History VideoGame / DonkeyKongJungleBeat

22nd Jul '16 4:13:38 AM Morgenthaler
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[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_Jungle_Beat_Coverart.jpg]]

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[[quoteright:330:http://static.[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_Jungle_Beat_Coverart.jpg]]
17th Jun '16 12:16:48 AM erforce
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* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in Franchise/DonkeyKong history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry''. After reaching the water's edge near the start, don't collect any bananas. Swim until you get to the small island, and perform as many aerial combos off the right shore as possible before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!

to:

* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in Franchise/DonkeyKong ''Franchise/DonkeyKong'' history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry''.''VideoGame/DonkeyKongCountry1''. After reaching the water's edge near the start, don't collect any bananas. Swim until you get to the small island, and perform as many aerial combos off the right shore as possible before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!
2nd Oct '15 10:05:19 AM Yeow95
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http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_Jungle_Beat_Coverart.jpg

to:

http://static.[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_Jungle_Beat_Coverart.jpg
jpg]]
30th Aug '15 7:41:03 AM IndirectActiveTransport
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* GiantMook: Giant Roosters, gale hogs, giant bees.

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* GiantMook: Giant Roosters, gale hogs, giant versions of the already giant bees.
29th Aug '15 10:52:47 PM IndirectActiveTransport
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* BlowYouAway: Some pig enemies blow strong wind through their nostrils and the rocs will try to blow you away with their wings if you get too annoying. The giant bees will also try this.

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* BlowYouAway: Some pig enemies blow strong wind through their nostrils and the rocs will try to blow you away with their wings if you get too annoying. The giant bees bee [[GiantMook giants]] will also try this.
28th Aug '15 1:33:39 PM boxorak
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Added DiffLines:

* NoHoldsBarredBeatdown: The Game.
16th Jun '15 4:20:33 PM Luigifan
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* AdaptationalHeroism: The plot summary above is actually from the Wii release. The original plot involved DK beating up a bunch of apes just to show he's the king of the jungle

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* AdaptationalHeroism: The plot summary above is actually from the Wii release. The original plot involved DK beating up a bunch of apes just to show he's the king of the junglejungle.



** The Iguanadon thing that chases Donkey Kong and Hoofer, they later get an opportunity for revenge but it is invincible in its initial appearance.
** Also the blowfish looking enemy that rolls toward you and you must attack its tongue to defeat it before you're stuck between it and a wall.

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** The Iguanadon thing that chases Donkey Kong and Hoofer, Hoofer; they later get an opportunity for revenge revenge, but it is invincible in its initial appearance.
** Also the blowfish looking enemy that rolls toward you you, and you must attack its tongue to defeat it before you're stuck between it and a wall.



* AsskickingPose: Karate Kong especially

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* AsskickingPose: Karate Kong especiallyespecially.



* BlowYouAway: Some pig enemies blow strong wing through their nostrils and the rocs will try to blow you away with their wings if you get too annoying. The giant giant bees will also try this.

to:

* BlowYouAway: Some pig enemies blow strong wing wind through their nostrils and the rocs will try to blow you away with their wings if you get too annoying. The giant giant bees will also try this.



* CallASmeerpARabbit: The Iguanadon is anything but
* CallBack: When you get the Cactus/Ghastly King down to approcimately 2/3 of his health, the drum beat and grunts from near the end of the Dread Kong battle is added to the music.

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* CallASmeerpARabbit: The Iguanadon is anything but
but.
* CallBack: When you get the Cactus/Ghastly King down to approcimately approximately 2/3 of his health, the drum beat and grunts from near the end of the Dread Kong battle is added to the music.



* CirclingBirdies: Most of the creatures you can stun see stars

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* CirclingBirdies: Most of the creatures you can stun see starsstars.



* CriticalAnnoyance: In only having one the left in the Wii version

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* CriticalAnnoyance: In only having one the hit left in the Wii version version.



* DualBoss: Double Tusk

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* DualBoss: Double TuskTusk.



* ElectricJellyfish: And they are completely invincible (except when you're riding on the orca) but the game also has regular, non electrifying, non invincible jellyfish.
* EternalEngine: The Clock Tower
* Every10000Points: The Wii version spits out a health or extra life every 500 beats.
* FeatherFlechettes: Used by the rocs, more dangerous in the Wii version

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* ElectricJellyfish: And they are completely invincible (except when you're riding on the orca) orca), but the game also has regular, non electrifying, non invincible non-electrifying, non-invincible jellyfish.
* EternalEngine: The Clock Tower
Tower.
* Every10000Points: The Wii version spits out a health upgrade or extra life every 500 beats.
* FeatherFlechettes: Used by the rocs, more dangerous in the Wii versionversion.



* FrickingLaserBeams: Grave Tusk and Torch Tusk

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* FrickingLaserBeams: Grave Tusk and Torch TuskTusk.



* GiantMook: Giant Roosters, gale hogs, giant bees
* GiantSpider: They block your punches with their eye lids(?) and attack with their spike filled legs...they're not really like spiders at all beyond superficial appearance.

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* GiantMook: Giant Roosters, gale hogs, giant bees
bees.
* GiantSpider: They block your punches with their eye lids(?) and attack with their spike filled spike-filled legs...they're not really like spiders at all beyond superficial appearance.



* HarmlessFreezing: {{Averted| trope}}, being frozen will kill you quick if you don't quickly break out of the ice. That said, it's you'd have to not be paying attention to die of freezing in the Wii version.

to:

* HarmlessFreezing: {{Averted| trope}}, being frozen will kill you quick if you don't quickly break out of the ice. That said, it's you'd have to not be paying attention to die of freezing in the Wii version.



* HyperspaceArsenal: A few enemies but none are more apparent than the ninjapes.
* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in Franchise/DonkeyKong history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry''. After reaching the water's edge near the start, don't collect any bananas. swim until you get to the small island, and perform as many aerial combos off the right shore before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!

to:

* HyperspaceArsenal: A few enemies enemies, but none are more apparent than the ninjapes.
* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in Franchise/DonkeyKong history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry''. After reaching the water's edge near the start, don't collect any bananas. swim Swim until you get to the small island, and perform as many aerial combos off the right shore as possible before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!



* KingMook: Turret Tusk to the smaller elephant turrets

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* KingMook: Turret Tusk to the smaller elephant turretsturrets.



* MiniBoss: Tree pigs, arctic gecko/iguanas, five eyed spiders, ballerina pandas, red eyed fish and rock heads

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* MiniBoss: Tree pigs, arctic gecko/iguanas, five eyed spiders, ballerina pandas, red eyed fish fish, and rock headsheads.



* MusicalGameplay: Though not so much in the game as most examples but every bongo tap makes a noise and Donkey Kong's actions are purely through bongo playing and clapping in the Gamecube version, so you are making your own music every time.
* {{Ninja}}: Ninja Monkeys, Ninjapes and Ninja Kong

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* MusicalGameplay: Though not so much in the game as most examples examples, but every bongo tap makes a noise and Donkey Kong's actions are purely through bongo playing and clapping in the Gamecube version, so you are making your own music every time.
* {{Ninja}}: Ninja Monkeys, Ninjapes Ninjapes, and Ninja KongKong.



* PlayingTennisWithTheBoss: Gets more difficult later on by adding environmental distractions while you try to return volleys. Also different than most examples as it is a {{homing projectile}} that returns on its own rather than the boss hitting it back. You have to hit it hard enough to send back at the boss until it breaks on enemy.

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* PlayingTennisWithTheBoss: Gets more difficult later on by adding environmental distractions while you try to return volleys. Also different than most examples as it is a {{homing projectile}} that returns on its own rather than the boss hitting it back. You have to hit it hard enough to send it back at the boss until it breaks on enemy.



* ReachingTowardsTheAudience: Well, punching towards the audience that is.
* RecurringRiff[=/=]{{Leitmotif}}: The hogs, rocs and tusks each have a reoccurring theme.
* RedEyesTakeWarning: The first two Kong bosses, Dread Kong and Karate Kong

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* ReachingTowardsTheAudience: Well, punching towards the audience audience, that is.
* RecurringRiff[=/=]{{Leitmotif}}: The hogs, rocs rocs, and tusks each have a reoccurring theme.
* RedEyesTakeWarning: The first two Kong bosses, Dread Kong and Karate KongKong.



* SmashingHallwayTrapsOfDoom: Unlike many other games, being smashed isn't instantly fatal, Donkey Kong's strong enough to push the walls back apart at the cost of some beats. Not true in the new play control version though, which also adds more of them.
* SpikesOfDoom: Besides the prickles and thorns common to Donkey Kong games there are also ice formations, sharp crystals, spiny fish and even some fury mammals that serve as them. Subverted in the Game Cube's clock level, where the spikes can't hurt you because they are in the background. The Wii Version adds cacti.

to:

* SmashingHallwayTrapsOfDoom: Unlike many other games, being smashed isn't instantly fatal, fatal; Donkey Kong's strong enough to push the walls back apart at the cost of some beats. Not true in the new play control version though, which also adds more of them.
* SpikesOfDoom: Besides the prickles and thorns common to Donkey Kong games games, there are also ice formations, sharp crystals, spiny fish fish, and even some fury furry mammals that serve as them. Subverted in the Game Cube's Gamecube's clock level, where the spikes can't hurt you because they are in the background. The Wii Version adds cacti.



* SuperSpit: The rock heads, red eyed fish and latter three rocs can spit some kind of spore stream Donkey can solidify and send back at them. The rocs can also spit flaming rocks. Ghastly King belches green stuff (cactus juice?) at you

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* SuperSpit: The rock heads, red eyed fish fish, and latter three rocs can spit some kind of spore stream Donkey can solidify and send back at them. The rocs can also spit flaming rocks. Ghastly King belches green stuff (cactus juice?) at youyou.



* TheSpiny: Puffer fish and spiked toads. [[spoiler: Donkey Kong beats them by reaching inside their mouths and slapping their tongues against their bodies.]]

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* TheSpiny: Puffer fish and spiked toads. [[spoiler: Donkey [[spoiler:Donkey Kong beats them by reaching inside their mouths and slapping their tongues against their bodies.]]



* ThunderClap: Donkey's most used tool while platforming in this game.

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* ThunderClap: Donkey's most used most-used tool while platforming in this game.



* WallJump: Useful for combos, there are even conveyor belts on the clock tower walls to facilitate it.

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* WallJump: Useful for combos, combos; there are even conveyor belts on the clock tower walls to facilitate it.
10th Dec '14 12:00:00 AM IndirectActiveTransport
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* AdvancingBossOfDoom: The Iguanadon thing that chases Donkey Kong and Hoofer, they later get an opportunity for revenge but it is invincible in its initial appearance.

to:

* AdvancingBossOfDoom: AdvancingBossOfDoom
**
The Iguanadon thing that chases Donkey Kong and Hoofer, they later get an opportunity for revenge but it is invincible in its initial appearance.



* GreyAndGrayMorality: The [=GameCube=] version's story was simply that Donkey wanted to become king of the jungle and was beating up everything that was trying to stop him. The party monkeys supporting him for unknown reasons. The Wii version's story made him a hero who was going after thieves who stole bananas from the party monkeys, making it more like black and white morality.
** The Kongs were only attacking Donkey Kong because they were under the influence of Cactus/Ghastly King.

to:

* GreyAndGrayMorality: GreyAndGrayMorality
**
The [=GameCube=] version's story was simply that Donkey wanted to become king of the jungle and was beating up everything that was trying to stop him. The party monkeys supporting him for unknown reasons. The Wii version's story made him a hero who was going after thieves who stole bananas from the party monkeys, making it more like black and white morality.
** The other Kongs were only attacking Donkey Kong because they were under the influence of Cactus/Ghastly King.
9th Dec '14 11:49:18 PM IndirectActiveTransport
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Added DiffLines:

* HarmlessFreezing: {{Averted| trope}}, being frozen will kill you quick if you don't quickly break out of the ice. That said, it's you'd have to not be paying attention to die of freezing in the Wii version.


Added DiffLines:

* OurFairiesAreDifferent: Donkey attracts a combo fairy, which look like flying balls of light, every time he performs a new action without his feet touching solid ground.
18th Nov '14 10:27:52 PM IndirectActiveTransport
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Added DiffLines:

* FungusHumongous: Exceptionally large mushrooms are around, which stretch out to serve as bouncy platforms when you clap near them.
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