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Video Game / Epic Mickey: Power of Illusion

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A companion game to Epic Mickey 2: The Power of Two on the Nintendo 3DS developed by Dreamrift, who created Henry Hatsworth in the Puzzling Adventure and Monster Tale. The game is also a successor to Castle of Illusion for the Sega Genesis.

Mizrabel, the witch from Castle of Illusion, arrives in Wasteland along with the titular castle, and finds that she hates her situation. Oswald the Lucky Rabbit contacts Mickey Mouse via television about the castle's presence, and that he saw Minnie Mouse inside the structure. The two go to the castle and find that many Disney characters have been entrapped there as well; with that knowledge they set up a fortress within the castle, and embark on an adventure to save the other characters, break through Mizrabel's illusions and minions, and confront the witch herself.

The game is a traditional platformer, set to mimic its predecessor from the Genesis, while also using the Paint and Thinner from the main series in which it is set. It gets modest feedback at the very least, with critics praising its visuals and good platforming challenge, but criticizing it for its short length, and large amounts of backtracking.


This game provides examples of:

  • A Winner Is You: What's your prize for rescuing every Disney character in the game? A simple "Congratulations" message at the end. And...that's it.
  • Boss-Arena Idiocy: If it weren't for the ability to summon thorn bushes to cancel her flames and stun her when she lowers her head, the final battle against Mizrabel would have been impossible.
  • Boss Arena Urgency: The battle with Jafar involves him using his snake form to destroy platforms held up by Genie hands. Fortunately, you can re-draw the hands to make the platforms re-apppear.
  • Covers Always Lie: The Queen of Hearts appears on the original version of the box art, but she isn't in the game.
    • The new version replaces her with the Mad Hatter who is grinning in a sinister way. While the Hatter appears in the game, he is not in any way an antagonist.
    • The cover also shows the shadow of Mizrabel’s Final Boss form from the original game, but she never takes on that appearance at any point in the game.
    • On that note, Maleficent is depicted as a separate character on the full version of the cover art, as seen above, while in game, Mizrabel takes on her appearance.
  • Defeat Means Friendship: Captain Hook and Jafar both side with Mickey unconditionally after their boss fights when they are informed that Mizrabel was manipulating them.
  • Enemy Mine: Captain Hook, Jafar, and Ursula. The first two join after you snap them out of Mizrabel's control; the third is met like any other character.
  • Heel–Face Revolving Door: Mizrabel went from a villain to a friend at the end of Castle of Illusion, and apparently back again when she got mad about being forgotten.
  • Honorary Uncle: Scrooge McDuck tells Mickey to call him "Uncle Scrooge" when Mickey saves him.
    Scrooge: Any best friend of my nephew Donald is an honorary nephew of mine.
  • Interspecies Romance: Donald hits on Ariel. Who, even though her heart belongs to Eric, thinks he's cute.
  • Lighter and Softer: Probably the least dark of all the Epic Mickey games, particularly since it takes more influence from Castle of Illusion than it does from the series' console installments.
  • The Mad Hatter: Guess.
  • Mythology Gag: Naturally, the game shouts out to Disney's long and storied history, but there's some surprising shout outs to the video games as well.
  • Or Was It a Dream?: It could be assumed that the Minnie in the Castle of Illusion was another illusion... until when Mickey returns home, Minnie tells him that she dreamed about a strange castle, dumbfounding Mickey.
  • Sequel Hook: After she is defeated, Mizrabel swears that Mickey hasn't seen the last of her.
  • The Unfought: Of the three villain characters that can be rescued, Ursula is the only one who isn't faced as a boss, instead being simply found like all the other NPCs.
  • Ungrateful Bastard: Captain Hook, Jafar, and Ursula decide to still be evil even after Mickey rescues them and completes their side quests.
  • Video Game Caring Potential: Has even more of this than its predecessors. Many of the side quests involve rescuing characters in the levels and finding objects for them or using paint to solve their problems. This is especially notable because thinner is mainly used to eliminate obstacles and hazards, and the only real consequence of not rescuing everyone and/or not tending to all their needs is that you don't get 100% completion.
  • Wicked Witch: Mizrabel, who takes on Maleficent's form in game.

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