is the direct sequel to the original MDK
released in 2000 by established RPG developer BioWare
Corp. of Edmonton, Alberta, Canada, and was released for the Dreamcast and PC originally, but was eventually re released for the PS2
: Armageddon. Recently, the game has been re-released on WiiWare as well
, and an Updated Re-release
was also released for the PC.MDK2
begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' ship, the Jim Dandy, is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of Minecrawlers. After destroying it, Kurt is promptly kidnapped by a rather huge alien called Shwang Shwing. From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkin's six legged, bipedal robotic dog named Max, take turns saving one another, until the last level, in which they finally confront the last boss.
Each of the three characters has a different style of play, such as:
- Kurt Hectic relying on his Coil parachute and Sniper rifle/chaingun to move through the levels, with emphasis placed upon tricky sniping and a mix of firepower and puzzles, and the use of his coil parachute.
- Max places emphasis on raw firepower, able to wield a gun in each paw (for a total of 4 guns). Max's levels consist of getting from A to B, utilizing his guns for clearing rooms of enemies, broken up with a few Jetpack platforming areas. Alone of the characters, he is able to destroy barricades (and certain walls) just by shooting them up. His playing style means that he is more than likely to be surrounded and attacked, but he has a much higher health bar when compared to the other two characters (200%, compared to Kurt's 100% and Hawkin's 60% health)
- Hawkin's are more of the smarts variety, and are quite humorous when compared to the other two characters, relying on combining items to form gadgets to fight/traverse through the stage and puzzles.
The stages themselves are based upon which character is playing it. For Kurt, fans for hovering, blue spheres for sniping, and plenty of gaps and chasms for crossing.Max's stages frequent hallways for shootouts, interspersed with a few jetpack vertical areas requiring careful use of hovering with the jetpack.Hawkins' stages emphasis the use of gadgets as a means of getting around.
Contains examples of: