Mortal Kombat vs. DC Universe is a Fighting Game launched in 2008 for Playstation3 and Xbox360. It's aCrisis Crossoverbetween theMortal KombatandDC Universes, featuring characters from both sides beating the crap out of each other.This game stands out from similar CrossoverFighting Games by having an actual plot, which is strictly followed in story mode – instead of picking up the characters, you choose a side and play the story with all of them, in order. Both sides' story happen in the same time and space. It's set up between Mortal Kombat II and Mortal Kombat 3, and it's considered a Spin-Off and an Elseworld respectively.In Metropolis, upon his defeat at the hands of Superman, Darkseid tries to escape, using a BoomTube, but Superman blasts him through the portal. Meanwhile, in another universe, Shao Kahn's invasion on Earthrealm has failed and he's blasted by Raiden's thunder right into the magic portal. It seems that peace has returned to both worlds. But it doesn't last long. Quickly, heroes, villains, and fighters from one universe gets transported to the other, both world's magic is disturbed, while powerful, irrational rage starts randomly taking over the characters, making them brutally attack anybody they see, even their allies.The game features the following characters:
It also features some unique minigames which you can play during a fight, such as the Freefall Kombat, (which happens if you throw your opponent out from the ring, your character will jump after him and, if you push the right buttons at the right time, kick his ass in the air, before landing on a new arena), Klose Kombat (a guessing game where you try to block your rival's hits during up-to-four turns), the return of Test Your Might as a mid-battle event, replacing the Freefall Kombat in enclosed areas, and the plot-pointalRage, a temporary Limit Break where you can't be hit-stunned and where you're able to do a load of damage in six seconds.The reception of this game was somewhat mixed, and marked the end of Midway Games. Interestingly enough, the Mortal Kombat franchise is now owned by Warner Bros., which also owns DC Comics.It has a character sheet.See also Capcom vs. Whatever. Spiritually succeeded by Injustice: Gods Among Us (made by Netherrealm Studios, the same studio responsible for Mortal Kombat 9, even featuring Scorpion as a Guest Fighter).
Mortal Kombat vs. DC Universe provides examples of:
All There in the Manual: Where are the likes of Johnny Cage, Goro, Robin, or Aquaman? Erased from existence thanks to the universes merging. This was only mentioned in the comic book that accompanied the limited edition of the game.
Raiden and Superman are the most powerful of the groups, the De facto leaders, and also the Big Goods.
Sub-Zero and Batman are the loners. To strengthen that comparison, look at Sub-Zero during most of the events the MK series. Especially Deadly Alliance and Deception. He even had his own "Robin" for a brief time.
Kitana and Wonder Woman are both the warrior princesses of their worlds.
Scorpion and The Flash are both motivated by tragic losses. Though in contrast, Scorpion made a literal deal with the devil for power and Flash gained his by accident. Additionally, Scorpion is ruled by vengeance while Flash is selfless.
Liu Kang and Green Lantern are the appointed protectors of Earth. Liu being the immortal champion of Mortal Kombat and GL being charged with a sector of the galaxy which includes Earth.
Shang Tsung and Captain Marvel both wield magic. They match perfectly when considering that DC character Black Adam, who shares the same powers as Marvel, requires them to stay young and powerful. Similar to Tsung and his need for souls.
Jax and Lex Luthor are both tech savvy and utilize tech to enhance their strength. They also contrast in that Luthor is a genius and Jax, while certainly not incompetent, is mostly depicted as relying on his brawn.
Kano and The Joker are both highly dangerous, unpredictable criminals. While Kano may not be as psychotic as Joker, both are self-serving, and could easily turn on an ally in an instant.
Sonya and Catwoman are different as they don't actually share character traits. Both operate on opposite sides of the law. But for that reason they share a dynamic as Catwoman could simply fill the role of a female Kano. Not murderous, but certainly self-serving and capable of betraying allies for her own purposes.
Baraka and Deathstroke, besides wielding blades, are also both mercenaries. Baraka and his Tarkatan brethren have served practically every Big Bad throughout the series, while Deathstroke often sells his skills to the highest bidder.
Shao Kahn and Darkseid are both evil rulers of their worlds and are always attempting to conquer new worlds and expand their territory. The main focus often being Earth.
A Day in the Limelight: The Story Mode's chapters function like this. Everyone except for Kano, Baraka, and Kitana on the Mortal Kombat side and Catwoman and Deathstroke on the DC side gets one.
De-power: After the destruction of Dark Kahn, both Darkseid and Shao Kahn end up in the opposite universe, where they're rendered, apparently, powerless. That lasts until their respective endings in the Arcade mode, where they're repowered again.
Enemy Mine: First, the heroes and villains band together against another Universe. Then everybody joins forces against Dark Kahn. It doesn't end well. Thankfully, Raiden and Superman manage to restore everything to normal.
Forgotten Fallen Friend: Despite his presence being an indispensable element in Mortal Kombat 1 and 2, Johnny Cage does not appear or is even referenced. Even his best friend (Liu Kang), mentor (Raiden), ally (Jax), rival (Kano), and lover (Sonya Blade) seem to have forgotten he even existed.
Gameplay and Story Integration: The "Kombat Rage" is the handwave to explain why the heroes are constantly fighting each other, and it's also an actual gameplay mechanic which allows you to change the flow of a fight.
Let's You and Him Fight: The whole premise of the game. Dark Kahn planned to gain power from champions of both worlds fighting each other. Also used by Quan Chi, who manipulated Scorpion and Sub-Zero into fighting each other so the power of their battle would fuse his prison with part of the DC Universe, freeing him.
Ms. Fanservice: The "Bio" bonus feature gives you the option of getting a tight close of any part of a character's anatomy that strikes your fancy. Both male and female characters can be viewed this way, but let's be real; the number of players taking time out for a closeup of Catwoman's Absolute Cleavage far outnumbers those seeking a closeup of Luthor's backside.
Superman and his friends find out that some force is merging their world with another, which is destroying them both. The merging is causing certain characters to act violent and hostile. Superman and co. travel to a void between the worlds, with lots of floating rocks. They run afoul of a team of warriors from the other world, and the thunder god challenges them. Superman and the thunder god battle bitterly until they realize that they've been victims of the rage caused by the merging, and the two of them join forces against the main villain. The villain is defeated, and the two worlds are separated and restored to normal - but a major villain ends up suffering an ironic fate. This is similar to the JLA-Avengers crossover.
Nintendo Hard: Don't even think of playing the storyline game without spending a lot of time practicing the moves and learning the various commands. If playing the DC side, you begin as The Flash, who is pretty lame in terms of his fighting style. Then, after you switch to Batman, you're faced with a one-sided battle against one of the MK characters who will wipe you out almost instantly if you don't know what you're doing.
One particularly harsh example is Green Lantern's Brutality, entrapping them inside a green sphere then reducing it to the size of a beachball. That has to hurt, ouch.
Power Creep, Power Seep: Part of the reason for the Kombat Rage in MK vs DC. Justified as the fusion of both worlds and Battle Rage weakens some characters, while empowering others. Lampshaded at least once, when Deathstroke figured out that the Joker could beat Sonya Blade:
Deathstroke: (to Joker) Since when you can beat up anybody?
Rainbow Pimp Gear: The online mode offers the chance to upgrade your stats with clothes... with some of the worst examples of this trope.
Shang Tsung: (to Kano) A clown? You were defeated by a CLOWN?
"Rashomon"-Style: The story is done this way, up until Raiden and Superman's chapters.
Sequel Hook: Many endings in the Arcade Mode suggest a sequel, such as Lex Luthor forming a Deadly Alliance with Quan Chi in his ending, Liu Kang and The Flash agreeing to warn each other when another interdimensional hole is opened in Kang's ending, and finding said hole later, the Green Lantern Corps trying to prevent Sinestro from obtaining the power of the Pyramid of Argus, and Batman having installed a new system in the Batcave in order to detect interdimensional rifts (called Outerworld Monitor and Auto-Containment, funnily enough.) Oh, and Sonya Blade gets a Green Lantern ring. But no lantern.
In story mode, Shao Kahn is banished to the Phantom Zone, and Darkseid to the Netherrealm. In their arcade mode endings, Shao Kahn escapes the Phantom Zone with an army of Kryptonian supervillains, and Darkseid escapes the Netherrealm and forces Shang Tsung into his service (making him his new Desaad), effectively having the Big Bads trade places with one another.