History VideoGame / DonkeyKongJungleBeat

24th Aug '17 1:28:09 AM IndirectActiveTransport
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* PunchedAcrossTheRoom: Many potential combos with the Cactus/Ghastly King end this way



* UseYourHead: How Donkey Kong defeats the Rocs and how the giant roosters attack.

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* UseYourHead: How Donkey Kong defeats the Rocs and how the giant roosters attack. DK can also do this to get an edge on Sumo Kong.
24th Aug '17 1:19:18 AM IndirectActiveTransport
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* CriticalAnnoyance: In only having one hit left in the Wii version.

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* CriticalAnnoyance: In Heard when only having one hit left in the Wii version.



* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in ''Franchise/DonkeyKong'' history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry1''. After reaching the water's edge near the start, don't collect any bananas. Swim until you get to the small island, and perform as many aerial combos off the right shore as possible before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!

to:

* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in ''Franchise/DonkeyKong'' history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry1''.''VideoGame/{{Donkey Kong Country|1}}''. After reaching the water's edge near the start, don't collect any bananas. Swim until you get to the small island, and perform as many aerial combos off the right shore as possible before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!



* LevelAte: Sweet Paradise.

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* LevelAte: Sweet Paradise.Paradise, primarily jello.



* LylatSystem: The entire Starfruit kingdom.

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* LylatSystem: The entire Starfruit kingdom.kingdom is outside of any planetary atmosphere.



* PlayingTennisWithTheBoss: Gets more difficult later on by adding environmental distractions while you try to return volleys. Also different than most examples as it is a {{homing projectile}} that returns on its own rather than the boss hitting it back. You have to hit it hard enough to send it back at the boss until it breaks on enemy.

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* PaletteSwap: The hog, roc and tusk bosses can be distinguished by which moves they can do and what color they are, however, [[DualBoss one half]] of Double Tusk is identical to Turret Tusk, despite being more powerful even without its partner.
* PlayingTennisWithTheBoss: Gets more difficult later on by adding environmental distractions while you try to return volleys. Also different than most examples as it is a {{homing projectile}} that returns on its own rather than the boss hitting it back. You have to hit it hard enough to send it back at the boss until it breaks on the enemy.



* PowerupMount: Hoofer and Orco.

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* PowerupMount: Hoofer Hoofer, Orco and Orco.the Helibirds.
* PrimalChestPound: If you clap while Donkey Kong is standing still and there is nothing for him to interact with nearby, he will produce shock waves by beating his chest. Dread Kong, Ninja Kong and Cactus/Ghastly King do this [[TurnsRed before they decide to fight harder]].


Added DiffLines:

* VariableMix: The boss themes for hogs, rocs, tusks and kongs change when they become vulnerable.
11th Mar '17 11:58:36 AM DoctorRayman
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* AbsenteeActor: Oddly enough, Diddy Kong doesn't appear or get mentioned at all in this game.

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* AbsenteeActor: Oddly enough, Diddy Kong doesn't appear or get mentioned at all in this game.game, nor do any other characters from the DKC games.


Added DiffLines:

* OldHeroNewPals: With the exception of Donkey Kong himself, none of the characters who appeared in the ''VideoGame/DonkeyKongCountry'' trilogy on SNES or in ''VideoGame/DonkeyKong64'' appears in this game. Instead, DK's friends and family have been replaced with the Helper Monkeys, as well as the Jungle Buddies (who are similar to the Animal Buddies from the previous games, but clearly aren't the same). Averted with later Donkey Kong games, who would bring back characters from the games developped by Creator/{{Rare}}.
29th Nov '16 12:14:37 PM MarioAndSpongeBobFan
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Added DiffLines:

* AbsenteeActor: Oddly enough, Diddy Kong doesn't appear or get mentioned at all in this game.
22nd Jul '16 4:13:38 AM Morgenthaler
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[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_Jungle_Beat_Coverart.jpg]]

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[[quoteright:330:http://static.[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_Jungle_Beat_Coverart.jpg]]
17th Jun '16 12:16:48 AM erforce
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* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in Franchise/DonkeyKong history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry''. After reaching the water's edge near the start, don't collect any bananas. Swim until you get to the small island, and perform as many aerial combos off the right shore as possible before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!

to:

* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in Franchise/DonkeyKong ''Franchise/DonkeyKong'' history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry''.''VideoGame/DonkeyKongCountry1''. After reaching the water's edge near the start, don't collect any bananas. Swim until you get to the small island, and perform as many aerial combos off the right shore as possible before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!
2nd Oct '15 10:05:19 AM Yeow95
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http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_Jungle_Beat_Coverart.jpg

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http://static.[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/Donkey_Kong_Jungle_Beat_Coverart.jpg
jpg]]
30th Aug '15 7:41:03 AM IndirectActiveTransport
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* GiantMook: Giant Roosters, gale hogs, giant bees.

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* GiantMook: Giant Roosters, gale hogs, giant versions of the already giant bees.
29th Aug '15 10:52:47 PM IndirectActiveTransport
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* BlowYouAway: Some pig enemies blow strong wind through their nostrils and the rocs will try to blow you away with their wings if you get too annoying. The giant bees will also try this.

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* BlowYouAway: Some pig enemies blow strong wind through their nostrils and the rocs will try to blow you away with their wings if you get too annoying. The giant bees bee [[GiantMook giants]] will also try this.
28th Aug '15 1:33:39 PM boxorak
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Added DiffLines:

* NoHoldsBarredBeatdown: The Game.
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