  • Medieval European Fantasy: Meridell and Brightvale, the main places of the game have a medieval setting.
  • Mentor:
    • Old Knight and Master Torak is this to Tor.
    • Seradar is this to Roberta.
  • Menu Time Lockout: Pausing takes you straight to the inventory, and you can even heal.
  • Minecart Madness: Abandoned Mines has minecarts that will ram and hurt you if you stand on the tracks.
  • Minus World: Falling into a particular lava pit in Ruined Caves will take you to a glitched area where most of the walls and floor is invisible. It is almost impossible to escape.
  • Misplaced Vegetation: A 4-leaf clover and patch of golden grass can be found in Cogham Steppes, a dry area that has next to no greenery whatsoever.
  • Missing Child: Tor's parents become extremely worried when Lucy has gone missing. They figured out she may have went to Shadowglen Woods. She did.
  • Missing Main Character: When Roberta is captured by the Werelupes, she is not usable, and Tor will have to handle everything himself.
  • Mini-Dungeon: The root cellar of Farmer Addison.
  • Mobile Maze:
    • A section in the Money District involves a maze that has its walls rotate when certain levers are pulled.
    • The cut Ancient Castle Spires features a more complicated 3D maze where the walls will shift up and down when pressing certain switches.
  • Money Spider: Lots of wild animal-type enemies will drop money as loot.
  • Mook Maker: Minion Wizards can summon minion grunts.
  • Mook Medic: Skeleton Wizards can revive nearby fallen skeletons.
  • Mooks Ate My Equipment: Crokabeks will steal (and destroy) an item from your inventory sometimes when they hit you.
  • Moon Logic Puzzle: There is a puzzle in Faerieland which involves a machine with 3 coloured panels. Fyora instructs you to turn all the panels red. Pressing a switch on the panel will change the colour of all the panels without a discernable pattern. Most players will just randomly press buttons until they get them red.
  • Muck Monster: The Sludgy is a monster made of muck that can sink into the ground to avoid attacks.
  • Multi-Armed and Dangerous: Gnarfas, for an unexplained reason, has 4 arms.
  • Mythology Gag: A gravestone in Werelupe Graveyard reads 'Neoschools' which refers to a cancelled feature from the actual Neopets website.
  • Narnia Time: Altador was cursed to be in a bubble of slow time.
  • Never Bring a Knife to a Gun Fight: Shifty MacKite's grave stone reads that he brought a knife to a sword fight. The phrase is not firearm-based, but length-based.
  • Never Trust a Trailer: The trailer shows a section where Roberta jumps over purple lasers. The section, located in Ancient Castle Spires, was cut from the game.
  • Nice Job Breaking It, Hero: Roberta accidentally giving The Darkest Faerie Fyora's Rod enables her plan to make Faerieland fall happen.
  • Nice Job Fixing It, Villain: The Gelert Assassin sets up a pit trap for Tor and Roberta in Shadowglen Woods, but this is merely an annoyance and it opens up a whole new section of Shadowglen Woods for access.
  • Night of the Living Mooks: The dumb skeletons, skeleton fighters, skeleton archers and skeleton wizards.
  • No Hero Discount: You don't get discounted despite being known as a hero. A particularly jarring example is how you get overcharged in Market Town until you beat the Black Knight, when logically those weapons would help make the section much easier.
  • No Name Given: The Darkest Faerie's name has been long forgotten, and she is only referred as such.
  • Non-Lethal Bottomless Pits:
    • Zigzagged a lot with the water and lava hazards. Some is an instant Game Over, some just teleports you back to another location.
    • All bottomless pits are a definite Game Over.
  • Non-Standard Game Over: In the final battle, failing to defeat the Darkest Faerie within the time limit results in a game over, with the Darkest Faerie gloating over your failure as Faerieland descends on Meridell.
  • No Item Use for You: The battle arena in Meridell and Altador do not allow the use of items.
  • No Sense of Direction: Gershwin the Explorer from Cogham is known to wander around because he doesn't have a compass.
  • No Stat Atrophy:
    • Weapons can only be obtained in order of increasing strength, even when you have a stronger weapon and suddenly obtain a weaker weapon, you will never switch to the weaker weapon.
    • The only exception to this is when Roberta loses Fyora's Rod and resorts to the next best thing, but that's a plot thing.
  • Notice This: Items that can be picked up emit a glitter and are brighter than normal.
  • Now, Where Was I Going Again?: You can view the quest log to tell you where to go next, complete with map location.
  • NPC Roadblock: A guard will block the way to Cogham until you are granted permission to go there.
  • Obnoxious In-Laws: Prince Tourin references his to-be-wife Princess Dona's parents don't believe he is a real prince, so he asks you to find his lineage book to prove his royal blood.
  • Obviously Evil: The Darkest Faerie
  • Old Beggar Test: Tor helps Kell the Beggar at the beginning of the game and it turns out he is Kelland, one of the heroes of Altador.
  • Ominous Fog: The Black Knight Keep is a very foggy and ominous area.
  • One-Gender Race:
    • The Faeries are all female.
    • All Neopets species are all the same gender, which is different than the site allowing Neopets species to be both genders. The only exception is Lupes, which is all male except Tor's mother and sister. The other example is Ixis, which is all male except Sophie.
  • One-Man Army: Tor can mow down hordes of foes without a problem. And eventually, so will Roberta.
  • One-Steve Limit:
    • A chef and guardsman from Meridell are both named Henry.
    • A scholar and obstacle course manager are both named Syd(ney).
  • One-Time Dungeon: Werelupe Burrows
  • Orbiting Particle Shield: Tor and Roberta's supernova charged attack. Roberta takes this even further by having this particle occasionally shoot enemies.
  • Organ Drops:
    • Drackonacks in Drackon Ridge drop their fangs upon defeat.
    • A sidequest has you kill Poison Spyders in a specific location that drop Poison Pods aka glands.
  • Our Centaurs Are Different: All Ixis shown in this game (except Sophie) are centaur-like. So they look like centaurs but with the upper half of an anthropomorphic goat deer hybrid.
  • Our Werewolves Are Different: The Werelupes are just like Lupes, but just feral and aggressive.
  • Palette Swap: Most minor characters are palette swaps of their species models.
  • Pamphlet Shelf: Whole books in this game are only read in page sections. In large libraries, only very few books are readable.
  • Panacea: The Unguent of Curing can cure any status ailment.
  • Paper-Thin Disguise: Subverted. The Cloak of Heroes is just a brown cloak that doesn't do anything to hide the heroes' faces. But monsters will still recognize you if you are too close.
  • The Pawns Go First: The Juppie Monster sends out tentacles (which act as independent enemies) to attack you before he even pops his head out of the water. Ixi Chieftain will send 2 henchmen to fight you before he does.
  • Pit Trap: The Gelert Assassin sets one up for the heroes in Shadowglen Woods.
  • The Plague: The inhabitants of Bogshot get infected by "The Squamata Plague" and is spread by The Plague Serpent.
  • Plant Mooks: Spore Monsters, Plant Monsters and Plant Gunners are bipedal plant-like monsters that will attack you.
  • Plot Tunnel: When Tor is chasing the Meerca thief, you are not allowed to enter any buildings, exit the area or partake in any quests until you catch him.
  • Poisoned Weapons: Equipping Earth-aligned motes to your weapon allows you to poison enemies as a special attack.
  • Pooled Funds: The last section of the Money District Shrine has a deadly variety. Because the pit which the gold pool is is too deep to escape, jumping in it results in a Game Over.
  • Power Equals Rarity: The high-tier motes are rarer than the low-tier ones, and even rarer are the Nova motes, and then there are the Supernova motes.
  • The Power of the Sun: The high tier light aligned mote is the Sun mote.
  • Precision F-Strike: The owner of the obstacle course of Brightvale will angrily tell you "Here's your bloody reward" upon beating his final challenge.
    Syd: Ere's your bloody reward! Thank you for nearly bankrupting me!
  • Pressure Plate: Plenty of puzzles involve this. Crypt of the Sentries and Crypt of the Fallen have prominent pressure plate puzzles where statues have to be pushed to keep the doors open.
  • Professional Killer: The Gelert Assassin is hired as this.
  • Prolonged Prologue: The prologue of the game has you do quite a few menial chores before you even get the chance to even get your first weapon.
  • Purple Is the New Black: The dark element and darkness attacks is represented by purple.
  • Purposely Overpowered: Fyora's Rod. But you do end up losing it so don't get too comfortable with it.
  • Puzzle Pan: In Crypt of the Fallen, pushing statues on top of the switches will cause the camera to pan on the door that opens, even when it is very far away.
  • Quad Damage:
    • Potion of Power increases your damage temporarily.
    • Meerca Speed Potion about triples your running speed.
  • Quest Giver: The game has tons of this.
  • Rainbow Speak: Happens a lot. Typically element or mote related things.
  • Rat Men: The Meercas.
  • Rat Stomp:
    • One of the first quests in the game has Farmer Tessa ask you to kill some evil weeds at the back of her house.
    • And the quest after that has Farmer Addison ask you to kill some Spyders in his root cellar.
  • Really 700 Years Old: All the Faeries are hundreds if not thousands years old.
  • Recurring Boss: The Juppie Monster and Ixi Chieftain are fought again in Act 3 as Dark Juppie Monster and Dark Ixi Chieftain.
  • Recurring Traveller: Gord the Travelling Merchant.
  • Red Eyes, Take Warning: The citizens affected by the dark clouds will have purple eyes and will be utterly insane. Not dangerous, but insane.
  • Red Sky, Take Warning: The corrupted areas of the game have a purple sky.
  • Red Oni, Blue Oni: Tor is the red and Roberta is the blue.
  • Reforged Blade: A quest in this game involves gathering the pieces of Master Torak's broken sword and having a blacksmith fix it together again.
  • Regenerating Health: Having a Noil or a Turmac petpet will cause your player character to regenerate health slowly.
  • Regenerating Mana: Having a Meowclops or a Turmac petpet will cause your player character to regenerate magic slowly.
  • Ridiculously Fast Construction: After saving Bogshot, the bridge builder will say he is feeling good enough to fix the bridge, and when you take a few minutes to walk to the bridge, the bridge is completely fixed. And the bridge builder didn't even walk there yet!
  • Royal Blood: Roberta uses her status as niece of King Hagan to meet him in Brightvale.
  • Royals Who Actually Do Something: It is King Skarl who uses Fyora's Rod to remove the dark clouds from Meridell.
  • Ruins for Ruins' Sake: The Dungeon Ruins in Brightvale, the Ruined Caves under Meridell.
  • Run, Don't Walk: Your player character will run by default, but the R1 button can be held to sprint. There is no cooldown for sprinting. The square button can be used for sneaking, which is required in a few missions.
  • Rush Boss: Dark Ixi Chieftain. Can be defeated in under 10 seconds, but his slash actually deals the most damage in the game.
  • Save Point: Many are present in the game, some even very close to each other. They show up as glowing hexagon stone slabs that emit a hum.
  • Scare Chord: This is played at certain points when traumatic events happens like having your package stolen by the Meerca thief. It can also be played to alert the player of an important puzzle hint such as the Endless Staircase statues.
  • Schizophrenic Difficulty: The difficulty of the game parts will vary significantly, with some very easy levels being thrown between very hard ones.
  • Schmuck Bait: The Werelupes knew Tor and Roberta would be searching for the amulet, so they set it as bait to capture Roberta.
  • Scissors Cuts Rock: If you keep bashing an enemy even with the wrong element, there will have no chance to retaliate.
  • Sealed Evil in a Can: The Darkest Faerie, in the past, was turned to stone and imprisoned at the bottom of the sea. In the present day, she escapes.
  • Secret Shop: The Hidden Tower. To even access it, you must feed a Meowclops and let it follow you, and head to a specific location, only then it will pop up.
  • Series Continuity Error: Books at the Altador Library in-game conflict with website canon, like Kelland having been the one to suggest the Darkest Faerie, Siya(n)a called to the cause by Jerdana when it was Florin (prior to joining himself) who suggested she go join Altador, Torak(a)r and Marak (though not at the same time) facing Altador in battle before joining him, Gordos being the last to join, Jerdana being initally the weakest of the Heroes and so on.
  • Sheathe Your Sword: The only way to get through the Park Shrine is to not engage the residing Drackonacks in battle (or even get hit by them, they're invincible anyway) or else the gate on the other side will close. It's one of the more annoying puzzles in the game. You may need a Meerca Speed Potion for this, although it can be done without it. This in turn helps prepare you for the challenges in the Sewer Shrine, which are more Stealth Based Missions than this.
  • Shockwave Stomp: A charge rock mote attack from Tor can do this. Ixi Chieftain, Werelupe King and Minion Brutes can do this as well.
  • Siblings in Crime: The Meerca theives, Heermedget and Meeroluaden.
  • Single-Palette Town: Faerieland has a very deep pink-purple colour scheme.
  • Skeletons in the Coat Closet: The bone necklace is used to unlock the entrance of Werelupe Graveyard.
  • Smashing Hallway Traps of Doom: From the cut Ancient Castle Spires.
  • Smoke Out: How the Gelert Assassin teleports (and sinking into the ground)
  • Snakes Are Sinister: The Plague Serpent is the only Hissi in the game, and is an evil monstrous one at that.
  • Solid Clouds: The Darkest Faerie sets a solid cloud barrier surrounding Meridell.
  • Soundtrack Dissonance: The music does not change when fighting The Plague Serpent or Dark Faerie Sisters, making the fight seem awkward.
  • Special Attack: Holding down the attack button with a mote equipped while having sufficient magic will perform a special attack. Different motes cause different effects.
  • Specific Situation Books: When reading any book in the game, it always just so happens to be a land on a page that has something to do with the game.
  • Spell Book:
    • Roberta can purchase and read a defense spellbook to upgrade her defense spell.
    • The Shooting Spellbook and Biting Spellbook enemies count, too.
  • Spiders Are Scary: Farmer Addison is so terrified of Spyders that he sends Tor down to his root cellar to kill them. The quest ends when the giant Spyder lurking in the cellar is killed.
  • Spin Attack: Running around in a circle and attacking will cause the player character to spin around in a circle.
  • Squishy Wizard: Roberta has much less health than Tor.
  • Star Power: The nova motes are stars.
  • Stealth-Based Mission: In Meridell, you are tasked to herd some Miamice into a cage. But they run away if they spot you, meaning you must sneak behind them and pick them up one by one.
  • Sticks to the Back: Tor's shield and sword are stored this way, so is Roberta's wand.
  • Storybook Opening: The introductions of the Acts are done using a scroll.
  • Successful Sibling Syndrome: Lucy is so jealous of Tor getting to go to Meridell that she tries to go on an adventure on her own. She gets captured by The Juppie Monster.
  • Super Drowning Skills: Your player characters.
  • Swamps Are Evil: Bogshot swamp. It has plenty of drowning hazards that can cause instant Game Over.
  • Sword and Sorcerer: The player characters are the knight (well, squire) Tormund and the sorceress (apprentice) Roberta, but you don't get to use them together; instead, you have to switch between the two, and both have their pros and cons.
  • Sword of Plot Advancement: Fyora's Rod is said to be the only weapon that could defeat The Darkest Faerie. It was even needed to kill the Dark Faerie sisters who are otherwise invincible.
  • Taken for Granite: The Darkest Faerie was turned to stone when she was first defeated. She is turned to stone again by the end of the game.
  • Take Your Time: Before the final battle, you're advised to do this. Justified, since the portal leading you back will take you back in the same instantnote  you left.
  • Taking Over the Town: The Darkest Faerie creates a barrier around Meridell in act 3.
  • Talk to Everyone: The only surefire way to ensure you get a main quest.
  • Teaser Equipment: The first instance of this is the Wizard's Wand in Meridell's Magic Shop in Act 1. Of course, Tor can't get it anyway because the item is only for Roberta.
  • Technicolor Toxin: Poison is bright green in this game.
  • Tennis Boss:
    • The Undead Draik. You have to reflect his fire/ice attack back at him to stun him and attack him.
    • The Darkest Faerie as well. Tor's phase has you deflect her homing elemental balls to stun her and then attack her. But if she sees you block before she fires, she will send out a minion instead.
  • Teleport Spam: The Gelert Assassin will repeatedly teleport when you fight him. He will sometimes even use to sneak behind you and slash you.
  • That Cloud Looks Like...: The clouds in Bogshot swamp are said to say 'Oh how I love thee'
  • There Are No Bedsheets: Sleeping on the beds will make you not sleep under the bedsheets.
  • Thieves' Guild: The Meerca brothers run a thief syndicate in a Meridell building. Entrance requires a hefty fee and wearing a dark cloak.
  • Thieving Magpie: Crokabeks can steal your items if they hit you.
  • Throwing Your Sword Always Works: Tor throws his sword at one of the Meerca brothers who stole his package, it hits the package and he drops it.
  • Thunderbolt Iron: There is a quest involving finding a chunk of Kreludite (a meteorite material) and sending it back to a blacksmith so he can make you a new sword.
  • Time-Limit Boss: The Darkest Faerie only gives you 3 minutes to defeat her.
  • Tornado Move: Roberta's storm mote charged attack will send homing tornadoes. Undead Draik also has a homing tornado move.
  • Trauma Inn: Sleeping in your Meridell Castle bed will restores your health to full, even when you are chased by enemies in the corrupted Meridell Castle.
  • Training Dummy: There are several in Meridell Courtyard. As expected, they are invincible.
  • Treasure Map: Plenty are present in the game.
  • Treasure Room: The Meridell Treasure Vault and the last section of the Money District Shrine.
  • Tree Top Town: The upper part of Illusen's Glade.
  • Turns Red:
    • The Plague Serpent will gain a nearly unavoidable freeze ray attack when his health is low.
    • The Gelert Assassin will gain more abilities like make shockwaves, summon clones, heal himself, and charging at you.
    • The Black Knight will get significantly faster and create longer combos when at low health.
    • The Werelupe King will create fire shockwaves and get crazy fast when at low health.
    • The Undead Draik fires homing tornadoes when you get his health down to a certain point.
  • Unnaturally Looping Location: The "Endless Staircase". The only way to escape from the loop is to run up or down the stairs in the direction indicated by the pointing Quiggle statues which appear on the staircase landings. If players don't follow those directions, they'll be stuck on a looping spiral staircase inside a swirling starry void, battling low-level Evil Harris monsters that the loop generates every minute or so.
  • Unwinnable by Design:
    • The Dark Juppie Monster can only be hurt by Roberta. Having her die during the fight will render the fight unbeatable.
    • Same applies with the Black Knight where one of his weakness spots can't be hit by Tor.
  • Vehicular Sabotage: The Gelert Assassin cuts the rope to the elevator to go up to Illusen's Glade.
  • Video Game Caring Potential: You can feed certain Petpets and they will follow you around, often with bonuses such as increased defense, attack, regenerating health or magic.
  • Villain-Beating Artifact: Jerdana's Orb is a necklace used to turn The Darkest Faerie into stone.
  • Voice Grunting: Characters will grunt upon most text.
  • Voluntary Shapeshifting: The Darkest Faerie can do this to mimic the appearance of Queen Fyora.
  • Wake-Up Call Boss: Most bosses are either quite the pushovers or have an easy-to-learn pattern if you know what you're doing. The Werelupe King however, can keep you on your toes, and blow through your healing items if you're not careful (and sometimes even then). All bosses after him get (satisfyingly) challenging from that point on. Except the Final Boss. See Anticlimax Boss in the YMMV page.
  • Walking Spoiler: If you are familiar with the Altador heroes from the Neopets website, the disguised Altador heroes will be painfully obvious.
  • The Walls Have Eyes: In Crypt of the Exiled, there are eyes on the walls that act like switches, they have to be shot to close the eye and unlock the barrier.
  • We Need a Distraction: Roberta says she needs to distract the Darkest Faerie to save the old lady.
  • Welcome to Corneria: A lot of the minor NPC characters have limited dialogue options.
  • What Happened to the Mouse?:
    • Tor at the start of the game is tasked to send a package to Meridell. The package is never brought up again nor is it ever found out what is it for.
    • What the Guild Treasure is and why the Meerca Brothers need it so badly is never found out either.
  • What the Hell, Player?: Douglas the Drackonack Hunter first gives you a quest to kill some Drackonacks as they're overpopulating in Drackon Ridge. But if you kill too many, he will start scolding you for it.
  • Widely-Spaced Jail Bars: Roberta when captured by the Werelupes is trapped in a bone cage that is so far-spaced that she can fit her body through.
  • Winged Humanoid: The Faeries.
  • Winged Unicorn: Solarin, who is the only Uni in the game.
  • Witch Classic: Sophie the Swamp Witch. She's not evil at all and even helps you out.
  • Wolf Man: The Lupes and Gelerts.
  • Would Hurt a Child: The Gelert Assassin has no hesitations to kill Tor and Roberta.
    Gelert Assassin: Children. She sends me after children.
  • You Can't Thwart Stage One: The Darkest Faerie actually does make Faerieland plummet, but the heroes defeat her in time to raise it up before it lands on Meridell.
  • You Will Be Spared: Gelert Assassin upon meeting the first time says he will kill Tor and Roberta painlessly. Upon meeting him for the last time, he bargains to let them live if they give him the amulet.

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