"As the forgotten Toons rebuilt their home, trouble lurked just around the corner..."
— Yen Sid, from the game's opening cutscene
Epic Mickey 2: The Power of Two is a multi-platform sequel to the Wii exclusive Warren Spector title Epic Mickey. It was released on November 18th 2012 (with a tentative January 2013 release date for PC), and features co-op play, with a second player controlling Oswald, who flies like a helicopter and attacks with electricity. The game is also a musical, and among the new areas open in Wasteland is Frontierland. Marv Wolfman (Teen Titans) co-wrote the script.After the thinner has receded from Wasteland, quakes have been causing trouble throughout the realm, while the Mad Doctor claims he has changed his ways and is offering the help of his machines and Beetleworx. Oswald's willing to give him the benefit of the doubt, but he and the other inhabitants decide to call in for Mickey's help. Mickey and Oswald must work together to fix Wasteland's problems, find the source of the Earthquakes, and journey into the Dahl Engineering Corridors at the foundations of Wasteland and investigate the Mad Doctor's true intentions along the way.There is also a companion game for the Nintendo 3DS called Epic Mickey: Power Of Illusion. It was developed by DreamRift, the folks behind Henry Hatsworth and Monster Tale. Officially a followup to the Castle of Illusion series as well, the story has Mizrabel and the castle itself trapped in Wasteland. Seeking a way out, she tries draining the paint and cartoon essence out of famous toon residents of Mickey's world. Mickey must save his fellow toons and confront Mizrabel, repairing the damage with paint along the way.
Award Bait Song: "That's What Heroes Do", which the Mad Doctor sings in the ending if you redeem him. It's a particularly brilliant example, in that the Mad Doc's voice and the lyrics have high potential for Narm, but it manages to be heartwarming nonetheless.
Broken Aesop: The game's theme seems to be "a second chance is what we all deserve". The Mad Doctor can turn good on his third chance only through brainwashing from the brush, Prescott gets put in jail and no one so much as talks to him afterwards (though, to be fair, he was kind of nuts at that point), and Pete, being a reoccuring villain in shorts, is probably on his thirtieth chance by now.
Bubblegloop Swamp: Bog Easy, which now has some additional platforming challenges and threats from local alligators.
Camera Screw: Junction Point are doing their best to defy this trope given how often it plagued the first game. Spector claims their camera programming team will be working on it until the day it goes gold, and over 1500 adjustments have been made to the camera code. It still ended up having a few kinks, but not quite as bad.
Cut Short: Mickey is still in Wasteland when the game ends, and, after the credits, you can see Pete kidnapping Prescott and taking him through a projector. With Junction Point being shut down, neither of these will be resolved.
Distressed Dude: Along with the unnamed gremlins scattered around like in the first game, Gremlin Jamface needs to be rescued from the Mad Doctor's Attic. Gremlin Prescott finishes the game like this, presumably to be rescued in a third game.
Down in the Dumps: The Floatyard, a graveyard of old light parade floats, as well as candy-related garbage at some points.
Disney Gulch also somewhat qualifies, as various items rain down into it and usually sit there.
Eternal Engine: The DECs and the path to the Mad Doctor's Gulch Lab have elements of this.
Evil Laugh: The Mad Doctor, Gremlin Prescott and Big Bad Pete all get their turn to indulge in this. Prescott especially-during the boss fight with his giant mech, the background noise is him laughing and taunting Mickey and Oswald.
Evil Plan: The Mad Doctor's plan is ridiculously complicated and over-the-top: After his defeat in the original, he crashlanded in Disney Gulch and swore revenge on Wasteland. There he created the Blotworx to serve as an army, but he was forced to release them as they were unpredictable. When that failed, he fooled Prescott into turning on everyone and building a television device which the Doc then used to broadcast a TV show to the Cartoon World so the folks there will remember him and he can escape Wasteland before it's destroyed by earthquakes that were being caused by him extracting Guardians from the ground in Autotopia (still following?), knowing that they had the power to turn him into a Toon again as his animatronic parts were breaking down. He pretended to reform, knowing that the folks would get suspicious and bring in Mickey, who would bring the Brush with him, so the Doc could take it and rule the Cartoon World when the folks there remembered him enough for him to leave. And as if that wasn't enough, he built a doomsday machine for Wasteland, disguised as an 'attraction' to seal Wasteland's fate as he escaped. What a jerk. The game, however, explains next to nothing about any of this, merely hinting at several parts of it, instead preferring to focus on such trivial matters as construction sites and projectors. Go figure.
Prescott's plan, on the other side of things, seems to boil down to "make mech, kill Mickey, take brush, force everyone to praise him".
Funny Background Event: During one of the cutscenes, while Mickey and Oswald talk about the Mad Doctor's new attraction, Prescott is making an absolutely hilarious face behind them in the jail cell.
Gender Bender: The Telephone in Mickey's house at OsTown. The phone was a male in the first Epic Mickey game, but in the sequel, the phone is now a woman.
The Ghost: Blackbeard, an unseen focal point of the Ventureland sidequests, was a rival captain to Hook and with Hook having disappeared, has taken over Tortooga and forced Hook's pirates out.
Heel-Face Revolving Door: The Mad Doctor claims he's reformed and offers to help the heroes take down the incoming threat. And then, surprisingly, the Big Bad is Prescott. But THEN it turns out he's not: Prescott was a pawn in the Mad Doctor's escape-Wasteland plan. But then you can have the Mad Doctor do a real Heel-Face Turn in the end, if you pick the good ending.
Herr Doktor: The Mad Doctor has this kind of accent, although it sounds more Russian than German.
Hero of Another Story: Captain Hook's crew, now leaderless, has several members seeking to become the new captain to lead the crew in taking Tortooga back from Blackbeard, who has taken advantage of Hook's absence to drive Hook's pirates out of their home.
Lost Forever: Averted with the action stages in this game, as players can now backtrack through areas they've been through. Still remains true for the sidequests and the decisions you make for each of them, though.
Multiple Endings: The central conflict against The Mad Doctor changes depending on your paint and thinner usage; you can either kill him, or redeem him and turn him back into a toon. In addition to that, side characters can get good or bad endings depending on how you dealt with their sidequests.
Same goes for Ghost Ian, who sounds an awful lot like Jimmy Durante.
Nostalgia Level: The Train Dioramas are an attraction that serve as a retelling of the first game done in crude dark ride fashion.
The projector and D.E.C. platforming levels also count, the projector levels because they're classic cartoons (both Mickey Mouse and Silly Symphonies), and the D.E.C. levels due to the fact that they are made of old Disney merchandise.
Pinocchio Syndrome: After fighting the first boss of the game, it's revealed that the Mad Doctor, despite making himself an Animatronic in the first place, wants to go back to being a Toon. He ultimately gets his wish if you choose to redeem him.
Remember the New Guy: Averted at first. Gremlin Jamface was scrapped from the first one, so in Dark Beauty Castle Gus explains that Jamface is Gremlin Markus' cousin and replacement after the latter was injured. Doesn't stop the guy from telling Mickey it's "good to see you again" despite never meeting him before.
Rhymes on a Dime: Fifer Pig and Fiddler Pig of the Three Little Pigs speak entirely in rhymes. Practical Pig, however, subverts this trope, saying that he used to rhyme but gave it up, thinking that it was annoying people.
The Mad Doctor too, seeing as he mostly speaks in song.
The Stinger: While everyone is celebrating the Mad Doctor's defeat/redemption, the Petes are developing plans of their own, which is hinted at when you find the odd costumes in the Mad Doctor's Attic.
Suddenly Voiced: Sort of. Mickey, Oswald and their friends are fully voiced now (and sing!) but their voice actors are the same ones who provided their Simlish in the first game ("Bark-talk", Warren Spector called it).
Also Yen Sid keeps his voice actor from the first game who delivered the only spoken English dialogue in that game.
This is not the case for some other characters, however. For example: Gremlin Gus—in the first game, his sounds were supplied by Bob Joles, but in the sequel, actor Cary Elwes was cast as the voice of Gus. Another example: the Mad Doctor—in the first game, his sounds were supplied by Dave Wittenberg, but in the sequel, he is voiced by Jim Meskimen.
Trailers Always Spoil: At least one trailer shows Prescott's robot, which looks like him and gives away that he's a bad guy. The main part is thinned, so it's not blatantly obvious, but the horns and the thing he wears on his head are still visible.
Fall of Prescott mixes this with The Villain Sucks Song. A song sung mostly by the main villain, with the secondary villain contributing a few lines, about how the secondary villain failed. The main villain slips in a line or two about his plans as well.
Walk In Chime In: When Mickey and Oswald are trying to figure out who sabotaged the projectors. Mickey suggests Prescott, then Gus teleports in from Ostown and says it couldn't be him, since he loves working on them.
The Wild West: Disney Gulch and it's associated areas function as Wasteland's version of Frontierland.
What Happened to the Mouse?: Several characters disappear, namely Captain Hook, The Clocktower, And the Shadow Blot. Captain Hook is shown to be missing, but alive (seeing as Smee said he'd go looking for him), the other two are referenced in the dioramas but are absent themelves. The Clocktower's absence is understandable - its in a location you don't visit after all, but the Shadow Blot is a Blotling that you could befriend and can freely move around Wasteland, so its absence is puzzling. There are also other characters that are absent, such as Madame Leona, the Radio in a shack in Bog Easy; the Seer blotlings are also noticeably absent as well, seemingly being replace by the new Dropwings.
Possibly justified in the case of the Shadow Blot through Fridge Horror. While you can befriend it, you can also thin it, so it's possible the thinner path is the true one. As for the Clock Tower, we know the thinner path is true through the Opening Narration.
Your Size May Vary: The gremlins go from just a bit shorter than Mickey and Oswald in most of the game's scenes to small enough to fit into another character's hand in the opening and closing ones. The latter's more faithful to their book counterparts.