Video Game: MDK 2

MDK2 is the direct sequel to the original MDK released in 2000 by established RPG developer BioWare Corp. of Edmonton, Alberta, Canada, and was released for the Dreamcast and PC originally, but was eventually re released for the PS2 as MDK2: Armageddon. Recently, the game has been re-released on WiiWare as well, and an Updated Re-release was also released for the PC.

MDK2 begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' ship, the Jim Dandy, is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of Minecrawlers. After destroying it, Kurt is promptly kidnapped by a rather huge alien called Shwang Shwing. From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkin's six legged, bipedal robotic dog named Max, take turns saving one another, until the last level, in which they finally confront the last boss.

Each of the three characters has a different style of play, such as:
  • Kurt Hectic relying on his Coil parachute and Sniper rifle/chaingun to move through the levels, with emphasis placed upon tricky sniping and a mix of firepower and puzzles, and the use of his coil parachute.
  • Max places emphasis on raw firepower, able to wield a gun in each paw (for a total of 4 guns). Max's levels consist of getting from A to B, utilizing his guns for clearing rooms of enemies, broken up with a few Jetpack platforming areas. Alone of the characters, he is able to destroy barricades (and certain walls) just by shooting them up. His playing style means that he is more than likely to be surrounded and attacked, but he has a much higher health bar when compared to the other two characters (200%, compared to Kurt's 100% and Hawkin's 60% health)
  • Hawkin's are more of the smarts variety, and are quite humorous when compared to the other two characters, relying on combining items to form gadgets to fight/traverse through the stage and puzzles.

The stages themselves are based upon which character is playing it. For Kurt, fans for hovering, blue spheres for sniping, and plenty of gaps and chasms for crossing.Max's stages frequent hallways for shootouts, interspersed with a few jetpack vertical areas requiring careful use of hovering with the jetpack.Hawkins' stages emphasis the use of gadgets as a means of getting around.
Contains examples of:
  • Abnormal Ammo - Professor Hawkin's trademark Atomic Toaster, which fires...well, radioactive toast. Different bread types for different ammo.
  • Aliens in Cardiff - the target of the city minecrawler in the first mission is Edmonton. It attacks Laguna Beach in the sequel.
  • Almighty Janitor - Kurt Hectic, who is literally a janitor who prefers to shirk the eyes of the public. The only reason why he's strapped into a killing machine to kick alien ass is because he happened to be the only man fit for the job on-board Dr. Hawkin's space station. (Heck, in his ending, he returns to the Jim Dandy, despite garnering the attention of the entire Earth.)
  • And Now For Something Completely Different - Kurt, Max, and Dr Hawkins all have very different styles of play. Kurt's tend to have a moderate number of enemies, and a lot of platforming that utilizes his gliding powers. Max's levels have tons of enemies and things to destroy, along with the occasional jetpack section. Hawkins' levels are all puzzle-platformers, usually with few enemies.
    • Meta example: This is a BioWare game!
  • Angels Pose: Occasionally used as the MDK2 logo, and as part of the cover. Happens right before the heroes meet the final boss. Looks hilarious with the character’s unusual silhouettes.
  • Applied Phlebotinum - The Plutonium near the Giant meat eating plant is used to create the atomic toaster, and is later used to turn Professor Hawkins into a mini-hulk.
  • Arm Cannon - Kurt's chaingun and sniper rifle.
    • However, the sniper mode is him putting the gun into his helmet.
  • Attack Its Weak Point: The Bif enemies have eyes in their belts.One good snipe from Kurt sends them down.
  • Badass - Everyone.
  • Badass in Distress - Multiple times in sequence. A character will often finish a section only to be captured or trapped in a way that requires one of the other characters to go to the rescue, thus necessitating And Now for Someone Completely Different.
  • Bottomless Magazines - one per character.
    • Kurt has his chaingun and normal sniper bullets. He can find a faster firing chaingun with limited Ammo, special Sniper ammunition.
    • Max has his normal Pistol, but... it's a pistol. Terrible fire rate, terrible damage. Instead, you're better off picking up the various Throw Away Guns lying around.
    • Hawkins has unlimited... well, toast, but he can find limited-use bread that fills the same role as Kurt's special ammo.
  • Damn You, Muscle Memory: If you played the PS1 version of the original MDK and you decide to play the PS2 version of this game, you'll find that the controls were changed from the original for some reason. This can be somewhat rectified in the options menu, but even then, the controls may mess with you, especially if you played the original with the left analog stick, because it isn't at all useable here for some reason.
  • Guns Akimbo - Max can wield four guns.
  • Final Exam Boss - You can choose which character you want to confront the final boss with. Whichever one you choose though, you will have to utilize nearly every weapon or skill possessed by that character to actually win the fight.
  • For the Evulz: The motivation of the final boss for invading the earth? He was bored.
  • Fun with Acronyms - Applies to the original as well, for neither Shiny or BioWare have explicitly said what the MDK in the title stands for, but popular theories/jokes include Murder Death Killnote  and, in the spirit of the original game's release date, Mother's Day Kisses.
    • Do note that the names of the main characters are Max, Dr. Hawkins, and Kurt.
    • In addition, the title of Kurt's original mission in MDK is 'Mission: Deliver Kindness', according to the manual.
    • The installer background for PC even made fun of this, by showing Kurt in a nosedive pose with dozens of possible meanings for "MDK". The most prominent was Murder Death Kill.
  • Improbable Weapon User - Dr Hawkins and his atomic toast.
  • Informing the Fourth Wall - As Dr. Hawkins' levels are all about finding item combinations to progress, expect a lot of this.
    "Oh, yes, I will create... er, nothing."
    "(as if he's figured out something) AAAAAAAH! (flatly) No."
  • Jet Pack - Max, naturally, who starts off with a fuel refilling one, and eventually gets a nuclear powered one later on.
  • Leitmotif: Each of the three characters has their own distinct musical style.
    • Kurt's style is a mix of orchestral music and hard beats. A variation on the "heroic" music from the introduction tends to pop up in it. Perfect for running, gliding, and sniping.
    • Max's style is hard rock and techno, appropriate for the guns-blazing setup of his levels. Sometimes the techno softens for when he's doing platforming levels instead of shooting things.
    • Hawkins' style is orchestral, and heavy on the brass and woodwinds. Sounds like a mad scientists' theme tune, that's for sure.
  • MacGyvering: The main gimmick of Dr Hawkins' levels.
  • Mad Scientist: As if it wasn't clear enough with Dr. Fluke Hawkins, The Atomic Robot Zombie Men made by him as seen in his ending put in the nail to show this.
  • Mook Maker: Some enemies come out of these and in a couple of levels have to be destroyed in order to progress.
  • More Dakka: Max starts out with a single infinite-ammo Magnum. It's not long before he's quad-wielding miniguns.
    • Also Kurt can find a faster firing Chaingun with limited ammunition
  • Multiple Endings: Depending one which character you use in the last level, you get a different end cutscene. The ways the endings are described, they're not really mutually exclusive, so it's entirely possible that they all happened.
    • Kurt becomes a hero on earth. Wishing to avoid the attention, he retires to the Jim Dandy, happy to go back to a life of relative peace.
    • Max decides his ambition is too great to be a pet/lab assistant, so he becomes King of the aliens in place of the Big Bad.
    • Hawkins gets recognition for his genius (and craziness) and embarks on his next big project - Atomic Robot Zombie Men!
  • Mythology Gag: The second invasion's first target is Edmonton,note  in reference to MDK 1's first level, Laguna Beach.note 
  • Previously On: The game begins with a recap of the the original game, drawn in the style of a comic book from the Golden or Silver ages. This recap also gives the original's story something closer to a proper ending, since the original versions had a music video at the end, while later versions basically amounted to A Winner Is You.
  • Projectile Toast - Dr Hawkins' weapon of choice. Atomic, too!
  • Suddenly Voiced: Everyone.
  • Suddenly Shouting:
    Dr. Hawkins: (to the BFB) Well then, here is a lecture on DARWINIAN SURVIVAL!
  • The Professor - Dr. Hawkins.
  • Throw Away Guns - Max's firearms, minus his back-up weapon.
  • Unexpected Gameplay Change - The Chuckleberry Fin fish puzzle. Yaaaargh.
    • Each character is switched between during the game's campaign. Kurt focuses on somewhat tactical gunplay and platforming, Max is about brute forcing everything in sight with lots of Throw Away Guns and jetpack sequences, and Dr. Hawkins relies on jury-rigged weapons and solving puzzles.
  • Updated Re-release: MDK2 HD.
  • War for Fun and Profit - Why did the Minecrawlers attack Earth again? The Big Bad did it for his entertainment.
  • Womb Level - The final boss battle.
  • World of Badass
  • World of Ham