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The 3DS remake of the first game will make at least one of the following changes
Given how Grezzo's previous remakes have taken a number of liberties, like the Twinmold battle in Majora's Mask 3D, they are as follows:
  • The PAL Hidden Mansion will be available in the JP and NA releases.
    • Confirmed, kinda. Many of the PAL HM gimmicks are in the remake HM, but some, most notably the mirrored layout, are not.
  • Melody Pianissima's piano quiz will have more tunes/questions than just the same two.
    • Sadly jossed, it's still the same two.
  • The unexplained "Bowser paradox" will be cleared up by making it look like an actual mecha this time, complete with a different battle.
    • Jossed. Bowser's appearance and battle are completely the same, just with an updated background and the Bowser suit looking better proportioned.

The Poltergust 3000 is a living entity
And an Eldritch Abomination in A Form You Are Comfortable With. When a non-portrait ghost is sucked up, the Poltergust is swallowing their soul for food. When ghosts panic and scramble away from the Poltergust, they're just trying to escape being metaphysically digested by what is essentially the natural predator of ghosts.
  • It also takes the form of a vacuum because it needs a host to move it around and hunt prey for it, in exchange for protection from the ghosts, giving it characteristics of The Symbiote.
    • Such a theory could explain Luigi becoming more brave when the Poltergust is around him. He had been conditioned to feel protection from being near it. Some symbiotic parasites have evolved to indoctrinate their hosts into willingly having them around for convenience sake.
  • The second and third games showcase the generic ghosts Luigi captures held in a secure ghost chamber within Gadd's lab, showing that they're still, err, undead? The (in-universe) reason that the first game lacks such a feature is because the generic ghosts of the first weren't even real; just paintings animated by Van Gore.

The Mansion was actually Purgatory
Many of the portrait ghosts were stuck repeating the same things they did every day of their life. Several have similarities to the Seven Deadly Sins. Mr Luggs is gluttony (obviously), Lydia is lust, Sue Pea is sloth, Biff Atlas is pride, the twins are wrath, Van Gore is envy, and Jarvis is greed. These and all the other portrait ghosts are stuck in an infinite loop and remain in the mansion. Also the epilogue explains the mansion disappeared without a trace after King Boo's defeat.
  • Not 100% Jossed per se, but it's explained that the mansion is an illusion created by the Boos. As for repeating their actions, they're doing what they most enjoyed while living and don't have any particular reason not to. And at least one ghost, Chauncey, was actually born as a ghost after his parents died.

Roivas Mansion will be a bonus level in the 2nd game
It would be interesting.
  • Jossed

The twins are the cause of the mansion's current state.
Odd and reclusive from the game's very description, the two kids were probably that way for their dealings. They may have found a book of black magic in the library and locked themselves in their room trying to figure out a spell. When they did, things went horribly right, resulting in some force overtaking the mansion and killing the inhabitants, thus completing the ritual and releasing King Boo. This is the LEAST nightmare inducing possibility under this premise, as it could also be the twins becoming possessed and killing everyone personally before committing suicide.

At the end of every mansion but for the last in the second game, Luigi will rescue a Toad
Each time, they will exclaim,
Thank you Luigi! But your brother is in another mansion!

Luigi's Mansion actually occurs at the end of the Mario timeline

I'm actually kinda surprised that nobody has guessed this yet. King Boo is actually the ghost of Bowser coming back from the dead to take revenge on Mario in the afterlife. The game states that Bowser had died, and King Boo himself said that trapping Mario in a painting is revenge for all the troubles; it also explains why he has a giant robot of Bowser for the final boss. Additionally, the 50 Boos you capture in the game are the spirits of his long dead Koopa army.

  • Actually, King Boo ISN'T Bowser. When he talks about a grudge against the brothers, he could be referring to his various other defeats, such as in Super Mario Sunshine, which had Bowser as the final boss. Partially Jossed.
    • Luigi also uses the Poltergust 3000 for other occasions as well, such as Mario Power Tennis as his Defensive Power Shot, and Mario & Luigi: Superstar Saga, where he uses it to suck E. Gadd in two occasions. In both the games mentioned, Bowser was clearly alive. Completely Jossed.
    • Also, the King Boo in Super Mario Sunshine isn't the same King Boo from this game. The one in Sunshine is due to a Dub Name Change; his is Boss Teresa, rather than King Teresa like the more usual one.
    • How and why King Boo attacks the brothers is also explained. The DS remake of Super Mario 64 adds an extra mission where the player has to fight an invisible King Boo, who can only be seen in a mirror. He's first fought as Mario, but can be rematched with Luigi or Wario and has unique dialog with them. Again, this is made less obvious in the English version due to a Dub Name Change - for whatever reason, they decided to call him the more generic Big Boo, despite another non-boss enemy having that name.

Luigi's been Dead All Along

The shadow "glitch" just seems too logical, and it would further explain this situation he's in.

  • Jossed, it seems like he's alive for the sequel.
    • Doubly so as the glitch is patched in the 3DS remake.

Bowser has really been King Boo in all the later games.
Bowser had a Heel–Face Turn and lets KB play him.

Luigi's original mansion will be the final level of the sequel.
  • If nothing else, it would be a great Shout-Out, plus all the new ghost types along with the old ones? Yes please.
    • Jossed.

The mansion in the sequel will be Ashley's.
It'd be great to team up with her to get rid of the ghosts.
  • Personally, I think that it would be cooler if Ashley is the boss and you have to fight her.
  • Maybe one of them, since the sequel will have multiple mansions.
  • Jossed.

Luigi singing the game's theme music is a form of Survival Mantra.
It makes sense, since he's visibly terrified throughout the course of the game. Why else would he be singing?
  • Makes it even creepier, then, how the ominous music we hear matches his humming.

Chauncey died while still in the womb.
Chauncey's bio says he was born a ghost. However, this is impossible. This may be a clever way of saying he died before he could be born, perhaps intended to not freak kids out so much.
  • It's plausible that Lydia died while still pregnant with Chauncey.
    • Wow, this actually makes sense... Nice Fridge Brilliance.
    • Check the relative ages of Chauncey vs his parents. Unless they were ageless when alive, then they must have died long before he was born.
      • Lydia is 34 while Neville is 42 so I can't quite figure where you got that idea from. Also, they were stuck in paintings for some undetermined length of time. Lydia may have been pregnant inside hers for decades.
      • Egad indeed.

Neville was a relative of Nigel Thornberry.
Notice the resemblance?

The Ghost Portrificationizer was used to create the "painting" of Mario.
How would he become a painting in the first place?
  • Black magic? King Boo already has supernatural powers. It wouldn't be a stretch to assume that he used those powers to turn Mario into a painting.
  • Fully Jossed thanks to Luigi's Mansion 3. King Boo's crown is shown near the start of the game as being able to create Ghost Portraits and trap things and people inside them.
    • Not necessarily Jossed. King Boo could have used the Ghost Portrificationizer in the first game then learned how to turn people into portraits using his crown by the time of the third game.

The Mansion is a hundred percent real and the former resident human ghosts are on some kind of agreement with them.
Take warning, this is a long one.

Basically, the mansion is real. Professor Gadd only saw it appear out of nowhere because the Boos brought it back from a pocket dimension they put it in. They are known to do this to parts of the house throughout the game. Due to the fact that there is electric light hooked up to the house, there is no way the Boos could have made it from scratch. They hate light, it makes them extremely vulnerable to the Vacuum, which, according to King Boo, they are very aware of. They also go out of their way to keep the lights off. That's where the ghosts that were human came in.

They made a Deal with the Devil (or King Boo, but whatever) in which they were freed from their portraitsnote  and they would get their mansion back, sharing it with the Boos, of course, in return for keeping the lights of the house off, and stopping (or at least hindering) any of Mario's allies, such as Luigi.

Also, who are these ghosts, really? If this mansion has existed before the Boos caused their mischief with it, we can surmise that the original owners were most likely Neville and Lydia. They had their twins while alive, and while Lydia was pregnant with Chauncey, they all got some kind of disease, measles, smallpox, whatever, and died. As for the rest of the people, well, in whatever order, famous, rich people bought the house (musicians, athletes, models) and also died. Sue Pea is a strange case, but it's possible that she's a friend of the twins who stayed the night at one point... and died. When scanning her, she says something about promising not to wet the bed, so, perhaps Neville or Lydia or whoever was really letting her stay murdered her for wetting the bed... Anyway, I'm still not sure where Bogmire fits in here.

  • Bogmire was stated to be a product of the mansion's fear and despair. Perhaps the mansion was cursed, and Bogmire was the reason for whatever killed everyone. To be perfectly truthful, I've always thought Bogmire had something to do with the mansion, but was never quite sure what. Thanks to your theory, I now have some form of answer! Thanks!

In Dark Moon, King Boo will be planning to actually KILL Mario and Luigi.
Simply capturing them didn't work out, and King Boo is quite a bit more evil than Bowser...

First time Gadd and Luigi encountered each other in the mansion, they had the vaguest feeling they'd met somewhere before.
But they simply brushed it off as probably meaning nothing.

King Boo wasn't using a Bowser-made suit. King Boo is the ghost of Bowser.
For starters, he's the "king" of the Boos. He's also mad at Mario and Luigi for causing him so much grief when this has been the first appearance of the character...unless he was Bowser, a villain who would have perfectly good reason for having such a grudge against the Bros. Plus, Bowser has been known to dabble in the dark arts so this also wouldn't be anything new for him.
  • Mega Jossed. They've been shown to be separate characters for years.

On a more innocent note, King Boo's Bowser suit would later be used as (or become the basis for) Mario's Bowser Mystery Suit.
Perhaps E. Gadd studied the Bowser disguise to help him develop the entire Mystery Suit concept in general.

Bogmire's actually an innocent character.
His bio states that he's "A product of the mansion's fear and despair, he's not sure who to fear or what to despair these days". Paired with no heart to read and no age, it's possible that he's a scared and confused soul that was recently manifested and has no idea what's going on, and fought Luigi out of complete fear-based defense and confusion.

A possible completion to the previous theory: Bogmire is Vincent van Gore's masterpiece

The bosses of the first game seem to follow this logic in gameplay which makes them King Mooks for the different varieties of ghosts:

  • King Boo is not only the Big Bad and a King Mook for the Boos esthetically, but also gameplay-wise as he hides in his Bowser mecha before trying to escape when you vacuum him.
  • Chauncey is this for the portrait ghosts, as he attacks with furniture (rocking horse) and you have to use an item which makes him vulnerable (balloons).
  • Boolossus is one for the small ghosts without a health bar as you only have to freeze the little Boos to catch them.
  • Finally, Bogmire is this for normal ghosts as he creates a group which attacks you from various directions and you have to use one of them as a projectile. Also, "a product of the mansion's fear and despair" can have many interpretations, don't you think?

Hypothetically speaking, the portrait ghosts could be released into Evershade Valley and be pacified by the Dark Moon, same as the region's native ghosts.
But nobody who has access to their portraits care to test that hypothesis.

King Boo's appearance in these games is the result of the jewel on his crown.
According to himself in Dark Moon, the jewel on his crown enhances his power, and indeed, he's much more powerful in these games than he is in other games. The appearance we see him with in these games (red eyes, blue/purple tongue, shadows around his eyes) is his "powered-up" state. The appearance we see in other games (Boo with a crown) is his normal appearance.

The hidden Mansion in the remake will be the Pal Version across all regions.
Honestly, it just makes more sense this way. The Pal Version of the hidden mansion worked much better as a change to the overall game with the reverse rooms, less hearts, and different boss strategies. Plus, it could act as a slight selling point for the U.S. and Japanese versions that there's a new hard mode.
  • As above, kinda. Some of the gameplay effects are implemented, but the more obvious gimmicks aren't.

The story we didn't see.
So King Boo is out to take revenge on Mario and Luigi both for messing up his subjects while working with Bowser as well as tampering with his independent plans. E. Gadd meanwhile is just finished with an exceptionally long trip around the world hunting restless and violent spirits which he has found a way to contain semi-permanently. To continue his studies E. Gadd sets up residence in the Boo Woods where hauntings are common enough to study.

King Boo obviously doesn't like outsiders on his turf to begin with much less ones with access to some of the few weaknesses of his species. While the interloper Gadd is setting up shop King Boo goes around to assemble his loyal subjects, only about fifty but given the size of the woods more then enough, and they collectively assault the lab. While some of the boos are messing with E. Gadd who can do little but keep them at arms reach with the poltergust and a tray of ice cubes the rest free his collection of dangerous ghosts before fleeing back into the woods.

King Boo gives the newcomers the rundown, they need a place to crash until the old kook drops dead or gives up while he needs muscle for his revenge. They strike a deal with King Boo magicking a mansion into existence with all of the amenities to fulfill their afterlifes desires. E. Gadd is to frail to face them all when he originally took them on in small groups and with Van Gore will supplied he can churn out enough canon fodder to keep other intruders out or take down Gadd if he comes knocking. They guard the place keeping out unwanted guests while King Boo keeps them supplied until the Mario Bros show up.

Both the original and the remake are equally 100% canon despite any discrepancies between them and all changes in the remake can be explained
The fact that E. Gadd is contacted by his future self using time travel, and then asked to test "Gooigi", means that every single difference between the Gamecube original and the 3DS remake, in fact, can have a certain cause.First of all, the original Gamecube version happened, then a little while later (probably just before or after Dark Moon) Professor E. Gadd decides to test Gooigi via time travel, and "then" the remake happens.Those are 2 separate timelines, but the changes between them are so minor that the end result is the same: for example, a time traveler changing what one person had for breakfast would produce 2 timelines which are functionally identical if nothing else changed, all differences between the original and remake result from E. Gadd's contact or Gooigi's presence in some way, even if it is through the butterfly effect and in ways hard to articulate. For example, the Poulterpup followed Gooigi into the past, and that is why he is in the remake, but not in the original.
  • Actually, if you look closely, you'd notice that when future E. Gadd contacts his past self, he has four of the six pieces of the Dark Moon, which puts the testing during the Secret Mine part of Dark Moon - which is before when the Poulterpup is contained securely, so it is indeed possible that they jumped back in time to help out Luigi.
  • Gooigi's reintroduction scene in Luigi's Mansion 3 supports the separate timelines theory; Gadd's dialogue heavily implies he did have Luigi's first game self test the prototype, but Luigi in this game has no memory of it. The original version of the first game, the second, and the third all take place in one timeline whereas the remake of the first takes place in its own separate timeline due to the effects of time travel.

Theories for how each of the portrait ghosts died:
  • Mr. Luggs:
    • Overeating / heart attack.
  • Nana:
    • Old age.
  • Sir Weston:
    • Hypothermia, probably while mountain climbing.
  • Shivers:
    • Possibly died in a fire, since he's afraid of fire.
  • Melody Pianissima:
    • Shivers appears to be smitten with her. If this is the case, she may have died in the same fire that he did. Perhaps said fire was the result of Shivers trying to woo her via candlelit dinner.
  • Chauncey:
    • His bio says he was born a ghost, but that could mean he was the product of a miscarriage or complications during childbirth.
  • Lydia:
  • Neville:
    • Suicide after his wife died.
    • Or maybe he got a really bad paper cut from one of his books.
  • Henry and Orville:
    • Given that they are both kids, they must have died at the same time. They may have fallen ill or since Neville and Lydia are their parents, they mercy killed them before taking their own lives.
    • Their Bio hints that their deaths may have been the result of a game of hide and seek Gone Horribly Wrong. Either that or by combining the above theories, they were tricked into hiding inside death traps set up by their familiars.
  • Floating Whirlindas:
  • Sue Pea:
    • Died in her sleep from an unknown illness, as stated in her bio.
  • Biff Atlas:
    • Could have had a heart attack after too much strain from working out.
    • Or one of his weights crushed him.
  • Madame Clairvoya:
    • Could have been killed by one of the spirits she attempted to channel possessing her.
  • Spooky:
    • Being a dog, he could have been hit by a car or eaten chocolate.
    • Or perhaps he starved to death after his original owner died.
  • Uncle Grimmly:
    • He loves the dark, so maybe he tripped down the stairs while being unable to see where he was going.
  • Slim Bankshot:
    • There is a statue of him in the courtyard kneeling, as if proposing. The girl may have rejected him and he killed himself in despair.
    • Or maybe he proposed to Miss Petunia and she said yes (hence why she has the key to his billiards room) but then as said below, she slipped in the shower and died which drove Slim Bankshot to taking his own life in despair.
  • Miss Petunia:
    • Slipped in the shower.
  • Jarvis:
    • A shelf holding his jars collapsed and crushed him.
  • Clockwork Soldiers:
    • May just be regular toy soldiers brought to life via ghostly possession.
    • Or they could have been actual soldiers that died in battle.
  • Vincent van Gore:
    • He was a starving artist in life, and he died in poverty (from illness, starvation or suicide) from not selling any of his paintings.

Bogmire was alive just like the other non-boo Portrait Ghosts

I know the game says he's "A product of the mansions fear and despair". But this might not be as literal as people think. It could just mean he was able to cross over into the land of the living as a result of "fear and despair". The fact that he comes out of a large grave stone suggests he may have been a person. It's possible he was dead long before the other ghosts were.

Mr. Luggs was the family's chef in life

The Mansions has a kitchen, but no chef to cook the food. Granted, ghosts don't need to eat, but they would have when they were alive. It's likely, Mr. Luggs still enjoys eating despite not having to, and is probebly the only one that does this, and as such can enjoy having a table full of food to himself.

More of a joke theory than anything, but considering how fast he scarfs down his food when Luigi meets him, it's entirely possible that his gluttony got a bit carried away: the next thing you know the Fat Bastard just ate his own vital organs out.

Luigi's Mansion 4 Ideas
Possible new and returning ghosts:
  • Greenies
  • Trash Can Ghosts
  • Shy Guy Ghosts

Possible Boss Ghosts:

  • A ghost based on the grim reaper
  • A Mummy ghost
  • A Pirate ghost

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