History VideoGame / Ehrgeiz

9th Dec '16 1:10:47 AM Solle
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''Ehrgeiz'' was later ported to the Sony UsefulNotes/PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in [=DreamFactory=]'s previous ''VideoGame/{{Tobal}} 2'') starring two side characters and invoking many ''Final Fantasy VII'' mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.

The ''Final Fantasy VII'' characters are actually quite detailed, including some heavy five-years-ago flashback spoilers (if you know where to look) and a lot of moves from the actual game. Overall, it's a halfway solid FightingGame. The real fun, though, ''probably'' lies in getting Sephiroth to lie face down in the sand waving a little flag above his head for winning a shirtless beach race.

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''Ehrgeiz'' was later ported to the Sony UsefulNotes/PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included mini-games, as well as a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in [=DreamFactory=]'s previous ''VideoGame/{{Tobal}} 2'') starring two side characters and invoking many ''Final Fantasy VII'' mainstays, mainstays including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many Many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] re-used in ''VagrantStory'', to ''much'' better effect.

The ''Final Fantasy VII'' characters are actually quite detailed, including some heavy five-years-ago flashback spoilers (if you know where to look) and a lot of moves from the actual game. Overall, it's a halfway solid FightingGame.
''VagrantStory''.

The real fun, fun of the game, though, ''probably'' lies in getting Sephiroth to lie face down in the sand waving a little flag above his head for winning a shirtless beach race.
17th Nov '16 1:34:44 PM xionsheart13
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Not to be confused with the 1997 anime series of the same same.

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Not to be confused with the 1997 anime series of the same same.
name.
8th Nov '16 1:45:39 PM XenXero
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Added DiffLines:

** None of the guest/bonus characters have their own endings, except for Sephiroth, whose ending is just clips from random ''VideoGame/FinalFantasyVII'' cutscenes to the tune of ''One-Winged Angel''.
8th Nov '16 1:38:15 PM XenXero
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Added DiffLines:

* AWinnerIsYou: What's your reward for beating the [[NintendoHard infamously frustrating]] Quest Mode? A single paragraph of text scrolling on a black background with no sound or music that leads into a generic GameOver screen.
27th Aug '16 10:48:04 AM NonperformingAuthor
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* HistoricalDomainCharacter: Lee Shuwen is based on Li Shuwen, a RealLife master of Ba Ji Quan said to be so formidable that he [[OneHitKill does not need to strike an opponent twice]].
4th Aug '16 8:32:29 AM DivineDeath
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* NintendoHard: The Quest Mode is ruthlessly unforgiving. Aside from fending off dozens of difficult enemies and needing to grind experience for two characters separately, you also have to constantly eat to stay alive. Leveling up specific stats requires you to consume a greater amount of nutrients, but due to the randomly-generated loot, you really have no control over what kind of food will drop, and by extension, what kind of build you'll have. Inventory is severely limited, and to top it all off, saving the game costs money, which isn't always in abundant supply, and gets progressively more expensive the higher your characters' levels get.

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* NintendoHard: The Quest Mode is ruthlessly unforgiving. Aside from fending off dozens of difficult enemies and needing to grind experience for two characters separately, you also have to constantly eat to stay alive. Leveling up specific stats requires you to consume a greater amount of nutrients, nutrients associated with that stat, but due to the randomly-generated loot, you really have no control over what kind of food will drop, and by extension, what kind of build you'll have. Inventory is severely limited, and to top it all off, saving the game costs money, which isn't always in abundant supply, and it gets progressively more expensive the higher your characters' levels get.are.
4th Aug '16 8:21:17 AM DivineDeath
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* ShaggyDogStory: All endings to Quest mode are ultimately this. [[spoiler:Either the survivor revives their fallen partner with the Phoenix Down, thus losing the secret to immortality forever and rendering the whole point behind the adventure moot, or they keep it but fail to actually learn or accomplish anything with it.]]

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* ShaggyDogStory: All endings to Quest mode Mode are ultimately this. [[spoiler:Either the survivor revives their fallen partner with the Phoenix Down, thus losing the secret to immortality forever and rendering the whole point behind the adventure moot, or they keep it but fail to actually learn or accomplish anything with it.it, rendering the whole adventure moot and getting someone killed in the process.]]
4th Aug '16 8:19:35 AM DivineDeath
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Added DiffLines:

* NintendoHard: The Quest Mode is ruthlessly unforgiving. Aside from fending off dozens of difficult enemies and needing to grind experience for two characters separately, you also have to constantly eat to stay alive. Leveling up specific stats requires you to consume a greater amount of nutrients, but due to the randomly-generated loot, you really have no control over what kind of food will drop, and by extension, what kind of build you'll have. Inventory is severely limited, and to top it all off, saving the game costs money, which isn't always in abundant supply, and gets progressively more expensive the higher your characters' levels get.


Added DiffLines:

* ShaggyDogStory: All endings to Quest mode are ultimately this. [[spoiler:Either the survivor revives their fallen partner with the Phoenix Down, thus losing the secret to immortality forever and rendering the whole point behind the adventure moot, or they keep it but fail to actually learn or accomplish anything with it.]]
28th May '16 11:26:07 AM nombretomado
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''Ehrgeiz'' was later ported to the Sony PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in [=DreamFactory=]'s previous ''VideoGame/{{Tobal}} 2'') starring two side characters and invoking many ''Final Fantasy VII'' mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.

to:

''Ehrgeiz'' was later ported to the Sony PlayStation UsefulNotes/PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in [=DreamFactory=]'s previous ''VideoGame/{{Tobal}} 2'') starring two side characters and invoking many ''Final Fantasy VII'' mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.
20th Mar '16 10:59:38 PM UmbrellasWereAwesome
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''Ehrgeiz'' is a FightingGame developed by [=DreamFactory=] and published by Creator/{{Namco|Bandai}} and Creator/{{Square|Enix}} in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.

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''Ehrgeiz'' ''Ehrgeiz: God Bless The Ring'' is a FightingGame developed by [=DreamFactory=] and published by Creator/{{Namco|Bandai}} and Creator/{{Square|Enix}} in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Ehrgeiz