History VideoGame / LuigisMansion

18th Nov '17 3:17:58 PM totoofze47
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* AndIMustScream: Mario being trapped inside the painting possibly ''for all eternity.'' Of course, you could say the same thing about what happens to the Portrait Ghosts, but at least one of them (Madame Clairvoya) doesn't seem to mind that at all, actually ''asking'' Luigi to put her there since she's worried about King Boo and apparently Bowser.

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* AndIMustScream: King Boo intended for Mario being to be trapped inside the painting possibly ''for all eternity.'' Of course, you could say the same thing about what happens to eternity''. As far as the Portrait Ghosts, but at least Ghosts go, however, this is more ambiguous and unclear, especially since one of them (Madame Clairvoya) doesn't seem to mind that at all, actually ''asking'' Luigi to put her there since she's worried about King Boo and apparently Bowser.



* InfantImmortality: Double subverted. You don't ''see'' any kids dying, but some of the Portrait Ghosts are kids.

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* InfantImmortality: Double subverted. You don't ''see'' any kids dying, but some of the Portrait Ghosts are kids. Though Chauncey dances around the trope by being ''born'' a ghost.
16th Nov '17 3:24:44 PM MegaMarioMan
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[[caption-width-right:300: ''It's a picture, but I wouldn't call it art... or a photo'']]

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[[caption-width-right:300: ''It's a picture, but I wouldn't call it art... or a photo'']]art.'']]



!!Tropes:

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!!Tropes:
!!This game contains examples of the following tropes:
13th Oct '17 2:00:25 PM Jubileus57
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* TaeKwonDoor: If you open one of the trap doors in the house, open the fridge in the kitchen by hand, or open the Toad shed in the courtyard on the wrong side. For the trap doors, they swing wide open and squish Luigi against the wall (the trap/fake doors reveal only a wall behind them), then they close, a Paper Luigi falls to the floor, and a ghost laughs.



* TaeKwonDoor: If you open one of the trap doors in the house, open the fridge in the kitchen by hand, or open the Toad shed in the courtyard on the wrong side. For the trap doors, they swing wide open and squish Luigi against the wall (the trap/fake doors reveal only a wall behind them), then they close, a Paper Luigi falls to the floor, and a ghost laughs.
12th Oct '17 8:58:11 AM Theharbo
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* TheDoorSlamsYou: This is what you get if you open one of the trap doors in the house, open the fridge in the kitchen by hand, or open the Toad shed in the courtyard on the wrong side. For the trap doors, they swing wide open and squish Luigi against the wall (the trap/fake doors reveal only a wall behind them), then they close, a Paper Luigi falls to the floor, and a ghost laughs.


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* TaeKwonDoor: If you open one of the trap doors in the house, open the fridge in the kitchen by hand, or open the Toad shed in the courtyard on the wrong side. For the trap doors, they swing wide open and squish Luigi against the wall (the trap/fake doors reveal only a wall behind them), then they close, a Paper Luigi falls to the floor, and a ghost laughs.
16th Sep '17 2:04:59 PM nombretomado
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Despite not having had a sequel for many years, the game was represented in other games such as ''VideoGame/MarioKart'', ''VideoGame/SuperSmashBros'', or ''VideoGame/NintendoLand'', showing that Nintendo hadn't forgotten the game. Eventually, in 2013, a sequel finally arrived via the Nintendo3DS: ''VideoGame/LuigisMansionDarkMoon''. An Arcade adaptation of ''Dark Moon'' developed by Capcom, simply called ''Luigi's Mansion Arcade'' was released in Japan in 2015.

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Despite not having had a sequel for many years, the game was represented in other games such as ''VideoGame/MarioKart'', ''VideoGame/SuperSmashBros'', or ''VideoGame/NintendoLand'', showing that Nintendo hadn't forgotten the game. Eventually, in 2013, a sequel finally arrived via the Nintendo3DS: UsefulNotes/Nintendo3DS: ''VideoGame/LuigisMansionDarkMoon''. An Arcade adaptation of ''Dark Moon'' developed by Capcom, simply called ''Luigi's Mansion Arcade'' was released in Japan in 2015.
13th Sep '17 2:32:15 PM HarpieSiren
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* SuddenlyVoiced:
** This is one of the few games where Mario has actual spoken lines of dialog, as evident in the letters and if you listen to him at the bottom of the well. (He doesn't speak when encountered before [[spoiler:King Boo's boss fight]] nor when he was returned to normal, however.)
** Luigi's dialogue is also slightly more extensive than in the games where he's a complete HeroicMime.



* TookALevelInBadass: Luigi in this game, considering he's usually the ButtMonkey and NumberTwo in most of the games he's in.

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* TookALevelInBadass: Luigi in this game, considering he's usually the ButtMonkey and NumberTwo in most of the games he's in.


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* VocalEvolution: This game was the first to feature what could be considered Luigi's proper "modern" voice. Throughout the N64 Era, Martinet's Luigi had a voice that was deep, and quite confidant sounding, but in this game, Luigi now sounded timid and skittish, to go with his newly established CowardlyLion personality.
14th Aug '17 3:55:08 AM HeyFella
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* AndIMustScream: Mario being trapped inside the painting possibly ''for all eternity.'' Of course, you could say the same thing about what happens the Portrait Ghosts, but at least one of them (Madame Clairvoya) doesn't seem to mind that at all, actually ''asking'' Luigi to put her there since she's worried about King Boo and apparently Bowser.

to:

* AndIMustScream: Mario being trapped inside the painting possibly ''for all eternity.'' Of course, you could say the same thing about what happens to the Portrait Ghosts, but at least one of them (Madame Clairvoya) doesn't seem to mind that at all, actually ''asking'' Luigi to put her there since she's worried about King Boo and apparently Bowser.
9th Aug '17 8:56:54 AM Jubileus57
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Added DiffLines:

* PhantomZonePicture: The ghosts roaming around the house were portraits before Boo intervention, and they are turned into portraits again after capture. [[spoiler:Mario also gets imprisoned into a painting, courtesy of King Boo]].
30th Jul '17 9:01:05 PM HarpieSiren
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Added DiffLines:

* OffModel: [[https://www.mariowiki.com/images/c/c4/Luigismansion_dmario.png Luigi's proportions]] are a bit ''off'' in this game, such as his hands being too small, or his nose being too big. What makes this especially strange is that Mario ''isn't'' off model, and indeed this game was the first appearance of what would become his standard appearance.
13th Jul '17 5:20:58 PM Sonofstranger
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Added DiffLines:

* HeroicMime: Surprisingly averted for a Mari-err... ''Luigi'' game. If you scan things with the Game Boy Horror, you can get Luigi's commentary on furniture, portraits, and the like. Even Mario has a voiced line if you listen carefully when near the well, ''as well as'' some dialogue just before confronting King Boo.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.LuigisMansion