History Main / MiniGameCredits

2nd May '16 5:19:33 PM RickTommy
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** [=SSB3DS=]/[=SSBWiiU=]: As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).

to:

** [=SSB3DS=]/[=SSBWiiU=]: [=SSB3DS=]/[=SSBWU=]: As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).
13th Apr '16 11:18:36 PM Lirodon
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* Subverted by ''VideoGame/{{Beatmania}} IIDX 16: Empress''; the credits themselves are not a minigame, but the game's ending theme later became a playable track revealed to be entitled "THANK YOU FOR PLAYING" ... whose background video ''is'' the credit roll.
** This gets funnier on later versions where the song is still there, and ''still uses IIDX 16's credit roll!'' You'd think they would have replaced it with a "generic" movie on IIDX 17, wouldn't they?

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* Subverted by ''VideoGame/{{Beatmania}} IIDX 16: Empress''; the credits themselves are not a minigame, but the game's ending theme later became a playable track revealed to be entitled "THANK YOU FOR PLAYING" ... whose PLAYING", with the credits roll as its background video ''is'' video. Hilariously enough, the credit roll.
** This gets funnier
song was kept on later future versions where of the song is still there, game, and ''still uses ''still'' has the Empress credits roll attached to it.
** The closing themes from other
IIDX 16's credit roll!'' You'd think games, including DJ Troopers and Sirius, have also shown up as playable songs, although they would have replaced it with a "generic" movie on IIDX 17, wouldn't they?both got actual background videos rather than the credits roll.
17th Mar '16 1:47:24 PM Hossmeister
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* ''BanjoKazooie: Grunty's Revenge'' has credits that take place on a slide, where you can collect tokens. You can later take those tokens to an arcade machine in one level to unlock the game's minigames in free-play mode.

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* ''BanjoKazooie: 'VideoGame/BanjoKazooie: Grunty's Revenge'' has credits that take place on a slide, where you can collect tokens. You can later take those tokens to an arcade machine in one level to unlock the game's minigames in free-play mode.
3rd Mar '16 11:55:58 AM YasminPerry
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VideoGame Trope: This is when you can play a MiniGame during [[ClosingCredits the credits sequence]].

to:

VideoGame Trope: This is when You just beat the game! [[AWinnerIsYou Congratulations!]] Now, time to view the ClosingCredits...

Except that certain games have a Mini-Game in which
you can play a MiniGame during [[ClosingCredits interact with the credits sequence]].themselves.

It's common that the game's usual controls carry over to the credits in this case, though it's not the only way to interact with the names of the people behind the game.

Compare CreativeClosingCredits.
25th Nov '15 12:45:43 PM rcmerod52
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* Part of ''VideoGame/KingdomHearts3D'''s credits is done in [[RailShooter dive mode]], where your goal is to collect all the golden letters. Doing this unlocks a message.

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* Part of ''VideoGame/KingdomHearts3D'''s ''VideoGame/KingdomHearts3D''[='=]s credits is done in [[RailShooter dive mode]], where your goal is to collect all the golden letters. Doing this unlocks a message.



** [=SSBM=]: Same as before, but more dynamic, and the game would report your score at the end of the credits sequence. Led to an [[UrbanLegendOfZelda urban legend]] that shooting all the names would unlock [[Franchise/SuperMarioBros Toad]] as a playable character.
** [=SSBB=]: A roll call of characters\things in the game. It keeps track of your score, and you gain coins from shooting more targets which can be used elsewhere in-game. The actual credits, played after the game's story mode, are traditional for once, and [[SummerBlockbuster so long]] that any game with them would be unwieldy.
** [=SSB3DS=]: As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).

to:

** [=SSBM=]: Same as before, but more dynamic, and the game would report your score at the end of the credits sequence. Led to an [[UrbanLegendOfZelda urban legend]] {{urban legend|OfZelda}} that shooting all the names would unlock [[Franchise/SuperMarioBros Toad]] as a playable character.
** [=SSBB=]: A roll call of characters\things characters/things in the game. It keeps track of your score, and you gain coins from shooting more targets which can be used elsewhere in-game. The actual credits, played after the game's story mode, are traditional for once, and [[SummerBlockbuster so long]] that any game with them would be unwieldy.
** [=SSB3DS=]: [=SSB3DS=]/[=SSBWiiU=]: As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).



* In ''VideoGame/StreetFighterEX 3'', you can mow down an infinite number of Mooks during the end credits, including Andore from ''VideoGame/FinalFight'', who got bigger the more times you defeated him.

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* In ''VideoGame/StreetFighterEX 3'', you can mow down an infinite number of Mooks {{Mooks}} during the end credits, including Andore from ''VideoGame/FinalFight'', who got bigger the more times you defeated him.



** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the UsefulNotes/NintendoGameCubelogo, The Triforce, etc.) in different ways as the credits roll.

to:

** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the UsefulNotes/NintendoGameCubelogo, UsefulNotes/NintendoGameCube logo, The Triforce, etc.) in different ways as the credits roll.



* ''VideoGame/{{Meteos}}'' lets you play a game with tiny blocks during the credits- any Meteos launched here count towards fusion, the two rare Meteo types appear more often, and the credits last longer the higher your DifficultyLevel was.

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* ''VideoGame/{{Meteos}}'' lets you play a game with tiny blocks during the credits- any credits--any Meteos launched here count towards fusion, the two rare Meteo types appear more often, and the credits last longer the higher your DifficultyLevel was.



* Some of the ''VideoGame/RhythmHeaven'' games have this. ''Rhythm Heaven'' for the DS had the minigame "Airboarders", and ''Rhythm Heaven Fever'' had a remake of "Night Walk" from the original ''Rhythm Tengoku'' for the Gameboy Advance. Both are automatically played during the credits proper, but can be played manually after viewing the credits once. And you'd better, because they both show up in their games' respective [[FinalExamBoss Final Exam Bosses.]]
* In ''VideoGame/HatsuneMikuProjectDiva F'''s credits, you can throw leeks at the credits to destroy them and score points. Amusingly, after you see the credits for the first time, you can unlock the ability to play it whenever you want, and new features are unlocked as you play the credits game multiple times.

to:

* Some of the ''VideoGame/RhythmHeaven'' games have this. ''Rhythm Heaven'' for the DS had the minigame "Airboarders", and ''Rhythm Heaven Fever'' had a remake of "Night Walk" from the original ''Rhythm Tengoku'' for the Gameboy Advance. Both are automatically played during the credits proper, but can be played manually after viewing the credits once. And you'd better, because they both show up in their games' respective [[FinalExamBoss Final {{Final Exam Bosses.]]
Boss}}es.
* In ''VideoGame/HatsuneMikuProjectDiva F'''s F''[='=]s credits, you can throw leeks at the credits to destroy them and score points. Amusingly, after you see the credits for the first time, you can unlock the ability to play it whenever you want, and new features are unlocked as you play the credits game multiple times.



* ''Franchise/FinalFantasy Fables: ChocoboTales'' has a minigame where you have to tap the letter "O" where-ever it appears in the credits, while trying to avoid other letters. You have to figure this out for yourself, though.

to:

* ''Franchise/FinalFantasy Fables: ChocoboTales'' Chocobo Tales'' has a minigame where you have to tap the letter "O" where-ever it appears in the credits, while trying to avoid other letters. You have to figure this out for yourself, though.



* After getting the GoldenEnding in ''VideoGame/{{Undertale}}'', at the end of the credits you have to dodge, bullet-hell style, the names of over nine-hundred people who contributed enough to the Kickstarter campaign to get their name in the credits. If you manage to avoid hitting any of them, you can unlock [[spoiler: a DevelopersRoom behind the mysterious door near Snowdin.]]

to:

* After getting the GoldenEnding in ''VideoGame/{{Undertale}}'', at the end of the credits you have to dodge, bullet-hell style, the names of over nine-hundred people who [[SpecialThanks contributed enough to the Kickstarter campaign to get their name in the credits.credits]]. If you manage to avoid hitting any of them, you can unlock [[spoiler: a DevelopersRoom behind the mysterious door near Snowdin.]]
7th Nov '15 10:42:34 AM Andyroid
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Added DiffLines:

* After getting the GoldenEnding in ''VideoGame/{{Undertale}}'', at the end of the credits you have to dodge, bullet-hell style, the names of over nine-hundred people who contributed enough to the Kickstarter campaign to get their name in the credits. If you manage to avoid hitting any of them, you can unlock [[spoiler: a DevelopersRoom behind the mysterious door near Snowdin.]]
6th Nov '15 5:45:48 AM pgj1997
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* Later ''VideoGame/GuitarHero'' games have had a final song played over the credits roll in career mode, being played without any scoring or possibility of failure whatsoever. These have included "Through the Fire and Flames" on ''III'', "Pull Me Under" on ''World Tour'', and "21st Century Schizoid Man" on ''5''

to:

* Later ''VideoGame/GuitarHero'' games have had a final song played over the credits roll in career mode, being played without any scoring or possibility of failure whatsoever. These have included "Through the Fire and Flames" on ''III'', "Pull Me Under" on ''World Tour'', and "21st Century Schizoid Man" on ''5''''5'', and "American Pie" on ''Band Hero''.
11th Oct '15 2:42:09 PM BandW2011
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* ''VideoGame/{{Pushmo}}'' lets you jump around an collect 100 stars.

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* ''VideoGame/{{Pushmo}}'' lets you jump around an and collect 100 stars.
20th Sep '15 10:47:21 AM nombretomado
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** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the GameCube logo, The Triforce, etc.) in different ways as the credits roll.

to:

** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the GameCube logo, UsefulNotes/NintendoGameCubelogo, The Triforce, etc.) in different ways as the credits roll.
17th Jul '15 7:02:07 AM jormis29
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* In ''VideoGame/{{Hitman}}: Blood Money'', you play the last level over the credits, after [[spoiler:Number 47 wakes up from his faked death and starts wasting everyone at his funeral.]]

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* In ''VideoGame/{{Hitman}}: Blood Money'', ''VideoGame/HitmanBloodMoney'', you play the last level over the credits, after [[spoiler:Number 47 wakes up from his faked death and starts wasting everyone at his funeral.]]
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