- Show a bedsheet as a single polygon slab (or at best several polygons). This is almost never done, because it looks awful.
- Go whole hog and program realistic bedsheets. For most games this is simply too much work for too little gain.
- Do what most RPGs do, which is simply remove the bedsheets entirely, or make them welded to the bed so the character sleeps on top of the blanket.
open/close all folders
- The Legend of Zelda:
- Shenmue on the Dreamcast. Ryo was a lazy bugger, he never changed his clothes for bed or even took his jacket and boots off!
- Oblivion boasted a day life cycle for each NPC, meaning that at night, they would go home and sleep in their beds. On top of their bedsheets. Fully clothed.
- Back to the Future - Marty wakes up in episode 4 on top of his blankets, fully dressed.
- Bully had sheets on Jimmy Hopkin's bedů and being a teenager, he never bothered to make his bed, so the sheets are forever a tangled mess that he lays on top of.
Role Playing Games
- Final Fantasy X: Whenever Tidus is shown on a bed, there is no blanket.
- Kingdom Hearts: This trope happens in every game in the series, with the exception of Kingdom Hearts: Chain of Memories, where there are no beds.
- Fallout 3: Many beds are like this.
- Grandia II: While all the beds in the game have sheets, the characters will only be shown lying on top of them, except for one scene with a bed-ridden character.
- Aversion conveniently enabled in Paper Mario. Since all the characters are 2D in a 3D world they can just slip under the sheets without anything needing to be changed.
- Averted in Rakenzarn Tales, as Kyuu will get under the sheets when the cutscenes show him in bed. In this instance, it's just overlaying part of the bed sprite on top of him, so when we see him get up, he just slides out from under them and the sheets don't move.
- Averted in Super Mario RPG. After spending the night at an inn or similar place, Mario can be seen under the blanket of the bed. You even have to hit the jump button to make him get up.
- Animal Crossing beds may or may not have bedsheets in their models, but characters will universally ignore them and just lie on top of them, using the same animation for a normal bed as they would for a hammock or a bench-press.
- Cube World has characters sleep on top of the bed and the blankets face down with their weapons still on their backs.