Video Game / Drill Dozer

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Known in Japan as "Screw Breaker", Drill Dozer is an action-Platform Game for the Nintendo Game Boy Advance, developed by Game Freak. (Yes, the same Game Freak who created Pokémon.)

The main character, Jill, is the daughter of the boss of a group of Loveable Rogues called the Red Dozers. The Red Diamond given to her by her now-deceased mother is stolen, and her father is injured, so Jill must go get her gem back on her own, with only her trusty Mecha-Suit-With-Drills-For-Arms Drill Dozer, The Mentor, the Mechanic, and their Base on Wheels to help her.

The game cartridge itself was also noteworthy for being larger than most games for the system, since it has a built-in rumble feature.

Not to be confused with the villain Drill Dozer from Hero Factory season 2.


This game provides examples of the following tropes:

  • Action Girl: Quite a few. The heroine herself, Detective Carrie, The Magnet Sisters count and perhaps the most overlooked of them all, Jill's Mother.
  • And Your Reward Is Clothes: Costumes that change Jill's look at the main menu can be unlocked at a hidden room. Among them are Pokémon, Pulseman and Mario costumes.
  • Arson, Murder, and Jaywalking: When Jill gets taken away by a police trap, as the police chief reads her crimes, they were of breaking in the Skullker HQ, robbing of the Art Museum, defiling the ruins where the Blue Diamond is, causing havoc at Metal City, and 17 counts of skipping restaurant bills.
  • Attract Mode: Features a no-damage run of three rooms.
  • Attack Its Weak Point: Every single boss is given some weakness to drills, and it's almost always some big, flashing hole.
  • BGM Override: Upon collecting the Third Gear, Jill's Theme Music Power-Up plays for the rest of the level, until the boss fight. It's worth it.
  • Big Ol' Eyebrows: Jill's got big eyebrows, but her father's unibrow is epic.
  • Colossus Climb: The boss of Area 5.
  • Continuing Is Painful: Pay 50 chips (10 in Hard Mode), and you're put back at the entrance of the room with full health. There are plenty of chips around, but a poor performance will hurt your progress at buying upgrades.
  • Cutscene Incompetence: Jill leaves Area 4 on a truck that is clearly not the right one and is knocked out and captured by a couple of mooks that in regular gameplay are unable to even hit her on their own because they always attack out of range!
  • Double Unlock: An awkward example is the Soundstone treasure in Area 1-2. To actually listen to the soundtrack you must collect it and then unlock the Soundstone at the password room. Furthermore, to use passwords you need to insert a master code first.
  • Gravity Is a Harsh Mistress: Played in the opening of the first stage.
  • Guide Dang It: A minor case. How many times did you have to go through the first part of the Drill Missile before you realized you had to spin the red drill shaft backwards? Blue objects are the ones supposed to be spun backwards.
  • Heel–Face Turn: Detective Carrie.
  • Hero Antagonist: Carrie.
  • Heroic R.R.O.D.: After destroying the Big Bad's superweapon, and right before the confrontation with the game's Final Boss no less.
    Grutch: "We chased Croog all this way and NOW the Drill Dozer falls apart?!"
  • Humongous Mecha: A good share of bosses.
  • Jiggle Physics: It's quite easy to miss, but Carrie's walking sprite has these. Surprising for this sort of game.


http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/DrillDozer