History VideoGame / Ehrgeiz

27th Aug '16 10:48:04 AM NonperformingAuthor
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* HistoricalDomainCharacter: Lee Shuwen is based on Li Shuwen, a RealLife master of Ba Ji Quan said to be so formidable that he [[OneHitKill does not need to strike an opponent twice]].
4th Aug '16 8:32:29 AM DivineDeath
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* NintendoHard: The Quest Mode is ruthlessly unforgiving. Aside from fending off dozens of difficult enemies and needing to grind experience for two characters separately, you also have to constantly eat to stay alive. Leveling up specific stats requires you to consume a greater amount of nutrients, but due to the randomly-generated loot, you really have no control over what kind of food will drop, and by extension, what kind of build you'll have. Inventory is severely limited, and to top it all off, saving the game costs money, which isn't always in abundant supply, and gets progressively more expensive the higher your characters' levels get.

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* NintendoHard: The Quest Mode is ruthlessly unforgiving. Aside from fending off dozens of difficult enemies and needing to grind experience for two characters separately, you also have to constantly eat to stay alive. Leveling up specific stats requires you to consume a greater amount of nutrients, nutrients associated with that stat, but due to the randomly-generated loot, you really have no control over what kind of food will drop, and by extension, what kind of build you'll have. Inventory is severely limited, and to top it all off, saving the game costs money, which isn't always in abundant supply, and it gets progressively more expensive the higher your characters' levels get.are.
4th Aug '16 8:21:17 AM DivineDeath
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* ShaggyDogStory: All endings to Quest mode are ultimately this. [[spoiler:Either the survivor revives their fallen partner with the Phoenix Down, thus losing the secret to immortality forever and rendering the whole point behind the adventure moot, or they keep it but fail to actually learn or accomplish anything with it.]]

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* ShaggyDogStory: All endings to Quest mode Mode are ultimately this. [[spoiler:Either the survivor revives their fallen partner with the Phoenix Down, thus losing the secret to immortality forever and rendering the whole point behind the adventure moot, or they keep it but fail to actually learn or accomplish anything with it.it, rendering the whole adventure moot and getting someone killed in the process.]]
4th Aug '16 8:19:35 AM DivineDeath
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Added DiffLines:

* NintendoHard: The Quest Mode is ruthlessly unforgiving. Aside from fending off dozens of difficult enemies and needing to grind experience for two characters separately, you also have to constantly eat to stay alive. Leveling up specific stats requires you to consume a greater amount of nutrients, but due to the randomly-generated loot, you really have no control over what kind of food will drop, and by extension, what kind of build you'll have. Inventory is severely limited, and to top it all off, saving the game costs money, which isn't always in abundant supply, and gets progressively more expensive the higher your characters' levels get.


Added DiffLines:

* ShaggyDogStory: All endings to Quest mode are ultimately this. [[spoiler:Either the survivor revives their fallen partner with the Phoenix Down, thus losing the secret to immortality forever and rendering the whole point behind the adventure moot, or they keep it but fail to actually learn or accomplish anything with it.]]
28th May '16 11:26:07 AM nombretomado
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''Ehrgeiz'' was later ported to the Sony PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in [=DreamFactory=]'s previous ''VideoGame/{{Tobal}} 2'') starring two side characters and invoking many ''Final Fantasy VII'' mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.

to:

''Ehrgeiz'' was later ported to the Sony PlayStation UsefulNotes/PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in [=DreamFactory=]'s previous ''VideoGame/{{Tobal}} 2'') starring two side characters and invoking many ''Final Fantasy VII'' mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.
20th Mar '16 10:59:38 PM UmbrellasWereAwesome
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''Ehrgeiz'' is a FightingGame developed by [=DreamFactory=] and published by Creator/{{Namco|Bandai}} and Creator/{{Square|Enix}} in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.

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''Ehrgeiz'' ''Ehrgeiz: God Bless The Ring'' is a FightingGame developed by [=DreamFactory=] and published by Creator/{{Namco|Bandai}} and Creator/{{Square|Enix}} in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.
20th Mar '16 10:29:50 PM UmbrellasWereAwesome
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''Ehrgeiz'' is a FightingGame developed by [=DreamFactory=] and published by Creator/{{Square|Enix}} in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.

to:

''Ehrgeiz'' is a FightingGame developed by [=DreamFactory=] and published by Creator/{{Namco|Bandai}} and Creator/{{Square|Enix}} in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.
20th Mar '16 10:28:56 PM UmbrellasWereAwesome
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''Ehrgeiz'' is a FightingGame made by [=DreamFactory=] in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.

to:

''Ehrgeiz'' is a FightingGame made developed by [=DreamFactory=] and published by Creator/{{Square|Enix}} in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.
20th Mar '16 10:26:40 PM UmbrellasWereAwesome
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''Ehrgeiz'' is a FightingGame made by Creator/SquareEnix in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.

to:

''Ehrgeiz'' is a FightingGame made by Creator/SquareEnix [=DreamFactory=] in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.



''Ehrgeiz'' was later ported to the Sony PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in Dream Factory's previous ''VideoGame/{{Tobal}} 2'') starring two side characters and invoking many ''Final Fantasy VII'' mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.

to:

''Ehrgeiz'' was later ported to the Sony PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in Dream Factory's [=DreamFactory=]'s previous ''VideoGame/{{Tobal}} 2'') starring two side characters and invoking many ''Final Fantasy VII'' mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.
24th Jan '16 12:55:26 AM GrammarNavi
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''Ehrgeiz'' is a FightingGame made by Creator/SquareEnix in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the SuperSmashBros technique a year before the latter existed.

to:

''Ehrgeiz'' is a FightingGame made by Creator/SquareEnix in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the SuperSmashBros ''VideoGame/SuperSmashBros'' technique a year before the latter existed.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Ehrgeiz