Known in Japan as "Screw Breaker", ''Drill Dozer'' is an action-PlatformGame for the Creator/{{Nintendo}} UsefulNotes/GameBoyAdvance, developed by Creator/GameFreak. (Yes, the same Game Freak [[HeAlsoDid who created]] ''Franchise/{{Pokemon}}''.)

The main character, Jill, is the daughter of the boss of a group of {{Loveable Rogue}}s called the Red Dozers. The Red Diamond given to her by her [[MissingMom now-deceased mother]] is stolen, and her father is injured, so Jill must go get her gem back on her own, with only her trusty {{Mecha}}-Suit-With-[[ThisIsADrill Drills]]-[[ItMakesSenseInContext For-Arms]] Drill Dozer, TheMentor, the [[TheBlacksmith Mechanic]], and their BaseOnWheels to help her.

The game cartridge itself was also noteworthy for being larger than most games for the system, since it has a built-in rumble feature.

Not to be confused with the villain Drill Dozer from ''Toys/HeroFactory'' season 2.

!This game provides examples of the following tropes:
* ActionGirl: Quite a few. The heroine herself, Detective Carrie, The Magnet Sisters count and perhaps the most overlooked of them all, [[spoiler:Jill's Mother]].
* AndYourRewardIsClothes: Costumes that change Jill's look at the main menu can be unlocked at a hidden room. Among them are ''Pokémon'', ''Pulseman'' and ''Mario'' costumes.
* ArsonMurderAndJaywalking: [[spoiler:When Jill gets taken away by a police trap, as the police chief reads her crimes, they were of breaking in the Skullker HQ, robbing of the Art Museum, defiling the ruins where the Blue Diamond is, causing havoc at Metal City, and 17 counts of skipping restaurant bills.]]
* AttractMode: Features a no-damage run of three rooms.
* AttackItsWeakPoint: Every single boss is given some weakness to drills, and it's almost always some big, flashing hole.
* BGMOverride: Upon collecting the Third Gear, Jill's ThemeMusicPowerUp plays for the rest of the level, until the boss fight. ''It's worth it.''
* BigOlEyebrows: Jill's got big eyebrows, but her father's unibrow is ''epic''.
* ColossusClimb: The boss of Area 5.
* ContinuingIsPainful: Pay 50 chips (10 in Hard Mode), and you're put back at the entrance of the room with full health. There are plenty of chips around, but a poor performance will hurt your progress at buying upgrades.
* CutsceneIncompetence: [[spoiler:Jill leaves Area 4 on a truck that is ''clearly'' not the right one and is knocked out and captured by a couple of mooks that in regular gameplay are unable to even hit her on their own because they always attack out of range!]]
* DoubleUnlock: An awkward example is the Soundstone treasure in Area 1-2. To actually listen to the soundtrack you must collect it and then [[DepartmentOfRedundancyDepartment unlock the Soundstone]] at the password room. Furthermore, to use passwords you need to insert a master code first.
%%* DrillTank
* GoldfishPoopGang: The Magnet Sisters.
%%* GirlWithPsychoWeapon
* GravityIsAHarshMistress: Played in the opening of the first stage.
* GuideDangIt: A minor case. How many times did you have to [[spoiler:go through the first part of the Drill Missile before you realized you had to spin the red drill shaft backwards? Blue objects are the ones supposed to be spun backwards.]]
* HeelFaceTurn: [[spoiler:Detective Carrie.]]
* HeroAntagonist: Carrie.
* HeroicRROD: [[spoiler:After destroying the BigBad's superweapon, and right before the confrontation with the game's FinalBoss no less.]]
-->'''Grutch:''' [[spoiler: "We chased Croog all this way and NOW the Drill Dozer falls apart?!"]]
* HumongousMecha: A good share of bosses.
* JigglePhysics: It's quite easy to miss, but Carrie's walking sprite has these. Surprising for this sort of game.
%%* ItMakesSenseInContext
* ItemGet A pretty extravagant effect occurs when Jill raises collected items over her head.
* LetsPlay:
** An awesome one [[http://lparchive.org/LetsPlay/DrillDozer/ by Katachresis]], who makes an effort to step away from the obvious {{Double Entendre}}s with little effect.
** It seems [[LetsPlay/HellfireCommentaries Ntom64 and THD]] are doing one too.
* GreenRocks: Is there anything those Diamonds ''can't'' do?
* MarathonLevel: The levels are long, but gimmicks and puzzles are well spread around to avoid repetitivity.
* MiniMecha: The Drill Dozer itself.
* NintendoHard: The secret areas, ESPECIALLY the fifth one. They feature the [[PlatformHell toughest platforming challenges]] the developers could think of, so prepare to defenestrate a GBA or two because of this game.
** And hard mode, which turns the Drill Dozer into a OneHitPointWonder. Which also tends to turn each boss into ThatOneBoss. [[BonusFeatureFailure And that's the only thing that makes the game harder, too!]]
* NoGearLevel: The opening of Area 5-1. [[spoiler: Jill is imprisoned and separated from the Dozer, which is powered by a diamond until it finds her.]]
* NonLethalBottomlessPits: Bottomless pits and OneHitKill obstacles set you back to the beginning of the room, while dealing a little damage.
* ParentalAbandonment: Subverted, as the main charters father is still around, just out of commission for the entire game.
* PunchedAcrossTheRoom: Certain Skullker robots, most notably the ones in the fifth secret area.
** [[spoiler: Also the final boss.]]
* ThePowerOfLove: When [[spoiler: Jill is captured by a police trap, and separated from her Drill Dozer]], it [[spoiler: pilots itself back to her, through the power of her deceased mother's spirit.]]
* RecurringBoss: [[spoiler: Detective Carrie's Policebot, and Croog.]]
* ScaryScorpions[=/=]: The first boss is Croog's '''[[SpiderTank Scorpion Dozer]]'''. It attacks [[BewareMyStingerTail exactly how you'd think it would.]]
* SchmuckBait: Happens after [[spoiler:defeating the Drizzler. That truck is OBVIOUSLY SUSPICIOUS and she still hops on?!]]
* SilentProtagonist: Guess who.
* SoundTest: The Soundstone option.
* SpinToDeflectStuff: Many attacks can be deflected with your drill running.
* TankGoodness: Missile-shooting Skullker tanks are recurring minibosses.
* TakeUpMySword: When the main characters father is put out of commission, his daughter pilots his mecha to fight the evil organization.
* TennisBoss: The upgraded Policebot in Area 4-1. Combat revolves around catching the explosive projectile with your drill and sending it back -- but this is complicated by having to identify whether to catch it ''clockwise or counterclockwise'' (otherwise it explodes and damages you), and the ten-second countdown attached to it as you deflect the projectile back and forth between player and boss.
* ThankingTheViewer: [[spoiler:The ghost of Jill's mom waves goodbye to the player at the end.]]
* ThatsNoMoon: [[spoiler:The Clink Prison guard tower looks an awful lot like a HumongousMecha...]]
* ThemeMusicPowerUp: Just about any time Jill finds the 3rd Gear in an area.
* ThisIsADrill: Right up there with ''Anime/TengenToppaGurrenLagann''. Ironically the game came out first before the anime.
* TimedMission: Occurs during mission 6-1, when you have to [[spoiler:stop the gigantic Drill Missile from destroying your home base (where Dad is recovering)]].
** Also the fifth boss.
* TubeTravel: The many threaded tunnels that require drilling one way or the other to enter and navigate. Defeating the boss of Area 5 involved being able to navigate tunnels ''within a time limit'' to destroy the boss's weak points.
* TurnsRed: Most of the HumongousMecha bosses get more aggressive after part of them is destroyed.
** Also, the robot dog enemies turn ''white'' after you do some damage to them.
* UnexpectedGameplayChange: [[spoiler: The dozer breaks in the final battle, and you're required to punch out the final boss with a mechanic that was added for just that battle.]]
* WhenAllYouHaveIsAHammer: Your drill can do everything from work combination locks, to act as a screwdriver, to deflect bullets, to [[ItMakesSenseInContext reverse the direction of a giant drilling missile]].