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This is similar to Personality Powers, but with weapons. Basically, in various works of fiction, characters tend to possess weapons that are either a direct reflection of their personality or the traits commonly deemed to their character type.
This is frequently used to depict a character as having a similar personality type to another famous character who used the same weapon. This is also basically why you don't see ogres with rapiers or ninjas with clubs. The martial arts allow this trope to survive as Pastimes Prove Personality.
This trope is named after the Fatboy Slim song, mostly because it had a cool video featuring Christopher Walken. However, before the song, Star Wars action figures would list a character's "Weapon of choice" on their bios.
- Sword: The heroic lead usually winds up wielding the iconic broadsword in the west. The katana often takes its place in the east. If both katanas and broadswords are present, the katana will invariably be in the hands of the Badass, because Katanas Are Just Better. Rapiers and smallswords typically go to swashbucklers and foppish characters, while the big two-handed blades, if they're not in the hands of the hero, usually go to The Big Guy. Of course, swordsmen (regardless of sword type) are often Not Compensating For Anything. If they're trying way too hard to be cool, they'll use two swords, or a single really big one.
- Axes: Proud Warrior Race Guys tend to get axes. This probably is due to the fact that Tolkien's dwarves, one of the most prominent examples of the proud warrior race, favored axes. A favorite of the Ax Crazy. Also a favourite of the big guy who doesn't have a club (see below), in which case it will be a simple enormous, double-edged job. The Berserker (who could be seen as the intersection between the preceding tropes) often favors an axe.
- Clubs/Hammers: Big and brash characters, like a giant ogre or The Big Guy, just need the bluntest weapon they can muster: A giant club, mallet, or mace. Dwarves tend to like hammers, too; probably because they like forging so much. Size for size, hammers are heavier, slower, and harder hitting than axes. Smaller, more manageable versions are sometimes favored by paladins and priests or monks who frown upon shedding blood, but have less compunction about causing concussions and breaking bones; this tradition dates back to the fighting priests of the Crusades, who used maces for the same reason, and Dungeons And Dragons popularised the image in the modern day.
- Staves: Wizards and other wise characters that rely on talents other than brute force to deal with conflict still sensibly bring at least a staff for protection. This covers the Staff Chick and the Black Magician Girl, both of whom typically use them. Again, a favorite of monks and also martial artists who aren't monks. There is some overlap with the "improvised/strange weapon" category, as it includes innocent-looking canes and "sports equipment" such as bowling pins and hula hoops.
- Staves that shoot stuff, for when you need the ability to beat things over the head and shoot people in a single package..
- Fists: Any person who carries no weapon when everybody around him is carrying one is either cocky enough to believe that he doesn't need a weapon, or highly-skilled enough to know that he doesn't need a weapon. The two are generally completely opposite in characterization, with the cocky version generally being a braggart and a bit of an ass, and the other being contemplative and spiritual to the point of being a Martial Pacifist or a Warrior Therapist. Or they're just a Technical Pacifist. Be warned, however, that the latter level of expertise may also contain the Arrogant Kung Fu Guy, who really is as good as he brags about. However, some others...
- Gauntlets and Such ...compromise with practicality. Though some have little choice in the matter.
- Greaves These are fighters from a martial tradition (almost exclusively Asian) who are nonetheless using "greaves," the metal shin guards worn by European knights. Such fighters use their feet as their primary attack options: what would be the point of wearing metal boots if you intended to punch someone? Technically, gauntlets and greaves are armor, not weapons... But since when has that stopped anyone?
- Flails and other chain weapons: Halfway between a whip and a bludgeon, a big spiked ball on a chain can make for an intimidating weapon. As such, they tend to be wielded by equally intimidating brutes and other scary characters. Many more varieties of chain weapons exist in the east; nunchaku, kusari-gama, multi-sectional staves and the like. These are wielded by showy martial artists demonstrating their prowess, evil martial artists hoping to confuse the nice guy with a scary foreign weapon, or by Highly Visible Ninja who should know better.
- Strange weapons: If a character is just improvising and ordinarily goes unarmed, he's probably the Unlucky Everydude who just got caught in a fight (like most of the characters Jackie Chan plays). If someone regularly goes around with a weapon like this, they're not totally connected to reality — either The Ditz or the Cloudcuckoolander. This category may include such sports equipment that does not fall under Staves, above, such as baseballs, hockey pucks, and the like.
- Bows: Characters with composed personalities are archers. This again has roots in Tolkien, where the elves typically were depicted as being able to stay composed even in extreme duress. The Sniper Rifle is the modern day equivalent although Bows can still be seen.
- This does not apply to gimmick archer superheroes who tend to be impulsive as a reflection of their ability to pull dozens of different superpowers out of their backpack at a moment's notice.
- Guns: In a setting where guns are rare, they will be mostly the province of The Smart Guy. In settings where they are more common, they take the place of swords, with the largest going to the hero and the most distinctive going to the Badass. In any case, the protagonists are invariably impossibly good shots, while the Mooks suck.
- Pistols: The trusty pistol is a favorite of Gunslingers of all stripes. If the setting is one in which everyone uses firearms, The Hero and the Big Bad are the most likely to use these. A Badass Longcoat, of course, will walk around with the katana of pistols, the revolver (especially the Magnum ones).
- Shotguns: For pure stopping power, there's no better. The Bad Ass Anti Hero, The Dragon, and the Zombie Apocaylpse survivor will invariably carry around a 12-gauge (particularly of the sawed-off variety).
- Rifles: Death from a distance. A favorite of the Cold Sniper and other people looking to reach out and score a head shot.
- Automatics: If it's not a war movie, then any sort of automatic weapon will be carried by the Mooks, due to their ubiquitiness and lack of style. The exceptions are Uzis and other sub-machine guns, which may be given to the Bad Ass (especially if they're dual-wielded), and the...
- Chaingun: A huge minigun is the favorite weapon of The Big Guy, as well as some particularly intimidating Dragons.
- Explosives and other Big Weapons: Any sort of oversized gun, including rocket and grenade launchers, may find similar use in the hands of The Big Guy.
- Flamethrowers: Are a favourite of lunatics.
- Scythes: Especially for villains and goths despite being very impractical to actually fight with. Associated with death. It should be noted that a scythes can be made into an effective weapon
by reattaching the blade so it extends upright from the pole. Alternatively the Chinese had a workable version even before that. These more effective designs are rarely seen in fiction. Oddly enough, rarely if ever used by farmers, who prefer...
- Pitchforks: The official weapon of the unruly mob, this is normally used by a farmer or small-town folk defending his home. Shotguns and hunting rifles can also fill this niche in a modern setting.
- Polearms: Usually, a polearm - such as a poleaxe, spear, halberd, or any other weapon that's a long stick with something sharp and metal on one end - is the province of hapless Mooks: city guardsman, honor guard, Spear Carrier and so on. Anyone who needs something long to cross over a portal to prevent someone from entering will use a polearm. When not in the hands of mooks, they are the weapon of choice for calm collected individuals. Occasionally an RPG will have a powerful weapon that happens to be a halberd (probably the best polearm design ever conceived, as it can stab, slash, thump, and trip) or spear (as it has all sorts of cool connotations of being "ancient"), but you're damned if you're gonna find any ancestral bec-de-corbins in any medieval-flavored fantasy novel anywhere.
- See here
for a lovely little summary of medieval polearms, straight from the weapon tables in the first edition of AD&D. That, and the obligatory Monty Python joke.
- One particular Japanese polearm, the naginata, is often found in the hands of a Far Eastern Lady of War. This has historical precedent, as women of the nobility and samurai caste in medieval Japan were typically trained to use the naginata for defense of themselves and their households.
- Trident: The weapon of sea gods like Poseidon, Proteus and Nereus and merpeople is now the weapon of anyone associated with the sea or water. Not entirely contrived, as the trident was originally a fishing spear, hence its pairing with a fishing net in the hands of a retiarius (a type of Roman Gladiator).
- Whips: Whips tend to be found in the hands of cowboys, swashbuckling characters, certain vampire slayers, archaeologists, female villains with a thing for tight leather and a dominatrix streak, brutal slave drivers and torturers.
- Curved Weapons: Hooks, sickles and other such things tend to belong to psychos for hire and similar characters. The same is true for weapons that are notably serrated.
- Knives: Ninjas and assassins go for the lightest and smallest tools. Even most Ax Crazy characters prefer using knives — though their knives will usually be broader and longer, such as chef knives or machetes. A knife wielder is usually swift, fierce and pragmatic, going for a quick kill instead of a lenghty battle. If a character specializes in throwing knives, he's probably either very flashy (a la the circus knife thrower) or extremely subtle, with weapons hidden all over his body.
- Chainsaws: Chainsaws are a very intimidating weapon usually only wielded by those who are truly Ax Crazy. But certain heroes have also made use of them, particularly those who fight zombies, demons and other nasties.
- Magic Wands — Not so much a weapon for "beating them over the head" but rather "blow them up with a bigger fireball." More of a favorite with wizards, witches and such than staves, but they often combine them for the best of both worlds. Not necessarily always a wand, this covers any object used for spellcasting.
- Baseball Bats/Lead Pipes — The preferred weapons of street fighters and urban brawlers from bad neighborhoods, especially in the US. (Cricket bats may also be used, but this is more likely to be played for laughs or be ineffectual, unless of course the setting is the UK or Australia). Is often something of a throwback to the image of a big angry guy with a club coming towards you. Also tends to be the weapon of choice when someone is caught in a surprise emergency and has to grab the closest thing to them they can use as a weapon. Thus it can suggest either brutal, simple, unsophisticated violence or the desperation of someone clutching one in a time of crises.
- Fundamentally Absurd Weapons — Often a game will have a weapon that makes the aforementioned scythes look simple and logical. These objects almost always appeal to the Rule of Cool, and are ridiculously overpowered. Napalm Chainsaw-Nunchuck-Missile-shooting Double Gunswords, anyone?
- Shields: Surprisingly rare for major fictional characters. Usually meant to be used alongside another one-handed weapon (such as the good ol' sword and board), but many characters will use only a shield, usually as a Technical Pacifist or matching their personality as either defensive and fragile, or protective of others. Or simply as an Improbable Weapon. Shields are almost always near-indestructible, magical or made of Unobtainium.
Of course, any true Troper's Weapon of Choice would have to be a Big Freakin' Gatling Shotgun that can be Dual Wielded with a Detachable Chain-Bladed Laser Katana. Anything else just pales in comparison, save for the Giga Drill Breaker. For non-weapon examples, see Tell Me How You Fight.
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Examples:
Anime and Manga
- Magical Girl Lyrical Nanoha has this with each of the main characters having a specific 'device'
- Nanoha has her magic staff, Raging Heart
- Fate and her scythe/bardiche/bfs, named Bardiche
- Haruko Haruhara of FLCL uses an unusual item as a club: a midnight blue, left-handed Rickenbacker bass guitar model 4001S with a pull-start engine.
- Bleach is full of both this and Personality Powers. Every single weapon used in the series is supposed to be a reflection of the owner's personality. Granted, this doesn't follow the normal guidelines at all, but it's still there.
- Madan Senki Ryukendo shows this trope in both showing the Madan Warrior's personalities through the weapons, and by giving the weapons themselves personalities. Kenji/Ryukendo, the title Idiot Hero, uses a sword. The sword itself, Geki Ryu Ken is equally heroic, but a Trickster Mentor. Fudou/Ryugunou and his blaster, GouRyuGun, calculate their strategies, making Fudou the intelligent balance to Kenji's Determinator. Koichi/Ryujinou is an interesting case. His ZanRyuJin becomes an axe and a bow. Koichi himself is powerful and dangerous, but does know how to fight controlled. ZanRyuJin itself is a wiseguy, only on good terms with his partner.
- In Yoroiden Samurai Troopers, (Ronin Warriors in US), this trope partially applies to the heroes. The main hero has dual wield katanas that also connect into a single double-sided sword, The Smart Guy is an archer, and the one whose powers come from water has a trident. The other two of the Five Man Band are anomalies: the weapon of the quiet, mature Sage is a huge greatsword, while big eating, hot tempered Big Guy Kento uses a sectioned staff.
- Urusei Yatsura: Shinobu the super-strong lesser yandere is known for her use of heavy school desks as bludgeons and projectile weapons. Even in environments where there are no school desks such as Mendou's yard.
- Tsukihime's protagonist Tohno Shiki only ever uses his knife, which has the symbols for '7 Nights' carved into it (the actual meaning of the characters is 'Nanaya,' it is an heirloom from his true family of demon-slaying assassins that was passed down to him.).
- In the Mai-HiME/Mai-Otome universe, this is quite evident on the elements used by the main characters. The stoic loner Natsuki uses pistols or other guns, elegant Shizuru uses a naginata or a similar polearm, somewhat crazy Nao uses claws or wires, the Determinator Haruka uses a mace or a ball and chain if she has an element of her own but the original lead Mai has odd bangles/anklets with magatama beads. This is solved in the sequel where new lead Arika has a double-bladed sword.
- The Servants of Fate/Stay Night generally use the weapons according to their Class (Saber, Archer, Lancer, Rider, Caster, Assassin, Berserker) but there are occasional exceptions; Rider generally fights without her mount, only revealing it as an Eleventh Hour Superpower. Archer uses twin dao (Chinese falchions) despite having a literal endless Field of Blades at his disposal.
- It might be argued that they are symbolic of his deep inner conflict over (and bitter acceptance of) the gap between ideal and reality, though...
- Archer says flat out that he isn't one. He just happens to be good at it.
- Many late 1980s Anime involving female juvenile delinquents equipped them with toys as weapons. Notable examples include:
- The characters in Soul Eater fight in partners, one as a weapon and one as a wielder. Maka uses a scythe, Kid uses two pistols, and Black*Star usually uses either a katana or a kusarigama
.
Comic Books
- Subverted in Greg Rucka's ''Queen And Country'.. Secret agent Tara Chace is issued a gun for a mission; her contact comments, "Your file says you're a P99 girl," to which she replies, "I'm more of a stay-at-home-and-fancy-a-cuppa girl." As the series handles guns and gunplay very realistically, weapons are rarely issued, and when they are, it's usually a sign that Something Bad will happen.
- Teenage Mutant Ninja Turtles:
- Leonardo, the heroic leader, uses swords (ninjato, to be specific).
- Although in the cartoon he does refer to them as katana.
- Raphael, the pragmatic Loose Cannon who's just a little bit crazy at times, uses knives (sais).
- Donatello, the intellectual, uses a (bo) staff.
- And Michaelangelo, being the cool party guy, uses the coolest ninja weapon of the '80s: nunchaku.
- When Captain America throws his mighty shield, all those who oppose the shield must yield!
- The Green Lantern Ring.
- And Batarangs.
Fan Fiction
- Taken to extreme lengths in the Buffy The Vampire Slayer fic, I Am What I Am
. Prior to the climactic battle, Xander forges custom magic weapons for every member of the group except Willow (at her request). Each weapon's name, type, and special powers are explicitly designed to complement their personality and fighting style, particularly because the weapons' powers will only function for their intended wielder.
- Buffy gets a short sword named "Companion" that enhances her secondary Slayer powers (prophetic dreams, sensing vampires, etc.), and provides a mental link to Faith.
- The free-spirited Faith gets a pair of tomahawks — "Tommy" and "Tammy" — that come back to her when thrown, and provide a mental link to Buffy.
- Cordelia gets a greatsword named "Subtlety" that grants her minor healing powers, doubles as a lie detector, and is actually very light when in her hands.
- The straitlaced Kendra gets a katana named "Honor's Grace" that allows her to stop time for a few seconds every time she draws it.
- Angel gets a short sword, "Solitude", similar to Buffy's that can burst into flame, and will burn him up if he loses his soul.
- Giles receives a rapier, "Wisdom" that enhances his casting abilities.
- The D&D-loving, spellcasting Jonathan gets a staff, "Backbone", that enhances his spells and can heal others.
- Jenny gets a pair of daggers — "Twilight" and "Dusk" — that enable her to turn invisible.
- Oz's weapon was originally a bastard sword named "Cool Sword" with frost powers. However, it spontaneously transformed into a pair of Wolverine-esque claws that gave him some measure of control over his werewolf.
Films
- Um... Freddy Krueger's glove-rake. It's scarier than it sounds.
- James Bond and his Walther PPK have gone gun-in-hand ever since Dr No, when it replaced his Beretta 418. Although it got swapped in Tomorrow Never Dies for the P99, it seems to be making a comeback in Quantum Of Solace.
- Also, he used a Walther P5 in Octopussy, but nothing was made of that.
- Product Placement. Walther were trying to market the P5 to civilian agencies and asked for it to be used rather than the classic PPK, but the script wasn't changed to reflect the different gun.
- Of course, in Moonraker the only time he uses his PPK is for the opening gunbarrel sequence, having swapped it (apparently) for a wrist dart gun.
- And, in LiveAndLetDie he swaps his Walther for a magnum revolver for the final fight.
- Harry Callahan is famous for using a .44 Magnum revolver. Despite it's reputation, it's not the most powerful handgun in the world (that honor would go to the
Smith & Wesson Model 500, which shoots .50 caliber bullets Pfiefer Zeliska Model 2, which fires .600NE bullets. These bullets are designed to kill a charging elephant in a single shot. NE stands for Nitro Express, which refers to the extra chemicals mixed in with the gunpowder, making the powder explode with twice the normal amount of force the bullets being considered high velocity compared to their contemporaries a hundred years ago.
- Repo! The Genetic Opera has a few. The Henchgirls wield shotguns, Rotti has an elegant antique pistol, Luigi has his very large knife, and the Repo Men have a whole bunch of upsized surgical instruments, including scalpels and bone saws.
- 28 Days Later. Selena has a machete, befitting her badass status, Jim has at first a plastic bag full of cans of soda and later, IIRC, a baseball bat and (on another occasion) a tire iron. The soldiers have rifles.
- No mention of Indiana Jones and his whip?
- Or a Jedi's (or Sith's) Lightsaber?
- These are subdivided further by color of the focusing crystal.
- Blue are for Guardian Jedi, who actively hunt down evil.
- Green are for Consular Jedi, who prefer to teach, heal, or make peace.
- Red are for Sith, who are evil.
- And Purple for SAMUEL L. JACKSON!
- Grammaton Clerics use a modified Beretta 92 in the course of their duties.
- Robin Hood and his bow.
Literature
- CS Lewis's The Lion, the Witch, and the Wardrobe:
- Peter, leader by virtue of being the first-born and therefore The Hero, is given a sword.
- Susan, the mature, no-nonsense type, is given a bow and arrows.
- Lucy, the youngest and not yet old enough to fight, is entrusted with the universal Magic Antidote and given a small dagger — just in case.
- Edmund wasn't there at the time, so he didn't get a present from Santa — which is a pretty good point to remember. A musical stage version gives Edmund a mace.
- The Dark Tower: Badass Roland uses a pair of finely-wrought six-shooters, passed down from father to son for generations and said to have been made from the melted-down metal of Excalibur.
- In the back story, Roland's constantly joking best friend Cuthbert preferred a slingshot to a gun. Jamie used a bow and arrow, though he only appeared in one scene in the entire series and didn't really do anything. In a possible subversion, the quiet, intelligent, and psychic Alain got to use a machine gun at one point, and enjoyed it very much.
- The Wheel Of Time:
- Hero Rand uses a crystal sword that conveniently jacks up his magic powers to an insane degree — sometimes literally, for which reason he generally prefers more modest swords made from unbreakable steel or summoned fire.
- While Rand does use a sword throughout the series, he never uses the crystal sword Callandor in physical combat, instead keeping it surrounded by wards in the Stone of Tear when he isn't using it for wielding the Power. For the stabbity, he uses his father's sword, and later, after it is destroyed, he uses the sword that had belonged to the king of Cairhien. When he's caught unarmed, he generates a Flaming Sword with the Power.
- Mat started off with a bow as his Weapon Of Choice. This lasted for about half of the first book, before he switched to using a cursed dagger until it gets stolen at the beginning of book 2. He uses a staff for book three, then uses knives for book 4, and then switches to the naginata for the rest of the series (though he does still get plenty of mileage out of those knives...).
- Former blacksmith Perrin uses a somewhat symbolic axe and hammer, eventually abandoning the former so as to use a tool from his more innocent past to kill people in more disfiguring ways.
- Kull the Conqueror: Proud barbarian warrior Kull uses a battle axe as his main weapon. After he becomes king, his advisors make several attempts to civilize him, including training him in swordsmanship. He never quite takes to it, and goes back to his axe, showing he's truly a barbarian at heart.
- L. Ron Hubbard's Mission Earth series had the protagonist Jettero Heller (distinct from the antagonist narrator, Soltan Gris). Mr. Heller was a champion "bullet-ball" player back home, and discovered that he could throw Earth "base-balls" with up to lethal speed. He also discovered that baseball cleats make for a deadly surprise against opponents, since no one in these parts expects a cleat-wearer to kick with them.
- ... proving that L. Ron either never played baseball as a kid, or managed to grow up around the damndest well-behaved kids in the country.
- In The Dresden Files, Thomas the White Court vampire has begun to use kukris (curved knives used by gurkhas) as his signature weapons.
Live Action TV
- The Mystic Knights Of Tir Na Nog:
- Rohan, The Hero, uses a sword.
- Deirdre, The Chick, uses a crossbow.
- Ivar, the Knight of Water, uses a trident.
- Garrett, the Sixth Ranger with serious ego issues, uses an ax.
- Angus, the Knight of Earth, uses a mace, probably just because it's round, and they had to show boulders shooting out of it.
- Mighty Morphin Power Rangers: In the original lineup, Jason the Red Ranger (The Hero) used a sword, Zack the Black Ranger (The Lancer) used an axe, Trini the Yellow Ranger (Action Girl) used twin daggers, Billy the Blue Ranger (The Smart Guy) used a trident, and Kimberly the Pink Ranger (The Chick) used a bow. When Tommy the Green Ranger first appeared, he also used a sword, but he changed to a dagger that could summon his Dragonzord after his Heel Face Turn. All of them had blasters as backup.
- Firefly follows the trope with Western-inspired (of course) weapons. Mal has a gun based on a six-shooter; Zoe carries a custom 1892 Winchester rifle (and, unusually, a bulletproof vest). Jayne, the other badass, has an assortment but favours an assault rifle and a BIG knife. Inara, the mysterious woman, uses a futuristic bow (she also holds a stolen laser pistol, but it doesn't work). Shepherd Book, with his mysterious past, seems content with rifles—he's a Technical Pacifist from his faith (although the Bible, while specific on killing, is 'a mite fuzzier on the subject of kneecaps.') River, the Mysterious Waif, is pretty much a blender with anything. And with nothing. The rest of the crew make do with pistols and shotguns of varying accuracy. Though notably Wash uses a Mateba auto-revolver which considering their scarcity and quirky design fits his character quite well. When he dies this is the gun that River uses; as she is then shown piloting Serenity at the very end of the film one can't help but wonder if it's a little What Do You Mean Its Not Symbolic.
- Buffy The Vampire Slayer subverts the trope: weapons are chosen strictly based on what will work against the Monster Of The Week. Buffy carries a stake because vampires are the most common enemy she fights. She also makes heavy use of her fists, crossbows, and anything in reach.
- Angel follows this trope more closely, particularly with smart guy Wesley in the later seasons. While the other characters stick with more traditional fantasy weapons like axes and swords, he starts bringing along shotguns, dual pistols and a healthy dose of Gun Fu. Unfortunately, it doesn't often help.
- Gunn also carries his Hubcap-Axe until season 5.
Tabletop Games
- Warhammer 40000:
- Eldar favour advanced laser weaponry and blade-firing "shuriken catapults", along with long swords.
- The standard weapon of the Space Marines is a fully-automatic-armour-piercing-rocket-propelled-grenade-launcher. Their heavy weapons are quite varied. For close combat, theres the good old fashioned chainsword.
- Daemonhunters (the "Ordo Malleus") like really big force hammers.
- Orks don't usually have a preferred weapon of choice; rather, they prefer to ensure whatever they're carrying has either "more choppy" or "more dakka." Or both.
- The Tau are in love with their plasma guns, as well as railguns and guided missiles.
- The humble Imperial Guardsman typically carries a simple, durable, and (for the setting) low-powered lasgun. However, the sheer variety of weapons available to the Imperial guard also means that any given squad can have everything from grenade launchers to bipod-mounted autocannons to handheld anti-tank fusion cannons.
- The Necrons have a distinct preference for green lightning that can punch through even heavy armor, but a few enjoy skinning you with their claws, then wearing your skin.
- The Witch Hunters Kill It With Fire.
- The Tyranids prefer to jump on your face and eat you.
- Dungeons & Dragons 3rd edition's feats allow players to specialise in particular weapons to a greater or lesser degree. This is usually done by Fighters, since their bonus feats are more or less designed for it.
- There is also the Weapon Master prestige class, which requires the character to choose one type of weapon to focus on before they can take the class.
- And 4th Edition's Fighters take this further, in addition to choosing feats to specialize in a given weapon, also have powers that lend themselves to different weapons. You can be an axe fighter, a sword-and-board fighter, a polearm fighter or various others, depending on the build you choose for your character.
Video Games
- The Tall Man of Chzo Mythos uses a giant metal spike with four extremely wide scythe-like blades installed on one of the ends. His preferred method of killing is ramming the bottom of the spike through the very top of the victim's skull. Squick indeed.
- Metal Gear Solid 3 has main protagonist "Naked Snake" utilizing his trusty M1911/Knife combo, Ocelot's beginnings and shaping of his trademark revolvers, The Joy's badass accessory the Patriot, which is just an XM16E1 with the butt sawed off, and the barrel shortened, and attached with an infinite drum barrel magazine, Eva using the Mauser+ traditional shooting styles (Bandit shooting), The Fear's Crossbow, The Pain's Killer Bees, The End's Mosin Nagant (Customized for tranq rounds), The Fury's Flamesuit/jet pack, and Volgin's use of his power to fire bullets.
- Don't forget that Solid Snake's preferred weapon is a SOCOM (a Heckler & Koch Mark 23 Mod 0 to be precise), and he passes his gun preference onto Raiden. Admittedly, it is an extremely good weapon and very likely someone ex-military would have.
- This Troper also find the 1991/Knife combo and the SOCOM to be the most effiecnt guns in the games...
- Raiden would later trade the SOCOM for a High-Frequency Blade - probably better to highlight his more Bishounen qualities, and a way to start symbolically him from Snake (who admits that he's "no fan of blades").
- Actually he still keeps a SOCOM in the holster on his right leg.
- Vulcan Raven had the Mini-gun he ripped from a down F-16 to show he's an effin' giant.
- Dynasty Warriors. I need say no more.
- The Soul Calibur series. Some are rather strange (see Necrid's fragment of a alternate universe).
- Earthbound has a variation where Ness, the hero, uses a baseball bat (which could be excused by his wearing a baseball cap) or a Killer Yoyo. However, Paula, the Staff Chick, wields a frying pan, Jeff, the smart guy, uses guns, and Poo, the martial artist, uses either nothing or a sword.
- They can also all use Slingshots, but that's generally not a good idea. Poo in particular is weakened by equipping them.
- Chrono Trigger has this as well. The hero, Crono, has his trusty katana (and starts, like all good swordsmen, with a bokken/wooden sword). Marle, instead of a staff, finds herself with a crossbow. Lucca, the mad genius, gets the guns of the game. The knightly Frog takes to Western weapons (oddly, the game's Masamune is this style and not a katana). Ayla, the primitive woman, gets her bare fists (cutscenes show her with a club). Robo uses robot parts. Finally, gothic and anti-hero Magus gets..yes, the scythe.
- The Masamune is only called that in the western releases of the game. Its original name (and the one used in the retranslation
) is Grandleon, which makes sense for a European-style broadsword. It was probably translated on the assumption that it had been given a European name for exotic flavour rather than simply because it's that kind of sword, and so the translators chose a name that would preserve this intention for the English version.
- Despite having four (or five to six depending on the game) types of melee weapons, Fire Emblem manages to do this; most axe fighters are obsessed with fighting in one way or another (and Keiran in Path of Radiance/Radiant Dawn, who takes "Proud Warrior" to an extreme is an Axe Knight), all but four (all but one of whom play second fiddle) of the lead characters use swords, and ALL thieves and assassins in the series use knives (at least in battle sprites). On the flip side only two archers in the series qualify for the listed personality and spear wielding units are just as competent as the other ones. It also subverts this slightly with weapons effective on certain types of foes (such as a large mallet being good on armored units) though.
- Also of note that there are two different classes that wield swords. First is Mercenary/Hero (the sprites in The Binding Blade/The Sacred Stones were broadswords regardless of sword used), the other being Myrmidon/Swordmaster (the sprites here used Eastern-style katanas). Swordmasters also generally get a specialized sword late game called the Wo Dao (which in the later games just is a Katana). Heroes are generally more manly and romantic-male-lead-ish when it comes to looks. While the majority of Swordmasters are females, or males that are very pretty. The animations for the Swordmaster attacks seem very graceful compared to the straight power of the Hero (graceful is badass). The rapier weapon (appears in Shadow Dragons and the Blade of Light (as well as its remake, Shadow Dragon)/Mystery of the Emblem/The Binding Blade/Fire Emblem/The Sacred Stones) is usable only by the games leading character (who is always royal, giving them a proper societal weapon). The exceptions are Lyndis (Fire Emblem) and Ike (Path of Radiance and Radiant Dawn). Lyndis has her own legendary katana, and Ike isn't actual royalty (and all his animations would fit way more with a Broadsword than a rapier).
- Wild ARMs 3: sunny heroine gets pistols akimbo (with flowery holsters). Wise, composed, always suggests best course of action science guy has the sniper rifle. Impulsive ditz gets the sawed-off shotgun. Badass amnesiac loner gets machine gun and ammo bandoliers.
- The characters in Persona3 openly state the reasons for their specific weapons, whenever it isn't obvious. The Hero can use anything. Junpei uses a two-handed sword that he holds like a baseball bat (which is to say, improperly). Yukari, a member of the Archery Club, uses a bow. Mitsuru, the rich girl, uses an "elegant" one-handed sword. Akihiko, star boxer of the school, uses his fists. Aigis, a Robot Girl, uses attached guns of various types. Koromaru, the team pet, uses a small knife held in his teeth, presumably to avoid actually biting the monsters. Ken, a shorter team member, uses a spear to even the playing field between him and larger enemies. Shinjiro, the dude with issues, uses an axe or mace. In FES, Metis, Miss Exposition, also uses an axe, due to its power.
- Dragon Quest characters typically have different usable weapons that depend on their fighting style (staffs are pretty much universal among magic-using characters and swords among knights and typically the protagonist as well). An unusual example from the fourth game is Torneko Taloon's use of abacuses (though he can use other weapons, such as swords).
- Link generally picks up all kinds of weapons and equipment that he can use to fight his enemies, but his default armament is almost always a sword and shield, both of which get upgraded over the game (usually getting the Master Sword somewhere along the line). His ranged weapons include a bow, boomering and bombs, and he's recently trained with a crossbow...
- Team Fortress 2 combines with trope with Standard FPS Guns and An Adventurer Is You, giving each class weapons that suit their playstyle and character. Each class will eventually be updated to have three alternate weapons.
- The Heavy has Sasha, a huge minigun as his iconic weapon, with a shotgun and his bare fists for backup. His alternate weapons are Natascha, a minigun that slows enemies, the Sandvich which heals damage and the Killing Gloves of Boxing.
- The Scout uses a scattergun, a pistol and a metal baseball bat. His alternate weapons include a double-barrelled shotgun with massive kickback, 'Bonk' energy drink for brief invincibility and a bat used to hit stunning baseballs.
- The Soldier's main weapon is a rocket launcher, which can be used to Rocket Jump, a shotgun and an entrenching tool. (a shovel)
- The Pyro obviously has a flamethrower, a shotgun and a fire axe, with the alternate weapons being a flamethrower that does more damage from behind, a flare gun and an axe that does double against burning foes.
- The Engineer uses a shotgun, pistol and a wrench, though he really contributes the most through his constructions.
- The Demoman uses a grenade launcher, a remotely detonated sticky bomb launcher, and a bottle of rum that breaks on a critical hit.
- The Medic has a nailgun-like Syringe Gun, the Healing Gun and a bone saw. The alternate weapons are basically the same with special abilities.
- The Sniper has, obviously, a Sniper Rifle, an Uzi-style machine gun and a kukri. The alternates are a bow and arrow for the rifle, and either a jar full of piss or a shield that protects against a backstab in place of the machine gun.
- The Spy has a revolver, a butterfly knife that does One Hit Kill Back Stabs, and a watch that doubles as a cloaking device. His alternates are a second revolver than can score a headshot (making him the only class other than the sniper that can), and two watches: One will cloak the user and leave behind a fake corpse when you take damage, and another that allows you to stay cloaked indefinitely as long as you stop moving every so often.
- The protagonist of Avalon Code uses the Book of Prophecy as the core device; all weapons come from within it, from swords and hammers to bombs and guns. There's always the option to fight unarmed if the player so chooses or during Chapter 6, after you LOSE the book.
- In general, the protagonists of any given Resident Evil game will start with a knife and pistol and end the game by shooting the boss with a rocket launcher.
- Zero from Mega Man X uses a katana and a wide array of weapons in X8 to demonstrate his Person Of Mass Destruction legacy, and the cocky, sneaky Axl gets a pair of pistols. There are two notable subversions, with the pacifist X being equipped with a powerful buster cannon and a massive array of weapons and armour, and the Big Bad Sigma using a sword in many of his boss fights - which makes sense he used to be a good guy.
- There is also the minor villain Ferham, whose whip fits very well with her kinky overtones.
- All members of Castlevania's Belmont family use a whip.
- The Smith Syndicate, also known as the Killer7:
- Harman, the wheelchair-bound old man has a high-powered rifle.
- Garcian, the second-in-command (or so it seems) and 'cleaner' has a silenced pistol.
- Dan, The Lancer and Heroic Sociopath has a revolver, later upgrading to the Demon Gun.
- KAEDE, permanently blood-splattered Chick has a pistol with a scope.
- Con, the young, blind Fragile Speedster has two rapid-fire pistols.
- Coyote, the lockpicking rogue and Butt Monkey also has a revolver held Gangsta Style.
- MASK, The Big Guy, Mighty Glacier and Luchador, uses two grenade launchers.
- Kevin, mysterious albino has throwing knives.
- For No More Heroes, Travis Touchdown's weapon of choice is his Beam Katana. The various bosses he faces have a variety of weapons, most of them improbable:
Web Comics
- Exterminatus Now has each characters' Weapon Of Choice on the surprisingly-still-relevant cast page.
- Eastwood: "A Vladston & Norvstock .44 Magnum revolver, with cylinder customised to feature seven chambers rather than the standard six." Yeah, he thinks he's Dirty Harry.
- Virus: "Bouchard Industries 9mm semiautomatic pistol, hollow point rounds filled with silver nitrate solution." I don't think he's used it yet.
- Lothar: "80mm plasma blaster, 3000 RPM circular saw, both incorporated into the bionic arm." Both used with enthusiasm.
- Rogue: "A beam sword with blue colouration." What, no fancy description?
- Being based on Dungeons & Dragons, The Order of the Stick has each character wield an appropriate weapon for their class.
- Roy the Fighter uses a Greatsword, though he has used a greatclub for a time after his sword was broken.
- Haley the Rogue uses a longbow.
- Durkon the Cleric, being a dwarf, of course uses a war hammer, along with a shield.
- Belkar the Ranger (and later Barbarian too) uses a pair of daggers.
- Vaarsivus the Wizard doesn't use a weapon, being pathetic in melee, instead using magic to fight.
- In the board game, Vaarsivus has a staff, but in the flavor text comments "I do not recall this prop ever appearing in the comic."
- Elan the Bard uses a rapier.
Web Original
- The main characters in Team Kimba at the Super Hero School Whateley Academy in the Whateley Universe largely fit this trope.
- Chaka, the cool martial arts expert who controls Ki, has become an amazing chain fighter (and show-off with it).
- Bladedancer, the Handmaiden of The Tao, has a mystical ancient Chinese sword.
- Fey, the powerful mage, has been given a magical scimitar.
- Generator, the tiny pseudo-deviser, has a linear induction pistol and what looks like a Hello Kitty makeup compact. (It really, really isn't.)
- Tennyo has an antimatter light-saber-like "sword" that she generates herself.
- Lancer, the brick, sometimes carries a baseball bat: he has learned to extend his PK field over the bat, basically making it indestructible. He also has a pair of paper swords: when he extends his PK field over them, they become WAY more dangerous than an unbreakable bat wielded by a superboy-type brick.
- Ruby Quest; One of the fanarts featured Ace with some sort of Mac Gyver'd cane/hook/spear thing, which actually made it into the game. The main characters have weapons of choice themselves: Ruby has a mean left hook, while Tom prefers a crowbar.
- Even with the contents of their Armory available to them, The Lonely Winds tend to stick heavily to their own preferred weapons: Will using dual pistols, Jake with either paired sub-machineguns or his armored exoskeleton, Marc a shotgun and a length of pipe, Hawk an assault rifle, and so on.
Western Animation
- Avatar The Last Airbender:
- Aang, the twelve-year-old peace loving monk, has his trademark staff/glider.
- Zuko, both the noble Determinator and selfish, troubled Anti Villain, gets not one but two broadswords, indicative of his two sides.
- Sokka, The Smart Guy, has a Precision Guided Boomerang (indicating he's odd, but effective).
- The creators have also admitted that they got the idea for giving the Emo Teen Mai a Bottomless Magazine of stillettos by picturing her sulking in her room, throwing things at the walls in boredom.
- Jet had hook swords, which in retrospect may well have been a hint towards the whole Well Intentioned Extremist role and Zuko's Worthy Opponent.
- To illustrate their Character Development, some characters have come to lose their weapons. For example, early on, when he was just the thick-headed male figure, Sokka retained a war club. Then of course, there's the symbolic ending of the season three premiere episode, in which Aang burns his staff. On the reverse, as a sure sign of his growing into a capable leader, Sokka has come to receive a straight sword.
- Then the Grand Finale has Sokka losing both of his weapons, and Aang never using his staff. This indicates that, indeed, it's all finally over.
- In Code Lyoko, the heroes' weapons are generated from their subconscious during their first virtualization.
- Ulrich, The Hero, starts with using one katana (and later two).
- Yumi, the Japanese Lancer, uses Tessen (sharp metal fans).
- Odd (who thinks the more monsters, the better) uses "Lazer Arrows".
- And William, the Sixth Ranger, uses a
zanbato zweihander Big Fragging Sword.
- The exception is Aelita, The Chick, who started out with the ability just to change the landscape and create illusions, but got powerful energy blasts in Season 3 (a boyfriend who programs your attacks really pays off).
- From Thundercats:
- Lion-O, The Hero, wields the Sword of Omens, with the Eye of Thundera in its hilt.
- Tygra, The Lancer of the crew, wields a mean bola whip.
- Panthro, The Big Guy and The Smart Guy, uses a pair of nunchaku with claws on the ends.
- Cheetara, The Chick, uses a staff that can extend according to her needs, much like Goku's staff from Dragon Ball.
- And Wilykit and Wilykat use pellet-like bombs that can do all kinds of crazy stuff.
- The Mighty Ducks:
- Wildwing, The Hero, has an 'explosive puck' launcher (effectively a grenade launcher) build into one of his gauntlets (the other has an energy shield generator).
- Duke L'Orange, The Lancer, uses a short laser sword.
- Tanya, The Smart Guy, has a number of gadgets build into her gauntlet, including a small chainsaw.
- Grin and Mallory both prefer hand-to-hand combat.
- Nosedive... doesn't really have a special weapon, though he makes the most use of the pistols that all the characters have.
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