Donkey Kong Jungle Beat
is a platform game
starring Donkey Kong
, made by Nintendo
for the Nintendo GameCube
(and later released on the Wii
). Although superficially similar to the Donkey Kong Country
series, the game has little to do with Rare's
stint with the character, notable in that it features none of the characters introduced in the nineties
. Be that as it may, some elements from Donkey Kong Country
, such as riding animals and collecting scattered coins and bananas, do feature in the game.
The storyline is minimal
: A kingdom of small monkeys living in the jungle have had their bananas stolen by a group of evil kings, so they call on the big ape to retrieve them and teach the baddies a lesson on their behalf. Collecting scattered bananas increases Donkey Kong's stamina; as an interesting feature, the more elaborate the acrobatics he uses to reach them, the more stamina they're worth. The stamina comes in handy at the end of every other stage, as Donkey Kong faces off with one of the evil kings.
The original GameCube release had Donkey Kong's moves controlled via a set of bongo peripherals normally used to play the Donkey Konga rhythm games
. Said control scheme works much
better than it sounds. Meanwhile, the Wii release used more traditional platforming controls, making use of actual buttons and the control stick, but also mimicking the bongo controls to some degree. All of this naturally makes for a very interesting and unusual gaming experience.
Due to its unusually high amount of brutal (albeit bloodless
) violence, it became the first game to be rated E10+.
- 100% Completion: It is possible to get a platinum crest on every kingdom in the game, including the final bosses. If you manage to do so, the level select music gets an upgrade.
- Advancing Boss of Doom: The Iguanadon thing that chases Donkey Kong and Hoofer, they later get an opportunity for revenge but it is invincible in its initial appearance.
- Also the blowfish looking enemy that rolls toward you and you must attack its tongue to defeat it before you're stuck between it and a wall.
- Animal Mecha: The Tusk bosses.
- Ass Kicking Pose
- Badass Grandpa: Karate Kong.
- Batman Can Breathe in Space: Asteroid Belt, the second level of the Star Fruit Kingdom (and the last regular level in the game), and the following Sumo Kong battle, though the Sumo Kong match is not as far out of the atmosphere.
- Battle in the Rain: The fight with Ninja Kong.
- Big Bad: The Cactus / Ghastly King.
- Big Boo's Haunt: Banshee Swamp.
- Boisterous Bruiser: The warthogs, Sumo Kong, and Donkey Kong himself.
- Boss Rush: Kong of the Mountain from the New Play Control! version.
- Bragging Rights Reward: Donkey Kong's gold crown after 100% completion in the New Play Control! version, new menu music in all versions.
- Bubbly Clouds: Cloudy Heights, where it is possible to rack up a combo of over 3000 beats!
- Call Back: When you get the Cactus/Ghastly King down to approcimately 2/3 of his health, the drum beat and grunts from near the end of the Dread Kong battle is added to the music.
- Captain Ersatz: Many, as none of the characters introduced in the SNES trilogy return.
- Catch and Return: With coconuts.
- Companion Cube: Apparently, the director considers the banana a character.
- Cutscene Drop: Blatantly.
- Damn You, Muscle Memory: Going from the Bongos to New Play control, back flipping is about the only thing that's easier.
- Dual Boss: Double Tusk
- Dumb Muscle: Donkey Kong.
- Electric Jellyfish: And they are completely invincible (except when you're riding on the orca) but the game also has regular, non electrifying, non invincible jellyfish.
- Feather Flechettes: Used by the rocs, more dangerous in the Wii version
- Floating Water: One level has bodies of water that hover in the air and you have to swim through.
- Giant Space Flea from Nowhere: The Cactus King and Ghastly King.
- Gray and Grey Morality: The Game Cube version's story was simply that Donkey wanted to become king of the jungle and was beating up everything that was trying to stop him. The party monkeys supporting him for unknown reasons. The Wii version's story made him a hero who was going after thieves who stole bananas from the party monkeys, making it more like black and white morality.
- Green Hill Zone: Dawn Savannah. Heck, the Banana Kingdom in general.
- Ground Pound: A player can start up some combos through clever use of it.
- Hailfire Peaks:
- Harmless Electrocution: The ninja monkeys on storm hill who jump into the air and raise their swords in the middle of a thunderstorm still have to be finished off by Donkey Kong after they are shocked. Donkey himself can still be finished by electrical hazards, but is unlikely he will be in the Gamecube version.
- Huge Rider, Tiny Mount: DK and the Helibirds, although the birds do tire out.
- Hyperspace Arsenal: A few enemies but none are more apparent than the ninjapes.
- Infinite 1-Ups: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of Infinite 1-Ups in Donkey Kong history, short of the rope trick in "Misty Mine" from the original Donkey Kong Country. After reaching the water's edge near the start, don't collect any bananas. swim until you get to the small island, and perform as many aerial combos off the right shore before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!
- Instant Thunder: Justified? You are the one causing the thunder that precedes the shock the ninja monkeys get.
- Interesting Situation Duel: All of the Kong battles, with Karate Kong and Sumo Kong being the most outlandish of them.
- Lethal Lava Land: Grim Volcano, Ancient Foundry, Lava Cavern, and Magma Coliseum.
- Level Ate: Sweet Paradise.
- Lions and Tigers and Humans... Oh, My!: The Chopperbird◊ is the only human character in the game.
- Make Me Wanna Shout: Donkey Kong while using the squirrel parachute and Helibirds.
- Minecart Madness: The Hoofer stages.
- Mini-Boss: Tree pigs, arctic gecko/iguanas, ballerina pandas, red eyed fish and rock heads
- Mood Motif: The music will pickup more elements when Donkey Kong's combos get longer, with people chanting in the background eventually.
- Musical Gameplay: Though not so much in the game as most examples but every bongo tap makes a noise and Donkey Kong's actions are purely through bongo playing and clapping in the Gamecube version, so you are making your own music every time.
- 1-Up: In the Wii version, since it is much easier to die and beats are less common.
- Playing Tennis with the Boss: Gets more difficult later on by adding environmental distractions while you try to return volleys.
- Powerup Mount: Hoofer and Orco.
- Rapid-Fire Fisticuffs
- Reaching Towards The Audience: Well, punching towards the audience that is.
- Recurring Riff / Leitmotif
- Shock and Awe: The hog bosses.
- Slippy-Slidey Ice World: Quite a lot of them. You even ice skate through them instead of running.
- Smashing Hallway Traps of Doom: Unlike many other games, being smashed isn't instantly fatal, Donkey Kong's strong enough to push the walls back apart at the cost of some beats. Not true in the new play control version though.
- Spikes Of Doom: Besides the prickles and thorns common to Donkey Kong games there are also ice formations, sharp crystals, spiny fish and even some fury mammals that serve as them. Subverted in the clock level, where the spikes can't hurt you because they are in the background.
- Story Breadcrumbs: In the New Play Control! version.
- Super Strength: Donkey Kong shows it more than in previous games where you played as him, as well as the Super Toughness that comes with it. The latter trait is significantly toned down in the Wii version.
- Theme Naming: The boss kongs are all named for their fighting style, except for Dread Kong. He is instead named for his dreadlocks.
- Thunder Clap: Donkey's most used tool while platforming in this game.
- Under the Sea: Pristine Sea.
- Updated Re-release: The New Play Control! version.
- Use Your Head: How Donkey Kong defeats the Rocs.
- Wall Jump: Useful for combos.