Video Game / Ehrgeiz
Ehrgeiz: God Bless The Ring
is a Fighting Game
developed by DreamFactory and published by Namco
in 1998, the title being German
for "ambition". Unlike most Fighting Games
, especially at that time, Ehrgeiz
allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the Super Smash Bros.
technique a year before the latter existed.Ehrgeiz
is noted for playing off of the astounding success of the then-recently-released Final Fantasy VII
by having a slough of cameo
characters from that game. The original arcade release had Cloud and Tifa as secret characters named "Guardian" and "Summoner" which could be fought by beating the first X characters in a certain amount of time. They were playable after one or two months of real time. In addition, the final boss, Django, bears a striking resemblance to Red XIII.Ehrgeiz
was later ported to the Sony PlayStation
and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in DreamFactory's previous Tobal 2
) starring two side characters and invoking many Final Fantasy VII
mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later re-used
in Vagrant Story
, to much
The Final Fantasy VII
characters are actually quite detailed, including some heavy five-years-ago flashback spoilers (if you know where to look) and a lot of moves from the actual game. Overall, it's a halfway solid Fighting Game
. The real fun, though, probably
lies in getting Sephiroth to lie face down in the sand waving a little flag above his head for winning a shirtless beach race.
Not to be confused with the 1997 anime series of the same same.
This game contains examples of:
- Adventurer Archaeologist: The vocation of Koji Matsuda and his protegee Clair.
- Animorphism: Jo can transform into a wolf.
- Artificial Limbs: Han Daehan, who has a bionic leg that can shoot missiles.
- Combat Pragmatist: Once you unlock Clair you may discover she has an affinity for targeting a certain location of the anatomy and carries hidden blades in her arms.
- Creative Closing Credits: You fight the True Final Boss during them.
- Everyone Calls Him "Barkeep": In the arcade game, Cloud and Tifa are named Guardian and Summoner respectively.
- Fingerless Gloves: Godhand wears a pair. Notable because they are the same sort of gloves worn by Tekken main characters Kazuya Mishima and Jin Kazama (see Tangled Family Tree below for more info on this), having a set of metal studs that form an inverted triangle over the top of the hand.
- Guest Fighter: Final Fantasy VII 's Cloud Strife and Tifa Lockhart appear in the game. They are joined in the console version by Vincent Valentine, Yuffie Kisaragi, Sephiroth, and Zack Fair.
- Guide Dang It: To defeat the bonus boss during the first half of the credits, you break open the cases on the stage containing two swords and throw them at the beast to claim Ehrgeiz for real. Not much to it but a lot of extra points and a poorly translated paragraph about your success. No real loss in losing the fight either.
- His Name Really Is "Barkeep": Quest Mode introduces us to Sommeleeay the sommelier.
- Historical-Domain Character: Lee Shuwen is based on Li Shuwen, a Real Life master of Ba Ji Quan said to be so formidable that he does not need to strike an opponent twice.
- Killer Yoyo: Yoko, whose main costume is a police uniform, if the reference wasn't obvious enough.
- Leg Cannon: Han Daehan.
- Merlin Sickness: Lee Shuwan
- Moveset Clone: the Final Fantasy VII characters are generally clones of existing ones; Yuffie for Sasuke, Vincent for Godhand, and Zack for Cloud.
- Multiple Endings: As well as each character having an ending, Han has two: one where he wins the tournament but doesn't recover his lost leg from Django, and another where he does.
- NINJA: Sasuke and Yuffie.
- Nintendo Hard: The Quest Mode is ruthlessly unforgiving. Aside from fending off dozens of difficult enemies and needing to grind experience for two characters separately, you also have to constantly eat to stay alive. Leveling up specific stats requires you to consume a greater amount of nutrients associated with that stat, but due to the randomly-generated loot, you really have no control over what kind of food will drop, and by extension, what kind of build you'll have. Inventory is severely limited, and to top it all off, saving the game costs money, which isn't always in abundant supply, and it gets progressively more expensive the higher your characters' levels are.
- Overly Long Fighting Animation — Koji has a charged grapple that is hard to connect with, but if it does he'll spend about ten solid seconds breaking every bone in your body.
- Overly Long Gag: Dasher Inoba's ending, which is an endless loop of him eating bowls of noodles.
- Power of the God Hand: The protagonist is nicknamed Godhand for his fighting skills.
- Randomly Generated Dungeon Crawler : The Forsaken Dungeon.
- Shaggy Dog Story: All endings to Quest Mode are ultimately this. Either the survivor revives their fallen partner with the Phoenix Down, thus losing the secret to immortality forever and rendering the whole point behind the adventure moot, or they keep it but fail to actually learn or accomplish anything with it, rendering the whole adventure moot and getting someone killed in the process.
- Spinning Piledriver: Godhand can do this literally if you do the motion for it. Cloud's grab for this happens to be Omnislash.
- Spiritual Successor: To the Tobal games.
- Tangled Family Tree: Godhand is a Mishima (Ken Mishima, to be precise), meaning the game has a very weak connection with the Tekken series. This was a semi-cameo due to Namco distributing the arcade version of the game, and Godhand himself has moves taken from Tekken characters.