History Main / MiniGameCredits

29th Jul '17 2:44:33 PM mariofan1000
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[[quoteright:350:[[VideoGame/SamAndMaxHitTheRoad http://static.tvtropes.org/pmwiki/pub/images/credits.PNG]]]]
[[caption-width-right:350:Now that you've beaten the game, why not relax?]]



Except that certain games have a Mini-Game in which you interact with the credits themselves.

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Except that certain games have a Mini-Game in which you interact with the credits themselves.
themselves. Doing this can make players actually pay attention to the names in the credits, since otherwise people tend to ignore or outright skip them. Doubly helps if there's an in-game reward for playing the mini-game well.
13th May '17 11:38:14 AM nombretomado
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* ''KatamariDamacy'' and its sequels had different minigames during the credits. The original had the Prince rolling up all the nations of the Earth in a giant katamari, ''We Love Katamari'' had the Prince picking up his cousins in a katamari while dodging the King of All Cosmos (who was rolling the ''sun''), ''Me and My Katamari'' had a 8-bit side-scrolling platformer version of the typical Katamari Damacy level, and ''Beautiful Katamari'' had a similar {{Retraux}} credits mini-game, but as a top-down shooter instead.

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* ''KatamariDamacy'' ''VideoGame/KatamariDamacy'' and its sequels had different minigames during the credits. The original had the Prince rolling up all the nations of the Earth in a giant katamari, ''We Love Katamari'' had the Prince picking up his cousins in a katamari while dodging the King of All Cosmos (who was rolling the ''sun''), ''Me and My Katamari'' had a 8-bit side-scrolling platformer version of the typical Katamari Damacy level, and ''Beautiful Katamari'' had a similar {{Retraux}} credits mini-game, but as a top-down shooter instead.
8th Apr '17 9:12:30 AM nombretomado
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* In the Wii version of ''PunchOut'', you could correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.

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* In the Wii version of ''PunchOut'', ''VideoGame/PunchOut'', you could correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.
21st Mar '17 4:50:54 PM Demongodofchaos2
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* Major TearJerker/ HeartwarmingMoment example in the Ending E of ''VideoGame/NierAutomata''. [[spoiler: As you shoot the credits, data of other real life players will eventually be given up by them to help you fight your way through to the end.]]
10th Mar '17 6:13:27 PM Nap1100
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* In ''VideoGame/NierAutomata'', [[spoiler:after beating endings C and D you can unlock ending E by continuing the conversation Pod 042 has with Pod 153. To do it, you have to beat a BulletHell minigame in the credits which is only made winnable by other players deleting the save files of their own games to give you help, which you are given the choice of doing after winning.]]
30th Jan '17 3:58:49 PM rjd1922
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* 'VideoGame/BanjoKazooie: Grunty's Revenge'' has credits that take place on a slide, where you can collect tokens. You can later take those tokens to an arcade machine in one level to unlock the game's minigames in free-play mode.

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* 'VideoGame/BanjoKazooie: ''VideoGame/BanjoKazooie: Grunty's Revenge'' has credits that take place on a slide, where you can collect tokens. You can later take those tokens to an arcade machine in one level to unlock the game's minigames in free-play mode.



* During the credits after Case 5 of the first ''VisualNovel/AceAttorney'' game, you can play a little version of the fingerprinting mini-game, allowing you to see some concept art of each of the characters.

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* During the credits after Case 5 of the first ''VisualNovel/AceAttorney'' ''VisualNovel/PhoenixWrightAceAttorney'' game, you can play a little version of the fingerprinting mini-game, allowing you to see some concept art of each of the characters.
7th Dec '16 11:51:09 AM ElliottB1
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* ''VideoGame/TetrisTheGrandMaster'' and its sequels all have one. From the second game onwards the tetriminos become invisible. While it is not required, clearing them will award you with an orange line on the leaderboard in the attract screen.
12th Aug '16 4:13:48 PM Doug86
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* In ''{{Ehrgeiz}}'', (a Square fighting game best known for including ''VideoGame/FinalFantasyVII'' characters) the credits play during the final boss battle. This is actually important to at least one ending: [[spoiler:When the boss is defeated, a number of bonus items appear, including coins, jewels, and [[BreadEggsMilkSquick Han Dehan's severed leg]]. If you're playing as Han, your ending is determined by whether you recover his leg before the timer runs out.]]

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* In ''{{Ehrgeiz}}'', ''VideoGame/{{Ehrgeiz}}'', (a Square fighting game best known for including ''VideoGame/FinalFantasyVII'' characters) the credits play during the final boss battle. This is actually important to at least one ending: [[spoiler:When the boss is defeated, a number of bonus items appear, including coins, jewels, and [[BreadEggsMilkSquick Han Dehan's severed leg]]. If you're playing as Han, your ending is determined by whether you recover his leg before the timer runs out.]]
28th Jun '16 7:55:46 AM WoodyAlien3rd
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* Freeware Steam game ''VideoGame/KhimeraDestroyAllMonsterGirls'' has this as well. Behind the end credits you see Chelshia and enemies as white silhouettes on the black background. You can still move Chelshia and punch the baddies around, and there's even a counter that shows how many of them you defeated.
15th Jun '16 6:59:45 PM nombretomado
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** Season 2 of the TelltaleGames series tosses targets up on the screen during the ''opening'' credits representing features of the cases you've already solved, though it doesn't keep score.

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** Season 2 of the TelltaleGames Creator/TelltaleGames series tosses targets up on the screen during the ''opening'' credits representing features of the cases you've already solved, though it doesn't keep score.
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