Super Robot Wars W is the first Nintendo DS entry of the Super Robot Wars series.It is "Space Calendar" (SC) 99. In the previous age, Earth governments formed the "Federated Earth Nation" (FEN) to bring World War III to an end. After putting down the defiant lunar colonies, the Space Calendar was instituted. To alleviate environmental pressures and overpopulation, the FEN began expanding into space, constructing space colonies and asteroid cities, as well as an Orbital Space Ring around the Earth, and the development and terraforming of the Moon and Mars. This was accomplished in a short time, due to quantum leaps in physics and energy research. But repression of those living in the colonies by the FEN ignited a war between multiple factions in space and the Organization of Zodiac, the true leaders of the FEN. This "Revolutionary War" ended in the year 98, with the death of FEN President Treize Khushrenada. From his will, a "New United Nations" was formed, returning power back to the individual states.But the new Earth Sphere's troubles seems to multiply: Earth is invaded by the Radam, who seized control of the Orbital Space Ring, and the invaders known as the "Jovian Lizards", who destroyed the Mars Colony. In addition, internal strife, such as the distinction between Coordinators and Naturals, and mechanized terrorism (terrorists in Humongous Mecha) seem to be taking the New United Nations to the breaking point. To make things worse, Dr. Hell has begun mobilizing with his army of Mechanical Beasts, destroying the Getter Robo and putting the Mazinger Z and Great Mazinger out of commission.To this point, Kotaro Taiga, head of the "Gutsy Geoid Guard", works together with his old partner Heinrich Freeman of the "Space Knights" to face this crisis. To this effect, he has also enlisted the "Preventers" organization, and is attempting to get assistance from "Mithril", "Nergal Heavy Industries" and anyone else who is willing to join the fight. As luck would have it, two Preventer agents happened to have hitched a ride from Blessfield Ardygun, a former Space Pirate and an old Worthy Opponent of Taiga and Freeman's, who has become a "Trailer", a space-bourne Jack-of-All-Trades, and his family. They know from first-hand experience that Blessfield happens to carry some heavy firepower, thus it might be time to turn an old enemy into a new friend...W uses an engine similar to Super Robot Wars Judgment, and in the case of shared series', many of the same sprites.Featured series in W include (debuts are highlighted in bold):
Note that with the inclusion of Blade and Orgun, this game is of a slightly smaller scale than other games in the series, with a larger number of units, both friendly and otherwise, in the "SS" (human-sized) scale. There's also a Transhuman undercurrent in W, with many characters being either genetically modified, Cyborgs, or a combination of the two. This is rather important, given the whole Coordinator vs. Natural conflict from Gundam SEED.Also worth noting is that the series listing was the first time in the history of the franchise that all entries were licensed and distributed in the United States at some point prior to the game's announcement, with some (Gundam Wing, Gundam SEED, and GoLion/Voltron) being very popular in the American market. Indeed, a few (Voltron and Orgun, which was an early and much-liked Central Park Media release) are not well-remembered at all in Japan and seemed to have been included primarily to make W more appealing to an international audience. Despite this, the game is not available in English and no localization plans were ever announced (and given that the game is now solidly last-generation, it's fairly likely it won't ever be released overseas officially).W contains examples of the following:
Boring, but Practical: Any unit with the "Repair" note Regenerate an adjacent allied unit's HP by a small percentage and "Resupply" note Refill an adjacent allied unit's EN and ammo to maximum modules, in general, but Aki as a Tekkaman lives on this trope. She lacks a "Voltekka" and her weapons' attack power are relatively low and consists of basic strikes. On the other hand, she has two Spirit Command pools (one for herself, the other for her Power-Up Mount), a nice Spirit Command list, a mutual "love" bonus with Blade via the Relationship Values game mechanic in W and a powerful, yet cheap Combination Attack with him, alongside having the best raw stats in the game bar none.
Using the uncombined Ryu robots alongside their combined version nets you an extra Spirit Command set to use. While their damage output is weaker than combining throughout a battle, it's made more efficient in the long run.
Volfogg will see a lot of use from his basic attacks simply because it nullifies enemy barriers for the rest of the turn after it's used. The challenge regarding enemies that have some form of a barrier is drastically lowered.
GoLion has a powerful weapon set and is relatively sturdy, alongside multiple pilots with different Spirit Commands. However, its main draw lies in its ability to abuse its "Flamethrower" attack, which is a dead sentence on most units, including bosses, when one of its pilots has the "Assail" Spirit Command note Pilot can use any attack post-movement, so long as it's not a MAP weapon.
Brother-Sister Incest: Hilariously played with the Ryu robots. When Kazuma Ardygun asks whether or not the brothers can combine with the sisters, the four brothers started trying to one-up each other to curry favor with the girls.
Chekhov's Gun: In the opening scrawl of the game, Kazuma relates his sadness regarding how Pluto was demoted from being a planet. Take a wild guess where you fight the Final Boss.
Those explosive earrings Sousuke Sagara makes for Kaname Chidori? In Full Metal Panic, they were just a one-off joke; in W, she makes good use of them to escape from her kidnappers on two separate occasions.
Clown Car: One of the most extreme cases in SRW. Because of some battleships being reduced to deployable units, such as the "Eternal" and the "J-Ark", it's actually possible to deploy units that are larger than the ships they're being deployed from. This includes swapping them in and out during a scenario, meaning they're actually supposed to be inside.
Combining Mecha: Valguard (mecha + battleship) and Valzacard (two mecha + two battleships). Also, the Shin Getter, GoLion, GaoGaiGar and 80% of the GaoGaiGar units
In an odd way, Tomoru Shindo get's something like this. The other major characters of the series, Youko, Dr. Kanzuki and Orgun, along with some of the villains, show up multiple times in the first half of the game, with Orgun himself being a major presence, while Tomoru himself doesn't show up until about the last third of the game.
Disc One Nuke: GaoGaiGar units join early and are extremely good for that part of the game, particularly Big Volfogg and the Ryu robots. However, the real nuke is the Mazinkaiser, who joins a bit later, but is a Lightning Bruiser with absurd damage output that puts other units like the Genesic GaoGaiGar to shame. The Kaiser also never diminishes in power nor suffers from The Worf Effect, as it gains access to the most powerful attack in the game.
Archetype Orgun shows up several times in the first half of the game, and the player gains control of him during the final battle with the Z-Master. The end of the first half actually kicks off the Orgun plot, with Orgun being destoyred in a Beam-O-War with Inference.
Eleventh Hour Superpower: The finale of the first half, where all allied units begin the scenario at maximum Will, with all GaoGaiGar units' Will notched up to250. The Ryu robots in their "Gouryujin" and "Genryujin" forms with Archetype Orgun and the King J-Der arrive as reinforcements.
The Valzacard in the second half of W is only available near the end of the game.
Also, the Goldion Crusher, one of the three most powerful attacks in the game as well as the largest MAP area attack, is only available in the final two missions.
Enemy Mine, Guest Star Party Member: At one point, the players ends up controlling Tekkaman Evil who works in tandem with Blade to remove the Zonders, just so the Radam Trees can grow. Another example is Aria Advance, who joins for one scenario in the Arm Arcus (though this is before she reveals herself to be part of the Database), which is by far better than any unit you have access to up to that point.
Evil Versus Evil Versus Evil: The Radam, Evoluders, and Zonders have been fighting each other all across the galaxy. They don't get along with the other baddies, either.
Final Boss Preview: Inference appears in the Scientia and blasts the heroes just before the Time Skip. However, the Scientia is actually the second-to-last boss, although Inference does normally pilot the real Final Boss machine.
Grasp the Sun: Orgun reaches out to the Earth as he dies from the wounds sustained from the explosion when he and the Scientia fired their MAP weapons at each other.
In Spite of a Nail: The United Nations bombing on the moon that gave the nations of Earth an excuse to start the "Bloody Valentine War" is prevented in one scenario, but they end up declaring war and attacking the PLANTs, anyway.
Irony: Crossed with Call Back and Ironic Echo. During the Zonuda event, Tetsuya is the one who points out that it's the choice of one's life (Mikoto Utsugi) versus the lives of everyone on Earth. This is ironic when you realize Tetsuya faced the same problem during his first battle after his debut in the Great Mazinger manga.
Lightning Bruiser: Anyone from GaoGaiGar eventually becomes one of these, thanks to their exclusive Brave skill, effectively Newtype on steroids that increases evasion, accuracy, armor and even critical rate.
MacGuffin Delivery Service: More than once does Wärter defeat an enemy or retrieves an artifact only for the Database to immediately swoop in and steal it away for themselves.
Magikarp Power: Mic Sounders the 13th begins with only "Disc P" and "Disc M" as his attacks until midway through the Primevals segment of the GaoGaiGar plot, where he gains MAP versions of both attacks, plus the powerful "Disc X" and itss respective MAP attack, the "Solitary Wave". Post-Time Skip, mic gains "Disc F", his most powerful attack.
Just like Judgment, Sousuke and the ARX-7 Arbalest is an Ace Custom of his team's mecha with middling weapon range, evasion, and low armor alongside relatively low attack power, especially compared to the powerhouse Super Robots in Wärter. The addition of a Nerfed "Lambda Drive" increased its durability and attack power into a level that is simply par of the course for Real Robots, which is made even worse since its strongest attack, while cheap on EN cost, is a Combination Attack that forces you to deploy rather mediocre units alongside the Arbalest. However, upgrade its weaponry and defenses a bit, while placing on ammo-enhancing equippable parts, and you get a unit that can spam its strongest non-Combination Attack, with nice durability and evasion. It helps that the Arbalest has an extremely versatile weapon set.
Name's the Same: Lampshaded; after meeting the third "Gai" in the game, Kazuma muses on how everyone he meets named "Gai" is a different kind of badass. For the record, Guy Shishioh is "courageous", Gai Daigoji is "passionate" and Gai Murakumo is "cool".
Nerf: The Arbalest isn't the same beast it was back in Judgment. Much of the nerf stems from its damage output.
The nerf isn't that signifcant: Sousuke and his Arbalest, after receiving the Lambda Drive for good, is still going to deal high amounts of damage for a unit of its size, thanks to Sousuke's stats and Lambda Drive's boost to offense. When you realize that Wdoesn't take the size difference mechanic into combat calculations for defending units, the real nerf comes from Sousuke not having the "Accelerate" Spirit Command note User gains +3 to movement for one turn like he did in Judgment. Instead, he gains the "Drive" Spirit Command note Increase pilot's Will by 30 in W, which allows him to activate the Lambda Drive immediately.
The reveal that George Glenn gave the Jovians his Gekiganger collection, effectively starting the conflict between them and Earth. Whoops.
No Export for You: Rather typical for the franchise, though it's a little more surprising for W since every series in the game was licensed for distribution at the time of release, and a couple series (GoLion, Orgun and possibly Tekkaman Blade) seem to have been included more to appeal to an American audience than any fan demand in Japan (which is particularly non-existent for GoLion); idle speculation formented the idea that this was done to increase international appeal, but the game still never crossed the Pacific officially.
Ironically, it probably had to do with GoLion/Voltron'', since there are discussions about the ownership of the series for the American market.
Obviously Evil: This is Blessfield and Kazuma's opinion of Honeruba when they first meet her. They pretty much unilaterally decide to commit Earth to war with the Galra Empire on the spot because of it.
Overrated And Underleveled: Akito Tenkawa, which especially stands out considering he's he protagonist of his series. In the first half his stats and machine aren't that special and the Ryoko/Hikaru/Izumi trio are much more useful with their Team Attacks. He'd be better in Part 2... except that he isn't usable until the last two missions of the game.
Overshadowed by Awesome: Many units that stop upgrading in the first part will be this by stronger units in the second half. A particularly notable example are the Gundam SEED units (other than Freedom and Justice), which are overshadowed by the Astrays thanks to their not-so-notable performance and late arrival, and the Aestivalises, which are solid units as a whole but are relatively worse in terms of mobility, when compared to something like the Tekkamen.
During the "Reactor Voltekka" event of Tekkaman Blade II, David lampshades the fact that a Reactor Voltekka given to Natasha means he's destined to be put in this position.
Paper Fan of Doom: Kaname's paper fan is an actual equippable part in the game note Unit's weapon critical hit rate is increased by 30%.
Plagiarism: Much like Super Robot Wars K, it uses music from a well-known videogame. For whatever reason, K using one piece of music from Chrono Trigger made a much bigger splash than this game apparently using multiple tracks from War Craft II as beginning-of-turn music (and as a piece of the theme of the Valstork).
Averted: it carries the positives of every frame, minus having a MAP weapon and is more powerful. The Field Lancer does low damage, which doesn't match up against the Aestivalis Customs' Combination Attack. Their actual problem is the fact their Combination Attack is locked for the majority of the second half.
Ramming Always Works: In the first half of the game, it's just the Valhawk's "Heat Edge Exploder", GaoGaiGar's "Hell and Heaven" and the Aestavelis who follow this trope, but in the second half, they're joined by King J-Der's "J-Quath", Mazinkaiser's "Kaiser Nova", Shin Getter Robo's "Shin Shine Spark", GaoFighGar's "Hell and Heaven" and Genesic GaoGaiGar's "Genesic Hell and Heaven".
Respawning Enemies: As usual for SRW, many scenarios feature multiple waves of enemy reinforcements. One of the Mazinkaiser scenarios has infinite respawns, as does the second-to-last GaoGaiGar scenario (though the enemies who respawn are Eviluders) and the final scenario. The concluding mission of the Endless Waltz storyline appears to have endless reinforcements, but they stop after fourteen waves.
Sempai Kohai: Heero and Sosuke, respectively. Interestingly enough, Heero is the "sempai", despite being a few years younger than Sosuke.
Sixth Ranger: Though he politely declines an official invitation (complete with Lampshade Hanging), Guy plays this role with the GoLion crew a number of times.
Spanner in the Works: Tetsuya. The Mycene Empire did not expect Tetsuya to be such a massive threat to their plans to defeat Kouji and the Mazinkaiser. As a result, he manages to foil their plans by being a distraction to Ankoku Daishogun, who respects Tetsuya for his outstanding performance.
Spared by the Adaptation: A lot of people, particularly the cast of Gundam SEED, but subverted with Leo, who survives his canon death only to be killed by Palparepa during the events of GaoGaiGar FINAL.
Gai Daigoji, who survives to go through the events of Prince of Darkness: he even gets a character redesign and an Aestivalis Custom! However, he does not receive an updated Super Move Portrait Attack until he and Akito unlock their Aestivalis Custom's version of the Double Gekigan Flare. Only then will his new cut-in appear, but exclusively for that attack.
It's possible to save Tekkaman Rapier, though doing so requires you to bust your ass when fighting Tekkaman Evil in his "Blaster" mode within a set number of turns.
Superpower Lottery: An odd example regarding Yumi. The reason she got the "Reactor Voltekka" is due to some form of programming malfunction, when it was supposed to be given to Natasha. As a result, Yumi becomes the most powerful Tekkaman of the team.
Super Title Sixty Four Advance: Makes more sense when you realize the Japanese use the letter "W" as a short-hand for "Double", or in this case, "Dual Screen".
Theme Music Power-Up: Ruri invokes this by playing the Gekiganger3 theme during a key battle, giving everyone the extra dose of hotbloodedness they need to save the day. Sousuke and Heero try to resist this, as they must be The Stoic.
The Usual Adversaries: Any mission that doesn't start with you fighting the Radam has an even chance of getting crashed by them later. To a lesser extent, the Evoluders, particularly towards the end of the game.
The World Is Always Doomed: The only thing that seems to keep the world going out early on is the fact that 80% of the villains don't like each other at all. Justified more strongly than usual: several of extraterrestrial armies aren't in the Earth Sphere to fight humanity - they're here to fight each other.
Worthy Opponent: Tetsuya is one to Ankoku Daishogun, just like the classic series.