A Nintendo DS game by the makers of Henry Hatsworth In The Puzzling Adventure.The game tells the story of Ellie, a little girl that is woken up in the middle of the night by a loud noise. Upon investigation, she finds a strange bracelet. All of a sudden, the bracelet glows and transports Ellie to a different world, populated by new and strange creatures, referred to as monsters. Not long upon arriving does Ellie finds an egg, which hatches a small and cute creature that Ellie dubs "Chomp". Now, Ellie and Chomp must travel through the monsters' world so that the girl may find a way home. She soon learns that she and her new friend are destined to liberate this mysterious world from the rule of five evil children.Like its very British predecessor, the gameplay in Monster Tale is a mix of genres, in this case we have the Metroidvania approach coupled with the raising and use of Chomp, who can interact with different items that Ellie may find and evolve accordingly, gaining different abilities and transforming into different forms as he does so.
This game contains examples of:
All Myths Are True: The one shown during the game's intro. Also deconstructed — the fact that the monsters believed this was what allowed the kid kings to rise to power. It is also reconstructed at the same time, since it refers to Ellie.
Anti-Villain: Despite the fact that they utilize slave labor, Zoe and Ethan have potentially valid Freudian Excuses for their behavior, depending on how reliable you think their testimony is (especially compared to someone like Deanu, who only complained about having chores back home). Zoe was never allowed to play with toys for fear of breaking them, and Child Prodigy Ethan was tired of being dismissed as Just a Kid when it came to his inventions. The Monster World gives Zoe all the toys she wants and Ethan the chance to build world-changing devices.
Aristocrats Are Evil: Inverted; the kid kings aren't evil because they're royalty, they named themselves royalty because they're evil.
Arms Dealer: Jinx sells items for Chomp that not only give him experience, but also serve as weapons for indirect assistance for Ellie. For example, soccer balls and meteorites bounce all over the screen and hit enemies.
Badass Adorable: Ellie and Young Chomp (arguably Teen and Adult Chomp, too).
The Beast Master: All the human kids in the Monster World are effectively this, as each one has a monster partner, such as Ellie having Chomp and Meade having Krubble.
Elemental Rock-Paper-Scissors: Fire is strong against Earth is strong against Water is strong against Fire. Or, more accurately, Red beats Green beats Blue beats Red, as few if any monsters show elemental traits besides color (and for those that do, it's the color that really matters).
Infinity+1 Element: Light (White), which resists attacks of other elements (even Non-Elemental) and in turn other elements are resistant to its attacks; and Dark (Purple), which has strong attacks against everything and vice-versa.
Evil Laugh: Oddly enough, Chomp emits one of these after using a pet item when in a teen or adult form.
Gadgeteer Genius: Ethan. For bonus points, his theme in the soundtrack is titled "gadgeteer".
Gameplay and Story Segregation: After beating a Kid King, you can see their crown in the collectibles screen. However, you're shown actually grabbing their key, and when the Kid King in question appears again they are still wearing their crown.
Lost Forever: The meter for unlocking a new form stops rising once the connected form Chomp needs to be in hits level 30, which will make it impossible to unlock. The sole exception seems to be the Elite Guard form, and only if you had already used enough of the required items before point of no return to build the rest of the meter through having Chomp take and deal damage.
Chomp himself is actually a protagonist version of Underground Monkey, as all of his forms in the same stage of growth are slightly altered versions of each other.
Poor Communication Kills: Most of the kid kings don't really have any reason to fight Ellie, and only flip out and try to kill her when they think she's going to ruin their fun somehow. Instead of talking them down, Ellie just leaps into the fray and only explains that they don't really have any reason to be fighting after the battle.
Shout-Out: Ethan says that someone named Henry Hatsworth (he had trouble remembering the name) had stepped in the monster world before. This particular person was a character whose game was also developed by Peter Ong. Ellie says that this reminds her of her great uncle.
There are floating puzzle pieces in the background of Zoe's "kingdom" that look supsiciously like the background of the Puzzle Realm. Cole's Machine really did some damage by just existing...
One of Priscilla's busts has her leaning forward and clenching her fist with yellow eyes and an angry face (like a certain "Flat-Chested demon" you may know)
Ethan also not only uses a DS-like device, but commands his monster Nathan to use "Ludicrous speed!"
One of Chomp's forms is a furry, fanged beast who has the ability to ram enemies, and is named "Tall Bain". It doesn't seem like a stretch to say the name may have something to do with Jon Talbain, the werewolf from DarkStalkers who's primary attack is to, you guessed it, ram enemies.
There's even one in the Closing Credits: The director Peter Ong thanks his brother Jay Ong for "being like Itachi''.
Unusually Uninteresting Sight: when Ellie first enters the monster realm she doesn't seem too surprised that not only is she in a completely different place, but it has also instantly turned from night to day. Of course there's a reason for this, her great uncle is Henry Hatsworth, adventuring runs in the family.
Warmup Boss: The unnamed two-headed dragon at the beginning of the game.
White and Gray Morality: The kid kings seem interested in subjugatating the monsters only to pursue their interests. Priscilla wants to conquer both worlds to become famous!
You Have Researched Breathing: Most of Ellie's powerups, actually. She needs a powerup just to learn how to swing her knapsack. She then needs an additional powerup to swing it continuously, and another to swing it in an uppercut.
She also needs one to learn how to roll.
There are also two powerups that do nothing except allow Ellie to perform two attacks she learned previously in the air.