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YMMV / Epic Mickey 2: The Power of Two

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  • Best Boss Ever: Many fans agree that the fight with Prescott's Machine is the greatest battle.
  • Draco in Leather Pants: Prescott has quite a fandom of his own.
  • Fridge Brilliance: Oswald started out the first game as an Anti-Villain with an unsavory opinion of Mickey and some less-than-ideal goals of his own, only to realize the error of his ways and have a change of heart towards the end. So it makes perfect sense that he would give the Mad Doctor the benefit of the doubt when he claims to have had his own change of heart, even moving in to save him after the Mad Doctor revealed he faked his redemption and then fought the heroes. No doubt the Mad Doctor's words, "A second chance is what we all deserve," resonated with someone who felt that that sentiment applied to himself as well.
  • Fridge Horror: The game heavily implies the bad path was taken by Mickey for several events in the first game, including Moody having amnesia from an unmentioned incident and the telephone referencing Prescott taking it apart.
    • The opening outright shows us that he took the thinner path for The Clocktower fight. And since the small shadow blot is only ever referred to as beaten but never actually seen by the player, we can assume he took the thinner path for that one. Which might be understandable, since unlike all the other enemies Mickey didn't have any idea that it could be redeemed and thought it was an embodiment of evil throughout the game.
    • We're told that Captain Hook is alive but currently missing and we even re-meet Petetronic at some point in the game so we can rest a little easier knowing Mickey followed the Paint Path to some extent.
    • Happens to anyone who remembers Pete's Dragon (1977) and/or the old Main Street Electrical Parade - especially if they're taking the Thinner Path. The "Blotworx Dragon" boss is actually the parade's version of that movie's titular dragon, Elliot.
    • This does not extend to not reassembling the Animatronic versions of Mickey's friends, as they appear both whole and active during the game.
  • Harsher in Hindsight: While talking about how and why he signed up to direct the original Epic Mickey, Warren Spector reportedly said: "You know, this is probably impossible, we're probably going to fail. I'm in." Although the first game did pretty well for itself, the second one was such a financial bomb that Disney shut down Junction Point Studios.
    • The series' entire premise of a world for forgotten characters is now harsher in hindsight, since Junction Point being shut down means the characters are most likely going to be forgotten again (barring Oswald, who's getting some merchandise).
  • It's Short, So It Sucks!: A common complaint is the fact that the game is rather short, lasting around 6 hours at most and around 4-5 hours at least. note  This does NOT factor in sidequests.
  • Just Here for Godzilla: Some people just play the game for the Mad Doctor's goofy musical numbers.
  • Narm: A few of the Mad Doctor's songs are meant to be taken seriously and fall into this. Also, it's kind of hard to take Prescott seriously during his boss fight when he starts talking like a pirate.
  • Porting Disaster: The Wii U port was clearly rushed out in order to meet the console's late 2012 launch, as the port barely makes any use of the Wii U's improved hardware compared to the PS3 and Xbox 360 ports, doesn't allow player 1 the option of playing with the Wii Remote, and worst of all has terrible framerate lag. Wii U owners are better off just playing the Wii version (the primary version of the game) via the Wii U's backwards compatibility.
    • While the PC version fixed a number of gameplay issues as well as improving Oswald's pathfinding (improvements which were also present in the Vita port), it was locked at 30 frames per second, had poorly implemented keyboard and mouse controls and some significant stability issues with AMD video cards which could cause in-game cutscenes to crash at almost any time.
  • That One Sidequest: "Horace's Assistant Assistance" can be this due to partially being a case of Guide Dang It!. The first part has you getting rid of Horace Horsecollar's current assistant, Tedworth, by finding the pieces of his Teddy Bear in Blot Alley. Easy enough. Once you do, however, you have to get him a new assistant, and your choices are either Clarabelle Cow or a pirate in Ventureland named Barnacle Jones. Taking the Good Path and choosing to make Clarabelle his assistant is where problems start. Clarabelle requires you to do a sidequest involving giving a flower costume to her pet Spatter, at which point she'll give you a note to give to Horace, which you have to do to get her to work for Horace. But the player is likely to get stuck here because Horace will refuse Clarabelle when Oswald suggests her, causing Gus to make you hold onto the note until you convince him to hire Clarabelle. Even if you did Clarabelle's sidequest, the game gives you no indication that you have to speak with Barnacle Jones, get his compass back from another pirate, Scurvy Pat, then give said compass to Horace to give the note to him, which you need to do to get him to hire Clarabelle. Needless to say, there are a ton of players that got stuck here for quite a while before figuring it out, if they didn't switch paths beforehand.
  • The Scrappy: People liked Gus Gremlin just fine in the original game, but in this one he's fully voiced and just won't. SHUT. UP!
  • Sequelitis: While the original was divisive, it's still commonly remembered as a pretty good game. The same can't be said about this title, as it has an overall mixed reception even among the fan base, and regarded as a disappointment. Common complaints include a paper thin and predictable story, short length, AI issues, occasional glitches, and not fixing any of the first game's problems while adding new ones on top of it.
  • They Changed It, Now It Sucks!: There are a number of fans that didn't like the more lighthearted approach this game takes.

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