Destiny takes place in a post-apocalyptic world, prominently after the beginning of Getter Robo Armageddon, where a nuclear explosion wipes out the majority of humanity. While other factions are doing their own activities, they are shocked to discover the Earth is sealed, having disappeared from the face of the universe. The heroes must find out the reason behind the sealing and how to stop it. On the course of the journey, the player will engage against the antagonistic Ruina, a destructive race bent on seeing the rest of the universe in ruins.Like prior games, Destiny gives players the choice of two protagonists: Joshua Radcliff or Cliana Rimskaya, with a selection of two originalreal or super robots. However, depending on who is the primary protagonist out of the two, it ultimately affects which Secret Character is recruitable for the player. Note that Destiny is also notorious among the fandom for being a tad bit difficult, if not actually Nintendo Hard, as the way damage is calculated essentially forces super robots unable to tank their way through scenarios as usual.Also important is Super Robot Wars Z and its sequels feature a large portion of the roster from Destiny: only Daltanious, Megazone 23, Victory Gundam and ZZ Gundam aren't present, with the original Mazinger trio being left in the first Z release. While only a coincidence, but Wild Mass Guessing presumes a remake of this game using the Z engine is entirely possible. With the announcement that the cast of Destiny is to be part of Original Generation, the game has clearly not been forgotten and has returned in style.
Tropes common to this game are:
Applied Phlebotinum: The Res Arcana System, Gravity Control System, and the Sympathia System, the latter which allows Glacies and/or Ventus to join, should the right conditions be met. Forte Gigas has Dual Res Arcana Engines which give it the largest Energy pool of all the units in Destiny, and perhaps the entire series save it's Original Generation incarnation.
Zanscare's brutality is a large plot point early on during intermissions, including their habits of public executions. Amuro Ray and Bright Noah fail to stop Char Aznable's attempt at dropping Axis on Earthnote Londo Bell apparently never got formed, thanks to the Organization of Zodaic coup d'etat. In fact, Bright and Amuro start the game as prisoners/guests of Char's. Also, both of the Purus are dead. Destiny pretty much finds a way to make Universal Century more depressing, even when events are already concluded.
Eldritch Abomination: Perfectio, king of the Ruina Energy Beings from another dimension. Since Perfectio feeds on despair, the Ruina try to turn Earth into his cattle farm by sealing Earth in another dimension. While it's possible to destroy the Ruina, Perfectio's Nigh Invulnerable and can only be stopped by sealing the gate to its home dimension.
Enemy Mine: While Destiny includes antagonists from Gundam ZZ, Char's Counterattack and Gundam Wing, the situation at hand causes them to have the competence to ally with you all at the start since things are bad enough. Due to the Zanscare Empire attacking Earth, along with the Invaders and the Protodevlin, and the united alien forces of the villains from Daltanius, Godmars and Grendizer, the heroes quickly realize pretty much the only organizations out there that still have the sheer manpower to defend humanity are the Principality of Zeon and the Organization of Zodiac. Thankfully, Roger Smith takes care of the negotiations. This results in one of the first heroic roles for longstanding villains like Char (his roles as Quattro aside).
Fix Fic: At one point, Destiny follows the plot of Megazone 23 Parts I and II (putting the "Trash" gang on a bus), until Eve sends the entire Megazone to another dimension to keep ADAM from destroying everything. Destiny also allows the player to gain back Kinryu, who was Killed Off for Real in the TV series. In addition, Junko Jenko and Odelo do not die in Destiny; however, Oliver Inoue does still die, albeit through a different manner than in the series.
Lightning Bruiser: The (Proto) Garland. Granted, its armor is crap, but it's agile enough to not need armor, and WOW does it hit hard when fully upgraded (specifically, its standard "Physical Attack" has a high critical hit rate, accurate, and doesn't cost EN; combine this with its 4 parts slots, and it will very easily be getting nothing but critical hits at a decent range in no time flat).
Midseason Upgrade: Destiny notably gives Amuro three of them in a single playthrough. He begins with the Re-GZ, then moves to his canon Nu Gundam. If certain requirements are met, the Nu Gundam HWS (Heavy Weapons System) is unlocked. Finally, the uber-powerful Hi-Nu Gundam is a mandatory upgrade for the last scenarios of the game. In a twist, while upgrades carry over from the Nu to the Nu HWS, it doesn't for the Hi-Nu.
Mythology Gag: Getter Robo in Destiny uses the exact same Open Get sequence from Super Robot Wars Impact (Getter 3/Shin Getter-3/Shin Poseidon, Getter 1/Shin Getter-1/Shin Dragon and Getter 2/Shin Getter-2/Shin Liger).
New Game+: Like most SRWs, Destiny carries over kill count totals, customizations and credits to the next playthrough. However, customizations are unit-specific, so if you get a new or secret unit/character for the first time, it starts as a blank slate on the next playthrough.
Just to twist the knife further, should you cheat and set those characters' kill totals to the appropriate amount, you still have to wait until you clear the game once before Haman can be recruited. That's right: Haman Karn is exclusively a New Game+Secret Character.
Theme Initials: As of 2nd Original Generations, all of the Banpresto Originals' theme musics have titles that start with D. Destinies, Desire, Drumfire, Duologue, Duet, Destine, Deliverer, Devastator, Despair...
Took a Level in Kindness: Chronicle and Katejina are much less bonkers and murderous in the game than they were in the series, to help suspend the disbelief that they'd be worth saving in the first place. And then there's B.D, who is recruitable if you beat him quickly enough, and isn't the same population-controlling ass he was in the show. Also, Char is less obsessed with his former ambition of forcing everyone to become Newtypes and becomes a honest-to-God Big Good for a change.
Unnecessarily Large Interior: The final scenario is a particularly egregious example. It takes place in an underground base at the South Pole. One of the battleships available for the mission is the Battle 7, a transformingCool Starship that stands 1400 meters tall (about 200 meters short of a mile). It still has room to either fly or walk.
A scenario or two earlier tries to take this into account: the only battleship you can use is the Ra Calium. However, you can still sortie the much larger Shin Dragon as one of your units.
What If?: Londo Bell failed to stop the Axis drop (and in fact seems to have not been formed in the first place due to OZ's coup d'etat) and got assimilated into Neo Zeon's forces? This is how Destiny starts out.
Well-Intentioned Extremist: If you choose to go to space for the first few scenarios, the story focuses on making it really damn clear that Char is this, stripping the "extremist" part away with the sudden disappearance of Earth and basically turning him into the Big Good for a while.
Where It All Began: The final battlefield is located in the South Pole, where you first get to control Joshua and Cliana.
Why Am I Ticking?: Takeru is connected to a bomb that can wipe out the Earth via his brainwaves stored in the Godmars itself; therefore, players unfamiliar with Godmars are likely to be surprised when they get a game over if Godmars is destroyed (although, if you've played 4 any ofthe games featuring Space Runaway Ideon, you'll be quick to pick this little detail up). It doesn't help that Takeru's Gaia (initially) transforms into Godmars when it's severely damaged (i.e. HP bar is in the red), either. This little penalty also applies when you're in space and nowhere near a planet, too.