VideoGame Trope: This is when you can play a MiniGame during [[ClosingCredits the credits sequence]].
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!!Examples:

[[foldercontrol]]

[[folder: Action Adventure]]
* In ''VideoGame/TheLegendOfZeldaFourSwords'' game, there's a mini game at the credits where you collect rupees.
* Part of ''VideoGame/KingdomHearts3D'''s credits is done in [[RailShooter dive mode]], where your goal is to collect all the golden letters. Doing this unlocks a message.
[[/folder]]

[[folder: Action Game]]
* Starting with the third game, ''VideoGame/DevilMayCry'' gives you an infinite number of mooks to beat up; killing enough unlocks an additional scene afterwards.
* ''VideoGame/{{Vanquish}}'' has you shooting meteors with the development team on them.
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[[folder: Adventure Game]]
* [[SamAndMaxFreelancePolice The 1990s Sam & Max adventure game]] features a fully-playable, carnival style "shoot the targets" minigame during the end credits.
** Season 2 of the TelltaleGames series tosses targets up on the screen during the ''opening'' credits representing features of the cases you've already solved, though it doesn't keep score.
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[[folder: Beat Em Up]]
* ''VideoGame/TheWarriors'', similar to ''VideoGame/DevilMayCry'', featured a battle at one point in the credits. You play as Masai, and you and the Riffs beat up the Rogues.
* ''VideoGame/{{Bayonetta}}'' has short extra fights during the credits. You even get ranked for each one!
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[[folder: Fighting Game]]
* It's a ''VideoGame/SuperSmashBros'' tradition:
** [=SSB64=]: Shooting the names in the credits would only bring up more specific info about the person's contribution.
** [=SSBM=]: Same as before, but more dynamic, and the game would report your score at the end of the credits sequence. Led to an [[UrbanLegendOfZelda urban legend]] that shooting all the names would unlock [[Franchise/SuperMarioBros Toad]] as a playable character.
** [=SSBB=]: A roll call of characters\things in the game. It keeps track of your score, and you gain coins from shooting more targets which can be used elsewhere in-game. The actual credits, played after the game's story mode, are traditional for once, and [[SummerBlockbuster so long]] that any game with them would be unwieldy.
** [=SSB3DS=]: As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).
* In the Wii version of ''PunchOut'', you could correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.
* ''VideoGame/TatsunokoVsCapcom'' has 2: the normal variety involves [[Anime/{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[VideoGame/MegaMan Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
* In ''VideoGame/StreetFighterEX 3'', you can mow down an infinite number of Mooks during the end credits, including Andore from ''VideoGame/FinalFight'', who got bigger the more times you defeated him.
* In ''{{Ehrgeiz}}'', (a Square fighting game best known for including ''VideoGame/FinalFantasyVII'' characters) the credits play during the final boss battle. This is actually important to at least one ending: [[spoiler:When the boss is defeated, a number of bonus items appear, including coins, jewels, and [[BreadEggsMilkSquick Han Dehan's severed leg]]. If you're playing as Han, your ending is determined by whether you recover his leg before the timer runs out.]]
[[/folder]]

[[folder: Miscellaneous Games]]
* ''KatamariDamacy'' and its sequels had different minigames during the credits. The original had the Prince rolling up all the nations of the Earth in a giant katamari, ''We Love Katamari'' had the Prince picking up his cousins in a katamari while dodging the King of All Cosmos (who was rolling the ''sun''), ''Me and My Katamari'' had a 8-bit side-scrolling platformer version of the typical Katamari Damacy level, and ''Beautiful Katamari'' had a similar {{Retraux}} credits mini-game, but as a top-down shooter instead.
* ''RetroGameChallenge'' ends with one final shooter sequence with a 16-bit version of the ship from Cosmic Gate up against Game Master Arino.
** The sequel has a similar minigame, with the added option of being able to evade his attacks via barrel rolls and being able to collect powerups. If you chose a girl character in the beginning, you're also given the option of using autofire by pressing Y.
* Possibly the only RealTimeStrategy game so far to feature one, ''VideoGame/MetalFatigue'' features a controllable battle on its credits screen. There's no primary interface though, so all you or the computer can do is simply throw your troops into the fray.
* In ''VideoGame/{{Flower}}'', the credits are an entire level, and can be played and replayed whenever one wishes. You even get a trophy for completing it 100%.
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[[folder: Platform Game]]
* ''SuperMonkeyBall'' had you collecting Bananas whilst the credits got in your way.
* VideoGame/{{Kirby}} had one in ''VideoGame/KirbyAndTheAmazingMirror'' where you shot the final boss repeatedly.
** There's a fishing minigame in ''VideoGame/KirbyMassAttack'' during the credits. There's even a Medal hidden in there!
* ''VideoGame/WarioWare Smooth Moves'' has you move a hole in the stage floor around, sending the Miis of the creators falling in it.
** ''Mega Party Game$!'' also had one where you shot panels to reveal letters in the credits, and kept track of how many you hit how many appeared total at that point.
** ''D.I.Y.'' has you destroy [=UFOs=] that are carrying the names across the screen. There's actually a medal (achievement) for getting a perfect score!
** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the GameCube logo, The Triforce, etc.) in different ways as the credits roll.
* ''VideoGame/NewSuperMarioBrosWii'' has you hitting the letters of the developers' names as blocks to get coins. In ''VideoGame/NewSuperMarioBrosU'', you collect coins from bubbles instead.
* ''VideoGame/SuperMarioGalaxy2'' allows you to run around as Mario in moving dioramas of some of the levels. Once you have all 120 stars, [[spoiler:you can use a Bee Mushroom to fly around the levels and even fly off the screen and die.]]
* In the credits for the UsefulNotes/{{Wii}} version of ''VideoGame/SonicColors'', you can use the homing attack and various Wisp powers to attack the names displayed and get rings. You even get extra lives for your rings at the end. It's a good thing, too, because the credits are 12 minutes long.
* ''BanjoKazooie: Grunty's Revenge'' has credits that take place on a slide, where you can collect tokens. You can later take those tokens to an arcade machine in one level to unlock the game's minigames in free-play mode.
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[[folder: Puzzle Game]]
* ''{{Pushmo}}'' lets you jump around an collect 100 stars.
* ''VideoGame/{{Meteos}}'' lets you play a game with tiny blocks during the credits- any Meteos launched here count towards fusion, the two rare Meteo types appear more often, and the credits last longer the higher your DifficultyLevel was.
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[[folder: Rhythm Game]]
* Later''GuitarHero'' games have had a final song played over the credits roll in career mode, being played without any scoring or possibility of failure whatsoever. These have included "Through the Fire and Flames" on ''III'', "Pull Me Under" on ''World Tour'', and "21st Century Schizoid Man" on ''5''
* On ''VideoGame/DanceDanceRevolution'' Ultramix 2 for the original Xbox, you can play a little minigame during the credits that involves hitting chains of arrows appearing in the background, getting enough points in it unlocks a song.
* Subverted by ''{{Beatmania}} IIDX 16: Empress''; the credits themselves are not a minigame, but the game's ending theme later became a playable track revealed to be entitled "THANK YOU FOR PLAYING" ... whose background video ''is'' the credit roll.
** This gets funnier on later versions where the song is still there, and ''still uses IIDX 16's credit roll!'' You'd think they would have replaced it with a "generic" movie on IIDX 17, wouldn't they?
* Some of the ''VideoGame/RhythmHeaven'' games have this. ''Rhythm Heaven'' for the DS had the minigame "Airboarders", and ''Rhythm Heaven Fever'' had a remake of "Night Walk" from the original ''Rhythm Tengoku'' for the Gameboy Advance. Both are automatically played during the credits proper, but can be played manually after viewing the credits once. And you'd better, because they both show up in their games' respective [[FinalExamBoss Final Exam Bosses.]]
* In ''VideoGame/HatsuneMikuProjectDiva F'''s credits, you can throw leeks at the credits to destroy them and score points. Amusingly, after you see the credits for the first time, you can unlock the ability to play it whenever you want, and new features are unlocked as you play the credits game multiple times.
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[[folder: Role Playing Game]]
* In ''VideoGame/FinalFantasyIX'' if you input a code you can play blackjack ''after'' the credits.
* ''Franchise/FinalFantasy Fables: ChocoboTales'' has a minigame where you have to tap the letter "O" where-ever it appears in the credits, while trying to avoid other letters. You have to figure this out for yourself, though.
* The first ''VideoGame/{{Boktai}}'' game had one of these every second clear of the game if [[spoiler:Otenko is saved]], consisting of Django picking up items while dodging bombs. Par for the game, you get better items and get faster the stronger the sun and the more items you pick up without hitting a bomb.
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[[folder: Shoot 'em Up]]
* ''VideoGame/StarSoldier'' on the PSP allowed you to shoot the credits for points. You could also blow up and lose your power ups (but never your lives).
* Purifying the [[WorldTree Tree of Memories]] at the end of ''ChildOfEden''.
* The obscure DataEast arcade ''The Great Ragtime Show'' (AKA Boogie Wings) let the player fly their biplanes around the credits, and the appearance of every NPC sprite and ''also'' of every rideable vehicle in the game for your amusement.
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[[folder: Stealth Based Game]]
* In ''VideoGame/{{Hitman}}: Blood Money'', you play the last level over the credits, after [[spoiler:Number 47 wakes up from his faked death and starts wasting everyone at his funeral.]]
* ''VideoGame/AssassinsCreedII'' throws you out of the Animus when the credits begin and [[spoiler: you fight as Desmond, now having a hidden blade and all of Ezio's abilities, some Abstergo guards, when the game leaves you at a cliffhanger. Still, the credits roll for quite some time even after the level has been beaten.]]
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[[folder: Survival Horror]]
* ''[[VideoGame/HouseOfTheDead The Typing of the Dead]]'': typing out the names of the creators listed in the credits will make dancing zombies jump out from the containers.
** Typing the entire credits and freeing all the zombies unlocks the NewGamePlus features (such as AI partners/opponents for "two-player" mode).
[[/folder]]

[[folder: Third Person Shooter]]
* In ''VideoGame/KidIcarusUprising'', you can shoot the names to turn them red, and it counts how many you get. One of the treasure hunt goals is to get at least a certain number.
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[[folder: Visual Novel]]
* During the credits after Case 5 of the first ''VisualNovel/AceAttorney'' game, you can play a little version of the fingerprinting mini-game, allowing you to see some concept art of each of the characters.
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[[folder: Web Games]]
* ''VideoGame/TheBrightInTheScreen'', a surreal, psychological horror flash game allows you to play a [[UnwinnableByDesign creepily pointless game]] while it loads. A man trapped in a room can unleash seemingly very destructive energy blasts... But there are no enemies to attack, and no way to get out of the room. Even the loading screen interactively messes with your mind.
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