Spectral Towernote Technically the first Spectral game, meaning the Spectral Force series and its children series should be under it, but Genre Shift and Sequel Displacement puts Force as the face of the Neverland games.
Shinsengumi Gunrouden (a.k.a. Code of the Samurai)
ASCII Media Works
Dengeki Playstation (a gaming magazine)
The story opens with three Ordinary High School Students—the sourpuss Hyōma, the hyperactive Shizuku, and the cowardly Hayatemaru. They agreed to ditch school one day to investigate a strange cave that is said to hold mystical power. The story goes that if one prays there, his/her wish will be granted. However, when they reach said cave, something bizarre happens and they are sucked into a parallel dimension: a world called "Endia" ("the end of all worlds"). Endia is composed of a ring of islands, and oddly, has a sun that never sets. Hyōma is separated from his friends and encounters a purple-haired girl named Rin Sunroad. Rin is a "Gate Master"—she can operate special terminals that allow the transport of goods and even people. She tells him that he is a "Knight" (a person who is usually pulled from another world). Hyōma finds his friends early enough and must now gather an army of fellow Knights, and take part in a race to find the Keys, which may be the vital items that allows everyone to return to their own worlds—or even new Knights to join Hyōma's and Rin's cause.Has a Spiritual Sequel of sorts in Cross Edge, another Massive Multiplayer Crossover involving Idea Factory with a Trapped in Another World premise. Zelos and Meu appear in both games.The character sheet has been recently overhauled, but still needs to be heavily worked on. Any contributions will be appreciated.
Provides examples of:
All There in the Manual: The bookshelf in the hub provides info on each character, their Realize weapons, personal bio, origin, and even artwork.
The game Rebirth Moon was erroneously translated as "Reverse Moon". While リバース could be either "Rebirth" or "Reverse", this is a game that had a Latinised name visibly displayed on the its logo and in the address of its official website.
Defeat Means Friendship: Beating certain boss characters with a specific unit (sometimes the killing blow must have the unit in Realize mode) causes the boss character to join Hyōma's party after the fight is won.
Dull Surprise: Doesn't even begin to describe how bad the acting is. It sounds like 9th graders being forced to read aloud from a book that none of them are interested in. http://www.youtube.com/watch?v=bangt7d9vGA Thankfully, it's possible to switch to the Japanese voice track in the settings.
Guide Dang It: Standard fare for Idea Factory games and this one is no exception. Finding all possible playable units is no easy task and to get some of them requires counterintuitive or obscure actions, and there's no real hints anywhere.
Hub Level / Player Headquarters: Hyōma and company find a summer house on a nearby island and lay claim to it because "no one's using it". Hyōma can speak to up to three characters that randomly spawn in the base, arrange his army, use the terminal to accept missions or shop/upgrade weapons and so on.
Improbable Weapon User: Zard the "old-fashioned" detective uses a Kingdom Hearts-esque giant key during Realize, Gepetto uses his trademark puppet Cornelia when in Realize, Rocketbilly Redcadillac uses his electricity-shooting guitar when in Realize, etc
Idiot Hair: Several characters, but most noticeably Rin, who can be quite clueless.
I Got Better: Ehhhh... Well whatever you want to call it. Basically, anyone who gets summoned to Endia gets cured of any ailment they suffered from in their world (such as Okita's Incurable Cough of Death). The most blatant example is Grave. In his home series, "Deadman" like Grave had to periodically undergo specially-prepared treatments that refreshed all the blood in their body in order to stay "alive" and mobile. In Endia, Grave no longer requires this, and still has all his powers (nor does he need to eat or sleep). NICE!
Paper Fan of Doom: These are Shizuku's weapon of choice when in Realize mode. Outside of battle, she tends to playfully whack other characters with them.
The Power of Friendship: In a sense—some characters (Grave and Mika, Billy and Juji, Hyōma and his two friends, etc.) have a passive skill called "Friendship"/"Partner". It raises the attack power of the characters when they participate in combo attacks.
Rank Inflation: Higher grades at the end of a match yield more money and items.
Redemption Demotion: That boss character that had a ton of hit points and resilience? Joined your party? Well, the good thing is that you don't have to fight him or her anymore, but once on your side their incredible power is all but gone, as well as most of their hit points.
Sinister Scythe: Hiro's Realize weapon is a large scythe, although she's not evil at all—she's practically one of the first few party members you get. Scythes/sickles are also a weapon class.
While Hiro is not evil, she IS ruthless and without mercy (she outright tells Hyoma she will kill him if he becomes a burden or, worse, an obstacle), and in her own canon she has a Superpowered Evil Side that revels in wanton destruction and cold-blooded murder due to it representing her repressed demonic nature. The scythe is more fitting than it appears at first.