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The Law Of Conservation Of Detail
alt title(s): Law Of Conservation Of Detail; Conservation Of Detail
"There's also a guy with a unique sprite there. So you know what THAT means."
— Chibi Soma's Megaman Battle Network 5 walkthrough

"Not especially noteworthy. You just have a feeling you should register this fact."

Every detail given is important.

We have 42 minutes. If we give a detail, it better be important.

Oh, sure, we can set up a Red Herring or so, but we had better expect the viewer to attach importance to any detail we let loose in the plot. Shame on us, if we later expect the viewer to be surprised by the importance of the detail we let slip.

Although conservation of detail tends to be particularly pronounced in a "compressed" medium like a weekly television show, it is a proper and useful tool for creating fiction in all media, filtering out irrelevant detail to make time for actual plot. There's a fine line between good World Building, and rambling on about pointless crap, just as there is a difference between good description, and Purple Prose.

"How come people on TV always find a parking spot right outside their destination?" This is why.

The law can also be applied to video games as well. If any particular detail of the game requires a significant investment of time to develop, it will always be a primary detail. One-off NPCs rarely ever get anything more than a generic sprite/character model, given only the most basic walking animations, and have no name. You can tell that a character will play some role in the plot when they have an unusually complex character model (or, specially in 2D games, a headshot on their dialog). Plotwise, this serves to separate Round and Flat Characters.

This trope has probably caused more Epileptic Trees than every other trope combined (Dying Dream notwithstanding), as people expect things to have a reason.

When the audience is put off by giving a reason, only for the thing to return and prove important in a different manner, use, etc., the writers have used Chekhovs Boomerang. The predominant use of Chekhovs Boomerang is to let the writers surprise you when you are expecting things to have reason to be there.

See also Chekhovs Gun, Chekhovs Gunman, Olaf's Hammer. Contrast Nameless Narrative. Responsible for One Degree Of Separation and Everyone Is Related. For the DRAWING equivilent of this trope, see Rule Of Animation Conservation. For the NONHUMAN equivalent, see Rule Of Personification Conservation.

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The Law Of BruceLaws And FormulasChekhov's Armoury