It was the year 2000, and there wasn't really a justifiable reason to go to the arcades any more. But there was one exception, Marvel vs. Capcom 2: New Age of Heroes, arguably the most popular game in the Capcom Vs series.The plot? Oh, right. There is a plot. It's more or less the same story as last time: An evil wind is sweeping the land, causing a miasma that is killing all life. Ruby Heart, a dimension-traveling sky pirate, sets out to recruit Earth's greatest heroes to track down the root of the problem: Abyss, the "Armor of Erosion."The final 2D entry in the Marvel vs. Capcom series, it sandwiches every playable character from X-Men: Children of the Atom all the way up to the original Marvel vs. Capcom. The only absences are the vs. boss characters, the palette swaps, and most helpers from the previous game.To make things easy for you, that is a whopping 56 individual characters, placing the game among those with the most numerous cast.If that wasn't enough, the game bumped the teams up to three fighters per team, allowing you to select different sets of assist attacks and Double (and Triple, of course) Supers. The game also allowed you to chain supers together for absurdly long and painful combos, or just safe, if costly, switching between characters.Eventually, Capcom lost the Marvel license, and both companies would follow separate routes until 2008. After massive fan demand (and the success of SuperStreet Fighter IITurbo HD Remix), MvC2 was re-released for Xbox LIVE Arcade and the PlayStation Network with online play. This reignited the Marvel and Capcom relationship, and in 2010, the companies announced that the game would get a true sequel in the form of Marvel vs. Capcom 3.
Characters that wield weapons will swap arms when they turn around, such as Gambit and Sonson's staves, Silver Samurai and Strider Hiryu's swords, Cable's guns, Hayato's plasma blade and Captain America's shield.
Anchors Away: Ruby Heart can use a small anchor to either capture her opponent or reel them in and blast them with a cannon from point-blank range.
Roll was a secret character in the first Marvel vs. Capcom, and then made the jump to the main roster in this game.
In Mega Man Legends, the Servbots were Tron's assistants, but here, they made the jump towards the main roster along with their mistress.
If we don't count both X-Men: Children of the Atom and Marvel Super Heroes, we have also Colossus, Iceman, Psylocke and Sentinel, whose only appearances in the crossover series were as assist characters in the previous game. Especially Sentinel, since in its source media it's not even the Master Mold, but one of a huge line of humongous mechas.
Composite Character: Zangief and Sakura may qualify, since they have the ability to transform into Mecha Zangief and Dark Sakura during battle, who were technically separate characters in Marvel Super Heroes vs. Street Fighter.
Cool Ship/Cool Airship: Ruby Heart, being a trans-dimensional, world-traveling pirate, is in possession of one. It also is the cast's main form of transportation, one of the fighting stages of the game and one of her Super Combos.
Damn You, Muscle Memory: Two assist buttons are added, but both medium attack buttons have been dropped. Some medium attacks have been retained as launching command attacks, while others can only be done by pressing a weak attack button twice within close range.
Blackheart's Armageddon summons a meteor storm to the battlefield.
The Hulk jumps into space, and essentially pulls a passing meteor from space to drop it on his opponent.
War Machine's War Destroyer Hyper sends a shower of missiles down his opponent. Smart Bombs also do, except in a less powerful way.
Abyss's first form has a shower of energy spears as a Super.
Desperation Attack: If Jin Saotome is left as the last man standing on his team, he'll start glowing gold (default color scheme) and will gain a strength boost plus Super Armor (needs two hits to enter the stun animation).
Divergent Character Evolution: War Machine in MvC was exactly like Iron Man in the earlier games. In MvC2, he gets Gold War Machine's special moves, replacing Iron Man's beam attacks with guns and missiles (which is closer to how he's portrayed in the comics).
Dramatic Wind: Gambit's cloak billows constantly, as does Jin's scarf. Also in one of Ryu's win poses.
Dream Match Game: For the entire Marvel vs. Capcom series, including the Marvel-only X-Men: Children of the Atom and Marvel Super Heroes.
Gory Discretion Shot: Implied Trope. One of Jin Saotome's victory poses has him draw his katana and look at it proudly, before leaping over the enemy with a violent shout and his sword ready to strike - at which point it cuts to the scores screen.
Loads and Loads of Characters: The game included pretty much every playable Marvel and Capcom character inside of Capcom's Marvel games that was featured in the series up to that point, to a grand total of 56 (counting both of Wolvie's forms, and not counting the boss).
Long-Range Fighter: Several, but the best example is Blackheart. Even his punches and kicks summon projectiles.
Lost Forever: Capcom completely removed the PSN and Xbox Live versions of this game on December 17th, 2013, which means that if you didn't buy the game when you had the chance (or have a friend that you can download it from,) it's this.
How the (mostly) Badass Normal characters from the Street Fighter-verse can last more than five seconds against powerhouses like Magneto.
Seeing how a fairly obscure character like Marrow can beat A-listers like Magneto, or Wolverine, makes the game even more fun to play.
Heck, even a circuit-and-metal Servbot can beat Magneto, a Sentinel or the Juggernaut (bitch)!!!
The fact that any of these characters can go toe-to-toe with Shuma-Gorath, the resident Eldritch Abomination, is proof enough.
Somewhat averted in competitive matches, as the top ranked characters are all big-name Marvel characters (except Sentinel and Psylocke) with a few exceptions (Strider and Captain Commando).
The health tiers don't always make much sense. Akuma has the same health as the little girl Joke Character. Similarly Wolverine, a mutant with an accelerated Healing Factor and metal-laced skeleton takes more damage per hit than Jill Valentine.
Just to clarify, Abyss' first form isn't hard to take down melee, but the second form pretty much requires liberal projectile usage. The third can be taken down in either fashion, but leans towards aerial attacks.
Soundtrack Dissonance: The infamous original soundtrack, consisting of jazzy music. The entry on that page likens the dissonance to using zydeco music in Silent Hill.
Victory Fakeout: Happens twice with Abyss. Each time you defeat its first two forms, the usual YOU WIN! message appears, and your onscreen character even does his victory pose. Sadly, your health is not restored.
Voluntary Shapeshifter: Amingo and Venom make extensive use of this in their movelist. Then there's Shuma-Gorath (who can change shapes into mouths, spikes or even stone), Spiral (has one Super in which she turns into everyone on Marvel's side of the cast), Morrigan (can shape her batwings into several forms), Felicia (can turn into a small kitten) and Anakaris (can shape into various pyramid-shaped forms)
Wave Motion Gun: Iron Man's PROTON CANNON, Cable's HYPER VIPER BEAM and Morrigan's SOUL ERASER
A Winner Is You: Unlike the first game, there's no separate endings for the characters. You get a little uncolored slideshow of the characters mingling on Ruby's ship after the Abyss battle and that's pretty much it.