Video Game: Chaos Legion

Arcia, Sieg, Siela and Delacroix

Tis the darkest Glyph thou bearest. It sacrifices stray souls to summon unearthly force. Unearthly force shall obey and serve thee. 'Tis named "Chaos Legion."

Gothic opera/hack 'n slasher game created by Capcom, released in 2003 for the PlayStation 2 and PC.

Sieg Wahrheit and Victor Delacroix used to be the best of friends. Unfortunately, Delacroix has fallen into The Dark Side—Sieg, Delacroix and their lovely lady friend, Siela, were trying to seal away the Dark Spirit Azrail as it tried to escape. For some unknown reason, Sieg murdered Siela right before Delacroix's eyes. Or did he really...?

Now, in the present day, Sieg is in hot pursuit of Delacroix, who plans to gather the seals that hold back Azrail in order to release it, which he thinks will reunite him with Siela. Sieg will not have it easy—Delacroix has summoned many hordes of demons who want nothing more than to kill Sieg. However, Sieg is a "Knight of the Dark Glyphs" and a "Legionator." A Legionator is one who has the ability to summon "legions," powerful and massive creatures (legionnaires) that will fight alongside their caller, defending and attacking when commanded to do so. Armed with a sword and his legions, Sieg is more than ready to discover the truth.

The seven legions are loosely based on the Seven Deadly Sins, and Sieg can bring two at a time for each mission.
This game provides examples of:
  • An Axe to Grind: The axe-wielding zombies called Luke.
  • And Now for Someone Completely Different: Arcia, the gunslinging maiden, is playable for one stage, and can be unlocked for play on all stages.
  • Arbitrary Skepticism: At their lakeside campfire before Stage 6, Sieg and Arcia recount the lore behind the Three Sacred Glyphs and the Spirit of Purification. Arcia heard the tale as part of an elder's story and was under the impression that it was "just a folklore, only a fairy tale for children"; Sieg insists it's all very real.
  • The Atoner: Delacroix tries to invoke this and have Sieg play the role. Sieg does feel guilt, but not for the reasons Delacroix would have you believe.
  • Attack Its Weak Point: Every humongous boss can only be damaged by attacking a certain part of their body, usually head, but sometimes other parts as well.
  • Awesome McCoolname: Arguably all of the named characters, although the prize naturally goes to Sieg and Delacroix.
  • Badass Longcoat: Sieg.
  • Badass Cape: Delacroix.
  • Barehanded Blade Block: Delacroix pulls one on Sieg in the aftermath of their first boss battle. With the back of his hand.
  • The Berserker/Unstoppable Rage: The Hatred legionnaires, full stop. Their modus operandi is relentlessly pursuing their enemies and pulverizing/stomping the hell out of them.
  • BFS: The zombie Pones hold greatswords, but the Lognagaiser bosses play this trope straight.
  • Big Bad: Delacroix, although he's made out to be a Tragic Villain by the end.
  • Bigger Bad: Azrail, the evil Spirit of Purification that Sieg and Delacroix imprisoned three years prior to the beginning of the game. Is unsealed at the very end of the game and proceeds to serve as the final boss.
  • Bilingual Bonus: See Meaningful Name below.
  • Bishonen Line: The final boss shows this. Considering who you're facing, perhaps Bishoujo Line would be a more accurate descriptor.
  • Bittersweet Ending: Sealed Evil in a Can re-sealed? Check. Dead buddies? Check. That girl who's been helping you out for most of your journey is now accompanying you, possibly as something more than a friend? Hey, two out of three ain't bad.
  • Blade Below the Shoulder: Zeodagdas and Guidodagdas, the monsters with katars as hands.
  • Boss Banter: When facing off against Delacroix and Azrail!Siela. They even share a line: "You're in the way."
  • Boss-Only Level: The final stage, The Hall of Chaos.
  • Boss Remix: Delacroix's tenure as the third-to-last boss features a more manic arrangement of his already moody boss theme.
  • Bottomless Magazines: Arcia's pistols never run out of ammo, although her Energy Bullets have a limit. There are pickups which restock her supply of rounds as well as increase the maximum number you can hold.
  • Brooding Boy, Gentle Girl: Sieg and Arcia's dynamic, although it's (arguably) only in the platonic sense.
  • Bullet Time: Thanatos' Assist skill, The Ignorant Masses, slows down everything except Sieg, while Thanatos himself rains homing Beam Spam on the enemies.
  • Casting a Shadow: Two of Delacroix's most devastating attacks are of this element: an expanding, circular shockwave of explosive dark energy and his conjuring up several portals that spew out red-and-black streams of power.
  • Charged Attack
  • Church Militant: Sieg Wahrheit, a Knight of the Dark Glyphs working for the Order of St. Overia, and Arcia Rinslet, one of the Maidens of the Silver. Delacroix was part of the Order and was Bash Brothers with Sieg, but...
  • Cool Crown: Azrail!Siela wears a crown of thorns on her head.
  • Corrupt Church: The Order of St. Overia isn't quite as holistic as they'd have you believe: they only sealed Azrail because the spirit was too powerful for them to control, presumably for less-than-pure intentions. See Powered by a Forsaken Child below for more fuel to the fire.
  • Counter Attack: Arrogance's Avenger Enchant and Rampage Assist and Hatred's Bad Karma Assist, although the former two require Sieg to take damage first before retaliating.
  • Creepy Cathedral: St. Claire's Cathedral, the thirteenth and penultimate stage of the game. The imposing, hauntingly beautiful stage music lets you know you'll be cutting your way through a long, sprawling gauntlet of enemy hordes.
  • Crosshair Aware: Some bosses will give you red markings on the ground to indicate where they will strike next. Which will give you an Oh, Crap moment when the final boss fills the entire battlefield with these markings.
  • Dark Is Not Evil: Sieg commands numerous forces of hellish, supernatural fiends yet uses their powers for a just and righteous cause.
  • Dark Messiah: Delacroix fancies himself as this. In addition to making Sieg suffer as retribution for Arcia's death, he believes that by opening the Gateway of Chaos and releasing Azrail, his "Purification of the World" will reunite the three realms (the Celestial, Middle, and Nether Worlds) as one and cleanse them of all sin, allowing all souls to find their true place.
    Stage 12 Narration: "Delacroix questions. Isn't complete destruction complete peace? Isn't the death of all lives the only means to give life to all souls?"
  • Death from Above: The Flawed Legion attacks in one of two ways—a quick dash followed by a swipe before backflipping to safety, or by leaping up and coming down on the enemy claws first, spinning like a drill.
  • Death of a Thousand Cuts: The Guilt Legion.
  • Deliberately Monochrome: Almost, anyway. The color palette is very, VERY desaturated; the city is various shades of white-gray and brown-gray and only magic and your own summoned demons have any kind of bright colors (and are usually just one color in varying degrees of brightness).
  • Demonic Possession: During its original sealing, Azrail attempted this on Siela. Delacroix put himself in harm's way, so Azrail got him instead and subsequently tried to murder Sieg, prompting Siela to shield Sieg's body with her own, which is how this whole mess started. In the present day, Azrail jumps ship to Siela's body after Sieg defeats it.
  • Dismantled MacGuffin: The nine pieces of the Ultimate Crest.
  • "Do It Yourself" Theme Tune: "FLY," the song that's played during the epilogue and staff roll, was performed by the Japanese band LIV. Manabu Oshio, the band's vocalist, voices Sieg in the Japanese version.
  • Double Jump: Flawed's Double Raid ability. Arcia has this by default, known as Gazelle Step.
  • Elemental Rock-Paper-Scissors: Monsters are either organic or metallic. Each of Sieg's legions may be effective against one (but useless against the other), or works well against both. There is also an enemy type which can only be damaged by legions, but can also kill legions easily in one hit.
  • Emotion Suppression: Delacroix snidely points out that, in their vows, the Maidens of the Silver pledged to not let their emotions turn violent. Arcia, having her own vendetta against Delacroix, tells him to shut up and opens fire. By comparison, Sieg and Delacroix spend most of their time perched firmly on the stoicism side of the fence.
  • Everything's Better with Spinning: Flawed in a nutshell. Also, Thanatos in its Perfect form.
  • Evil Laugh: Delacroix gives a sly little chuckle to signify his attacks.
  • Fallen Hero: Delacroix.
  • Flunky Boss: Every one of them.
  • Foe-Tossing Charge: There are bulldozing techniques aplenty, from flaming shoulder tackles (Hatred's Breakdown Enchant) to Siela skating across the floor surrounded by a psionic orb to run you over. Thanatos in its Perfect form takes the cake, as its regular attack is an unrelenting whirling dervish of Teleport Spam.
  • Form-Fitting Wardrobe: Sieg, underneath the longcoat. That undershirt doesn't leave much to the imagination.
  • Frickin' Laser Beams: Malice and Arrogance's modes of attack, as well as the various enemy gunners (Barmos, Egans, Sadariars and Zomdagdas) and Azrail.
  • Ghost Town: The Forbidden City of Yzarc is deserted for a reason. Judging by the pre-stage narration, Dyfan, the Twilight City, also counts.
  • Giant Flyer: Galarges resemble carrion birds who fly in open areas as part of a flock.
    • Perfect Thanatos as well, though he prefers teleporting to get close to enemies.
  • Girly Run: Arcia.
  • Golem: The metallic Goliaths are robot versions, which are very resistant to damage.
  • Gotta Catch Them All: The pieces of Thanatos.
  • Gratuitous French: Victor Delacroix.
  • Gratuitous German: Sieg Wahrheit.
  • The Gunslinger: Arcia dual wields two silver pistols, one in each hand.
    • Gun Kata: Arcia's initiates sniping mode by twisting her body sideward to immensely increase her accuracy.
  • Guys Smash, Girls Shoot: Subverted in that while Arcia's preferred weapons are dual pistols, she is more than capable of getting down to business with those legs of hers if push comes to shove.
  • Hack and Slash
  • Hair of Gold, Heart of Gold: Siela, a Nice Girl with Proper Lady and Silk Hiding Steel undertones.
  • Hellhound: The Ogmas, most especially the red Ogma Rogul which can breathe a swath of damaging flame.
  • Heroes Prefer Swords: Then again, so does Delacroix.
  • Hurting Hero: Sieg by the game's close. His two good friends are dead and he blames himself for all of it. Sure, he has Arcia with him to help ease some of the pain, but yeesh.
  • Idle Animation: Even your legions have one!
  • I Let Gwen Stacy Die: Sieg considers the death of Siela three years ago to be his greatest failure.
    Sieg (as a Lonely Piano Piece plays): "I don't understand it myself. If I could only atone for the sin I have committed..."
    Arcia: "—Your sin?"
    Sieg: "I wasn't able to save even a single woman."
    Arcia: "A single woman..."
    Sieg: "But all I can do is keep fighting."
  • Implausible Fencing Powers: The Guilt Legion (swordsmen) are like this. When repeatedly ordered to attack, they are relentless, merciless, and make julienne fries!
  • Important Haircut: When Sieg crosses paths with Arcia after pulling a Big Damn Heroes, she cuts her hair to honor the memory of her fallen comrades (whom she refers to as her family).
  • Impossibly-Low Neckline: For reasons unknown, the Azrail-possessed Siela flaunts this. She'd otherwise be naked if not for the fleshy bodysuit made of Azrail's remains.
  • Improbable Aiming Skills: Arcia only misses if you deliberately aim at nothing; the Malice legion only misses (for a couple of seconds) if you're aiming for them, although they do have a range limit for their rapid-fire attack.
  • Improbable Weapon User: One of Delacroix's attacks has him summoning Spinning Clock Hands to lethal effect.
  • Invisible Monsters: The Danus are essentially Boss In Mooks Clothing, which are common (upgraded) enemies in later stages; Sieg's sword is useless against them and can only be damaged by Legion attacks or assists. And if a Danu ever lands a blow on a Legion, it will hit HARD.
  • Infinity+1 Sword: Thanatos when maxed out. Any of the Legions are powerful at max stats, but Thanatos is so far above them all that it gets a little ridiculous when you fight Azrail (3 hit kill). In fact, Thanatos is so ridiculously powerful, that the main strategy for beating anything in the game when you max out all of its stats is: Lock-on monster, use The Ignorant Masses, run up to the enemy as it is bullet timed and carpet bombed, then just Attack! Attack! Attack! And the last part is optional, because sometimes all targets are destroyed before you're given even a chance to close in.
  • In the Hood: Arcia briefly during her debut.
  • Kick Chick: Arcia. She uses her guns strictly to pump lead into enemies; if she has to go melee, she lets her Combat Stilettos do the beating.
  • Kill It with Fire: Most of Sieg's best Enchant abilities from Legions involve setting multiple enemies alight with area of effect or blast radius attacks. Using fully upgraded Guilt's Ground Zero, Airblaze and Crimson Carnage from Blasphemy and Hatred's Breakdown will surely clear a horde of enemies into smoldering heaps within seconds.
  • Large and In Charge: The leader of the enemy group is aptly labeled TARGET for each area. Defeating this enemy will neutralize all monsters in the area as well.
  • Last Name Basis: Delacroix is never referred to as Victor in-game. Not even by Siela.
  • The Legions of Hell: Sieg's Legions, and the demons that Victor summoned to stop him.
  • Locked Out of the Loop: Sieg never tells Arcia why he's pursuing Delacroix or why Delacroix wants to unbind Azrail, only cryptically alluding to their shared history and calling his mission a personal matter. This lack of trust causes Arcia to temporarily lose her faith in Sieg and run off into the forest in a huff as Sieg rests. He consoles her afterward (but still discloses squat), and the two set off once more.
  • Love Makes You Evil: Delacroix resigns from the Order after Siela is murdered. He promptly turns his attention to unsealing Azrail (thus causing The End of the World as We Know It) so that he can be reunited with Siela. Then it turns out that it was Delacroix himself who killed Siela (albeit unwittingly). He still goes through with unbinding Azrail, using himself as the sacrifice in Sieg's place.
  • Luckily My Shield Will Protect Me: Arrogance Legion.
  • MacGuffin: As mentioned above, the nine fragments of the Ultimate Crest.
    • Delacroix must acquire the Three Sacred Glyphs (Ascension, Destruction, Primal Sin) to remove the seal from Azrail.
  • Macross Missile Massacre: Thanatos' The Ignorant Masses is this combined with Bullet Time.
    • The Volvor bosses are also capable of unleashing multiple beams from its exposed eyes, as well as Azrail.
  • Made of Explodium: Blasphemy Legion, which are demonic bombs, can be kicked and explode upon enemy contact.
  • Malevolent Masked Man: Delacroix's appearance at the end of the prologue stage.
  • Maybe Ever After: A possible interpretation of the epilogue. Whatever the case, it seems that Sieg and Arcia are now traveling together, and whatever it is that Sieg told Arcia definitely had her giddier than a schoolgirl.
  • Meaningful Echo: Early on, Delacroix tells Sieg he'll liberate him from the dark spirit. Sieg says he'll do the same for Delacroix right before he faces Azrail (who had been resurrected by Delacroix's willing sacrifice of his own soul).
    • In a flashback, Siela tells Sieg he can save many more innocent lives. Arcia tells him the same thing when they arrive at Rotarl near the end of the game.
  • Meaningful Name: Sieg Wahrheit translates to "victory" and "truth" (German). The real events that happened show up once Sieg beats Delacroix in the final battle. His name is even based from the 1598 painting Sieg der Wahrheit (victory of justice).
    • Victor Delacroix translates to "champion of the cross" (French). Delacroix is a promising cleric-swordsman who was seen as the future head of the Order of St. Overia until his eventual fall to darkness.
    • Siela Riviere translates to "spirit" (Lithuanian) and "river" (French). The plot flows to uncover the event of her death, while her soul was captured by the demon Azrail.
    • Thanatos. Named after the Greek avatar of death, his perfect form is a humanoid dragon with angel wings that brings death to hordes of enemies in his path.
    • Azrail—more commonly spelled as Azrael—is the (arch)angel of death in Islamic tradition, responsible for separating the body from the soul while watching over the dead. His namesake here adheres to this portrayal, while playing on the more negative belief in Jewish mysticism that Azrael/Azriel is the very embodiment of evil itself.
  • Mind over Matter: Upon running into Delacroix in the ruins of Murdoa, Arcia, after declaring vengeance for her murdered brother, finds that her bullets are ineffective. Not only does Delacroix halt her rounds when they're mere centimeters away from entering his skull, but he then proceeds to painlessly remove the two bullets Arcia lodged in his chest when saving Sieg from Delacroix's magical assault.
  • Mind Screw: Sieg hallucinates after getting a look at a wall painting within Kuzca, the Grand Cave depicting the "Purification of the Apocalypse", leading to him seeing Arcia as Siela, who promptly asks Sieg why he killed her. Cue flashbacks to Siela's death, complete with blood trickling down Sieg's hand and face as white feathers flutter down behind him. The vision brings Sieg, now coughing up blood, to his knees and he passes out soon after, but not before Delacroix offers up some exposition about what's written in the Apocrypha of Yzarc.
  • Mook Maker: The aptly named Monster Generators aka Jenons and the (floating) Jenonholars.
  • Nintendo Hard
  • No Sell: For about 5/6 of the story, Cutscene!Delacroix, with all that it entails.
  • Ominous Latin Chanting: This trope is the lifeblood of the soundtrack; most of the regular stage music has a choir tucked away in the chords, doubly so when you bring a legion out. And if, somehow, you manage to clear the stage without ever calling on them, the boss fight song will make up for it.
    • The Stage 8 music adds Ominous Arabian Chanting instead.
  • Ominous Pipe Organ: Aside of the choir and symphonic rock, there's a fair amount of this, too.
  • One-Hit-Point Wonder: American Super Mode; in Japan it's just your enemies.
  • One-Winged Angel: Azrail turns into a demonic version of Siela in the final battle, presumably just to screw with Sieg.
  • Our Centaurs Are Different: The Lognagaiser bosses are centaurs whose torso originate from the center of the body rather than front.
  • Our Zombies Are Different: In the second half of Side-A missions, there are zombie enemies (in appearance) which behave like normal human soldiers. While these are organic (flesh and blood), Side-B levels will have metallic zombies, making them even harder to kill.
  • People Puppets: Just before the final battle with Delacroix, he takes control of Arcia's body and forces her to put her gun to her head. She is forced to pull the trigger, but misfires and clips her shoulder. She tells Sieg that she felt Delacroix's doubt and uneasiness, thus his control wavered enough for her to not blow her brains out.
  • Perpetual Frowner: Sieg only smiles once throughout the game and that one time he does so note  isn't even a moment appropriate for it in the first place.
  • Playing with Fire: Sieg's element of choice, it would seem. He dabbles a bit in Shock and Awe as well.
  • Posthumous Character: Siela Riviere, whose death kicks off the story.
  • Powered by a Forsaken Child: Legions are created by sacrificing wandering human souls. This is one of the many reasons why Delacroix hates Sieg's guts, as well as The Order of St. Overia, which covered up the truth by forbidding anyone from reading the Apocrypha.
  • Power Floats: Delacroix, in spades. If you manage to damage him enough to briefly render him unconscious, his body still hovers inches off of the ground. The final boss also demonstrates this, although Siela can and will stick to the ground if need be.
  • The Promise: During The Reveal. It turns out that Sieg won't bring himself to kill Delacroix because he promised a dying Siela to take care of him.
    • Delacroix misguidedly believes that Siela's dying wish was for him to go about his "purification" scheme so that the souls of all living creatures may be allowed to live forever. Sieg promptly calls him out on this, stating it to be a delusion caused by the darkness possessing Delacroix.
  • Proper Tights with a Skirt: Arcia.
  • Purely Aesthetic Era: The game takes place in 794 A.S. (Anno Satanis). The actual story begins three years earlier, in November of 791 A.S.
  • Purposely Overpowered: Thanatos. As noted in Infinity+1 Sword above, there is a good reason you have to jump through so many hoops when it comes to restoring Thanatos (i.e. finding all of the Thanatos Chips and then pouring an exorbitant amount of exp into raising it): helping Thanatos reach its Adult form again eases the game's difficulty a bit. Going one step further and evolving Thanatos to its Perfect form has your foes, mooks and bosses alike, going from 0 to dead in about three seconds flat.
  • Rain of Arrows: The Malice Legion's attacks are like this.
  • Rank Inflation: By having an AA+ rank in every category when the mission is completed, Sieg attains AAA+ rank which multiplies the EXP he has gained in that stage by FOUR.
  • Red Eyes, Take Warning: Delacroix sports these at times, such as when he's under Azrail's influence or in Arcia's nightmare/flashback of her family's murder. The monsters display this during the cutscene prior to the Lakeside stage.
  • Red-Headed Hero: Sieg. Allll the way.
  • Red Herring: Sieg did not kill Siela, despite Victor's accusations and several cutscenes implying otherwise.
  • Regenerating Health: Thanatos' Healing Factor Enchant, although its usefulness is limited by the regen's slow speed and Sieg needing to remain stationary for the effect to activate.
  • Religious and Mythological Theme Naming: Monsters and bosses like Badbhs, Balors, Danus, Maponos, Zagan aren't just named because they sound ridiculous or menacing... They ARE actual names from Irish and Celtic mythology.
  • The Right Hand of Doom: Sieg's gauntlet seems to be the main conduit for summoning his legions. Capcom sure has a thing for magic arms (God Hand, Onimusha, Devil May Cry, etc).
  • Roaring Rampage of Revenge: When Arcia appears to have been forced by Delacroix to commit suicide, Sieg just loses it.
  • Scarf of Asskicking: Arcia.
  • The Scream: Delacroix lets out one as he painfully remembers the real version of the events of three years past.
  • Sdrawkcab Name: The Forbidden City of Yzarc.
  • Sealed Evil in a Can: Azrail.
  • Sequential Boss: In the fourth stage, you have to face a total of six Zagans as the boss. The first round is against one, the second has two, and the final round releases the remaining three. There are no rest periods in between rounds after defeating the Zagans.
    • The final battle is also a continuous one: the first against Delacroix, the second is against the freed Azrail, and the True Final Boss is Siela possessed by Azrail/Delacroix. Fortunately, a Perfect Thanatos will make mincemeat of the first two battles and the third one will be the real challenge.
  • Shock and Awe: Sieg's claymore emits glowing lightning around the blade, giving it considerable power against organic and metallic monsters.
    • Malice's Spartan Enchant, Flawed's Laughing Stock Assist and Despise Enchant will also zap the enemy with electricity on a successful hit.
  • Shout-Out: The plot and its characters take cues from Hamlet and Final Fantasy VII, with one of Delacroix's scenes playing homage to Sephiroth and the infamous Nibelheim Incident from the latter. Considering that the game calls itself a "savage gothic opera," one would suppose the allusions to former were intentional.
  • Slouch of Villainy: Delacroix, before your first battle with him.
  • Sole Survivor: Of the Maidens dispatched by the Order's Intelligence unit to track Delacroix, Arcia is the only one who survives a run-in with monsters. If Sieg was even a second slower, she might not have made it either.
  • Spell My Name with an "S": For some odd reason, the game's back cover spells Sieg's name as "Seig Warheit."
  • Sphere of Destruction
  • Spike Balls of Doom: The Grannue monsters, which look like floating/walking naval mines with menacing spikes.
  • Spin Attack: Arcia's Orbit Fire (drawing on the supply of Energy Bullets located in her "Fire" Meter) is the Death Blossom variant, topping off with a final shot fired directly ahead that pushes her to the ground (though in her Horizontal Fire state, allowing Arcia to shoot while grounded or roll away from her position).
  • The Stoic: Sieg, borderlining on Dull Surprise at times. The amount of times he loses his cool can be counted on one hand, and all of them happen during the last few cutscenes. Every other time, he simply either doesn't emote or does so in the most deadpan way possible.
  • Summon Magic: The Legions.
  • Sword Plant: Blasphemy grants Sieg Airblaze, a jumping Death from Above stab on the ground. Higher levels will cause a fiery area of effect around Sieg.
  • A Taste of Power: Thanatos, the strongest legion, is available in the tutorial stage, and is broken into pieces once the stage is completed. Collecting the pieces is something of a plot point, and well worth it.
  • Teleport Spam: Thanatos, most pronounced in its final two stages. The final boss's second form also enjoys the benefits of such an ability.
  • Title Drop: See the opening quote, which is the first line in the game's cinematics.
  • Together in Death: Delacroix and Siela.
  • Tome of Eldritch Lore: The Apocrypha of Yzarc.
  • Too Many Belts: Sieg sports four on each pant leg. For those not keeping count, that's a grand total of eight belts, for no other reason than Rule of Cool.
  • Two Guys and a Girl: Sieg —> Delacroix —> Siela
  • Undeathly Pallor: When possessed by Azrail for the final battle, Siela's skin is a sickly bluish-green.
  • Variable Mix: Every stage has a secondary song that plays when a Legion is currently on the field.
  • Waistcoat of Style: Delacroix is a pretty snazzy dresser, we'll give him that.
  • Watching Troy Burn: Delacroix razes Rotarl, the Sacred Capital, which served as the prologue stage. Sieg and Arcia return here to find the city up in flames. A brief rainstorm blows in over the now-smoldering town, which then becomes the twelfth stage of the game, entitled "The Fall of the Sacred Capital."
  • Weapon Across the Shoulder: Sieg briefly hangs his sword over his shoulder as part of his animation at the start of a stage.
  • Weapon Tombstone: At the end of the game, Sieg sets up one outside of St. Claire's Cathedral with Delacroix's black sword. For bonus points, Siela's necklace dangles from the hilt, symbolizing the couple's Together in Death status.
  • Weird Moon: The legendary Red Moon.
  • When Trees Attack: The Maponos boss.
  • White Hair, Black Heart: Delacroix. He's got the "long, flowing locks" thing going on, too.
  • Winged Humanoid: Perfect Thantos. Azrail!Siela isn't one, but will frequently adopt a Battle Aura with a winged silhouette.
  • Woman in Black: Subverted by Siela.
  • Word Salad Title
  • Wrestler in All of Us: The Hatred legion. It also has an ability to catch an enemy's attack before putting a size-appropriate hurt on them: smaller foes tend to be knocked over and mashed into the ground, while some of the few enemies larger than them usually get a single (but painful) slam. They also like giving a "Come get some" style taunt after being ordered to attack.
  • You Are Not Alone: Arcia tells Sieg this in the epilogue as he angsts over the deaths of Delacroix and Siela.
  • You Killed My Brother and Family: Arcia's grudge against Delacroix, although she eventually forsakes it to a take a crack at playing negotiator between Sieg and Delacroix. It doesn't work.
  • Zerg Rush: Generators will send monsters toward you wave by wave.
    • Sieg's legions (i.e. Guilt, Flawed and Hatred) also work this way, especially in Active Hearts mode.
  • Zettai Ryouiki: Arcia.