Tis the darkest Glyph thou bearest. It sacrifices stray souls to summon unearthly force. Unearthly force shall obey and serve thee. 'Tis named "Chaos Legion."
Gothic opera/hack 'n slasher game created by Capcom, released in 2003 for the PlayStation 2 and PC.Sieg Wahrheit and Victor Delacroix used to be the best of friends. Unfortunately, Delacroix has fallen into The Dark Side—Sieg, Delacroix and their lovely lady friend, Siela, were trying to seal away the Dark Spirit Azrail as it tried to escape. For some unknown reason, Sieg murdered Siela right before Delacroix's eyes. Or did he really...?Now, in the present day, Sieg is in hot pursuit of Delacroix, who plans to gather the seals that hold back Azrail in order to release it, which he thinks will reunite him with Siela. Sieg will not have it easy—Delacroix has summoned many hordes of demons who want nothing more than to kill Sieg. However, Sieg is a "Knight of the Dark Glyphs" and a "Legionator." A Legionator is one who has the ability to summon "legions," powerful and massive creatures (legionnaires) that will fight alongside their caller, defending and attacking when commanded to do so. Armed with a sword and his legions, Sieg is more than ready to discover the truth.The seven legions are loosely based on the Seven Deadly Sins, and Sieg can bring two at a time for each mission.
Arbitrary Skepticism: At their lakeside campfire before Stage 6, Sieg and Arcia recount the lore behind the Three Sacred Glyphs and the Spirit of Purification. Arcia heard the tale as part of an elder's story and was under the impression that it was "just a folklore, only a fairy tale for children"; Sieg insists it's all very real.
The Atoner: Delacroix tries to invoke this and have Sieg play the role. Sieg does feel guilt, but not for the reasons Delacroix would have you believe.
Attack Its Weak Point: Every humongous boss can only be damaged by attacking a certain part of their body, usually head, but sometimes other parts as well.
Awesome McCoolname: Arguably all of the named characters, although the prize naturally goes to Sieg and Delacroix.
Bigger Bad: Azrail, the evil Spirit of Purification that Sieg and Delacroix imprisoned three years prior to the beginning of the game. Is unsealed at the very end of the game and proceeds to serve as the final boss.
Bittersweet Ending: Sealed Evil in a Can re-sealed? Check. Dead buddies? Check. That girl who's been helping you out for most of your journey is now accompanying you, possibly as something more than a friend? Hey, two out of three ain't bad.
Bottomless Magazines: Arcia's pistols never run out of ammo, although her Energy Bullets have a limit. There are pickups which restock her supply of rounds as well as increase the maximum number you can hold.
Church Militant: Sieg Wahrheit, a Knight of the Dark Glyphs working for the Order of St. Overia, and Arcia Rinslet, one of the Maidens of the Silver. Delacroix was part of the Order and wasBash Brothers with Sieg, but...
Corrupt Church: The Order of St. Overia isn't quite as holistic as they'd have you believe: they only sealed Azrail because the spirit was too powerful for them to control, presumably for less-than-pure intentions. See Powered by a Forsaken Child below for more fuel to the fire.
Counter Attack: Arrogance's Avenger Enchant and Rampage Assist and Hatred's Bad Karma Assist, although the former two require Sieg to take damage first before retaliating.
Crosshair Aware: Some bosses will give you red markings on the ground to indicate where they will strike next. Which will give you an Oh Crap moment when the final boss fills the entire battlefield with these markings.
Dark Is Not Evil: Sieg commands numerous forces of hellish, supernatural fiends yet uses their powers for a just and righteous cause.
Dark Messiah: Delacroix fancies himself as this. In addition to making Sieg suffer as retribution for Arcia's death, he believes that by opening the Gateway of Chaos and releasing Azrail, his "Purification of the World" will reunite the three realms (the Celestial, Middle, and Nether Worlds) as one and cleanse them of all sin, allowing all souls to find their true place.
Stage 12 Narration: "Delacroix questions. Isn't complete destruction complete peace? Isn't the death of all lives the only means to give life to all souls?"
Death from Above: The Flawed Legion attacks in one of two ways—a quick dash followed by a swipe before backflipping to safety, or by leaping up and coming down on the enemy claws first, spinning like a drill.
Deliberately Monochrome: Almost, anyway. The color palette is very, VERY desaturated; the city is various shades of white-gray and brown-gray and only magic and your own summoned demons have any kind of bright colors (and are usually just one color in varying degrees of brightness).
Demonic Possession: During its original sealing, Azrail attempted this on Siela. Delacroix put himself in harm's way, so Azrail got him instead and subsequently tried to murder Sieg, prompting Siela to shield Sieg's body with her own, which is how this whole mess started. In the present day, Azrail jumps ship to Siela's body after Sieg defeats it.
"Do It Yourself" Theme Tune: "FLY," the song that's played during the epilogue and staff roll, was performed by the Japanese band LIV. Manabu Oshio, the band's vocalist, voices Sieg in the Japanese version.
Double Jump: Flawed's Double Raid ability. Arcia has this by default, known as Gazelle Step.
Elemental Rock-Paper-Scissors: Monsters are either organic or metallic. Each of Sieg's legions may be effective against one (but useless against the other), or works well against both. There is also an enemy type which can only be damaged by legions, but can also kill legions easily in one hit.
Foe-Tossing Charge: There are bulldozing techniques aplenty, from flaming shoulder tackles (Hatred's Breakdown Enchant) to Siela skating across the floor surrounded by a psionic orb to run you over. Thanatos in its Perfect form takes the cake, as its regular attack is an unrelenting whirling dervish of Teleport Spam.
Sieg (as a Lonely Piano Piece plays): "I don't understand it myself. If I could only atone for the sin I have committed..." Arcia: "—Your sin?" Sieg: "I wasn't able to save even a single woman." Arcia: "A single woman..." Sieg: "But all I can do is keep fighting."
Impossibly-Low Neckline: For reasons unknown, the Azrail-possessed Siela flaunts this. She'd otherwise be naked if not for the fleshy bodysuit made of Azrail's remains.
Improbable Aiming Skills: Arcia only misses if you deliberately aim at nothing; the Malice legion only misses (for a couple of seconds) if you're aiming for them, although they do have a range limit for their rapid-fire attack.
Infinity+1 Sword: Thanatos when maxed out. Any of the Legions are powerful at max stats, but Thanatos is so far above them all that it gets a little ridiculous when you fight Azrail (3 hit kill). In fact, Thanatos is so ridiculously powerful, that the main strategy for beating anything in the game when you max out all of its stats is: Lock-on monster, use The Ignorant Masses, run up to the enemy as it is bullet timed and carpet bombed, then just Attack! Attack! Attack! And the last part is optional, because sometimes all targets are destroyed before you're given even a chance to close in.
Kick Chick: Arcia. She uses her guns strictly to pump lead into enemies; if she has to go melee, she lets her Combat Stilettos do the beating.
Kill It with Fire: Most of Sieg's best Enchant abilities from Legions involve setting multiple enemies alight with area of effect or blast radius attacks. Using fully upgraded Guilt's Ground Zero, Airblaze and Crimson Carnage from Blasphemy and Hatred's Breakdown will surely clear a horde of enemies into smoldering heaps within seconds.
Large and in Charge: The leader of the enemy group is aptly labeled TARGET for each area. Defeating this enemy will neutralize all monsters in the area as well.
Last Name Basis: Delacroix is never referred to as Victor in-game. Not even by Siela.
Locked Out of the Loop: Sieg never tells Arcia why he's pursuing Delacroix or why Delacroix wants to unbind Azrail, only cryptically alluding to their shared history and calling his mission a personalmatter. This lack of trust causes Arcia to temporarily lose her faith in Sieg and run off into the forest in a huff as Sieg rests. He consoles her afterward (but still discloses squat), and the two set off once more.
Maybe Ever After: A possible interpretation of the epilogue. Whatever the case, it seems that Sieg and Arcia are now traveling together, and whatever it is that Sieg told Arcia definitely had her giddier than a schoolgirl.
Meaningful Echo: Early on, Delacroix tells Sieg he'll liberate him from the dark spirit. Sieg says he'll do the same for Delacroix right before he faces Azrail (who had been resurrected by Delacroix's willing sacrifice of his own soul).
In a flashback, Siela tells Sieg he can save many more innocent lives. Arcia tells him the same thing when they arrive at Rotarl near the end of the game.
Meaningful Name: Sieg Wahrheit translates to "victory" and "truth" (German). The real events that happened show up once Sieg beats Delacroix in the final battle. His name is even based from the 1598 painting Sieg der Wahrheit (victory of justice).
Victor Delacroix translates to "champion of the cross" (French). Delacroix is a promising cleric-swordsman who was seen as the future head of the Order of St. Overia until his eventual fall to darkness.
Siela Riviere translates to "spirit" (Lithuanian) and "river" (French). The plot flows to uncover the event of her death, while her soul was captured by the demon Azrail.
Thanatos. Named after the Greek avatar of death, his perfect form is a humanoid dragon with angel wings that brings death to hordes of enemies in his path.
Azrail—more commonly spelled as Azrael—is the (arch)angel of death in Islamic tradition, responsible for separating the body from the soul while watching over the dead. His namesake here adheres to this portrayal, while playing on the more negative belief in Jewish mysticism that Azrael/Azriel is the very embodiment of evil itself.
Mind Screw: Sieg hallucinates after getting a look at a wall painting within Kuzca, the Grand Cave depicting the "Purification of the Apocalypse", leading to him seeing Arcia as Siela, who promptly asks Sieg why he killed her. Cue flashbacks to Siela's death, complete with blood trickling down Sieg's hand and face as white feathers flutter down behind him. The vision brings Sieg, now coughing up blood, to his knees and he passes out soon after, but not before Delacroix offers up some exposition about what's written in the Apocrypha of Yzarc.
Mook Maker: The aptly named Monster Generators aka Jenons and the (floating) Jenonholars.
One-Winged Angel: Azrail turns into a demonic version of Siela in the final battle, presumably just to screw with Sieg.
Our Centaurs Are Different: The Lognagaiser bosses are centaurs whose torso originate from the center of the body rather than front.
Our Zombies Are Different: In the second half of Side-A missions, there are zombie enemies (in appearance) which behave like normal human soldiers. While these organic (flesh and blood), Side-B levels will have metallic zombies, making them even harder to kill.
People Puppets: Just before the final battle with Delacroix, he takes control of Arcia's body and forces her to put her gun to her head. She is forced to pull the trigger, but misfires and clips her shoulder. She tells Sieg that she felt Delacroix's doubt and uneasiness, thus his control wavered enough for her to not blow her brains out.
Perpetual Frowner: Sieg only smiles once throughout the game and that one time he does so note in the prologue, when Delacroix almost stabs him in the head after accusing him of murdering Siela isn't even a moment appropriate for it in the first place.
Powered by a Forsaken Child: Legions are created by sacrificing wandering human souls. This is one of the many reasons why Delacroix hates Sieg's guts, as well as The Order of St. Overia, which covered up the truth by forbidding anyone from reading the Apocrypha.
Power Floats: Delacroix, in spades. If you manage to damage him enough to briefly render him unconscious, his body still hovers inches off of the ground. The final boss also demonstrates this, although Siela can and will stick to the ground if need be.
The Promise: During The Reveal. It turns out that Sieg won't bring himself to kill Delacroix because he promised a dying Siela to take care of him.
Delacroix misguidedly believes that Siela's dying wish was for him to go about his "purification" scheme so that the souls of all living creatures may be allowed to live forever. Sieg promptly calls him out on this, stating it to be a delusion caused by the darkness possessing Delacroix.
Purely Aesthetic Era: The game takes place in 794 A.S. (Anno Satanis). The actual story begins three years earlier, in November of 791 A.S.
Purposely Overpowered: Thanatos. As noted in Infinity+1 Sword above, there is a good reason you have to jump through so many hoops when it comes to restoring Thanatos (i.e. finding all of the Thanatos Chips and then pouring an exorbitant amount of exp into raising it): helping Thanatos reach its Adult form again eases the game's difficulty a bit. Going one step further and evolving Thanatos to its Perfect form has your foes, mooks and bosses alike, going from 0 to dead in about three seconds flat.
Rank Inflation: By having an AA+ rank in every category when the mission is completed, Sieg attains AAA+ rank which multiplies the EXP he has gained in that stage by FOUR.
Red Eyes, Take Warning: Delacroix sports these at times, such as when he's under Azrail's influence or in Arcia's nightmare/flashback of her family's murder. The monsters display this during the cutscene prior to the Lakeside stage.
Red Herring: Sieg did not kill Siela, despite Victor's accusations and several cutscenes implying otherwise.
Regenerating Health: Thanatos' Healing Factor Enchant, although its usefulness is limited by the regen's slow speed and Sieg needing to remain stationary for the effect to activate.
Religious and Mythological Theme Naming: Monsters and bosses like Badbhs, Balors, Danus, Maponos, Zagan aren't just named because they sound ridiculous or menacing... They ARE actual names from Irish and Celtic mythology.
Sequential Boss: In the fourth stage, you have to face a total of six Zagans as the boss. The first round is against one, the second has two, and the final round releases the remaining three. There are no rest periods in between rounds after defeating the Zagans.
The final battle is also a continuous one: the first against Delacroix, the second is against the freed Azrail, and the True Final Boss is Siela possessed by Azrail/Delacroix. Fortunately, a Perfect Thanatos will make mincemeat of the first two battles and the third one will be the real challenge.
Shock and Awe: Sieg's claymore emits glowing lightning around the blade, giving it considerable power against organic and metallic monsters.
Malice's Spartan Enchant, Flawed's Laughing Stock Assist and Despise Enchant will also zap the enemy with electricity on a successful hit.
Shout-Out: The plot and its characters take cues from Hamlet and Final Fantasy VII, with one of Delacroix's scenes playing homage to Sephiroth and the infamous Nibelheim Incident from the latter. Considering that the game calls itself a "savage gothic opera," one would suppose the allusions to former were intentional.
Sole Survivor: Of the Maidens dispatched by the Order's Intelligence unit to track Delacroix, Arcia is the only one who survives a run-in with monsters. If Sieg was even a second slower, she might not have made it either.
Spike Balls of Doom: The Grannue monsters, which look like floating/walking naval mines with menacing spikes.
Spin Attack: Arcia's Orbit Fire (drawing on the supply of Energy Bullets located in her "Fire" Meter) is the Death Blossom variant, topping off with a final shot fired directly ahead that pushes her to the ground (though in her Horizontal Fire state, allowing Arcia to shoot while grounded or roll away from her position).
Sword Plant: Blasphemy grants Sieg Airblaze, a jumping Death from Above stab on the ground. Higher levels will cause a fiery area of effect around Sieg.
A Taste of Power: Thanatos, the strongest legion, is available in the tutorial stage, and is broken into pieces once the stage is completed. Collecting the pieces is something of a plot point, and well worth it.
Teleport Spam: Thanatos, in its final two stages. The final boss's second form also enjoys the benefits of such an ability.
Title Drop: See the opening quote, which is the first line in the game's cinematics.
Watching Troy Burn: Delacroix razes Rotarl, the Sacred Capital, which served as the prologue stage. Sieg and Arcia return here to find the city up in flames. A brief rainstorm blows in over the now-smoldering town, which then becomes the twelfth stage of the game, entitled "The Fall of the Sacred Capital."
Weapon Tombstone: At the end of the game, Sieg sets up one outside of St. Claire's Cathedral with Delacroix's black sword. For bonus points, Siela's necklace dangles from the hilt, symbolizing the couple's Together in Death status.
Wrestler in All of Us: The Hatred legion. It also has an ability to catch an enemy's attack before putting a size-appropriate hurt on them: smaller foes tend to be knocked over and mashed into the ground, while some of the few enemies larger than them usually get a single (but painful) slam. They also like giving a "Come get some" style taunt after being ordered to attack.
You Are Not Alone: Arcia tells Sieg this in the epilogue as he angsts over the deaths of Delacroix and Siela.
You Killed My Brother and Family: Arcia's grudge against Delacroix, although she eventually forsakes it to a take a crack at playing negotiator between Sieg and Delacroix. It doesn't work.
Zerg Rush: Generators will send monsters toward you wave by wave.
Sieg's legions (i.e. Guilt, Flawed and Hatred) also work this way, especially in Active Hearts mode.