Tropers / Ironcommando
:) :D =) =D

Describe Ironcommando here.

This is Ironcommando. I create M.U.G.E.N characters and AI patches, flash games (see below), and am currently working in a job after graduating from university. Otherwise, I'm just a 27-year old Chinese Singaporean.

BTW, my name isn't derived from the Beat 'em Up Iron Commando. Long story short, I was making a Metal Slug-esque flash game named Metal Commando, but that name was too obvious, so I changed "Metal" into "Iron". Hence Ironcommando.

Posts in RP forums, Forum Games, and occasionally Writer's Block and World Building.

(Troper Wall is here. Vandalize it if you want to =D)

    open/close all folders 

    Tropes that pertain to me 
  • Afraid of Blood: Yep, I used to have this. Funnily enough I don't mind seeing blood in videogames (I'm somewhat desensitized), but in real life...
  • Afraid of Needles: Partially. I don't mind getting an injection, but when it comes to blood-drawing... *yikes!*
  • All Asians Know Martial Arts: I know some Aikido and Wushu.
  • All of the Other Reindeer: General reaction of others towards me during Secondary School and Junior College.
  • Asian and Nerdy: A Singaporean game programmer who sits in front of the computer all day.
  • Asian Drivers: Averted, I passed my driver's license test on the first try.
  • Asian Speekee Engrish: Completely inverted, I speak English well, and in fact am rather poor at my native Chinese language.
  • Asperger's Syndrome: Thankfully, it's quite mild. Unfortunately I get shunned often because of it.
  • Author Appeal: Cyberspace, Energy Beings, Sentient Vehicles, Kung Fu Proof Mooks, and especially Magic Versus Science and The Magic Versus Technology War.
    • I also tend to associate magic with females and technology with males, thus most magic users in my work are female and most tech users are male.
    • Also fond of overkill, as those who know me from MUGEN can attest.
  • Bad Powers, Good People: Sort of. My specialty in game design/programming is creating unique, smart Mooks and epic Bosses. But I'm a nice guy.
  • Berserk Button: Sprite-swapping my M.U.G.E.N characters is a surefire way to incur my wrath. SECOND-HAND SMOKE seriously agitates me to no end.
    • Please do not take advantage of me or my kindness. I've been used as a tool by others so many times in my life, and this act on me is a friendship-breaker if I find out.
    • Surprisingly enough, insulting my flash games or OCs isn't this, particularly because I learned from MUGEN that not everybody is going to like my stuff.
  • Beware the Nice Ones: I'm a really nice guy, unless somebody happens to push my to the limit.
  • Big Eater: I don't usually eat much for regular meals, but when it comes to parties/buffets, that becomes a different story.
  • Black and White Insanity: A common problem of mine. I tend to think in extremes with no middle ground in-between.
  • Cloud Cuckoo Lander: The Flash game mentioned below? I pretty much daydreamed about it for the past 6 years.
  • Covert Pervert: It may not seem at first glance, but I can find or make dirty jokes and innuendos out of innocent-sounding sentences.
  • Creator Thumbprint: Almost all my works (including my never-finished flash games) have homing missiles of some sort. Also, enemies with punny names.
  • Digital Piracy Is Evil: I'm one who hates getting his OC's stolen.
  • Eating Lunch Alone: This is my usual way of eating, considering that my brother doesn't care much and I don't have RL friends. The only time I avert this is when I'm eating out with my parents.
  • Friend to All Children: I have a very soft spot for kids, not just because they're cute and have squishy cheeks, but also because I can relate to them.
  • Forgiven, but Not Forgotten: My main mindset to those who wrong me. I can forgive them for the most part, but I can't forget what they did to me.
  • Humans Are Bastards: My view on humanity in general (other than children and a few exceptions). Including myself.
  • I Hate Being Popular: In MUGEN. My (used to be) balanced character Dancing Banana attracted the wrong crowd- the whiny scrub kids who love to spriteswap other characters. This became one of the reasons why Dancing Banana is a rather hated character now.
  • I Hate Past Me: Depends on which "past" me. If it's the Small Name, Big Ego Shameless Self-Promoter Attention Whore me, or the humanity-hating past me, then yes.
  • I Just Want to Have Friends: Very much so. I'm usually left out, especially when the class is divided into groups for group projects. And this has happened since Secondary School onwards.
  • Just Here for Megaman X and Zero: Pretty much the only reason why I see videos and stuff about Project X Zone.
  • Loners Are Freaks: What many people think of me in real life. I do have lots of troper friends, but hardly any RL friends.
  • Myers-Briggs: INTJ/ISTJ. I know I'm firmly I, T, and J, but I tend to fluctuate between N and S.
  • Nice Guy: I always tend to be a nice person towards everybody else.
  • Ninja Editor: Oh yes. You'll be seeing edits on many of my posts.
  • Not Afraid to Die: Part of me has resigned itself to death, accepts it and sometimes looks forward to it thanks to having a pretty bad real life, but I'm not going so far as to seek methods of dying.
  • Older Than They Look: Quite a number of people used to mistake me as a kid when I was 20-22. Now, not so much. I'm still mistaken for being 5-6 years younger, though XD
  • Pungeon Master: My games have enemies with very punny names. Examples are: Squadrone, Mortarbike, Shockroach, Boombardier, Atmospear, Silent Knight & Holy Knight, Axe Ray, Carzooka, Survey Lance, Vigil Lance, etc...
  • Revenge: I am a rather vindictive person despite my nice exterior. Bad things tend to happen whenever one crosses me- you have been warned.
  • Sensitive Guy and Manly Man: Me and my brother are kinda like this.
  • Serial Tweaker: Edits pages a lot.
  • Ship Sinking: Quite a few Tropers tended to ship The Hail Stormer with me... until I torpedoed it by distancing myself from him as a friend. (We're still friends, just distant ones)
  • Simple Staff: The weapon I used in Wushu club during College.
  • Straight Edge: I don't smoke or take drugs. If I drink, that's because I'm forced to (and it's wine or champagne, not beer/whiskey/shandy/brandy/vodka/etc).
  • They Wasted a Perfectly Good Sandwich: I do this if a restaurant takes too long to get me my food. I cancel the order and leave just as it is cooked. Mainly done to make the restaurant feel bad over its bad service.
  • Trademark Favourite Food: Cheese.
  • Unluckily Lucky: Bad coincidences beyond my control tend to happen to me. And it's happened many times. However, said bad coincidences usually turn out to be a blessing in disguise- once, a course instructor for a course I so longed to attend had to postpone the course due to his father falling ill- on the day I was supposed to go for the course, Black Mage Anolis joined Skype. I would've missed him if the course was on.
  • Used to Be More Social: I was an extrovert before I got into Secondary School. Then certain events made me change... while also changing my views on life and humanity.
  • Verbal Tic: Placing a =D or :D somewhere while messaging to others. =D
  • Walking Shirtless Scene: I tend not to wear a shirt at home. Singapore has a very hot climate, so it's somewhat justified.
  • Your Days Are Numbered: Still quite a ways to go, but if predictions are true, I have a good chance of suffering a stroke at 37-42 years of age. Ah well. Might as well live life to the fullest. =)

    Tropes that I once played straight, but now subvert 

    Tropes that I have experienced 
  • Broken Pedestal: A Downplayed trope with The Hail Stormer. I used to respect his friendliness and fame amongst the community over here and on Deviantart, but once I realized that his decisions did not make me happy... I never saw him in the same light anymore.
  • Cluster F-Bomb: Used by my brother on me.
  • Cuteness Proximity: Downplayed, place a baby/young kid near me and I'll have to control my urge to squish its chubby cheeks.
  • Circle of Shame/The Freelance Shame Squad: While this has never happened to me, it's one of my worst fears. There's a reason why I Just Want to Have Friends...
  • Hair-Trigger Temper / Bunny-Ears Lawyer: My dad. Oh So Much. If he sees me do anything that seems a bit out of common sense, he flies into a rage...
  • Humble Pie: This is what made me stop being a Small Name, Big Ego Attention Whore in MUGEN and started my attitude readjustment. Long story short, I checked out multiple MUGEN community forums, and nearly everybody there hated me for my unfair vanity characters.
  • Loners Are Freaks: One of the reasons why I got ostracised in secondary school and junior college.
  • Mundane Made Awesome: Well, I went to an ocean aquarium before for a field trip and spent the night there... IN A SHARK TUNNEL!!!
  • Rail Enthusiast: Two of my friends from my Secondary School (and Junior College)- they know almost everything about the Singapore MRT, and have a "train doors closing" ringtone for their handphones!
  • Rescued from the Scrappy Heap: Not me, but two others: Daniel9999999GMC and Cyberlizard from the M.U.G.E.N community.
    • Then: sub-par MUGEN creators (especially Cyberlizard, who went so low as to spriteswap). Their characters were pretty broken, annoying, and hated by many people. Cyberlizard even went to make an even more broken version of Cyber Yoshi, which cause many people to hate him even more.
    • Now? Their characters are actually pretty decent. Daniel's new MUGEN persona is less broken than Dancing Banana and plays pretty well, and Daniel himself knows a lot about making balanced characters. Cyberlizard creates his characters from the ground up, and they are a lot less overpowered than his older ones. I respect them both for changing their ways for the better.
  • Samus Is a Girl: When I found out the true genders of two of my troper friends. I was surprised, to say the least.
  • Scrub: One of the reasons why I dislike the MUGEN community, because of the douchebags who spriteswap, do annoying stuff, and worst of all, they absolutely love my MUGEN characters. Because of this, my chars tend to get bashed by many of the MUGEN community.
  • “Stop Having Fun” Guy: My brother is like this when it comes to certain games. I've also had my fair share of borderline ones in MUGEN- thanks to my characters being loved by Scrubs, the SHFGs bash my chars and consider them broken.
  • Unwitting Instigator of Doom: I'm one for the MUGEN "Ubercheap" war. Long story short, A-Bomb had a code that allowed it to kill the most overpowered characters of its time. People then modified A-Bomb's code in their own characters to beat A-Bomb, which soon led to creators one-upping each other with characters like AngleDrawSphere, Chuck Norris, Oni-Miko-Zero, Crazy Catastrophe, etc to see who was the most overpowered, bringing the "nuclear war" into light.
    • The thing is that while 2nd Death Star (which came before A-Bomb) was the first to have the code, it was not publicly released, while A-Bomb was.
  • You Are Better Than You Think You Are: Often said to me due to my rather low confidence and self-esteem. They're right to varying extents.

    Tropes that I like 

    Tropes that I dislike 
  • Canon Defilement: This is one reason why I don't write Fanfics. I don't know the exact personalities of most fictional characters, and want to avoid writing something against canon.
  • Cutscene Power to the Max: If they can do that in a cutscene, they had better be able to do that outside of one.
  • Smoking Is Cool: In real life. I feel that buying cigarettes to smoke is akin to spending money to kill oneself.

     Stuff that I love 
  • Most of the stuff under Pages created

Video Games

  • Einhänder: Seriously awesome Playstation game. I've got lots of my ideas from here.
  • Mega Man series:
    • Mega Man (Classic): Played Mega Man 2. Did Metal Man's stage. The music got me hooked on the series.
    • Mega Man X: Special mention goes to X3, the first Megaman franchise game I've played, X4, for being one of the most awesome ones out there, X1, for starting the awesomeness, and X5, just as awesome as X4 minus the horrible boss names.
    • Mega Man Zero: Despite being tough, this follow-up series is awesome nonetheless, with freaking Zero as the main character!
    • Mega Man ZX: Follow-up to an awesome series, still as great as ever. Thank god they got rid of the Gameplay Grading of Zero.
    • Mega Man Legends: At first I didn't care much about this series. Then I played it and the sequel, and I loved it. Then I heard that Capcom cancelled MML 3, and I never forgave Capcom ever again.
    • Mega Man Battle Network: A pretty unique RPG game series, in terms of battle format. You know it's good when I actually tried (and failed) to make a flash version of it before.
  • Pokémon: Played all of them from RBY to X/Y, loved all of them.
  • Sonic the Hedgehog: I've only played 3 games in the franchise, but they were all great!
    • Sonic the Hedgehog: Fast-paced action, which I love!
    • Sonic the Hedgehog 2: They introduced the Spindash, upgrading a good game into an even more awesome one!
    • Sonic 3 & Knuckles: First Sonic game I've played, on the PC via a CD. I'd say it's my favourite Sonic game, with three playable characters (and tag-team optional), elemental shields, and whatnot. Didn't get past Sandopolis- those ghosts creeped me out when I was a kid, that I exit the game at Act II!
  • Thunder Force series: Awesome series, contains my favourite videogame weapon of all time- the Free Range.
  • Tyrian: One of the first non-edutainment games I've played. It's a blast, to be honest. Still waiting for the sequel to come.

     Pages created 

     Tropes I have created/YKTTW 

     Troper Friends! 
I normally find anybody nice whom I interact with or have interacted with on the forums as a friend. Yeah, I'm pretty lenient with friend standards, since I have a Friendless Background. So here goes... =D

(Names in bold are Skype/Discord Friends)

PM me if I missed you.
     How to win at Your Avatar V.s. The Above Avatar
Use this.
It's The One Above All and Elder God Demonbane, 'nuff said.

     Nukes Storage- Click to trigger

    Characters without trope pages yet
You want my blood? Fuck off.

Rosie (Rose Waters)

(Image by Grey Star)
"They are the virus, I am the cure."
-shoots a zombie in the head, killing it-
"There, fucker's cured."
A lady living in the middle of the zombie apocalypse. She enjoys her life there, since killing zombies is very fun for her. Very sought after by many people due to her blood that's pretty much a Panacea. Also, extremely foulmouthed and can be very rude.
  • Action Girl: A lady who fights zombies on a daily basis.
  • All Work vs. All Play: All Play, as the fun-loving, order-hating girl compared to the duty-bound Brett who is All Work.
  • Armed Legs: Wears a pair of spiked boots, which she uses to stomp and spear enemies with. Also helps with climbing walls. When combined with Murderous Thighs, it results in Slashed Throat thanks to the spikes cutting her target's throat apart (not like Slashed Throat matters much to zombies).
  • Big Eater: Pretty much required for a person who has a Healing Factor.
  • Bi the Way: She's interested in both men and women, and makes periodic sexual/romantic jabs towards the other companions if she opens up to them. She can also hook up with any of them. Also a bit of a Shout-Out to an actual rose flower, which is bisexual.
  • Bizarre Human Biology: Her bone marrow produces an unknown cell which is what causes her panacea-like blood.
  • Blessed with Suck:
    • "Do you have any idea how fucking hard it is to skip classes when you can't even get sick?"
    • Whenever she gots into a fight at school (often), she was always blamed as the offender and the other guy got away with it, since her injuries disappeared and her victim/bully's didn't.
    • She's unable to experience the pleasure of getting drunk or any form of uplifting drugs since alcohol and drugs are immediately nullified via her immunity to toxic substances.
    • If somebody performs an operation on her, she'll be fully awake and conscious since she's immune to anesthetic and tranquilizers.
  • Blood Knight: Finds fights and battles very exciting. In fact it's one of her reasons for staying back in the zombie-infested city- so she can keep kicking their asses over and over again!
  • Bloody Murder: Once she learns how to gain control of her immune system, she can cause her blood to treat any organism other than Rosie as a parasite, causing it to eat away the enemy (and duplicate themselves from their nutrients). This means that yes, she can cut herself to let her blood fly onto the enemy to cause them to be eaten by her boosted immune system (think Species 8472 cells and you've got the idea).
  • Boobs of Steel: Has a pretty large bosom and is a good physical fighter.
  • Book Dumb: Isn't very good at most academics apart from a bit of English and some biology thanks to wanting to learn more about her blood. According to her, she played truant often and skipped school. However, what she lacks in academics she makes up for it in street smarts and survival skills.
  • But Not Too Foreign: She's the daughter of a White (British ancestry) father and Chinese mother (She gets her boobs from her father's side, of course).
  • Character Development: Gets a good amount of it throughout the story. Among them are learning the importance of rules and orders, becoming less impulsive and reckless, and most importantly, becoming less self-centered and seeing the needs of others. By the end of the story she's pretty much ok with giving her freedom up to science to save the world.
  • Charles Atlas Superpower: Subverted. She can punch hard enough to smash people's heads, run while carrying a good amount of weight, and perform strenuous tasks with ease. This is all due to fast body regeneration and high pain tolerance. In all 3 examples, she tears a good amount of muscle in the process, while in the first example she actually breaks her bones in her arm/hand while doing so. Good Thing You Can Heal...
  • Crowbar Combatant: Not her most preferred weapon, but if she wants to break open nonfunctional ATM or drink vending machines, she brings a crowbar with her, and any zombies in the way will get it to their faces.
  • Cutting the Knot: Being fed up of getting chased around by corporations, Rosie tries to cure the zombies by herself using her blood darts. Both times she tried it, it does not end well, and after seeing stuff like this happen, she deemed turning them back as a lost cause.
    • The first got quickly torn to pieces by other zombies when transforming back, overriding the regeneration.
    • The second committed suicide, hurting themselves until the regeneration wore off, due to the sheer mental trauma of zombification and unlife as a zombie and is the first hint that they're Technically Living Zombies.
  • Decapitation Required: The fastest method to kill her without letting her regeneration kick in is to slice off her head.
  • Eleventh Hour Superpower: Rosie learns how to be able to mentally control of her immune system if she goes to Genecorp HQ near the end of the story. This includes pushing her healing into overdrive by producing stronger and more numerous cells, or even making her cells lethal if injected into organics.
  • Fatal Flaw: Selfishness, Impulsiveness, and Overconfidence. Her self-centeredness and impulsiveness alienate the other members of her group often and get her into trouble respectively, often causing setbacks. Her selfishness, impulsiveness, and overconfidence when confronted by Genecorp led to Genecorp forcefully capturing her, her escape, and Genecorp's attempt to make their own miracle cure... which went horribly wrong and turned into the zombie virus.
  • Flower Motifs: The Rose. She's named Rosie, has an ability that's related to the color red (blood), and is a rather pretty lady surrounded by thorns- both her personality, and the city full of zombies. Also, she's bisexual, just like a rose flower.
  • Freudian Trio: The Id, between the three main characters. A lady who usually acts on emotions and instinct, usually requiring Brett or Conrad to calm her down or restrain her.
  • Harmful Healing: Once she learns how to gain control of her immune system, she can cause her blood to treat any organism other than Rosie as a parasite.
  • Healing Factor: An effect of her blood, it allows her to heal wounds and injuries pretty quickly. It gets stronger depending on the severity of her wounds.
  • Healing Shiv: Carries a dart gun that fires syringes filled with her blood. Those hit with it will gain immunity to disease, poisons, regenerate faster, and get heightened reflexes.
  • Heroic B.S.O.D.: When she discovers that the zombies are Technically Living Zombies, she breaks down and does not take the fact that she's been killing living "innocents" well. Her companions have to snap her out of it by telling her that she had been Mercy Killing them and that it was the best she could do.
  • Human Resources: Her panacea blood is very sought after by organizations, and Genecorp at one point captures her to extract some from her to sell as a worldwide product. Thankfully she breaks out before too much of it happens, forcing them to have to make do with whatever they've extracted.
  • The Gunslinger: An expert at ranged weapons thanks to training in the Marines.
  • Jerk with a Heart of Gold: Although she's mostly a selfish, violent, foul-mouthed jerk, she does have a softer, friendly and caring side, namely towards friends, allies, and other survivors who aren't trying to obtain her blood.
  • Ideal Illness Immunity: Her panacea blood caused by mysterious cells allow her to kill all diseases, parasites, and unnatural mutations within seconds.
  • The Immune: Thanks to her blood, she's immune to all forms of physical poisons and diseases. Her blood can also be used as a Panacea. Of course, she's hunted down by a science organization that wants to capture and use her, and she's not too fond of that.
  • The Lad-ette: Has a lot of masculine interests such as drinking, sports, sex, swearing, and fighting.
  • Lady Swears-a-Lot: Oh dear lord, she swears in almost every sentence.
  • Make Them Rot: Once Rosie figures out how to control her immune system, she becomes able to make her cells do reverse healing on any organic being that isn't Rosie. If said blood gets into contact with an organic being that isn't Rosie, the result is akin to rotting and degenerating as her cells eat them from the inside out. Even more horrifying is that this effect is resistant to antibiotics and healing.
  • The McCoy: The most emotional yet most social of the three main characters.
  • Meaningful Name: Her actual name is Rose Waters. Roses are red, and water is a liquid, and her ability is based on a red liquid- blood.
  • Multi-Ranged Master: Is able to use various ranged weaponry types thanks to being trained in the army. She doesn't use huge weapons like rocket launchers, gatling guns, or flamethrowers, however.
  • Must Have Caffeine: Inverted- she is unable to get any kick out of caffeine as her blood considers it a poison.
  • Never Gets Drunk: Thanks to her panacea blood considering excess blood alcohol content as a form of toxin, it breaks down the alcohol rapidly, causing her to become unable to get drunk.
  • Panacea: Her blood basically acts as this. It's not too hard to find the panacea... but if one wants to obtain it, they're going to have to fight the Living Macguffin for it.
  • Personality Powers: Inverted to hell and back. Her powers are having panacea for blood that can cure any disease, illness, and provide a powerful healing factor. Her personality on the other hand is brash, rude, violent, and selfish, and one heck of a thrill seeker.
  • Rebel Relaxation: Does the "lean on the wall" very often when relaxing. Sometimes she even sleeps like this.
  • Red Eyes, Take Warning: Subverted, she has brown eyes under those red contacts.
  • Smoking Is Cool: Rosie smokes, not because she's addicted (she can't get addicted due to nicotine being considered a poison and thus flushed out, nor harmed by the poisonous chemicals), but because she finds it rebellious/gangster behaviour.
  • STD Immunity: Justified, and taken even further- anyone who has STDs loses them after having sex with her, thanks to her Panacea blood.
  • Superhuman Transfusion: She can donate her blood to others to give them immunity to disease, poison, and Healing Factor... for a while. It doesn't last forever, and this is a reason why she's very reluctant to become a donor- if the whole world wants her blood every month...
  • Supernaturally Delicious and Nutritious: Not in her world, but in crossover forum RPs, her panacea blood makes her very attractive to bloodsucking beings like vampires. AU versions of Rosie are also very attractive to things that are out to eat her.
  • Super Reflexes: Downplayed, thanks to living a rather violent life, she's been trained at reflexes, out of training or experience.
  • Taught by Experience: As part of her daredevil attitude, she learns a lot via painful experiences.
  • Thou Shall Not Kill: Averted hard. Whenever she sees Genecorp scientists coming towards her position to capture her... she gives them the same treatment as the zombies.
  • Training from Hell: She's trained in the Marines. Subverted however since she considered her training "meh" thanks to her Healing Factor allowing her to take the strain and tiredness from training.
  • Unskilled, but Strong: As compared to Brett- he has way more training than her and is less reckless in a fight, but she tends to use sheer power more often.
  • Walking Armory: Carries a good number of small and medium guns on her, usually within her coat or on her back. These do put a good bit of weight on her, and she strains herself when doing so. Not like strain is a problem for her.


A soldier in the military, who works for the stronghold's leader after the world went to heck.
  • The Big Guy: Huge, tough, and a powerful melee combatant.
  • Boring, but Practical: Instead of having healing blood, Organic Technology tumours, or digestive gastrointestinal tentacles, all Brett has is... being able to learn how to use stuff extremely fast. It's extremely useful when it comes to obtaining new weapons, driving things, etc.
  • Chainsaw Good: His primary melee weapon is a chainsaw.
  • Chekhov's Gunman: The huge masked SWAT guy that stops and restrains Rosie in her flashback? That's Brett.
  • Everyone Has Standards: When he realizes that the stronghold leader he was assigned under was wanting to get Rosie back so he could abuse her blood to make super soldiers, he immediately turns on him.
  • Gatling Good: His ranged weapon of choice is a Gatling Gun.
  • Husky Russkie: A musclebound giant of a Russian man, he stands around 2.15 metres tall.
  • Lightning Bruiser: He's pretty fast, durable, and can output a lot of damage, his main weakness is his generally close-range and being a large target.
  • Instant Expert: Downplayed, it takes a very short bit of time for him to learn the functions of an object, but once he knows it, he can use it like an expert.
  • One-Hit-Point Wonder: When he's sent to find Rosie at the start of the game. His armor will protect from most zombie bites, but if he does get bitten or puked on... he'll have to find Rosie fast or else he'll become one of them.

Conrad Schmidt

A scientist working for Genecorp, who detests their inhumane methods.
  • Awesomeness by Analysis: Thanks to being a scientist, he learns by observing and using calculations.
  • Backpack Cannon: His backpack has a robotic cannon that can aim and fire energy shots.
  • Berserk Button: Just like many Germans, associating him with Hitler or the Nazis will piss him off very badly.
  • Blessed with Suck: Using his organic ability causes him to use up a lot of his body mass nutrients, making him incredibly ill and weak after that. Worst of all he doesn't regenerate faster (until he receives Rosie's blood, that is).
  • Cast from Hit Points: His tumour abilities require his biomass and hence his HP.
  • Dark is Not Evil: He's a member of Genecorp, the main enemy faction, and his superpower is basically weaponized tumours. He's also a pretty nice if shy person.
  • Energy Weapons: A good number of the attacks from his backpack are these, doing pretty good damage to metallic foes.
  • Herr Doktor: He's German and a scientist.
  • Gadgeteer Genius: Is able to build machines such as his backpack, his weapons, as well as the Rosie's Swear Blood Bank.
  • Laser Cutter: One of the tools in his backpack.
  • Lovecraftian Superpower: His genetic ability allows him to produce tumours that contain Organic Technology within.
  • Ill Boy: In his earlier life, he was this, since every time he used his powers, he would lose a lot of biomass and become very sick after that. One of the reason why Genecorp captured Rosie then was because Conrad's father needed her blood in the hopes of healing his child.
  • Imagination-Based Superpower: Can create various kinds of Organic Technology within tumours so long as it's within the laws of physics.
  • Nerd Glasses: He wears a pair of them. Later on, they're modified so that the lenses don't do anything to affect his vision (after taking Rosie's blood, his vision becomes perfect), but they do display some neat information.
  • No Sell: In battle he's immune to backstab-type attacks since his backpack is in the way (and will take damage instead)
  • No Social Skills: Downplayed, since he was brought up in a rather closed and scientific environment, he isn't very confident when it comes to socializing.
  • Organic Technology: His main ability allows him to create these... via forming tumours. The tech is then produced within the tumour, and it's exactly as squicky as it sounds.
  • Required Secondary Powers: As he has an ability to induce a form of cancer within his own cells, he's immune to the negative effects of cancer.
  • The Smart Guy: The intellectual one of the trio.
  • Squishy Wizard: Is the least durable member of the group, but has a lot of firepower from his backpack as well as techs that can supply more firepower.
  • Weak, but Skilled: As compared to Rosie- he's much physically weaker than her. However, his gadgets allow him to perform a variety of defenses/offenses and is much more experienced in analyzing others. (Word of God states that Conrad would win in a 1v1 fair fight against Rosie, as he'd be able to analyze her fighting style, use his backpack shield to hold his own against her bullets, then use a Laser Cutter to decapitate her when she gets close.)


A female member of the Gang that Rosie was in. As one of the higher ranking enforcers, she keeps well in touch with her gangmates.
  • Action Girl: Has got into lots of fights before, and can hold her own very well against the zombies.
  • Big Eater: Comes with having an enlarged stomach and quick digestion. She can even beat Rosie in a food eating competition!
  • Bizarre Human Biology: Her gastrointestinal tract is missing a small intestine and has an enlarged "stomach" with prehensile "tentastines" inside. Said "tentastines" can produce potent enzyme-filled mucus, caustic acid, and absorb nutrients faster than a normal small intestine, and are connected to her pancreatic gland.
  • Blessed with Suck: Due to being gastrointestinal, her "tentastines" are very easy to infect with GI diseases like Cholera, and as a result she usually doesn't use them too much.
  • Chain Pain: Her melee weapon of choice is a metal chain.
  • Combat Tentacles: Thanks to her Bizarre Human Biology, her small intestines have been partially merged with her stomach and separated from her large intestines, becoming tentacle-like growths. Even weirder still, they can be manipulated via the brain.
  • Dark is Not Evil: Gangster? Check. Horrifying and squicky abilities that include face-melting acid/alkali? Check. One of the good guys if you convince her to change? Check.
  • Damage Over Time: A lot of her abilities cause area of effect Damage Over Time.
  • Deadpan Snarker: The words that come from her mouth are just as caustic as the fluid that comes from it.
  • Gay Option: Yes, she can be romanced by Rosie. It's helps that she's bi too.
  • Hollywood Acid:
    • Subverted with the "mucus" she produces- it is actually alkaline and therefore can burn flesh easily, plus the enzymes inside are extremely strong and eat away at it even further. Also, it's pretty ineffective against most nonorganic things.
    • The acid she produces is basically just much more highly concentrated gastric acid, and thus acts like it would normally do so in real life.
  • Jerk with a Heart of Gold: Despite having a jerk/snarker exterior, she's also pretty caring for her friends deep down. As Character Development goes she becomes less of a jerk and more caring towards others as well.
  • Kiss of Death: Can easily give a deadly mouth-to-mouth kiss by regurgitating strong acid/alkali along with flesh-eating enzymes down the victim's throat, causing them to be digested from the inside out. Her targets? Anyone trying to rape her or use a Forceful Kiss.
  • Lethal Joke Weapon: One of the weapons she uses is... a water gun. Said water gun however contains extremely potent digestive gastric mucus.
  • Lovecraftian Superpower: She has tentacles attached to the inside of her stomach and can extend them out of her mouth, they secrete a dangerously powerful digestive enzyme, and are also used to absorb nutrients.
  • The Mole: She's actually was from Genecorp as a spy on Rosie. Depending on Rosie's actions, she can either defect and turn against Genecorp, or sell the main trio out to them.
  • Molotov Cocktail: A favoured weapon of hers.
  • Required Secondary Powers: Her digestive enzyme doesn't affect cells with her DNA, so she doesn't have to worry about digesting herself from the inside out. Her GI tract can regenerate pretty fast from acid/alkali damage. Finally, she also has a nonexistent gag reflex so she doesn't feel sick from expelling her tentastines out.
  • Super Spit: As she's able to control the amount of acid, digestive enzyme and mucus produced in her GI tract, she can (as a last-resort move) spit them out at an organic foe via forced stomach contraction.
  • The Worf Barrage: Her enzyme/acid gun is useless against foes with hazmat suits.


An Enforcer soldier who fights against the Resistance and Defiance. Wears a suit that allows him to absorb different kinds of incoming energy damage, and has a variety of tools at its disposal. Upon meeting Lumina and learning about her plight, he agrees to get her home... if she learns how to behave first.
  • Achilles' Heel: As the suit is made for energy combat due to Metas being immune to physical damage, it does not have much in the way of physical protection other than Deflector Shields. It can, however, absorb energy to power said Deflector Shields up.
  • Barrier Change Boss: Can easily change his suit's Elemental Absorption to help himself completely protect against different energy attacks.
  • Code Name: "Rayzer" is not his actual name.
  • Did You Just Scam Cthulhu?: He could have easily got the Enforcers to return Lumina to her planet, but instead gets her to stick around with him by giving her the condition that she behave herself. Furthermore, he also does this to take advantage of her divine powers against the Resistance and Defiance.
  • Force and Finesse: The Finesse to Lumina's Force, he uses weaker but much more precise abilities and utilities.
  • Hard Light: Rayzer's suit is made entirely of energy, as are a good number of his weapons.
  • Heel–Face Turn: Turns against the Enforcers once he finds out that they were using him as an Unwitting Pawn.
  • Laser Blade: His preferred melee weapon is a blade made of energy.
  • Laser Cutter: A precision weapon/tool embedded into Rayzer's suit, he uses it for more precise operations.
  • Nice Guy: In contrast to the rather spoiled and bitchy Lumina, Rayzer's a nice person and is also very manipulative, deep down.
  • No Sell: Thanks to its Elemental Absorption and Energy Absorption abilities, as well as Power Nullifiers, it can protect against even Lumina's powers.
  • Manipulative Bastard: While seeming like a Nice Guy on the outside, he does take advantage of Lumina and plays her to his own goals. Such as being able to return Lumina to her parents anytime he wanted, but only did so once her behaviour became acceptable to his standards. Furthermore, he may or may not have used planned to bring the Enforcers to Lumina's Kingdom to help them colonize the planet. When Lumina finds out, she's NOT happy.
  • Powered Armor: Wears a suit out of Sufficiently Advanced Alien tech. This helps protect him from most forms of energy-based abilities, while having a good amount of weaponry on it.
  • Screw This, I'm Outta Here!: Does this to the Enforcers when he finds out that they aren't all he thought they were, and the fact that they were manipulating him from the very start.
  • Weak, but Skilled: As compared to Lumina, Rayzer lacks the heavy firepower, but makes up for it with his suit's gadgets and defensive abilities.
  • Wowing Cthulhu: Gains some begrudging respect from a dismayed Lumina when his suit's able to protect against all her spells. Yes, including the supernova and the Baleful Polymorph ones.

Lumina Augoeides
Please show respect to the sun.
(Image by WhitePulse43)
A deity and princess of the Holy Kingdom of the Sun, she has been teleported through dimensions and space by an evil faction and seeks to return home.
  • Adorable Abomination: She's actually an Arcane being that takes on the form of a cute girl/woman. Her actual form resembles some kind of metal-and-energy based thing.
  • A Form You Are Comfortable With: She's actually an Energy Being like her parents, but takes on the form of a girl/woman as she was born as a humanoid baby.
  • Baleful Polymorph: Punishes some mortals who annoy her by transforming them into animals, ala how a good number of Just So Stories in mythology.
  • Ball of Light Transformation: Can use this to get around quickly, even reaching light speeds.
  • Character Development: Grows from an arrogant show-off of a Royal Brat who doesn't care much about lower class citizens, to a more respecting and caring person who is able to put a control over her powers.
  • Child Mage: Was born with powers and able to use them when she was still a little girl. No longer one after growing up.
  • Destructive Saviour: Initially, she's this to a huge extreme. She fails at a Unwinnable Training Simulation when she blows up an entire planet via a supernova, killing the enemy, as well as everybody on it. She starts getting better at it but still using huge amounts of power, often causing collateral damage.
  • Elemental Absorption: As a being of the stars, she can absorb heat, light, ionizing air, and radiation.
  • Elemental Shapeshifter: Can transform into light and back.
  • Force and Finesse: The Force to Rayzer's Finesse, she uses much stronger but way less precise abilities and utilities.
  • Lethal Chef: On her first attempt at cooking, she casts a freaking supernova on her spot to do so, disdainful of using the "plebeian" method of pushing the stove buttons. After being chided by Rayzer, this get better- by which we mean "blowing up the room", then "firing a beam out of her finger that vaporises the wall", then "beam that vaporizes the stove", then "set the whole stove on fire". Either way, she still hasn't got past "not burning the food". When she finally decides to swallow her pride and press the stove button, she then refuses to be "ordered around" by the cooking recipe instructions from the stove's AI... causing her to mess up the food regardless.
  • Logical Weakness: As a being of the light, heat, and energy, she's vulnerable to cold (since fire and cold are opposites), darkness (which actually frightens her), and void.
  • Older Than They Look: She's a few hundred years old despite looking 15-16.
  • Physical God: A high-level deity who can create, destroy and manipulate stars, along with a variety of other powers.
  • Royal Brat: Princess of the Holy Kingdom, and a spoiled teenager (for her age) who thinks that everything belongs to her. Rayzer's there to make sure she corrects her behaviour, much to her dismay.
  • Royals Who Actually Do Something: When she returns to her planet and works for the Enforcers, she basically becomes the interplanetary combatant representing her planet since her parents have to stick around the Holy Kingdom to settle issues.
  • The Power of the Sun/Star Power: As a deity of the stars, she has many sun- and star- based abilities, such as creating and destroying stars, producing of light and fire, and can also command all the stars in the sky to fire faster-than-light magical beams at the enemy or herself. She even greets people with "Good Morning" and "Good Afternoon" at night, mainly because she feels that it's always daytime around her due to being a sun/star deity.
  • Unskilled, but Strong: Most of her abilities are extremely powerful, but also extremely wide-scale, causing untold amounts of collateral damage in the way. The problem is that she tends to use too much raw power due to her prideful nature. Rayzer has to teach her how to be more precise to avoid hurting innocents. In fact, the abilities she learns over the course of the story get weaker as she learns how to use more precision and less power.
    Rayzer: "What you're doing now is like trying to use a nuke to kill a fly!"
  • Why Did It Have to Be Snakes?: Lumina is terrified of the dark and large shadows make her feel uneasy. There's a reason why she constantly emits sunlight and refuses to turn it off.

Moonflower's family

  • Baleful Polymorph: All of them specialize in transformation magic, and often use this on enemies to defeat them. Each of them have a "preferred" animal type to turn their victims into.
  • Berserk Button: Wearing or having items made of Cold Iron is a good way to piss them off, as is swearing in front of them.
  • Bleached Underpants: They were initially made for an NSFW work, but adapted into something that wasn't just porn.
  • Blue and Orange Morality: Whatever they consider as "Fun" is good to them, at least for the most part. This unfortunately includes playing pranks and turning others into animals.
  • The Fair Folk: Moonflower and her kids are more akin to traditional Fae with Blue and Orange Morality, although more on the "nicer" side thanks to being Spring/Summer court. They're also hurt by Cold Iron.
  • Gag Boobs: ALL of the mature females have boobs that are around the size of their heads, or even moreso.
  • Massively Numbered Siblings: There's 7 children in the family.
  • Superpowerful Genetics: Moonflower's children have their mother's ability of using Baleful Polymorph.


  • Light 'em Up: As part of her moon-based powerset, she has light-elemental powers.
  • Lunacy: Has moon-based powers including light manipulation, emotion manipulation and gravity control.
  • Gravity Master: Her moon-based powers include gravity control.
  • Mama Bear: Hurt any of her kids and she will hunt down whoever harmed them, and most probably turn them into an animal as punishment.
  • Meaningful Name: She's named Moonflower and has moon-based powers.


Eldest child of Moonflower along with Poppy. She tends to guard the forest border or go out to help people allied with her forest.


Eldest child of Moonflower along with Snodwdrop. She tends to go outside the forest to fight against enemy armies.
  • Blood Knight: Has a pretty passionate love for battle and fighting.
  • Flaming Sword: One of her two bladed weapons is a sword on fire. Besides that, she can also set both on fire.
  • Hot-Blooded: In contrast to Snowdrop, it's pretty easy to see her passion and enthusiasm at doing things.
  • Meaningful Name: Named after a red-orange flower and has fire-based skills.
  • Playing with Fire: Besides having transformation powers, she also has control over fire.
  • Red Oni, Blue Oni: The eager and enthusiastic Red Oni to Snowdrop's Blue.
  • Sibling Yin-Yang: Poppy is the enthusiastic fire user and the force to Snowdrop's icy finesse.



Dandelion and Maple


Second youngest member of Moonflower's children, and quite a Cloud Cuckoo Lander.


Youngest member of

    Existential Crisis characters 

Mr Fairwell and Miss Fairwell
Click here to see them combat-ready 
"Good day. You may call us the Fairwells."
(Image by Ahimay)
(Second Image by WhitePulse43)
Two enigmatic people whose strange ability makes it such that events involving them never happen. May be siblings... maybe.
  • The Battle Didn't Count: Mainly because it technically never happened in the first place.
  • Badass in a Nice Suit: Mr Fairwell wears one, and he's able to fight pretty well.
  • Blessed with Suck: Their ability means that they're normally unable to make a lasting impact on the world. In order to make the stuff they do last, they have to actually expend a considerable amount of power. Because of this, they do have a side that feels that they're utterly worthless and unable to change anything.
  • Death Is Cheap: As they fade themselves out of reality when killed, retconning their actions before that, and then fade back into reality somewhere else, death isn't a problem for them. In the case where they are permanently killed, nonexistence itself respawns a clone of them with same memories and physical state.
  • Dimensional Traveler/Time Travel: Both can travel to any point within time and dimension as a side effect of not having an effect on reality. They however can only travel to a rough estimate of the desired timeline or space line. Of course, they have to "reset" themselves whenever they do so.
  • Driven to Suicide: Both have attempted suicide at one point in their lives, depressed that their actions could never change anything in the world for the most part. The suicide didn't stick, of course.
  • Forgettable Character: Their power Ret Gones anything they do, including the memory that they even existed. This basically means they have to introduce themselves every time they meet somebody "again". Unfortunately, it works both ways- they themselves forget that the other character existed.
  • Fragile Speedster: Despite having a powerful ability to make their death never happen, way faster reflexes than normal, and above-average speed and strength, they're still as squishy and mentally susceptible as normal people.
  • "Groundhog Day" Loop: Have the ability to inflict a form of this, allowing them to fight an opponent again and again in a ret-goned loop where nobody remembers anything- except the Fairwell remembering how their opponent's fighting style and powers work.
  • Grandfather Paradox: They're immune to it, thanks to their own actions being retconned away... even in the past. The reason turns out to be because they were removed from the time-space-alternate reality continuum once they awakened their powers, meaning that they were never "born" in any timeline at all.
  • Guys Smash, Girls Shoot: Inverted. While both of them are Multi-Melee Master and Multi-Ranged Master, Mr Fairwell prefers to use guns while Miss Fairwell prefers melee weapons.
  • Hitler's Time-Travel Exemption Act: Justified. They've each travelled to the past and killed Adolf Hitler many times. However, since whatever they do always gets Ret Gone'd away, the death of Hitler never stuck. Not that they mind- they use their power to make sure their memory of the event stays.
  • Humanoid Abomination: They look human and act human, and even have similar durability as a human. They're both however, something that's faster, stronger, and has far better reflexes than a human. They've also been removed from existence yet can "exist", and even retcon timelines as if they were never around.
  • Immune to Mind Control: While they're not immune to Mind Rape and most mental attacks, their power will automatically remove them from reality if a mind-control attempt is performed on them.
  • Lady in Red: Miss Fairwell is one, although she's already grown past her seductress phase.
  • Liminal Being/Oxymoronic Being: They're nonexistent, yet have the ability to "exist" and interact with existent people. However, their condition does cause them to fade away from existence again.
  • Logical Weakness:
    • While both of them have Super Reflexes and are faster and stronger than the average human, they're still as squishy as one, and they're not fast enough to dodge bullets. However, they can pre-emptively "dodge" by moving to avoid being in the direction the gun is facing. One who can Lead the Target will not have problems fighting them. While they can react to an attack they see coming and usually counter it, attacking them from an angle they don't see coming, or from a blind spot renders this useless. While both are smart enough and trained to attack directly behind them if their opponent "vanishes" (and they even attack behind themselves after a teleport should their opponent pull No, I Am Behind You), being attacked from behind at a diagonal angle is another thing. Also, being unpredictable and unorthodox like using a sudden Groin Attack also hampers their ability to react- since they Didn't See That Coming.
    • Their ability, being of a strange, unknown power, is unaffected by Anti-Magic, anti-psionics, anti-ki powers and most forms of nullification. However, being reality-based, a reality-enforcement field will prevent them from using any of their powers or even returning to nonexistence when killed. It also makes them keep their memory of whatever happened when they're in it.
    • Anyone who has a form of supernatural Ripple Effect-Proof Memory will be able to "remember" them.
  • Lord British Postulate: A strange variant- Mr and Miss Fairwell are far from invincible, but this rule applies to attempting to permanently kill them. Kill them, and they respawn. Kill them with an ability that explicitly makes a target Deader Than Dead with no hope of revival or respawning? Nonexistence itself makes another "copy" of them with all their memories and skills. The only way to kill them for good is to remove the concept of nonexistence itself... which is no easy feat at all, since removing nonexistence makes it nonexistent. Quite a few have tried, however- such as by trapping them in an area that prevents reality-based effects from occurring, then killing them. Only by removing the inhibitor would they be able to respawn.
  • Multi-Melee Master/Multi-Ranged Master: Thanks to having all the time in the world to hone their weapon skills, they're both proficient in using martial arts, as well as melee and ranged weapons.
  • Power Incontinence: While they eventually do learn how to control their powers, oftentimes they're still forced to "reset" randomly, without any way of stopping it.
  • Reality Warper: Of the Blessed with Suck sort- they rewrite reality subconsciously such that the actions they perform on the world, or events associated with them never happen at all. And this takes a substantial amount of power to "turn off".
  • Resurrective Immortality:
    • If they're killed, they merely return to nonexistence/the event never happens, so they reappear no worse for the wear. They can even come back from being erased from the time/space/alternate reality continuum or reality this way.
    • If they're somehow perma-killed by an attack that explicitly nullifies any form of immortality? The concept of nonexistence itself creates new clones of them with all their "memories" and skills intact. The only way to kill them for good and permanently is to destroy or manipulate the concept of nonexistence itself.
    • That said, it is possible to keep them dead by killing them within a reality-enforcement field- as long as their bodies stay within, they won't respawn. So of course, one of the problems they meet is a guy with a passive, universe-wide reality-enforcement field that forces physics to obey Real Life physics, nullifying anything supernatural...
  • Respawn Point: Nonexistence itself is where they "respawn" in when "killed", or whenever they "reset". This also makes it nearly impossible to put them down for good, since one would need to manipulate the concept of nonexistence itself in order to kill them for good.
  • Ret Gone: Every action they do and events they get involved in will cease to exist in any point of the time/space/alternate reality continuum. They actually have to spend a good bit of their energy to make something "stick".
  • Sharp-Dressed Man: Mr Fairwell wears a very nice suit, pair of pants, and tie to go with it.
  • Super Empowering: Both Mr and Miss Fairwell are immune to it, thanks to their connection to nonexistence preventing them from learning magic, ki, psionics, or other supernatural abilities. Their ultimate ability gives their target the same condition as them... without the ability to control it. It's a Fate Worse Than Death.
  • Super Reflexes: Can react to situations far faster than normal, as an effect of their unknown energy.
  • Time Travel: Both Mr and Miss Fairwell have this to an extent, being able to appear in various points of space-time. It helps that they're immune to For Want of a Nail since every action they do in the past is Ret Gone'd out.
  • Trap Master: Part of their powerset allows them to fire sticky energy that clings to surfaces, and fades out of sight. If said affected surfaces are nearby when the two are attacked, they can fire out purple energy like some form of turret, or can also project blades onto opponents stepping onto an affected area. Damage caused by this ability also "lasts" and is not retconned.
  • Wine Is Classy: Mr Fairwell's favourite drink is a glass of high quality wine.


A man who can erase anything from reality with ease.
  • Fate Worse Than Death: He inflicts this by Ret Gone-ing his victims. Gets on the receiving end of one by the Fairwells, where he himself is Ret Gone'd- from every timeline and alternate universe. That, and losing his powers.
  • For Want of a Nail: His getting erased from every timeline in every universe, including his alternate selves drastically changes a lot of their timelines. Compounded further when his victims also never got erased to begin with once that happens. It's because of this that made the Fairwells realize how horrifying their ultimate ability is.
  • Ret Gone: What his ability does to his victims. Unfortunately for him while this does remove the Fairwells, they can easily come back. His final fate is essentially contracting the Fairwell's condition, causing him to become a "nonexistent" being. That, and he loses his powers thanks to the condition.
  • Starter Villain: Against almost any other character, he'd be an extremely high-level villain. Against the Fairwells, his ability is a non-issue, since getting completely erased from reality is pretty much what they do frequently. As such, he's one of the first villains the combined pair fights once they get control of their abilities.
  • Story-Breaker Power: Subverted. His ability of being able to erase anyone from existence is pretty much hard-countered by the Fairwells.


A man who projects a universe-wide reality-enforcement field, forcing everything in said universe to obey the laws of conventional physics.
  • Anti-Magic: Has a universe-wide one that forces everything in the universe to obey the laws of conventional physics. Meaning that anything that's remotely supernatural doesn't work.
  • Badass Normal: In one timeline, he's a pretty skilled and trained soldier. Thanks to his "power" pretty much forcing everything to follow normal physics in a multiverse where supernatural powers are very common, this makes him one.
  • Counterpart Comparison: In terms of powers, he's basically ZYrAZ the Valiant as a human.
  • The Dragon: In one timeline, he's this to a Mad Scientist who experiments on the Fairwells.
  • Even Evil Has Standards: In one timeline, when he sees the painful experiments his Mad Scientist master does to the Fairwells (with the Fairwells unable to retgone themselves out of the timeline), he turns on said master. He kills said master but is fatally wounded in the process
  • Logical Weakness:
    • Thanks to his own ability, he can only be as durable as, as strong as, and as fast as a normal man. Anything that can kill a normal man will kill him.
    • During a crossover with Metaspace he realizes that his "ability" to make the universe obey conventional physics doesn't apply to the Metas... because the Metas are the laws of reality and physics itself.
  • The Magic Comes Back: After he dies, his reality enforcement field no longer exists. The Fairwells notice this when they're able to reset right after he dies.
  • Story-Breaker Power: His power even nullifies that of the Fairwells, causing them to die for good in the universe he's in (until he's dead). In one timeline, he's done in by old age, in another, he's done in after being mortally wounded from attacking and killing his superior.

    Flight of Fancy (tentative name) characters 

Evan Alto

A dashing young man with the ability to create nonliving things that fly, usually in the form of aircraft and Attack Drones.
  • Ace Pilot: Evan is excellent at flying aircraft. Granted, those aircraft usually tend to also be technopathically controlled, but he did take lots of piloting lessons for various aircraft while in the air force.
  • Attack Drone: His main "weapons" in more closed environments or covert situations is to summon drones with sniper weapons or a Predator Drone with missiles.
  • Conservation of Ninjutsu: The more air units that Evan is handling, the less effective all of them will be. While his Required Secondary Powers allow control of numbers rivaling an air force, it still has to divert attention towards each single one.
  • Character Development: Doesn't take his fall from grace well at all, and when Evan realizes that the new enemy leader is none other than his own son, he changes his motives from showing off how awesome he is into stopping him at all costs.
  • Chivalrous Pervert: Evan tends to hit on the ladies often, but actually does care for them as well as others. Under that smug attitude is a pretty nice and friendly guy.
  • Defector from Decadence: Killed his own country's tyrant ruler after realizing that the ruler's an irredeemable nutjob.
  • Demonic Possession: Of the fourth sort. He gets Powers via Possession from the alien's consciousness within him, but the more he uses the powers, the more said alien's consciousness takes over him.
  • Handsome Lech: A dashing young man with a good bit of a perverted personality. Unfortunately for him, many people are turned off by his advances, as well as his smug attitude.
  • Heroic Host: He got his powers when an extradimensional alien from a dormant ship in the middle of his country attached part of itself to his consciousness. If he uses his powers too much, it will get stronger and eventually take over him.
  • Imagination-Based Superpower: Evan can create anything via his imagination if it's 1. Able to fly by automation. 2. Nonliving and 3. he has the blueprints and schematics of it. Give him the full schematics to a huge high-tech airship (or just let him touch it for a few minutes to days) and he'll be able to spawn it out of thin air.
  • Jerk with a Heart of Gold: Under his smug and overconfident attitude lies a well-meaning person who's especially nice to kids.
  • Keystone Army: Killing Evan will cause all his fantastic flying machines to disappear, since they're all kept in existence via his powers. Knocking him unconscious however doesn't work as well, as he can still control his aircraft while asleep, although at reduced fighting condition. Forcing Evan to surrender also works since he will usually do so without a fight once a weapon is aimed at him in close quarters.
  • Land, Sea, Sky: The Sky to his former girlfriend's Land, and Mari's Sea.
  • Logical Weakness: Evan needs ample space to summon aircraft and drones. Summoning explosives and missiles in a small area is bound to deal collateral damage to himself. Finally, he's also not experienced in melee combat. As such, he's far more ineffective in closed environments.
  • Loophole Abuse: He can't make strictly land-bound vehicles, but he can get around that by creating a Flying Car and then driving it.
  • Macross Missile Massacre: Since missiles do count as nonliving flying objects, he can easily materialize a swarm of them if threatened.
  • One-Man Army: More like a One-Man Air Force. Evan is capable of creating an entire air force to take out an enemy army, although the more aircraft he creates, the less effective each one will be.
  • Personality Powers: The high-aspiring Evan whose dream was to fly the skies gains the ability to summon aircraft out of nowhere. This is thanks to the alien's power changing to fit a person's dreams.
  • Person of Mass Destruction: While he's very reluctant to cause mass destruction, he does have the ability to do so. His power to "create automated flying machines". Nuclear missiles and MIRVs do count under this.
  • The Power of Creation: His ability allows him to create non-living flying objects from nowhere. Usually, these tend to be aircraft. Any created objects come with full fuel, water, and weaponry if applicable, but cannot be created stocked with food or water or other supplies. Furthermore, most of these are temporary, and if he doesn't concentrate on maintaining them they can only last for 10 minutes.
  • Power Perversion Potential: Being able to create drones and direct their camera feed into his mind does allow him to silently peek on others' more private moments.
  • Pride: A Fatal Flaw of his. Having such a unique and potentially gamechanging power, he makes no hesitation to show off his abilities, and tends to be extremely overconfident.
  • Pride Before a Fall: Was a top performer of The Empire thanks to his ability, and made no hesitation to show it off. He thought that his one action (killing his own tyrant leader) would give him lots of recognition as a hero who saved the world from a tyrant, but instead made him seen by the rest of the world as a psycho for making a person's head explode, seen by the good guys as a prisoner of war thanks to being formerly allied with the villain, and finally dumped by his girlfriend for eventually causing the good guys to invade and take over their country. After all this, he decided to screw it, leave the country before he was caught, and take up residence alone in a rural area by himself, having being handed a huge slice of Humble Pie.
  • Psychometry: Can learn the schematics of any aircraft/flying object suitable for creation by touching it for a few seconds to days, depending on its overall size.
  • Reality Ensues: Making a despicable and irredeemable villain's head explode is good. Making said villain's head explode during a Do Not Adjust Your Set will cause the population everywhere to get mental trauma. Killing your leader is an act of treason against one's home country, no matter how villainous said leader is. Finally, by killing the leader, it allowed the good guys to seize the country, meaning that he would be taken as prisoner of war if he didn't escape.
  • Required Secondary Powers:
    • Evan needs to know the very specifics and blueprints of an entire aircraft or drone or missile in order to create it. Thankfully he does have a good memory when it comes to aeronautics, but that's because he did study aeronautics for a good period of time.
    • Evan has a mind that is capable of acting like a drone station, by being able to process way more information than needed when it comes to piloting his created aircraft, and planning accordingly for each of them. This only applies to processing signals from his aircraft- he can't multitask as well with things not involving his spawned aircraft.
  • Screw the Rules, I Have Supernatural Powers!: Breaks a good number of air safety and privacy regulations with his powers, and doesn't care about it. Later on, Evan's suggestion to Mari is to work together, use their powers to create Flying and Sea machines and overthrow her own organization via threat of force.
  • Smug Super: Does not hesitate to show off his powers when applicable.
  • Squishy Wizard: While Evan is a powerful airplane, drone, and missile summoner, he's as squishy as a normal human and doesn't have much training in a melee fight. He's also only an average shot with a pistol if confronted.
  • Symbiotic Possession: Evan and the extradimensional alien fragment within his mind. The alien being helps Evan's consciousness create awesome flying machines and such.
  • Technopath: A very specific one- he can control technology only if it's the flying machines that he creates.
  • Your Head A-Splode: While he's extremely reluctant to do so, with enough practice he is able to create a small missile inside somebody's mouth or throat. This is how he offs his country's tyrant leader, the trouble was that it happened during a Do Not Adjust Your Set, causing people around the world to become traumatized.
  • Why Don't You Just Shoot Him?: He is capable of ending the second war by shooting, bombing, or summoning a drone within the new villain leader... if not for the fact that said villain leader happens to be his son, who Evan believes can be redeemed.
  • Zero-Effort Boss: Invoked when he's an antagonist in the war. As he is being incapable of direct combat for the most part, Evan goes down easily if directly confronted, and would most likely surrender instead of fighting at all. His "level" on the other hand is the true threat, filled with ever-respawning attack aircraft, drones, and homing/ballistic missiles. Thanks to his overconfidence, he actually does get captured by the "good guys" this way at one point when they manage to overcome his aircraft and infiltrate the building he's hiding in.

Mari Nakagawa

A Japanese lady working in an military organization that monitors any strange activity from Evan's country, thanks to the alien artifact that landed there. She can create nonliving things that can move on or through the water.
  • Character Tics: Taking out a piece of paper from her coat and folding it into origami.
  • Conservation of Ninjutsu: The more sea units that Mari is handling, the less effective all of them will be. While her Required Secondary Powers allow control of numbers rivaling a navy, it still has to divert attention towards each single one.
  • Demonic Possession: Of the fourth sort. She gets Powers via Possession from the alien's consciousness within her, but the more she uses the powers, the more said alien's consciousness takes over her.
  • Hero Antagonist: Mari is fully introduced as a special agent/officer in charge of monitoring the ocean country's alien activity, and when the dictator of said country is killed, her forces invade and occupy it. She's then trying to look for Evan and capture him as a war criminal, after he fled his own country.
  • Heroic Host: She got her powers when an extradimensional alien from a dormant ship in the middle of Evan's country attached part of itself to her consciousness. If she uses her powers too much, it will get stronger and eventually take over her .
  • Hime Cut: Her hairstyle is a traditional one with a bit of bangs in front.
  • Imagination-Based Superpower: Mari can create anything via her imagination if it's 1. Able to move in or on water by automation. 2. Nonliving and 3. she has the blueprints and schematics of it. Give her the full schematics to a huge high-tech carrier (or just let her touch it for a few minutes to days) and she'll be able to spawn it out of thin air.
  • Just Following Orders: Most of Mari's actions in helping her group (such as aiding them in capturing Evan's former country, or capturing Evan himself) are these.
  • Keystone Army: Killing Mari will cause all her marvelous marine machines to disappear, since they're all kept in existence via her powers. Knocking her unconscious however doesn't work as well, as she can still control her marine craft while asleep, although at reduced fighting condition. Forcing Mari to surrender also works, although she can put up a fight.
  • Land, Sea, Sky: The Sea to Evan's Sky, and Evan's former girlfriend's Land.
  • Logical Weakness: Mari needs ample space to summon sea vehicles. Most of them also require water to function properly. As such, she's hampered in a city.
  • Loophole Abuse: She can't make strictly land- or sea-bound vehicles, but he can get around that by creating an Amphibious Automobile or Seaplane and then driving/piloting it.
  • A Minor Kidroduction: Is introduced as a little Japanese girl at a banquet, folding an origami boat (and with other origami figures around her). Partway through the banquet, she faints thanks to the Alien artifact giving her powers to the shock and horror of her parents and those around her, but awakens without a problem later.
  • One-Man Army: More like a One-Man Navy. Mari is capable of creating an entire navy to take out an enemy navy, although the more marine craft she creates, the less effective each one will be.
  • Personality Powers: Mari, whose dream was to sail the ocean and see all the marine life gains the ability to summon water machines out of nowhere. This is thanks to the alien's power changing to fit a person's dreams.
  • Person of Mass Destruction: While she's very reluctant to cause mass destruction, she does have the ability to do so. Her power to "create automated sea machines". Nuclear missile-stocked ships and submarines do count under this.
  • The Power of Creation: Her ability allows him to create non-living water transport from nowhere. Usually, these tend to be ships or submarines. Any created objects come with full fuel, water, and weaponry if applicable, but cannot be created stocked with food or water or other supplies. Furthermore, most of these are temporary, and if she doesn't concentrate on maintaining them they can only last for 15 minutes.
  • Psychometry: Can learn the schematics of any water-based object suitable for creation by touching it for a few seconds to days, depending on its overall size.
  • Required Secondary Powers:
    • Mari needs to know the very specifics and blueprints of an entire water machine in order to create it. Thankfully she does have a good memory when it comes to maritime construction, but that's because she did study ships for a good period of time.
    • Mari has a mind that is capable of acting like a control station, by being able to process way more information than needed when it comes to sailing her created marine craft, and planning accordingly for each of them. This only applies to processing signals from her machines- she can't multitask as well with things not involving her spawned marine craft.
  • Sea Mine: She's able to create these as explosive weapons. Even on land.
  • Squishy Wizard: While Mari is a powerful marine vehicle summoner, she's as squishy as a normal human. However, she does have some degree of martial arts in a fight.
  • Steven Ulysses Perhero: Mari Nakagawa. A Marina is a dock for boats, and her ability basically creates boats among other water machines.
  • Symbiotic Possession: Mari and the extradimensional alien fragment within her mind. The alien being helps Mari's consciousness create awesome sea machines and such.
  • Technopath: A very specific one- she can control technology only if it's the sea machines that she creates.
  • Thousand Origami Cranes: She believes in this superstition, most notably because she wished to sail the seas, and got her wish shortly after her 1000th crane- namely, the alien artifact made contact with her and gave her powers.
  • Tsundere: Mari is normally quite a sweet girl, but if angered/irritated/focusing on a mission, she will show her harsher side. Such as when Evan tries to flirt with her, initially.

     My personal Tv Tropes Drinking Game 
  • Drink a shot if you see Touhou, Avatar: The Last Airbender and My Little Pony: Friendship Is Magic on the same trope page (or if it's a split page, on their respective page sections of that trope).
    • EXCEPTION: Those under Fan Fic do not count.

I am currently creating a flash game called "Metaspace" now, along with a character sheet and a list of Shout Outs.

I have created another game called Arc Angle, a Bullet Hell Shoot 'em Up where your main goal is to deflect and return enemy shots with a beam. A second, top-down run-and-gun Action Game called Grid Warrior has been recently completed. A third game (RTS/Tower Defence like game) MESH is underway.

Here's a link to the MUGEN characters I have created.
Vandalize here if you want to :D