Video Game: Street Fighter I

"What strength! But don't forget there are many guys like you all over the world!"
The warbled voice of the defeated opponent after finishing a stage

Although not many people know this, there was a Street Fighter game before Street Fighter II.

This game, the original Street Fighter, was released in arcades in 1987. The game featured two martial artists, Ryu and Ken, who traveled around the world taking on some of the best fighters in the world, culminating with a match against the massive Thai kickboxer Sagat.

It was a far cry from the sequel that revolutionized the industry, but it did feature many of the staples of the series: a six-button control setup, the best-out-of-three match structure, Ryu and Ken, naturally, and even many of the now-common motions for special attacks. Alternate arcade cabinets could be found that were also the first to use a two-button, pressure sensitive layout rather than the standard cherry switch six button layout, one for punches and one for kicks, to control the strength of the attack. It was confusing to use and more expensive to maintain than most standard cabinets, so a version that featured the more familiar six-button configuration seen in all the follow ups was offered as a cheaper alternative.

A port of the game, Fighting Street, was released for the TurboGrafx-CD (and, later, the Wii Virtual Console) as well as more properly named ports on PC.

Has a character sheet.

Tropes distinct to, or introduced in, this game:

  • A.I. Breaker: As demonstrated in this walkthrough, every opponent with the exception of Sagat can be locked into easily-countered patterns in Fighting Street. For Lee, Gen (with the exception of one attack of his), Birdie, and Adon, a viable strategy is to hit them once, back up all the way to the end of the screen, and block until the timer runs down to 0.
  • Big "YES!": Ryu and Ken will say "Alright!" every time they win a match.
  • Chuck Cunningham Syndrome: A few of the characters introduced here never showed up again.
  • Credits Gag: Many of the developers' names were partially replaced with combat terms.
  • Difficult but Awesome: All three special attacks are hard to pull off but take off 1/3 of the enemy's entire Life Meter for each hit; the main issue arises from the game processing input not on button press but on button release. The classic Shoryuken is the biggest example of this, requiring an awkward stick input (right, down, down-right; known as a Z-motion or the Dragon Punch motion in more modern terminology), but not only does it do up to 3 hits—i.e. an instant KO if all of them connect—it's unblockable. Mastering the Shoryuken allows you to cheese the entire game.
  • Dual Tonfas: Eagle fights with these.
  • Early Installment Weirdness: No playable characters other than Ryu and Ken (and you couldn't select which one to fight as, other than playing on the Player 1 or Player 2 side), no female fighters, no combos, no grappling moves, executing the special moves requires precise timing, the same quotes for every CPU opponent bar Sagat, and Ryu wears red slippers for some reason. While it was the first fighting game to use Capcom's now-standard six-button configuration, the six-button version was actually sold as a cheaper alternative to arcade owners who couldn't afford the more expensive (and harder to maintain) deluxe version with the two large mechatronic pads that determined the strength level of your punches and kicks. The pressure sensitive buttons were also problematic because they tended to encourage abuse. There are tales of players stomping on them.
  • Elmuh Fudd Syndwome: "What stwength! But don't fowget dewe awe many guys wike you, aww ovah da wowld!"
    • Likewise, Ryu and Ken's "Awwight!"
  • Have a Nice Death: "You've got a lot to learn before you beat me. Try again kiddo! Eh, heh, heh, heh!" (cut to a 10-second time bomb for some reason)
  • Hurricane Kick: Except here, as with the two other special moves, it takes patience and effort to make it happen, but it's worth the effort.
  • Kamehame Hadoken: Maybe they thought you deserved a prize for the effort of pulling it off. It takes off a humongous chunk of damage from your opponent's health bar.
  • Long Bus Trip: Only Ryu, Ken and Sagat would return in Street Fighter II, although Birdie, Adon and Gen later showed up in the Street Fighter Alpha series along with Eagle in Capcom vs. SNK 2. Geki, Retsu, Joe, Mike and Lee have yet to make a return appearance as fighters in any further game.
  • Mondegreen: The player victory shout sounds more like "Oh Lamb!"
  • Ninja: Geki.
  • Nintendo Hard: Even by Street Fighter standards, this game can be particularly unforgiving, especially if you don't know how to pull off special moves.
  • Retcon:
    • If you're expecting the game to end with Ryu defeating Sagat with his Dragon Punch, leaving Sagat with his iconic chest scar that served as the foundation of his heated rivalry with Ryu for sequels to come, then you'll be disappointed to learn that there's no such ending in this game. That was purely a retcon from Street Fighter II. Not only is there no scar, Sagat takes his defeat quite well.
    • Ken was originally Japanese in this game (as evident by the fact that his name is spelled in kanji in the game's Japanese brochure and other promotional materials). Street Fighter II turned him into an American (initially naturalized, and then retconned into a native-born) with a Japanese heritage.
  • Shoryuken: Good luck pulling off this too, but when you do, it's worth the effort. With perfect positioning and/or some luck, landing it will score a One-Hit Killnote  on the opponent.
  • Surprisingly Good English: Considering the time the game was made.
  • Unblockable Attack: The Shoryuken, as if its severely damaging properties weren't enough.
  • Welcome to Corneria:
    "What strength! But don't forget there are many guys like you all over the world!"
  • What the Fu Are You Doing?: Two bonus rounds involve Ryu/Ken trying to break brick pieces. It's possible to break all of them, some of them, or none at all. The latter instance will causes the character to look like this with booing sounds in the background to match.
  • A Winner Is You:
    "What strength! But don't forget that there are many guys like you all over the world!"
    • And when you beat Sagat:
    "You've outlasted the best. You are now the strongest street fighter in the world!"
  • Worthy Opponent: In a 2-player versus match, the defeated fighter wishes the victor good luck.

What writing! But don't forget there are many tropers like you all over the world!