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The I-Pad Version: Subpar
I like fighting games. They offer all the excitement that comes from violence without the hassle of imprisonment, morality, property damage, or anything else. As for empowerment fantasies, nothing beats throwing a fireball at the shopkeeper who won't shut up about how you need more money to purchase the flaming sword.

I don't mean any of that in a psychotic way. The "excitement" from violence can only be fun when it's fictional, and I respect the fourth wall as far as my violent in-game ways are concerned.

Anyway, a few months ago I downloaded the eponymous game onto my tablet. The tutorial highlighted the game's easy to learn but bone-dry mechanics. You tap and swipe for the 2 kinds of attacks, you hold two fingers to block, and you fill up your special attack meter by getting hit and hitting others. That is all, folks.

No epic combos to chain, no ninja-jumping (or any jumping, or any kind of movement at all) and expertly timed parrying to pwn your enemy even with only 1 hit point left, no anything. The entirety of the fun in this game comes from the roster alone, and even then seeing Lobo punch my opponent instead of the Flash gets old a lot quicker than you think.

I am a casual player, and though I appreciate the fact that you don't have to have the reflexes and speed of a Matrix Agent or the memory of Sherlock Holmes to be good, the simplistic gameplay does not lend itself well to skill and feeling awesome. Most of the mid to end gameplay revolves around using your special attacks to maximum effect, which is moronically simple. I don't exactly feel like a badass when almost all I have to do to win is press a button.

Last complaint is the fact that there is grinding to be had. I hate grinding. Grinding to level up and grinding to get money to upgrade characters (to a point where the game can be played to the end) will take months.

It's not all bad however. The graphics are some of the best I've seen for an I Pad game, and for all the technical power the game has, I can't remember it freezing even once, and the special attacks when your meter is fully charged are cool (but only the first few times), but other than the roster that's pretty much it.

At least it was free...
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Not Bad At All
I have to say I was skeptical about this title when it was first announced. Another fighting game about DC comics? Seemingly about some sort of civil war? Sounded kind of 'meh.' However when I realised Netherrealm (The guys who resurrected the corpse of the Mortal Kombat franchise) were behind it, I warmed up to the idea. And boy am I glad I did.

The story mode is entertaining and is useful for giving a crash course on various members in the 20+ character roster. Hell it's actually a decent plot too (And by fighting game standards it's bloody Shakespeare since most of those games don't have much of a plot other than 'TITS'). Concerning Superman being pushed over the limit and forced to become an extreme Knight Templar. There's plenty of shenanigans with alternate universes to boot.

The mechanics are solid, many of the characters able move fluidly and most of them feeling unique in their own ways (Though some of them have some clear MK influences. Captain Marvel is basically Raiden and Deathstroke is Stryker with a mask on.) The Super Moves are insanely satisfying to watch, and the various arenas are all pretty fun to fight in (Though some are just recoloured versions of other arenas.)

The game is fairly Batman-heavy though, with an irksome number of Batman characters and Batman-related arenas present in the game. In addition the 'Clash' mechanic in the game is pretty fucking annoying, since it makes no logical sense most of the time and is little more than a cheap way for losing characters to recover a third of their health.

All things considered the good outweighs the bad. If you're a fan of fighting games you should give this game a buy. It'll be a good way to pass the time and I imagine there'll be plenty of DLC to add lifespan to the game. And it's pretty much a must-buy for any DC comics fan.
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