History VideoGame / LuigisMansion

19th May '16 12:22:31 PM erforce
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** There are several references to ''Film/GhostBusters1984'', such as:

to:

** There are several references to ''Film/GhostBusters1984'', ''Film/{{Ghostbusters 1984}}'', such as:
19th May '16 12:22:02 PM erforce
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** There are several references to Franchise/GhostBusters, such as:

to:

** There are several references to Franchise/GhostBusters, ''Film/GhostBusters1984'', such as:
17th May '16 3:07:23 AM totoofze47
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* AndIMustScream:
** Reading Sue Pea's description states "What was supposed to be a short nap turned into eternal sleep for the young Sue Pea." This also hits terrifying levels when you realize the AdultFear of something happening to a child after they fall asleep.
** Mario being trapped inside the painting possibly ''for all eternity.'' Of course, you could say the same thing about what happens the Portrait Ghosts, but at least one of them (Madame Clairvoya) doesn't seem to mind that at all, actually ''asking'' Luigi to put her there.

to:

* AndIMustScream:
** Reading Sue Pea's description states "What was supposed to be a short nap turned into eternal sleep for the young Sue Pea." This also hits terrifying levels when you realize the AdultFear of something happening to a child after they fall asleep.
**
AndIMustScream: Mario being trapped inside the painting possibly ''for all eternity.'' Of course, you could say the same thing about what happens the Portrait Ghosts, but at least one of them (Madame Clairvoya) doesn't seem to mind that at all, actually ''asking'' Luigi to put her there.



* DoesThisRemindYouOfAnything: The entire scenario of the first ghosts you defeat in the game. First, you suck up Neville, then his wife Lydia next door. After you've done this, you can hear their baby crying in another room in the same hallway. The whole thing sounds very much like a SerialKiller coming in to slaughter a whole family, ending with the child who's completely oblivious to it. (Neville and Lydia are actually the most docile of the portrait ghosts, keeping entirely to themselves until you disturb them. If you feel guilty, well, Chauncey's a RealityWarper with a NightmareFace and the first boss of the game, which throws a curve ball at you as far as dealing with ghosts go).
* TheDragon: [[ArtInitiatesLife Vincent Van Gore]], technically. He creates all the minor ghosts you encounter in the mansion, is the final regular Portrait Ghost in the game, and is the one keeping the key leading to [[spoiler:[[BigBad King Boo, the FinalBoss]].]]

to:

* DoesThisRemindYouOfAnything: The entire scenario of the first ghosts you defeat in the game. First, you suck up Neville, then his wife Lydia next door. After you've done this, you can hear their baby crying in another room in the same hallway. The whole thing sounds very much like a SerialKiller coming in to slaughter a whole family, ending with the child who's completely oblivious to it. (Neville and Lydia are actually the most docile of the portrait ghosts, keeping entirely to themselves until you disturb them. If you feel guilty, well, Chauncey's a RealityWarper with a NightmareFace and the first boss of the game, which throws a curve ball at you as far as dealing with ghosts go).
* TheDragon:
TheDragon:
**
[[ArtInitiatesLife Vincent Van Gore]], technically. He creates all the minor ghosts you encounter in the mansion, is the final regular Portrait Ghost in the game, and is the one keeping the key leading to [[spoiler:[[BigBad King Boo, the FinalBoss]].]]



* GameplayAndStorySegregation: The GameBoy Horror states that Chauncey was born a ghost, yet the Nursery contains photographs of him when he was alive.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
The GameBoy Horror states that Chauncey was born a ghost, yet the Nursery contains photographs of him when he was alive.
12th May '16 10:07:07 PM maniacalchimera
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* GuideDangIt: The game dosen't tell you you have to skip the Boo save after getting the final Boo. This is because E. Gadd calls you right before you collect the gold diamond, making the game think you didn't collect it at all.

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* GuideDangIt: The game dosen't doesn't tell you you have to skip the Boo save after getting the final Boo. This is because E. Gadd calls you right before you collect the gold diamond, making the game think you didn't collect it at all.
4th Mar '16 10:28:06 PM Fyrmer
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Added DiffLines:

* AngryGuardDog: Spooky, the Hungry Guard Dog
4th Mar '16 10:26:36 PM Fyrmer
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** There are several references to Ghostbusters, such as:

to:

** There are several references to Ghostbusters, Franchise/GhostBusters, such as:
4th Mar '16 6:09:10 PM Fyrmer
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''Luigi's Mansion'' is a 2001 video game produced by Creator/{{Nintendo}} and released as a launch title for the UsefulNotes/NintendoGameCube. Though set in [[TheVerse the universe]] of ''Franchise/SuperMarioBros'', the game is unusual in that it is not a platformer, but a third-person adventure game (it could even be considered a sort of ''Mario''-themed comic parody of the survival-horror genre, right down to a spoof of the ''VideoGame/ResidentEvil'' loading animation) and in that the character of Mario plays the role of [[DistressedDude brother in distress]] and is not a player character at all, appearing only briefly around the middle and at the end of the game.

to:

''Luigi's Mansion'' is a 2001 video game produced by Creator/{{Nintendo}} and released as a launch title for the UsefulNotes/NintendoGameCube. Though set in [[TheVerse the universe]] of ''Franchise/SuperMarioBros'', the game is unusual in that it is not a platformer, but a third-person adventure game (it could even be considered a sort of ''Mario''-themed comic parody of the survival-horror SurvivalHorror genre, right down to a spoof of the ''VideoGame/ResidentEvil'' loading animation) and in that the character of Mario plays the role of [[DistressedDude brother in distress]] and is not a player character at all, appearing only briefly around the middle and at the end of the game.
16th Jan '16 3:03:53 PM Kurtis
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* DarkerAndEdgier: For all its quirkiness and humor, the game is still somewhat darker than main ''Mario'' titles. It doesn't help that some of the Portrait Ghosts' deaths can be TruthInTelevision.

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* DarkerAndEdgier: For all its quirkiness and humor, the game is still somewhat darker than main most other ''Mario'' titles. It doesn't help that some of the Portrait Ghosts' deaths can be TruthInTelevision.
27th Dec '15 11:29:05 PM wiz85
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Added DiffLines:

*WhiteGloveTest: Luigi mentions, while inspecting a room, that it would never pass this.
29th Nov '15 9:22:27 AM Darthrai
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* SuddenlyVoiced: This is one of the few games where Mario has actual spoken lines of dialog, as evident in the letters and if you listen to him at the bottom of the well. (He doesn't speak when encountered before [[spoiler:King Boo's boss fight]] nor when he was returned to normal, however.)

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* SuddenlyVoiced: SuddenlyVoiced:
**
This is one of the few games where Mario has actual spoken lines of dialog, as evident in the letters and if you listen to him at the bottom of the well. (He doesn't speak when encountered before [[spoiler:King Boo's boss fight]] nor when he was returned to normal, however.))
** Luigi's dialogue is also slightly more extensive than in the games where he's a complete HeroicMime.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.LuigisMansion