Grid Warrior is a game by Ironcommando and his two friends, as another Gaiden Game to Metaspace.A strange Grid has appeared in a domain of Metaspace, spawning thousands of hostile Grid creatures hell-bent on taking over the domain. These mindless foes posess strange powers, which they use to destroy the inhabitants of the domain.You are a Grid Warrior, an Enforcer unit sent down to curb the threat. At the same time, the Enforcers also want you to gather data on these strange foes, specifically their powers, so that they can replicate it into weapon technology.Download the game here.
This game provides the following examples:
Airborne Mook: Some enemies have the ability to fly or float, which maks them unhindered by enemies/obstacles and also gives them immunity to ground-based attacks. Some of them can fly above your character, and are thus able to avoid most attacks until they get low.
All The Worlds Are A Stage: At the endgame, you have to get back to the centre, while facing every single elemental and non-elemental Mook (save the Super Energy Capsle) along the way.
Anti-Air: The Flak Cannon, which auto-targets enemies with a weak rapid-fire attack, but does 3x damage to flying mooks. Frozen Missiles, Proxy Shock and Holy Bullets will also hit air units just fine.
Armor Is Useless: Averted, armored enemies have armor that negates any damage lower than a certain amount and reduces the rest.
Armor Piercing: Likewise, you have attacks that penetrate enemy armor and deal full damage to them. Armor also does not protect against the Virus status.
Attack Drone: You have one that flies around you, and it can fire shots, ice beams, lightning, as well as a light that slows down enemies. It can be temporarily put out of commission by enemy anti-air attacks, though.
Attack Its Weak Point: Drillium's tail is unarmored and vulnerable. Quadran's only vulnerable area is his head. Raivolt's leg joints are targetable, but he can regenerate all of them.
BFS: You get to use one with spinning via Death Dance. Silent Knights also have one.
Boss Rush: The endgame. You have to get back to the centre grid, which is blocked until you beat the 8 bosses again, around it. And to make sure you can't save in-between, the game closes off the save areas once you get close to the centre.
Bullfight Boss: Drillium the Sand Worm. Most of its attack patterns consist of charging at you and firing anti-air shots at your drone. Wait for it to charge at you, then sidestep and attack its head with your sword to damage and poison it. Careful though- you do not want to be anywhere near when it does the earthquake attack!
Damage-Sponge Boss: Proto-Crabburn's main weak spot has the most health of any enemy in the game.
Dual Boss: The twin submarines miniboss, and the Serial Killers.
Flunky Boss: Sky Fortress, which can send out Spinners, Galewings and North Winds to attack you.
Ring Out Boss: The easiest way to beat the Apostles is to push them out of their sanctuary (room), which instantly kills them.
Rush Boss: The Serial Killers, who have low health each, but are fast, can do heavy damage in short time and have the ability to poison you. The Apostles each have the lowest health for bosses and can be instantly killed by being pushed out, but their laser cannon attack can down you in at most three hits.
Wolfpack Boss: The Apostles consists of a Multi-Mook Melee against a number of angelic units. Crystaleyes consists of six ice-crystal things rotating around a central core. And each of those six have six smaller ice crystals around them.
Serial Killers: Starts spinning around rapidly with both blades out, deflecting any shots you fire at it. Only uses this when one is left.
Do Not Touch the Funnel Cloud: Subverted, tornadoes generated by Spinners will suck your character towards them. At higher levels, they suck you in faster.
Dynamic Difficulty: The more you level up your weapons and skills, the more the enemies will level up. On the other hand, one can do a Low Level Run by killing everything in sight instead of absorbing them.
Elemental Powers: 9 of them, each of which also specializes in a different learnable skill.
Fire > Ice (Splash damage from Rockets and Nuke, as well as the AOE from flamethrower kills Crystaleyes easily)
Ice > Lightning (Raivolt is easy to freeze, and is pathetic when frozen)
Lightning > Water (Quadran takes big damage if you shock all his segments, and Proxy Shock is a Chain Lightning)
Water > Holy (The water attack easily pushes the Apostles out of the room, instantly killing them)
Holy > Darkness (The Serial killers are Weakened by the Light as well as slowed by it, the Judgement Beam will rip off a massive chunk of their low health)
Darkness > Earth (Armored enemies are weak against Virus, and Virus attacks are able to penetrate Drillium's armor)
Earth > Wind (Flak Cannon makes short work of Sky Fortress' turbines and Mooks, and the Seismic Charge and Shock Tremor stun it when it lands)
Wind > Fire (The Tornado Shield renders all of Crabburn's attacks useless, and the rapid piercing attack does lots of damage to him)
Elite Mook / Giant Mook: Some of the larger Mooks are like this (Rail Spawner, Mega Commando, Yeti, Nuclear Silo, Giga Jelly, Thunder Tower, Rock Golem, Storm Swarmer, Silent Knight, Holy Knight).
Everything's Better with Penguins: Kinda subverted. Penguins are one of the most annoying enemies as they have the ability to swim under terrain to avoid most attacks, and fire out homing missiles that cause slowing. Later levels make them even more dangerous by giving them ICE BEAMS as Weaponized Exhaust.
Fragile Speedster: Snowflaks, Bandits, Galewings, Computer Rats and a few other enemies cannot sustain much damage, but they are fast.
For bosses, Raivolt, Crystaleyes, and the Serial Killers. Raivolt has one of the lowest amounts of health, but he's fast and loves to dodge a lot. Crystaleyes's main section has even lower health, but it flies all over the screen spaming missiles and ice beams, while wrapping around the battlefield. The Serial Killers dodge attacks a lot, but each of them are fragile.
Frogs and Toads: Frog Gunners. They're frogs... that fire shots in shotgun fashion. It's one of the weaker enemies you face, but their damage output and number of shots fired increases as the difficulty increases.
There's also an Underground Monkey in the form of the Rain Frog, which shoots a large water blast instead of shotgun shells. They also have the ability to hop to the side to avoid attacks.
Glass Cannon: Raivolt, the Apostles, and Serial have low health, but their strongest attack can down you very quickly. Raivolt's Orbital laser hurts a lot and stuns you, then he jumps on you as a finisher. The Apostles each have a Wave Motion Gun that kills you in 2-3 hits. Serial can pull off fast attacks as well as a One-Hit Kill.
Golem: The Giant Mook of the Earth-elemental area. Attacks with anti-aircraft guns, ramming the player, and earthquakes.
Health/Damage Asymmetry: Averted here. If an enemy at a certain level does a certain amount of damage to the player with their weapon, the player will also do the same amount of damage to them if his same weapon is at the same level. Your character may have more health than most opponents, but he will go down fast if you don't avoid attacks.
Heart Container: The Super Energy Capsules. Grab these to increase your max hp permanently. 8 of them are placed randomly around the elemental areas, while 2 appear in the middle section after you beat three and six bosses. The catch? They don't appear on the radar, and you have to find them!
Also doubles as Invincible Minor Minion- they're the only enemies that can't be damaged in any way, aside from being grabbed.
Heavily Armored Mook: Armored Soldiers. All the Earth-elemental enemies have some form of armor too, which is what their element specializes in.
Invisible Grid: Despite being called Grid Warrior, this is averted. It is however played straight with the Air Spinner enemies, which travel on invisible grid lines.
Invulnerable Attack: Seismic Charge allows the player to do a fast charge into a bunch of Mooks for lots of damage, while the player takes no damage from attacks. Be careful of the Earth-elemental units that use it on you, because they're nigh-unstoppable when to use theirs.
There's also the Thunder Drones that the Thunder Tower sends out.
Kung-Fu Proof Mook: Most Wind-elemental units produce a tornado that sucks in and destroys all your missile/rocket weapons.
There are also units that travel underground or through the air, allowing them to evade most weapons.
Lead The Target: Crystaleyes's six medium-sized crystals know this one- they will either fire an ice beam at your current position, or towards the position you are moving to. Having six of them firing at one go doesn't help either.
Light Is Not Good: Most of the holy-elemental enemies count. The element-themed boss is a large group of angels, and they're hell-bent on killing you.
Macross Missile Massacre: The Frozen Missiles get upgraded to 14 shots at one go. Also, the Heatwave rockets get a clip of 10 at later levels.
Power Copying: Your special ability allows you to shoot a grapple onto a weakened Grid creature, draining their data. This allows you to increase your powers and abilities.
Prequel: To Arc Angle. One of the enemies uses a weapon like Arc Angle's angle of light- it is revealed that its weapon data was used to create it. Also, the Defiance managed to obtain Proto-Crabburn's data to create the massive Crabburn.
Regenerating Health: Most water-elemental enemies have this. You can obtain and improve this ability when you absorb them.
Rush Boss: Raivolt can be this. It has low health, but its attacks deal strong, armor-piercing damage that stuns you (which it follows up with a leap), and its Desperation Attack can kill you at full health at higher levels.
Sea Mine: Quadran deploys these as a Desperation Attack. If not destroyed in time, they will explode in a damaging, unavoidable tidal wave.