Video Game / Dr. Muto
A Platform Game
released by Midway Games
in 2002 for PlayStation 2
and Nintendo GameCube
(also ported to Game Boy Advance
), Dr. Muto
was the final game produced by Midway Games West (formerly known as Atari Games
) before the studio shut down.
The eponymous Muto, having grown up a fledgeling-Mad Scientist
nerd shunned for his dangerous or just plain disturbing experiments, sees his chance to be liked when his home planet of Midway is forced into an energy crisis by the excessive power demands of the interplanetary corporation owned by Muto's rival
, Professor Burnital. The doctor designs and constructs a machine that, he says, will be able to provide free, clean energy for up to a dozen planets, and his idea is actually put through as a possible solution.
As Muto says in response to scepticism from reporters before the machine's activation, "What Could Possibly Go Wrong?
Well, as it turns out, Muto's machine was sabotaged in secret by Burnital, causing it to instead malfunction and detonate the planet mere seconds after being turned on
Only the doctor's laboratory survived the explosion, floating on a chunk of land in space and only kept inhabitable by the extensive life support system installed by Muto
. There, he decides to create another
device, this time to rebuilt
a planet, and quickly completes the design. However, he's missing both the components needed to construct the machine and the special fuel to power it, both of which can be found on the many worlds controlled by Burnital Industries. Muto leaves in his teleporter to collect the stuff he needs and perhaps get back at Burnital along the way.
This game features examples of:
- A.I. is a Crapshoot: Al isn't very pleasant and sometimes withholds valuable materials until you beat a meaningless challenge.
- Earth-Shattering Kaboom: Dr Muto accidentally blows up his home planet in the opening cut-scene. The game is based around his attempts to rebuild the planet.
- Electric Torture: happens to the various types of Gomers especially after being shot into switches.
- Gameplay and Story Integration: Muto's Double Jump is justified by him wearing Jet Boots.
- Jet Boots: The reason why Muto can Double Jump.
- Mad Scientist: The hero, Dr Muto.
- Shock and Awe: The stun setting of the Splizz is electrical.
- Voluntary Shapeshifting: Thus the name of the game as you gather DNA to turn yourself into different types of creatures... except for the mouse, which you start able to turn yourself into. Picking your form is USUALLY obvious, and several areas limit you to human form.