Sometimes, in a Fighting Game
, a plain old Finishing Move
just won't do when the game commands that you "Finish Him!
!" Enter the Stage Fatality. These moves combine the usual lethality of a finishing move with Everything Trying to Kill You
Typically, not every stage will have a fatality to go with it, either because it wouldn't make sense or the developers just didn't think to make one. A lot of older fighting games, like Mortal Kombat II
and Killer Instinct
, will go with the Rule of Three
for how many different stage fatalities there are.
Subtrope of Finishing Move
and Everything Trying to Kill You
- Mortal Kombat is the Trope Codifier, if not the Trope Maker, starting with the infamous Pit Fatality in the first game. However, the series didn't start counting stage fatalities as such until the second game. Various ways of performing this included impalement on a bed of spikes, dissolution in acid, getting hit by a passing train, or even just defeated fighters Falling To Their Death. Later games allow you to pull these off any point of any round, meaning you could uppercut your opponent into a mass of spinning blades at the end of round one and they'll be back, hale and hearty, at the start of round two. In one of these, the Falling Cliffs, it's possible for both players to be taken out by the trap at the same time due to the setup; if this happens, whoever had taken the least amount of damage before it happened wins the round. (Or Player 1, if both had Life Bars at 100%.)
- Killer Instinct noted that you could perform such a move by making the stage a square arena. If one character was near the edge of the arena and about to get beaten down, the other could hit him over the edge, where he would be greeted with a long fall into a pool of lava or a castle moat, or even just crashing into a car parked on the street below. The sequel didn't do this, instead just requiring you to hit your enemy with certain moves or over the edge of the arena. Also notable is that the sequel gave these moves the name of "Knockooooooooooffs!"
- Bloodstorm obviously has these, in its attempt to one-up Mortal Kombat. They sometime required to be unlocked first, though. Some of them included being pierced by a stone stalagmite, taking an acid bath or being thrown upwards into a set of fans.
- As do Naughty Dog's Way Of The Warrior, as it was an obvious attempt at a Mortal Kombat killer. Some examples include being shredded by a spiky fan in the ceiling, falling through a church's rooftop (with a lovely final view of the bleeding corpse afterwards) and, perhaps the most memorable one, throwing your rival into lava...and then seeing their melted remains (hanging eye included!) jump out of it and into the screen.
- Eternal Champions went the extra mile and includes stage fatalities for every one of its stages, triggered by defeating the enemy near that part of the stage that's going to maim them. Then, its sequel, Challenger from the Dark Side, ups the ante and provides all stages a second stage kill, in most cases even gorier than those in the original game's.
- JoJo's Bizarre Adventure: All Star Battle has "Dramatic Finishes" for when the defeated opponent was finished by a strong enough attack and knocked in a certain direction. The Finish depended on the stage:
- Dio's Castle: Thrown from the balcony.
- Colosseum: Trampled to death by vampire horses.
- DIO's Mansion: Thrown out a hole in the wall (and incinerated by sunlight, if the defeated player is a vampire or Pillar Man).
- El Cairo: Thrown into a water tower. This is how Kakyoin dies in the manga.
- Morioh: Dragged Off to Hell in Reimi's ghost alley.
- Naples Station: Hooked by Pesci's Beach Boy and dragged away with a train.
- Rome: Thrown into the back of a garbage truck.
- Green Dolphin Street Prison: Stand Disk stolen by Whitesnake.
- Kennedy Space Center: Thanks to C-MOON's Gravity Screw, forced to fall forever.
- Philadelphia Coastline: Thrown into a sign warning hikers about bears.
- Wall Eyes: Skull caved in by Joshu Higashikata wielding a rock.
- Street Fighter V has a couple of variations (doesn't kill the opponent, but humiliates him/her). Is the Bustling Side Street; knocking an opponent out with a Critical Art on the left side of the stage results in a short scene where the opponent is knocked into the restaurant kitchen where a bowl of noodles falls on his/her head, counting as an extra hit. More importantly, he/she is forced to wear the noodle bowl in the next round, should there be one. Knocking him/her out with a critical on the right side results the opponent will be thrown into a double-decker bus, which drives off him/her them inside during the victory sequence.