[[quoteright:316:[[VideoGame/{{Rayman 1995}} http://static.tvtropes.org/pmwiki/pub/images/MaracasRocket.png]]]]
[[caption-width-right:316:That thing he's riding on? It's a maraca.]]
Quite a few video games have levels or other areas that are music-themed. No, we're not talking about an UnexpectedGameplayChange to a RhythmGame here. (There might be a music-themed MiniGame or three, but that's not the whole point of the place.)

These levels make you "face the music" in a more literal fashion. They're made of musical instruments, sheet music, or (somehow) music itself, often [[MacroZone of giant]] [[JustForPun scale]]. You might get blasted out of a huge trumpet, walk gingerly along a giant keyboard, or slide down a musical score. Often, moving around and interacting with your surroundings will "play" at least a few of the instruments. If the level designer is feeling especially playful, [[PaintingTheMedium the background music itself may even be affected by what you do in the level]]. As these settings tend to be [[LighterAndSofter light and comical]], they're sometimes used to indicate a BreatherLevel. [[SurpriseDifficulty But don't count on it.]]

Compare DiscoTech.


[[folder: {{Film}}]]
* ''WesternAnimation/YellowSubmarine'': Pepperland.
* ''WesternAnimation/TubbyTheTuba1975'': The Singing City.

[[folder: {{Music}}]]
* ''{{Music/Journey}}'': Journey's Bally arcade game in the Eighties was 100% this. You bounced on drums, fired at moving microphones, played your piano to shoot down things, used your guitar as a jetpack...then fought off groupies trying to steal your instruments. Pure cheesy gold!

[[folder: VideoGames]]
* ''VideoGame/AeroTheAcrobat'' 2 had Disco Fever.
* The ''Franchise/BreathOfFire'' series has the recurring kingdom of Tunland/Tuneland, a less cartoonish, more realistic take on this trope. Its architecture has a noticeable music motif, and its inhabitants are very musically inclined, to the point that one game requires you to use a special flute to even communicate with them
* ''VideoGame/BrutalLegend'' takes place in a fantasy world inspired by [[ThePowerOfRock metal music and its various sub-genres]].
* The music levels of ''VideoGame/{{Bubsy}} II''.
* ''VideoGame/{{Cuphead}}'': The second half of Funhouse Frazzle features oversized musical instruments, microphones, and phonographs in the background, in addition to anthropomorphic tubas that serve as enemies.
* ''Franchise/DonkeyKong'':
** The level Music Madness in ''VideoGame/DonkeyKongCountryReturns''. All the machinery moves to the beat [[LeftTheBackgroundMusicOn of the music]]. For added emphasis the grinders look like gigantic drums.
** The level "Horn Top Hop" in ''VideoGame/DonkeyKongCountryTropicalFreeze''. In this level you need to jump on cushions of air being blow out by horns.
* This is probably the best term for where ''VideoGame/EternalSonata'' is set, though a lot of it's a matter of ThemeNaming.
* Stage 3 of the Korean UsefulNotes/ArcadeGame ''Hard Head'' has FloatingPlatforms that function as small toy pianos.
* ''Franchise/{{Kirby}}'':
** Melody Town in ''VideoGame/KirbysEpicYarn''.
** Rhythm Route also serves as one in ''VideoGame/KirbyPlanetRobobot''.
* ''VideoGame/HarmoKnight'' has Melodia, an entire band ''planet''. Characters even resemble musical instruments and notes, to an extent.
* The second to last world in ''VideoGame/{{Kingdom Hearts 3D|DreamDropDistance}}'' is based off ''Disney/{{Fantasia}}''. The hit sounds get replaced with {{sting}}s!
* ''Franchise/SuperMarioBros'' games:
** ''VideoGame/MarioKart7'' has Music Park ([[DubNameChange or known in Europe as Melody Motorway]]), which sees you driving past giant trumpets, across piano keys and jumping over tambourines. It makes a return in ''8''.
** ''VideoGame/MarioKart8'' has the Electrodrome, which is a giant nightclub, and also features Music Park as one of its retro race courses.
** ''VideoGame/MarioParty DS'' has Toadette's Music Room, which is indeed a music-themed board. The Stars are even sold by musical notes, which can cost from 5 to 30 coins each.
** In ''VideoGame/SuperMarioGalaxy2'', a section of the Cloudy Court Galaxy has drums and a cymbal that you can jump on.
* In ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 3]]'', Mayl's home page has a background with part of a detailed musical piece.
* The bonus stages of ''VideoGame/MilonsSecretCastle'' are patterned entirely on musical notation.
* ''VideoGame/{{Mother 3}}'' has the attic of Club Titiboo, which features abandoned musical instruments for you to fight. The boss is a sentient bass which performs a powerful "jam session attack" with a nearby drum and electric guitar.
* The first level of ''[[VideoGame/BubbleBobble Parasol Stars]]'' features instruments as enemies, with a matching boss.
* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the world Neon Mixtape Tour, taking place in TheEighties where music genres are the rage. Fittingly, the world's gimmick are musical [[ThemeMusicPowerUp Jams]] (Punk, Pop, Rap, Metal, 8-bit, Ballad), which alter the speed of the zombies, as well as allowing certain zombies to use special abilities when their favourite Jam plays.
* In ''VideoGame/{{Purple}}'', you will occasionally have to pass through colorful corridors inhabited by flying deadly instruments, while clavinet music plays.
* The Trope Namer is Band Land from ''VideoGame/{{Rayman}}''. ''VideoGame/RaymanOrigins'' resurrects it as the Desert of Didgeridoos, which combines Band Land with [[HailfirePeaks a side order of]] ShiftingSandLand and a little bit of GustyGlade.
* Planet Sonata in ''VideoGame/{{Ristar}}'', which, as its name suggests, is made out of musical instruments and more abstract representations of music. The first stage of the planet even has you rebuilding the background music, bar by bar.
* The entirety of the incredibly low-budget platformer ''Rock N Roll Adventures'' is set in one. The levels feature giant stereo equipment (much like Zool's music level), and the enemies are walking drums and cymbals.
* The '[[TheSixties Sixties]]' theme in the ''VideoGame/RollercoasterTycoon 2'' expansion ''Time Twister'' includes lots of parts for building this kind of theme park.
* ''[=Rootin' Tootin'=]'', a MazeGame by Creator/DataEast in which you play a tuba.
* ''Franchise/SonicTheHedgehog'' games:
** Stardust Speedway in ''VideoGame/SonicTheHedgehogCD'', which looks like a giant brass instrument.
** Music Plant in ''VideoGame/SonicAdvance2''.
** Starlight Carnival in ''VideoGame/SonicColors'' has some Band Land elements.
* Musical Town, the sixth level of ''VideoGame/{{Sparkster}}'' (SNES).
* Squidward's Dream in ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom''. In no way a breather level.
* ''VideoGame/SuperMonkeyBall''. Advanced Floor 11 is about rolling your ball on the strings of a giant guitar. It's [[ThatOneLevel definitely]] ''[[ThatOneLevel not]]'' a BreatherLevel. Also, Advanced Floor 18 is a downhill ramp in the shape of a treble clef, where you start in the middle of the spiral part and have to chase down the goals, which have a small head start and ski down the ramp.
* ''VideoGame/TadpoleTreble'''s setting, Opus Island, is one of these. Every body of water has a musical theme, looks like a musical score, and the notes are either obstacles or collectibles.
* The [[UsefulNotes/SegaGenesis Sega 32X]] game ''VideoGame/{{Tempo}}'' comes about as close as one can get to being an entire ''game'' made of this trope: although the levels are quite varied, they all have some sort of musical motif.
* An area of ''VideoGame/ToontownOnline'', "Minnie's Melodyland", has piano-key sidewalks, trees with music-note fruit, flowers that look like gramophones, and buildings with names like "Double Reed Bookstore" and "Tom-Tom's Drums".
* ''VideoGame/{{Vexx}}'' has a sub-level inside one of the worlds composed of nothing but floating musical instruments. You get there by jumping inside a giant piano. No, it doesn't make any sense.
* The first level of ''Film/WaynesWorld'' (SNES), set in a music shop full of various [[EverythingTryingToKillYou homicidal instruments]].
* The second level of ''VideoGame/WorldOfIllusion'' (mostly a sky-plus-mountaintops level) has segments that take place on giant keyboards suspended in space where stepping on each key generates a musical note that randomly changes into an item or a bomb. The Sega Master System version of its predecessor ''Videogame/CastleOfIllusion'' features a segment with a similar premise in the Library level, where you walk across the keys of a piano with a page of sheetmusic in the background, wherein some of the musical notes suddenly come to life and drop off the page to attack you.
* The second level of ''VideoGame/{{Zool}}'' has a general music theme, with not only musical instruments but also stereo equipment.
* The "Musical Madness" level of VideoGame/TheCatInTheHat has (natch) a music theme, with not only musical instruments all over but even musical equipment littering the landscape.
* The boss-stage of Bongo Bongo in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is a giant drum, and Bongo Bongo is trying to hit you while playing the drum.
* In ''Jumping Jack'son'' for the UsefulNotes/AtariST, the player has to place records on turntables while avoiding musical instrument enemies.
* The second level of ''Barney's Hide & Seek'' on Sega Genesis is Music Town.
* In ''Snoopy's Grand Adventure'', the sixth and final world, "Melody Chateau", takes place in the house of the music-loving Schroeder, and the goal of the world is to rescue him. Enemies in this world include flute snakes, bats, fish, and busts of Beethoven. The final boss is the Marble Pianist, a pair of stone hands that [[TacticalSuicideBoss cracks every time it presses a piano key]].
* In the UsefulNotes/ArcadeGame ''Crazy Climber 2'', the inhabitants of one of the skyscrapers you climb have a inexplicably tendency to hurl musical instruments out of the windows.

* The Melody Kingdom from ''Webcomic/CucumberQuest'' has its citizens, architecture, nature and culture built around music, like every kingdom with its theme in Dreamside.
* The Land of Quartz and Melody in ''Webcomic/{{Homestuck}}'', which is themed around music boxes. The Land of Heat and Clockwork also contains a few hints of turntables, such as the Beat Mesa.

* In the 1980s special ''WesternAnimation/PuffTheMagicDragon and the Incredible Mr. Nobody'', Puff and a boy named Terry travel through the [[MagicalLand Fantaverse]], which includes Cleftomania, a land made of musical instruments. They are instructed to "proceed harmonious through," but have to tame the Savage Beast first.
* One of Creator/{{Disney}}'s WesternAnimation/SillySymphonies shorts, "WesternAnimation/MusicLand" by name, portrayed rival nations called The Land of Symphony and the Isle of Jazz, inhabited by anthropomorphic musical instruments.
* Jammbo in JellyJamm. Not surprising since it's [[IDyeGrass the source of all the music in the]] ''[[IDyeGrass entire Universe]]''.