[[quoteright:316:[[VideoGame/{{Rayman 1995}} http://static.tvtropes.org/pmwiki/pub/images/MaracasRocket.png]]]]
[[caption-width-right:316:That thing he's riding on? It's a maraca.]]
Quite a few video games have levels or other areas that are music-themed. No, we're not talking about an UnexpectedGameplayChange to a RhythmGame here. (There might be a music-themed MiniGame or three, but that's not the whole point of the place.)

These levels make you "face the music" in a more literal fashion. They're made of musical instruments, sheet music, or (somehow) music itself, often [[MacroZone of giant]] [[JustForPun scale]]. You might get blasted out of a huge trumpet, walk gingerly along a giant keyboard, or slide down a musical score. Often, moving around and interacting with your surroundings will "play" at least a few of the instruments. If the level designer is feeling especially playful, [[PaintingTheMedium the background music itself may even be affected by what you do in the level]]. As these settings tend to be [[LighterAndSofter light and comical]], they're sometimes used to indicate a BreatherLevel. [[SurpriseDifficulty But don't count on it.]]

Compare DiscoTech.
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!!Examples:

[[AC: {{Film}}]]
* ''WesternAnimation/YellowSubmarine'': Pepperland.

[[AC: {{Video Games}}]]
* ''AeroTheAcrobat'' 2 had Disco Fever.
* [[ThePowerOfRock Another whole Band Land game]] (though less on the colorful side and more on the badass side): ''BrutalLegend''.
* The music levels of ''VideoGame/{{Bubsy}} II''
* The level Music Madness in ''VideoGame/DonkeyKongCountryReturns''. All the machinery moves to the beat [[SorryILeftTheBGMOn of the music]]. For added emphasis the grinders look like gigantic drums.
* This is probably the best term for where ''EternalSonata'' is set, though a lot of it's a matter of ThemeNaming.
* Stage 3 of the Korean ArcadeGame ''Hard Head'' has FloatingPlatforms that function as small toy pianos.
* Melody Town in ''VideoGame/KirbysEpicYarn''.
* ''VideoGame/HarmoKnight'' has Melodia, an entire band ''planet''. Characters even resemble musical instruments and notes, to an extent.
* The second to last world in ''VideoGame/{{Kingdom Hearts 3D|DreamDropDistance}}'' is based off ''Disney/{{Fantasia}}''. The hit sounds get replaced with {{sting}}s!
* ''VideoGame/MarioKart7'' has Music Park ([[DubNameChange or known in Europe as Melody Motorway]]), which sees you driving past giant trumpets, across piano keys and jumping over tambourines. ''VideoGame/MarioKart8'' has the Electrodrome, which is a giant nightclub, and also features Music Park as one of its retro race courses.
* ''VideoGame/MarioParty DS'' has Toadette's Music Room, which is indeed a music-themed board. The Stars are even sold by musical notes.
* In ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 3]]'', Mayl's home page has a background with part of a detailed musical piece.
* The bonus stages of ''VideoGame/MilonsSecretCastle'' are patterned entirely on musical notation.
* The first level of ''[[VideoGame/BubbleBobble Parasol Stars]]'' features instruments as enemies, with a matching boss.
* In ''VideoGame/{{Purple}}'', you will occasionally have to pass through colorful corridors inhabited by flying deadly instruments, while clavinet music plays.
* The Trope Namer is Band Land from ''VideoGame/{{Rayman}}''. ''VideoGame/RaymanOrigins'' resurrects it as the Desert of Didgeridoos, which combines Band Land with [[HailfirePeaks a side order of]] ShiftingSandLand and a little bit of GustyGlade.
* Planet Sonata in ''VideoGame/{{Ristar}}'', which, as its name suggests, is made out of musical instruments and more abstract representations of music. The first stage of the planet even has you rebuilding the background music, bar by bar.
* The '[[TheSixties Sixties]]' theme in the ''RollercoasterTycoon 2'' expansion ''Time Twister'' includes lots of parts for building this kind of theme park.
* ''[=Rootin' Tootin'=]'', a MazeGame by Creator/DataEast in which you play a tuba.
* Stardust Speedway in ''VideoGame/SonicTheHedgehogCD'', which looks like a giant brass instrument.
* Music Plant in ''VideoGame/SonicAdvance2''.
* Musical Town, the sixth level of ''VideoGame/{{Sparkster}}'' (SNES).
* Squidward's Dream in ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom''. In no way a breather level.
* In ''VideoGame/SuperMarioGalaxy2'', a section of the Cloudy Court Galaxy has drums and a cymbal that you can jump on.
* ''VideoGame/SuperMonkeyBall''. Advanced Floor 11 is about rolling your ball on the strings of a giant guitar. It's [[ScrappyLevel definitely]] ''[[ScrappyLevel not]]'' a BreatherLevel. Also, Advanced Floor 18 is a downhill ramp in the shape of a treble clef, where you start in the middle of the spiral part and have to chase down the goals, which have a small head start and ski down the ramp.
* ''VideoGame/TadpoleTreble'' will take place entirely on a giant musical staff.
* The Sega32X game ''VideoGame/{{Tempo}}'' comes about as close as one can get to being an entire ''game'' made of this trope: although the levels are quite varied, they all have some sort of musical motif.
* An area of ''VideoGame/ToontownOnline'', "Minnie's Melodyland", features whimsical musical-themed fun.
* ''VideoGame/{{Vexx}}'' has a sub-level inside one of the worlds composed of nothing but floating musical instruments. You get there by jumping inside a giant piano. No, it doesn't make any sense.
* The first level of ''Film/WaynesWorld'' (SNES), set in a music shop full of various [[EverythingTryingToKillYou homicidal instruments]].
* The second level of ''VideoGame/WorldOfIllusion'' (mostly a sky-plus-mountaintops level) has segments that take place on giant keyboards suspended in space where stepping on each key generates a musical note that randomly changes into an item or a bomb. The Sega Master System version of its predecessor ''Videogame/CastleOfIllusion'' features a segment with a similar premise in the Library level, where you walk across the keys of a piano with a page of sheetmusic in the background, wherein some of the musical notes suddenly come to life and drop off the page to attack you.
* The second level of ''VideoGame/{{Zool}}'' has a general music theme, with not only musical instruments but also stereo equipment.
* The "Musical Madness" level of VideoGame/TheCatInTheHat has (natch) a music theme, with not only musical instruments all over but even musical equipment littering the landscape.
* The boss-stage of Bongo Bongo in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is a giant drum, and Bongo Bongo is trying to hit you while playing the drum.
[[AC:WebComics]]
* The Melody Kingdom from ''Webcomic/CucumberQuest'' has its citizens, architecture, nature and culture built around music, like every kingdom with its theme in Dreamside.
* The Land of Quartz and Melody in ''Webcomic/{{Homestuck}}'', which is themed around music boxes. The Land of Heat and Clockwork also contains a few hints of turntables, such as the Beat Mesa.

[[AC:WesternAnimation]]
* In the 1980's special ''PuffTheMagicDragon and the Incredible Mr. Nobody'', Puff and a boy named Terry travel through the [[MagicalLand Fantaverse]], which includes Cleftomania, a land made of musical instruments. They are instructed to "proceed harmonious through," but have to tame the Savage Beast first.
* One of {{Disney}}'s "Silly Symphony" shorts, "Music Land" by name, portrayed rival nations called The Land of Symphony and the Isle of Jazz, inhabited by anthropomorphic musical instruments.

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