Video Game / Super Robot Wars Destiny
Super Robot Wars Destiny is the fourth installment of Banpresto's Super Robot Wars franchise on the Nintendo Game Boy Advance, preceded by Super Robot Wars Advance, Super Robot Wars Reversal and Super Robot Wars Original Generation. The series featured in Destiny is noted to be unique towards fans at the time (other than Super Robot Wars Judgment and Super Robot Wars K, since both involve the removal of traditional series), as uncommonly used series appear in the main plot, such as Megazone 23 and The Big O.

Featured Series (Debuts highlighted in bold):

Destiny takes place in a post-apocalyptic world, prominently after the beginning of Getter Robo Armageddon, where a nuclear explosion wipes out the majority of humanity. While other factions are doing their own activities, they are shocked to discover the Earth is sealed, having disappeared from the face of the universe. The heroes must find out the reason behind the sealing and how to stop it. On the course of the journey, the player will engage against the antagonistic Ruina, a destructive race bent on seeing the rest of the universe in ruins.

Like prior games, Destiny gives players the choice of two protagonists: Joshua Radcliff or Cliana Rimskaya, with a selection of two original real or super robots. However, depending on who is the primary protagonist out of the two, it ultimately affects which Secret Character is recruitable for the player. Note that Destiny is also notorious among the fandom for being a tad bit difficult, if not actually Nintendo Hard, as the way damage is calculated essentially forces super robots unable to tank their way through scenarios as usual.

Also important is Super Robot Wars Z and its sequels feature a large portion of the roster from Destiny: only Daltanious, Megazone 23, Victory Gundam and ZZ Gundam aren't present, with the original Mazinger trio being left in the first Z release. While only a coincidence, but Wild Mass Guessing presumes a remake of this game using the Z engine is entirely possible. With the announcement that the cast of Destiny is to be part of Original Generation, the game has clearly not been forgotten and has returned in style.

Tropes common to this game are:

  • Applied Phlebotinum: The Res Arcana System, Gravity Control System, and the Sympathia System, the latter which allows Glacies and/or Ventus to join, should the right conditions be met. Forte Gigas has Dual Res Arcana Engines which give it the largest Energy pool of all the units in Destiny, and perhaps the entire series save it's Original Generation incarnation.
  • Awesome McCool Name: "Forte Gigas" is exactly what you want your Humongous Mecha to be called.
  • Cool Mask: Duke Fleed and Chronicle Asher
  • Cloning Blues: Kroppen is a clone of Emperor Harin, Kento's father, but he accuses Harin of being the clone. A radiation test verifies that Kroppen is indeed the clone.
  • Combining Mecha: Daltanius, Godmars, Getter Robo, Shin Getter Robo and Forte Gigas, combined from the protagonists' super robots Ganador and Strega
  • Composite Character: Emperor Zul in Destiny is a combination of the original Emperor Zul from the TV series (has his appearance and personality), Emperor Dolmen (due to the Kroppen cloning plot) and King Vega (he led the attack that destroyed Planet Fleed).
    • This is actually something that Zul would do, as he had several clones of himself within the TV series.
  • Crapsack World: It already sucked from the get go, and the villains are hell bent on making it stay that way.
  • Easily Forgiven: You can recruit Katejina Loos and instantly forgive every single thing of sheer depravity that she has done. Granted, several of her actions, such as killing members of the Shrike Team and Odelo Heinrik, don't occur in Destiny.
    • Char's colony and asteroid drop are also overlooked with more justification, as everyone - Char himself included - clearly has way bigger fish to fry. Amuro and Char even cooperate to an even friendlier extent than they did in Zeta.
  • The Empire: The Gishin Empire and the Zanscare Empire
  • Darker and Edgier: When asked about what happened to most of the AEUG, Kamille Bidan responds they were dead before the game started...and this is just in the first few scenarios...
    • Zanscare's brutality is a large plot point early on during intermissions, including their habits of public executions. Amuro Ray and Bright Noah fail to stop Char Aznable's attempt at dropping Axis on Earthnote . Also, both of the Purus are dead. Destiny pretty much finds a way to make Universal Century more depressing, even when events are already concluded.
  • Demonic Spiders: Ruina and Zanscare mooks. In-universe, the Invaders are considered this. The Megazone 23 mooks don't fall under this only because they don't swarm.
  • Demoted to Extra: Unless you meet the conditions to recruit her, Haman Karn won't appear in the storyline at all.
  • Did You Just Punch Out Cthulhu?: Gepelnitch, The Invaders, Emperor Zul and the Big Bad Perfectio.
  • Earn Your Happy Ending: Destiny makes it clear it's a Crapsack World from the get-go. It's up to the Blue Swear to fix that.
  • Eldritch Abomination: Perfectio, king of the Ruina Energy Beings from another dimension. Since Perfectio feeds on despair, the Ruina try to turn Earth into his cattle farm by sealing Earth in another dimension. While it's possible to destroy the Ruina, Perfectio's Nigh Invulnerable and can only be stopped by sealing the gate to its home dimension.
  • Enemy Mine: While Destiny includes antagonists from Gundam ZZ, Char's Counterattack and Gundam Wing, the situation at hand causes them to have the competence to ally with you all at the start since things are bad enough. Due to the Zanscare Empire attacking Earth, along with the Invaders and the Protodevlin, and the united alien forces of the villains from Daltanius, Godmars and Grendizer, the heroes quickly realize pretty much the only organizations out there that still have the sheer manpower to defend humanity are the Principality of Zeon and the Organization of Zodiac. Thankfully, Roger Smith takes care of the negotiations. This results in one of the first heroic roles for longstanding villains like Char (his roles as Quattro aside).
  • Five-Bad Band: From the Ruina
  • Fix Fic: At one point, Destiny follows the plot of Megazone 23 Parts I and II (putting the "Trash" gang on a bus), until Eve sends the entire Megazone to another dimension to keep ADAM from destroying everything. Destiny also allows the player to gain back Kinryu, who was Killed Off for Real in the TV series. In addition, Junko Jenko and Odelo do not die in Destiny; however, Oliver Inoue does still die, albeit through a different manner than in the series.
  • Galactic Conqueror: Emperor Zul
  • Game-Breaking Bug: A primary reason why some certain gamers were ticked off about Destiny. The armor coding is so bugged that it nerfs super robots and their ability to tank. However, some players argue there is no bug present in the game: Units in Destiny simply have defensive stats on par with the Classic Timeline games, while weapon attack power is on the high end of the scale, comparable to the Original Generation titles. Since Destiny units lack the high armor rating to balance it out, overall damage is rendered higher. Accuracy and evasion rates for real-types are similarly high, as most real robot pilots have the "Focus" Spirit Command to give themselves a boost. At the same time, it's rare to see super robot pilots in Destiny to get the "Guard" Spirit Command to raise their defense (though they universally have some sort of defensive Spirit Command).
    • There are basically several features to the game that combine in a less-than-helpful manner. The higher weapon attack stats, middling armor stats, unusually high reliance on the pilot's Defense stat in calculating damage taken, while adding up to an irritating problem for traditionally Mighty Glacier types, are also what allow the under-3-meter tall Megazone23 units to be competitive. (Worth noting that the Super Robot Wars Z sequels circumvented this with the ATs.)
      • Long story short, the game doesn't like the concept of Lightning Bruisers to the point of refusing to include any. In the end, it can be circumvented with a change in tactics - treat your units as interceptors and bombers rather than infantry and unstoppable tanks on the first playthrough. And, because you'll have pre-modified afflicted characters' Defense stats for every following run, the 'bug' isn't as noticeable from the second playthrough onwards.
    • One that is an actual bug, though, is that the game applies Bonus Points to character data regardless of if they are friend or foe at the moment. So, if you level up and modify Chronicle, B.D, Marg and Rosenote , or Gabil at all, they'll have those modifications to their stats when you fight them on your next playthrough. The kicker is that the game gives different character portraits different stats, so this means Brainwashed Marg (enemy only) doesn't get the Bonuses, but Katejina and Glacius (their portraits only change when they join) aren't affected.
      • Luckily, the game properly transfers Hayato and Max's BP. (Hint: don't pump up just their Defense.)
  • Gratuitous Latin, Theme Naming: All Ruina characters and mecha. There's actually a pretty good reason for this...
  • The Heartless: The Ruina, in the sense that they're powered by negative emotions of some sort or another.
  • Holding Back the Phlebotinum: If you choose to go to Jupiter to complete the Armageddon storyline, you get to play with Shin Dragon for a stage, but after that stage, they reveal that Shin Dragon's reactor is completely drained. You don't get it back until the late 30s, so you'll have to put the Shin Getter team in classic Getter or Black Getter.
  • Heroic Sacrifice: Trieze Kushrenada does this to defeat Perfectio.
    • Dr. Kabuto remains in the Scientific Fortress to allow everyone inside to escape from the Ruina's assault.
  • Humongous Combining and/or Transforming Real and Super Robots
  • Lightning Bruiser: The (Proto) Garland. Granted, its armor is crap, but it's agile enough to not need armor, and WOW does it hit hard when fully upgraded (specifically, its standard "Physical Attack" has a high critical hit rate, accurate, and doesn't cost EN; combine this with its 4 parts slots, and it will very easily be getting nothing but critical hits at a decent range in no time flat).
  • Midseason Upgrade: Destiny notably gives Amuro three of them in a single playthrough. He begins with the Re-GZ, then moves to his canon Nu Gundam. If certain requirements are met, the Nu Gundam HWS (Heavy Weapons System) is unlocked. Finally, the uber-powerful Hi-Nu Gundam is a mandatory upgrade for the last scenarios of the game. In a twist, while upgrades carry over from the Nu to the Nu HWS, it doesn't for the Hi-Nu.
  • Mythology Gag: Getter Robo in Destiny uses the exact same Open Get sequence from Super Robot Wars Impact (Getter 3/Shin Getter-3/Shin Poseidon, Getter 1/Shin Getter-1/Shin Dragon and Getter 2/Shin Getter-2/Shin Liger).
  • New Game+: Like most SRWs, Destiny carries over kill count totals, customizations and credits to the next playthrough. However, customizations are unit-specific, so if you get a new or secret unit/character for the first time, it starts as a blank slate on the next playthrough.
  • Nintendo Hard: A variant exists with unlocking Haman. She will only join the party if take the Angel Halo route, sortie Char, Kamille and Judau Ashta during a certain scenario (and they survive, and ensure those three pilots' kill count exceeds 400 or more collectively before a certain point in the game. The first two are easy; the last one? Basically impossible/impractical for your first time through.
    • Just to twist the knife further, should you cheat and set those characters' kill totals to the appropriate amount, you still have to wait until you clear the game once before Haman can be recruited. That's right: Haman Karn is exclusively a New Game+ Secret Character.
  • Physical God: Aside from Perfectio, Emperor Zuul pulls some reality-warping bullshit on you to such a degree it was never matched until The Edel Bernal came along and took it Up to Eleven.
  • Put on a Bus: Aside from the "Trash" gang, Emerald Force member Physica and Gamlin Kizaki's custom VF-22, Dr. Hell, Baron Ashura, Count Brocken, the Mycenae Empire, Judau's friends and younger sister, and all members of the Shrike Team (minus Junko) do not appear in Destiny.
  • Redshirt Army: For once, not the basic grunts typical of a Gundam series, but the VF-11 Thunderbolt appears, as well. There's also a Taurus squad that gets destroyed by the Shin Dragon.
    • In fact, if nameless Macross7 OR OZ forces show up on your side at any given time, consider them already
  • Shut Up, Kirk!: Emperor Zuul gives one to Relena Peacecraft.
  • Theme Initials: As of 2nd Original Generations, all of the Banpresto Originals' theme musics have titles that start with D. Destinies, Desire, Drumfire, Duologue, Duet, Destine, Deliverer, Devastator, Despair...
  • Took a Level in Kindness: Chronicle and Katejina are much less bonkers and murderous in the game than they were in the series, to help suspend the disbelief that they'd be worth saving in the first place. And then there's B.D, who is recruitable if you beat him quickly enough, and isn't the same population-controlling ass he was in the show. Also, Char is less obsessed with his former ambition of forcing everyone to become Newtypes and becomes a honest-to-God Big Good for a change.
  • Unnecessarily Large Interior: The final scenario is a particularly egregious example. It takes place in an underground base at the South Pole. One of the battleships available for the mission is the Battle 7, a transforming Cool Starship that stands 1400 meters tall (about 200 meters short of a mile). It still has room to either fly or walk.
    • A scenario or two earlier tries to take this into account: the only battleship you can use is the Ra Calium. However, you can still sortie the much larger Shin Dragon as one of your units.
  • What If?: Londo Bell failed to stop the Axis drop (and in fact seems to have not been formed in the first place due to OZ's coup d'etat) and got assimilated into Neo Zeon's forces? This is how Destiny starts out.
  • You Killed My Father: Kouji Kabuto and Tetsuya Tsurugi want to defeat Ignis for making Dr. Kabuto sacrifice himself.
  • Well-Intentioned Extremist: If you choose to go to space for the first few scenarios, the story focuses on making it really damn clear that Char is this, stripping the "extremist" part away with the sudden disappearance of Earth and basically turning him into the Big Good for a while.
  • Where It All Began: The final battlefield is located in the South Pole, where you first get to control Joshua and Cliana.
  • Why Am I Ticking?: Takeru is connected to a bomb that can wipe out the Earth via his brainwaves stored in the Godmars itself; therefore, players unfamiliar with Godmars are likely to be surprised when they get a game over if Godmars is destroyed (although, if you've played 4 any of the games featuring Space Runaway Ideon, you'll be quick to pick this little detail up). It doesn't help that Takeru's Gaia (initially) transforms into Godmars when it's severely damaged (i.e. HP bar is in the red), either. This little penalty also applies when you're in space and nowhere near a planet, too.
  • Villain Team-Up: Schwartzvald is mind controlled by Ruina and the Invaders are controlled by Cohen and Stinger who work for the Ruina.