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Stage Fatality
Sometimes, in a Fighting Game, a plain old Finishing Move just won't do when the game commands that you "Finish Him!!" Enter the Stage Fatality. These moves combine the usual lethality of a finishing move with Everything Trying to Kill You.

Typically, not every stage will have a fatality to go with it, either because it wouldn't make sense or the developers just didn't think to make one. A lot of older fighting games, like Mortal Kombat II and Killer Instinct, will go with the Rule of Three for how many different stage fatalities there are.

Subtrope of Finishing Move and Everything Trying to Kill You.

Examples

  • Mortal Kombat is the Trope Codifier, if not the Trope Maker, starting with the infamous Pit Fatality in the first game. However, the series didn't start counting stage fatalities as such until the second game. Various ways of performing this included impalement on a bed of spikes, dissolution in acid, getting hit by a passing train, or even just defeated fighters Falling To Their Death. Later games allow you to pull these off any point of any round, meaning you could uppercut your opponent into a mass of spinning blades at the end of round one and they'll be back, hale and hearty, at the start of round two.
  • Killer Instinct noted that you could perform such a move by making the stage a square arena. If one character was near the edge of the arena and about to get beaten down, the other could hit him over the edge, where he would be greeted with a long fall into a pool of lava or a castle moat, or even just crashing into a car parked on the street below. The sequel didn't do this, instead just requiring you to hit your enemy with certain moves or over the edge of the arena. Also notable is that the sequel gave these moves the name of "Knockooooooooooffs!"
  • Bloodstorm obviously has these, in its attempt to one-up Mortal Kombat. They sometime required to be unlocked first, though. Some of them included being pierced by a stone stalagmite, taking an acid bath or being thrown upwards into a set of fans.
  • Eternal Champions went the extra mile and includes stage fatalities for every one of its stages, triggered by defeating the enemy near that part of the stage that's going to maim them. Then, its sequel, Challenger from the Dark Side, ups the ante and provides all stages a second stage kill, in most cases even gorier than those in the original game's.

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